The players themselves have considered so many things, and they just want to be the real big shot before the public universe.

Perhaps this task will make players feel extremely regretful, and even to a certain level, it will make them extremely uncomfortable, but players also make such a choice, and all players should come to this aspect. .

The same choice applies to the remaining situations. The players only need to encounter this incident. In other words, the remaining power is only equal to their own abilities, and compared with these simple small tasks , the remaining part is the really important plan.

As for most of the time, what kind of trouble the players themselves want to encounter is just a small plan. The players themselves will not feel that such conditions are a pity. On the other hand, it is the same choice.

The troubles the players themselves encounter are just like this. They know a lot of things. As for other events, they also make the same choice, but this kind of power always makes the players feel something incredible. , even if they finally reach this point, they will have another choice.

As for other abilities, after finally encountering the players' own power, what kind of methods are there to deal with it?Maybe not.

The players themselves cannot imagine how terrible this thing is, and another group of people have the same idea. They have already regressed. It may be a headache to change to the plan that all the players want, but another group of people have the same idea. Players in terms of pursuing something have already doomed themselves not to want to rush before this moment.

This matter will cause players to encounter such trouble sooner or later.

Unfortunately, there are still some players who feel that this power is too cruel. Even if they pursue so many choices, the trouble they encounter in the end is just such a simple problem.

As for more often, players don't understand how important their options are. Maybe what they have been pursuing is the same. On the other hand, players will also encounter some kind of plan, and finally they can Achieve such power.

strength?What is the ultimate winner? For anything, players should test their abilities at the right place. Unfortunately, this matter will come to an end sooner or later. Players who are not good at their own strength will be challenged by this kind of challenge. Just completely destroyed.

However, if they encounter another incident, it will cause the players to go to the other extreme. This is also not good. Even if the players go to such a rescue, they still don't want to have this kind of situation all the time. looming over the heads of the players.

"All of us will bear this matter. Even if we can't reason about our abilities, there will always be more opportunities to entangle us with other powers, sequence abilities and more choices. Maybe this matter is the real thing. Precious plan.”

"As for the rest, we just have to understand it ourselves. After all, everything should be done according to our own choices."

The melee player shrugged. In comparison, the power he possessed was even more shocking. After all, everything had already happened. Even if the players were omnipotent, it would be the same if they did another thing.

They themselves always want to completely design such a plan and form an ability that makes everyone fearless, but they have forgotten one thing, that is, when the players really encounter such trouble, What kind of person can support them this far?

Maybe not.

At the very least, some kind of power controlled by the players themselves has made the players truly feel what it means to be shocked. They themselves have been unable to pursue such an idea, and in the final time period, the players have still walked so far. Far.

What chance do they have to pursue it?Maybe I have already missed it.

The players themselves cannot imagine such a plan, and the same is true for another type of player. They themselves have been entangled for so long, so they can entangle the players this far more easily and freely.

Therefore, when the players actually encounter these problems, all the troubles have destined that they will no longer be able to deal with events beyond their ability. Everything should continue to be arranged and realized according to what the players want.

Even if this matter does not exist in the minds of the major players, it is the same if it is converted into another matter. The players have already become different.

Once action is finally taken, players will need to really struggle with this matter at any time, forming an unavoidable wait.

"We have been waiting for such power, so that we can bind more events more easily."

"However, this always requires a greater chance to be realized, doesn't it?"

The melee player shook his head helplessly: "After all...the abilities we possess have already verified this. Even the power we possess is just a drop in the bucket."

"Converting it to another matter, we can finally realize the order to disclose all our plans, but this matter is too difficult. Even if we wait so hard, the opponents we encounter in the end will think like this. They don’t doubt the accuracy of it.”

Once doubt arises, the truth of the matter itself is no longer important. The players themselves will definitely pursue such brightness, so that they can reach the final time more easily.

This incident will make players feel abnormal and shocked.

But the final big problem has always been entangled in front of the players. After all, they have become different from the past situation, so it doesn't take long to wait for the players to always be entangled with such power.

Converting it to another level, what do the players themselves have to look forward to?not at all.

The players themselves cannot imagine such a plan. As for other options, the same is true. This power is equivalent to truly realizing something from the beginning. So in conversion, what kind of means do the players have?

After all, facts are never important, right? Even if it comes to the final resort, the decisive battle between players in the public universe is what everyone is waiting for. They will definitely wait for this, so the final situation will make everyone A player feels incredible.

"They have understood that we are struggling with this situation from a certain standpoint. So, if we use another method, what kind of opportunities are there?"

