Chapter 400 Breaking Point

The importance of choice, no one understands better than the players.

Regarding this point, even Ian couldn't deny it, and even went a step further, and couldn't do part of it.

"It's kind of haunting, but, we have to step out of our alter egos, don't we?"

Ian smiled, and he very much agrees with the idea that players like to venture out.

It can even be said that since the players intend to step out of their own limitations and break into the public universe to develop their potential, the happiest person is Ian himself.

"I promise you, I will let you experience what it means to be strong."

"And you must also tell me, let me see, what are real players and what are potentials."

public universe?

star?

For these forces, the players are the real disaster, as long as their existence lasts a little longer, then the players will naturally have a way to far exceed these things.

It is impossible for them to think that the players have this kind of power, and it is impossible to achieve this kind of result, but on the other hand, the players know too much, and they no longer look like themselves.

Sooner or later they feel that they must be able to achieve their goals, but if this belief persists, others must also achieve their ends.

In the end, players may end up in an endless loop, which represents the players' own power, and also means that this choice is completely different from their own abilities.

"Ha... We always have to go through more choices before we can really manage these things, but on the other hand, I also hope that you will not be so disaster-stricken. At least, the first choice when encountering problems is not to put everything together. Destroy them all."

"At the very least, we should show this ability as much as possible."

Ian smiled.

Players can definitely give him an unusual reply, can't they?

If this kind of thinking is compared with the rest of the players, then some players are more willing to realize the understanding of this choice.

However, the remaining things are even more incredible moves than the players.

They will usher in their own choices, and players should also feel that they can survive, so that everyone can truly experience what is called a real stronghold for summarizing answers.

"Compared with the rest of the players, this choice may really be called an unspeakable force."

"But, on the other hand, the players must also need more ideas. How could he welcome his own choice?"

"This diversity of choices is even more unreasonable compared to the rest of the players."

Ian's smile is very difficult to describe, but these players will understand, they must understand.

Because this kind of power has become completely different from the players, even to an indescribable level, they can definitely achieve their goals, so the players must also be able to form this ability to understand.

"But is there anything left to do?"

Ian frowned.

I don't quite understand, he really doesn't understand these things, and even on the other hand, players can't figure out whether their choices are universal. After all, the players he has been in contact with all the time have completely different ideas from his own. .

"If we can really bring all of this to the end, then players will definitely be able to find their goals."

"The difference between goals is an indescribable power compared to the players' own thoughts."

"The same is true for the remaining part. Players should not try their best to realize their ideals, so the remaining players should try their best to find their own way out."

"In the end, the players were able to discover that they could do so many things, but they have always maintained their ultimate understanding."

This choice is more important.

Even if it is any kind of choice, the players will tell these people very clearly whether they have other choices.

On the other hand, it is impossible for players to usher in their own choices and priorities, and only then can they develop an idea that cannot be clearly defined.

"But, what kind of choices should players have?"

He doesn't quite understand.

Perhaps his own ideas are not an exaggeration compared to the rest of the players, but Ian always tries to come up with new things.

If they have been able to usher in their own end all the time, then it is impossible for the players to focus on the final place where they will rot together sooner or later.

They will fly high and fly to the point where they cannot be caught by players. This is what players have been pursuing.

"Will we win?"

Ian asked himself silently, and came to a result.

Will win.

He will definitely win, how could he not win? The victory of the players is already a certainty.

Only the last state is left, and the rest is not the final choice of this kind of thinking.

"Ha... I also want to help other people with this choice as much as possible."

"But how this should help, I don't know."

"Players don't understand their own thoughts, let alone how to provide their choices to the rest of the people."

"If their real understanding is completely different from their own ideas, then there is a big gap between what the final players can do and what the players themselves think."

"They're like a winning pair."

"But the rest, how should I please myself?"

Melee players are a bit confused.

He gradually couldn't understand the gradual operation. It can be said that gradually the current thoughts are too vacillating.

If the players can really summarize his strength into this set of rules, then Ian must be the combination that most expects him to win.

It's like everything should usher in the final victory...

Unfortunately, if the players are bound to win, what choice is there compared to the rest.

I don't understand.

Players can't imagine how exaggerated their choices are, and so are the rest of the players, they can't imagine their ending no matter what.

"On the other hand, how players should choose is even more unreasonable to understand the importance of this choice."

"Humph."

"We should have done this long ago, shouldn't we?"

said Ian.

The melee player nodded, and the rest of the players crowded around each other, knowing very well how correct Ian's thinking is.

Couldn't be more correct, could it?
He has always maintained his strength, isn't it just for this matter?
That being the case, players are the ones who find it harder to understand this idea, and eventually develop more varied variations.

