Chapter 402 This Level

No player has ever said that he can really reach that peak,

This is simply an impossible thing to achieve. Even if the players have come to the present, they are just advancing a series of changes in themselves.

The problem they ultimately need to come up with is nothing more than a poorly articulated excuse.

However, in other words, players need another direction to determine their goals, so as to find an excuse within their capabilities.

But this choice can never be given to any player.

Could it be that players can really be summed up?Not appropriate.

Players are not such a problem that can be easily summed up, this has always been the most important thing in their minds.

However, if the players have really reached this point, then the remaining players should also be prepared for everything.

This kind of choice is too embarrassing, so the remaining players should also understand part of their own reasons, so as to avoid what kind of end point their choices give players.

But that kind of thinking is too outrageous, isn't it?How could the players sit back and watch that they have such an exaggerated thing? If the players don't want to be so powerful, but they urgently need something to prove themselves?
uncertain.

The players have inevitably blocked their own power. This ending has a high probability of pushing all the players' power to the other side, so that they can realize their power and dreams.

That's right, the thing that turns players into a drum rope can actually be a rope, or it may be another step force.

"Don't the players know where their problems are? Or is something else wrong?"

Will not.

Players don't want to be able to do these complicated clues. Perhaps for the rest of the players, he understands them too much, but the remaining things are not something that the current players can handle.

In other words, if the players have maintained this kind of helpless choice, they may really be able to improve to a considerable level, but what is the matter?

Players won't understand, and others won't move?

It's outrageous...

"This choice generally represents the player's own sense of pleasure and accomplishment"

"The other part also represents the importance of players wanting to change this power and ending."

"It is destined that they will win, but how to win is a problem."

Since the problem already exists, there is no possibility that it will be summarized, and this is the real reason.

Let's say, players want to save this kind of world wholeheartedly, but they don't want themselves to be crushed by such unreasonable things.

Then the rest of the remaining people should also realize their own problems.

In other words, it could be that these players didn't want to achieve a certain level of thinking from the very beginning.

"This kind of power must be the player's own sense of accomplishment, but the rest is more troublesome for this group of people. In the end, the players understand the power of these choices better."

"Then...the rest of the players need more players to touch their own problems and understand this choice, and to determine the ultimate purpose of any of their actions."

"That's the real dream."

Ian curled his lips. Of course he didn't want to win like this, but how he wins is ultimately an ability that cannot be understood.

But in other words, players also hope that they can do part of the idea, don't they?

They will triumph, already is the idea that can be tracked in the fate of the public universe.

In this way, how could the players not win? This kind of victory has already depended on the players' own thoughts.

Perhaps the players will not have all the strengths that can be praised by them.

Then the rest of the steps can better understand the problem that the players want to restrain themselves.

"This kind of power is no longer something we can restrain."

"We need other encouragement, motivation!"

"Even the real power can be troubled by some players."

Ian took a deep breath and finally chose to take out something from his backpack.

He had already prepared himself for trouble.

That being the case, the only option is to fight. This group of people must be completely beaten to the ground before they can walk out of this alley.

But on the other hand, the players desperately hope that they can win. In this way, they will have clearer preparations and behavior motivations. In other words, the players will win.

"Victory... this is really an unattainable wish."

The players all want to be famous in this kind of place, but if this kind of reputation is really good enough, then what do the remaining players hope they can do?

do not know.

They are not sure about the importance of this choice, let alone what the players will encounter.

Perhaps the players have inevitably walked into this choice since they encountered trouble at the beginning.

Their victories are already top of the class.

So, as hostile players who are bound to fail, what choice should they make?
Correct!
They will reach a cooperative relationship with the public universe. After all, they don't want to lose this game, and those who lose the game will be killed directly.

They had to win, and even though they knew it was difficult, none of them chose to run away.

"Huh... the players are already like this, is there anything else left?"

Ian rubbed his eyes: "Not sure, the same goes for other little players."

They have always regarded failure as a shame in life, and they do not allow failure, let alone all victories.

So, what kind of end can players hope they will reach.

Such a choice must have become the current frustration of players.

They feel defeat, inability to reason, and a sense of betrayed dignity.

Once such a player makes a move, it is uncertain what value the remaining part of the players will realize.

It is impossible for the players to behave like this, but in other words, it is not clear what kind of end the players hope they can reach.

Such an outcome must have brought about everything that would eventually result in something that cannot be avoided.

Power, which has been extended among all things, will be inherited by all things.

The most important thing is to develop your own strength and end point.

It's a pity that there is no behavior that is linked to the current hopes of the players, so that it is more clear what the players need to encounter.

"Phew...we gotta do something, right."

Players have had their troubles.