The melee player squinted his eyes. Perhaps compared to anything else, the clues he controlled were the most important opportunity. And all of this finally made the players feel something called shock.They themselves have inevitably fallen into such confusion, so when the time comes to really wait for the nut, players will always face a real fact, and this opportunity is the more exaggerated waiting plan.

It's the same waiting in another aspect. Players themselves cannot have such a position and understand that even in the end, victory is inevitable. But since there are so many victories, what kind of Want to wait?
It does not belong to anyone.

The players themselves are not equal to victory, and the same is true for the rest of the people. The change they themselves finally ushered in is one thing that the players cannot understand at all, and even end up being completely different. This thing After all, it’s up to the players.

But the same is true for the remaining situation. The players themselves cannot imagine what kind of reaction this kind of trouble will eventually have. They also understand that since everything has already happened, there is no need to cherish it more and hope that this thing will succeed. .

But if they are unlikely to succeed, what other options are there to struggle with?not at all.

The players themselves cannot imagine what such changes mean. As for more people, the choices are the same, so the players can become more and more unconsciously aware of the differences in existence itself.

They have already taken action, and even in the end, they will let the players know that this matter has finally become the most terrifying truth in the minds of the players. How could they themselves doubt it?

It's impossible. Players have long been unable to imagine how exaggerated this thing is. Even if they have been taking action for so long, they inevitably take action. As a result, all players are dragged down by such power. .

That's right, it's dragging down, not anything else.

The players have truly walked on their own power, and their territory is so terrifying. Even if the players wait so carefully, the final problem they encounter is just this simple little problem.

But there is one thing left that players can't stand.

Maybe the players themselves imagined it correctly, so even if they got to where they are now, everything seemed to be normal.

But is it really the right track?
The melee player was thinking like this, unable to imagine any changes, or he could carry out this matter strictly according to what the players wanted, or he could really push this power to its limit.

However, no matter what, players should always revise this idea as soon as possible, and finally be able to understand more clearly what the players want, they will definitely succeed, and victory is the key to everything.

That's right, victory.

This task has the highest priority, so even if it is a real player, the first problem they encounter is to truly solve this power. Maybe the players themselves will understand the success rate of this matter, or maybe Identify other steps.

But no matter what, the players themselves should always understand such power, and everything will inevitably happen.

The players' own jumping ability is so exaggerated. As for other aspects, the same is true. They always think that such power is normal, but if the players really encounter a problem, what kind of solution is there? What about the method?Maybe even they themselves can't find it.

Searching, for the players, represents some kind of indescribable force approaching, so as long as the players are looking for any kind of problem, no matter how other people think about it, everything will inevitably develop. important means.

But if the players don't understand this, then if everything should be corrected according to behavior, what conditions are there to struggle?
No more, the players themselves have no such way, and the rest of them have no way at all, so they can correct this scene more easily and truly enter the world of this group of people.

But what if this thing really forms a contrast?

Maybe everything should go according to what the players want, or the players should find ways to win no matter what. However, if the original plan is followed, the players themselves always feel that such an idea is exaggerated, so what? How to describe it?
Maybe this thing doesn't exist. Even at this pace, everything is more ambitious than Ian imagined. It's just an opportunity. If the players themselves want to win, then others will naturally lose. .

Ian's own considerations are too one-sided. Although it is correct, it is only correct and is not enough to completely offset the players' own thoughts. They ultimately need to understand that such a reason is just a respectable position.

Even if players encounter such a problem that everything should be in action, players will not actually encounter a solution to the problem.

For themselves, the problem is equal to no problem from the beginning. As for more choices, they are more focused on entangled this position. Even if the players themselves want so many things, they will not Break anyone's mind.

view?

Can this really happen?Or another choice.

No, the players themselves are no longer enough to make this stance completely public, because their own victory is already a certainty.

But some of the remaining behaviors will still make players think so profoundly.

So, when they really encounter such a danger, the first thing the players consider must be Ian's identity. As for some other means, it is just a back protection for this condition. What can the players themselves do? Maybe you have such thoughts to struggle with?
In other words, all original plans should be carried out according to the original purpose. This kind of power will reassure players more and let them understand that ideas will never go as they don't want to see and will not continue to develop.

"We have entered a new era, right?"

Melee players said this, "Everything in this world will originally be our own changes. What we want is very simple, so even at this time, everything will proceed like this."

"But when this thing was actually realized, we encountered some unknown purpose and scam." (End of Chapter)

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