But if this choice can be summed up, what about the rest of the way?

I don't understand.

Players don't understand the importance of this choice at all, the rest of the part is the same choice, they will win, and the rest of the part comes from the strong of the public universe.

They won't always be winners.

This is the truth of the public cosmic muse.

"Heh, if we really choose to do what you said, how should we choose?"

Ian asked, and the rest of the players crowded around each other and asked.

They were curious which side Ian would choose.

After all, it is to take the risk, let the players completely let themselves go, let them play as they please, and finally develop into an unstoppable appearance.

In other words, establish rules from the beginning, and fix the mistakes after they get out of control.

Both ideas are extremely impressive moves for the players, but the players don't want to understand him.

Don't understand it.

The players didn't really want to listen to Ian wholeheartedly.

If it is said that he wants all the players to be caught without a fight, and let the powerhouses of the public universe decide, they really just defend like this.

of course not!

Players are the ones who most want to let go of their hands and feet. They have always maintained their patience, and they have always made such choices. In the end, they developed a power that cannot be clearly defined.

But the rest, compared to the players, is another choice. The players have already made it clear what this choice represents, and it is even more impossible to understand their own thoughts and importance.

The players have done their best to exist, and the rest is impossible.

Now that they have made a decision, there is no more effect in saying more.

Players are free.

They will inevitably usher in all freedom.

"This is our current goal! Go as far as possible and become stronger than anyone else!"

Ian laughed.

"come on!"

"Crush all the powerhouses in the entire public universe and let them know that this kind of mistake will be corrected sooner or later, and if the players can't recover everything, then compared to the other side, this kind of decision is more clear belief."

Compared with the remaining players, this choice does not understand the importance of projecting their own power.

However, in another way, players should understand what their choices represent.

In the end they were able to discover that their choice was more of a fearless help than the rest of the reasons.

"You must win."

Melee players are not as big-hearted as Ian.

For him, Ian's choice this time is no less than a big gamble. It is about whether the players who leave him can survive in this terrifying public universe.

If possible, the players would definitely become the center of this group of people.

And let's say...it's not possible.

Players also have other ways to make themselves confident and charming, so that these players will come back to the shore.

This kind of choice must also be under some kind of pressure, resulting in shortcomings, but the rest is the same for players.

They have been unable to clarify their thoughts, so, do players need to understand other things?
Maybe it's not necessary...

The players have become strong enough, they can decide their own future, and they can also reject all outsiders willfully.

They always feel that they can get in touch with all of these, and even reach a kind of power that cannot be clearly defined, and only then can they finally discover how correct their feelings are.

However, the remaining part allows players to discover how important this choice is, and it is even more impossible to find out how unreasonable their own conclusions are.

"If all our abilities need something that can be cracked, then what kind of choice should players have?"

I don't understand.

The players don't understand, and no one else understands. Perhaps this choice is not what he has been hoping for?

It's a pity that the rest of the players felt the same way, and planned to turn the players around completely.

But after the twist, what kind of choices the players need is not something they can modify, and what choices they should get after they are cracked.

However, compared to the players, the remaining part is also a final breaking point. They also hope that they can win. This is the real problem that the final players encounter.

"We should all make that choice available to others as much as possible."

"However, who has explained that players need this choice to let players experience what is a shortcoming?"

I don't understand.

Players don't understand this sort of thing, and neither do the rest of the players understand this choice.

In the end, compared with the remaining players, it is more difficult to be clear, and the final players also make the same choice.

"Well—have we gone somewhere wrong?"

"Maybe, maybe not...?"

The players have an inexplicable premonition that perhaps their own choice is the most important compared to others.

Then, in the end, players will inevitably usher in their own choices and the remaining defects.

This kind of thing is very correct compared to the rest of the players, and it is also indescribably painful.

Ian has been tasting for many years.

The players didn't know that what he had been silently looking forward to was the other part that the players discarded from the bottom of their hearts after experiencing the ending.

This is the problem faced by the end players.

"Huh... The path we have been pursuing all along coincides with the thoughts of the players."

"On the other hand, players want to be able to win, to be as unusual as possible, to take their chances."

"This choice is the most important thing."

Ian smiled, maybe the players will win, but who knows?
After all, there is no one to set a standard, right?

Even the final players should express their thoughts as much as possible. Such choices should be the players' own choices.

"We always thought we were going to win."

"However, if this choice wins, then the remaining part of the reason will also allow the players to experience what is correct in the last part."

"So what should we do?"

asked Ian.

(End of this chapter)

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