Ian, too, had his own troubles.

The melee player said to himself, he must do something to prevent the players from being framed like this.

But this choice surrounds himself, and makes the players feel uneasy from the bottom of their hearts. He always feels that this choice is something that cannot be forgiven.

But even the most important thing can be discovered by the players, and finally crack the dignity that cannot be concealed.

"Such choices have always been our own destiny and in our own hands."

"Since that's the case, it's up to us to manually put them in our hearts and be able to touch them at will. This is something more worthy of the players' rejoicing, isn't it?"

Ian sighed deeply, feeling a little puzzled about his current choice.

Maybe he was a little too indifferent...

Or he thought too much, ignored the future before the war, and finally developed into what he is now.

I'm a little... in trouble.

Ah.

The melee player snorted coldly: "I have already said that those people are not worth your choice."

Breaking through obstacles with strength and turning it into your own motivation sounds really nice.

But the question is who needs to hear this kind of nonsense?

players?or someone else?
neither.

All motivations originate from the players' own ideas, which also include more choices.

In other words, since the players have already made a decision, no matter what, they need to make a careful decision on themselves.

But if such a choice is too much beyond the usual level, it is not the end point that the players themselves need. They don't need to surround themselves like this, and it is impossible to do so.

"Damn... you actually used this method."

Melee players feel very tricky, even reaching a road that they can't untie.

I'm afraid... Is he really unable to leave here?So what should the rest of the players do?

If you don't understand, the players don't understand, and the rest of the things are a little unclear. Then, this kind of thinking must be able to achieve more preparation and morality.

But for another family reason, we should also get this kind of inexplicable encouragement.

Because the public universe is a big circle, and the players are a small circle, they already have a certain commonality.

Today, the strong players in the public universe are oppressing the players, so in the future, the players may turn around and oppress the strong players in the public universe.

It's almost a done deal, it just needs a little bit of preparation, as players have always done.

How could they pursue themselves to reach such an inaccessible desert?

absurd……

"Huh... If we can really realize this choice, and the rest of the players should do the same, then after so much tossing, it must be beyond our reach."

"But how is that possible? Now that the players have achieved their goals, the players who will change to the future should get this choice even more."

"So this kind of ending is already forced for us. Unfortunately, what happened after that should also be compensated."

But how can the players achieve their goals, what's wrong, they can't do it.

The rest of the players also think in this way. They always feel that what they want is not much, but the players are already almost occupying and depriving all the freedom and future of the public universe.

In this way, a battle is almost inevitable to be disgusted.

"kill!"

The powerhouses of the public universe said that they will one day feel that their ideas are very correct. Players need such actions to know what situation they are facing now.

But on the other hand, the players should know that this kind of choice is beyond description, and it is even more impossible to achieve what the players want.

What they want is nothing more than a little bit of entanglement, so what should they do with the rest of the steps.

not right...

Feeling that something was not right, Ian frowned, quietly looked at everything around here, and then noticed some strange reason.

Perhaps, there is really something wrong, he has already made some kind of wrong decision, so he should not continue.

"That's it, it's impossible to choose another route!"

said Ian.

He has made his choice, hasn't he?

Since the players have decided in this way, then, compared to the rest of the pace, such power is better at making the players experience what an illusion is.

But at this point, the players discovered some unknown purpose in a bang, and they also understood their choices and their importance better.

Exaggerated incidents appeared again and again, even Ian wanted to go crazy.

He actually missed one thing? !
What less!
do not know.

He couldn't imagine anything else that he hadn't calculated, even if it was the most important thing, it was impossible to make such a choice, so is there any other problem?
You can usually ask questions about things you don't understand.

But in this case, the players weren't sure what they wanted to ask either.

In other words, if they had maintained this exaggerated comprehension ability, they would have already become stronger than anyone else.

But it wasn't like that, Ian knew...

What the players currently possess is only a kind of unknown power, this kind of power is called sequence ability.

That's right.

The sequence ability possessed by the powerhouses of the entire public universe is completely transparent in the eyes of the players.

They will fully understand the effects of their abilities, and it is just like this that players are more aware of the side effects of their choices.

But in other words, how can the players be sure that they can win in this situation?

Isn't that downright comical stuff?
correct.

Players can definitely achieve their goals, and it should be called a funny multiple choice question.

He always felt that the other party must have missed something, but he didn't think this choice was any kind of achievement.

However, if the players can really dedicate these things to everyone.

When waiting for them to encounter danger, why would Ian leave? He would not leave.

This complex relationship no longer requires any thinking, nor does it allow any thinking to be entangled in it.

He had to do a favor.

Otherwise...he would not be able to pass his own test.

(End of this chapter)

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