Sequence game, starting from drawing props

Chapter 345 Troublesome things

Chapter 345 Troublesome things

Most people in the public universe are well aware of how terrible the consequences will be if the sequence ability is out of control.

That can be said to be a terrible consequence that no one can escape.

And at this crucial moment, the players actually understood how to release the sequence ability.

Isn't this a joke...?
If Ian is made aware of the existence of this matter, then he can't wait to seal all the players directly.

Anyway, it's a lot safer, isn't it?

It won't make the entire public universe panic, not to mention that the morals of the players are ridiculously low. Once they encounter other things, they can only hurt themselves in the end.

And at this time, if you share your abilities, that would be truly outrageous.

Ian sighed.

"Sequential ability? I want to control it, but you have also seen that this thing won't listen to anyone's orders once."

He was a little helpless.

This kind of ability is said to be highly improved, but there are also some big problems. At least Ian has thought about a lot of things, but he has not talked about it. The players actually know how to change their respective sequence abilities from all to picture.

It's like something!
Just kidding isn't it?

If the players can control the sequence ability in their body, then other people must pay attention to it. As long as the players put their minds to it, all problems will be fine.

But sooner or later, something will happen in this situation. Even the player's own ability is enough to make more people lose hope.

Now, all he needs to do is to liberate all those sad things.

Does he need to care whether those things are harmful or beneficial to the entire player base?

No need.

Players are destined to share their abilities.

They know their plans, and they know what to do when those things are all shared with other people.

In the end, after repeated rounds, the players were shocked to find that they had never left this range before.

Then all abilities are based on a reason.

That is terror.

Fear will make them very eager to have power, and power is often something that can be obtained absolutely as long as they want it.

However, when this kind of plan is really placed in front of the players, they can realize that they have encountered such a thing before.

This is the real headache planning.

There are countless problems, and the only person who can make a decisive plan in the end is the final master.

Ian really couldn't live up to that horrible dream.

"The sequence ability must be fully controlled and divided."

"You all know his danger, so I don't need to describe too much."

"I just hope that, in your minds, once this possibility arises, you should all follow my ideas."

What he asks is not to make players listen to their own ideas.

It is more stringent constraints, including but not limited to allowing players to understand their own possibilities, or other things.

Once the player realizes that when his plans come, he can't really touch those plans, maybe there is only a trace of emotion left.

"This emotion is a necessary sacrifice and something that must be suppressed."

said Ian.

"You know my plan, but more often than not, players need someone to guide them forward."

"Will that person be me? Or someone else? It doesn't matter. The most important thing is that players must control the limits of their abilities."

"Otherwise...he doesn't even understand how to make himself the real master."

What is most needed at this time is a person who can lead all players and has a unique vision.

Ian wasn't that kind of guy.

Not to mention melee players, he is so reckless, he can even sacrifice some of them, just to gain some chances of winning.

But this kind of plan is not something that can be successfully realized every time.

Strictly speaking, when players encounter problems that are difficult for them to solve, they will inevitably choose to disclose part of the information.

And this is exactly what more players expect.

Therefore, when players actually appear on their own problems, what they need to do is often a lot of preparation.

"You should have heard all my words clearly. I don't know if you can understand my thoughts."

"However, whenever there is any problem, I hope you will follow my plan."

"As long as you follow my plan, then I can tell you exactly that I will be able to protect the safety of all of you."

Ian said.

After all, his ultimate goal is still to ensure the safety of the players, so how to ensure safety is naturally the most important means.

At this time, no one else knows how to rebel.

They know that they are untenable, and they don't even know how to expose the players' rationality.

Then... when the players really encounter a problem, the information they need is often more accurate and difficult to control.

The most important point in the plan is the players' own thoughts.

They know that they can meet beings who want to solve their troubles and understand that part of their abilities.

But... when this thing is actually realized, the players are not sure how to make the most of it.

So, they do need a mind, a real mind that can control all players.

At this time, Ian needs to come in handy.

"Could it be... Is your plan really sound... Do you want to think about it again?"

The melee player asked hesitantly.

He already realized what Ian was thinking.

However, that idea was very different from what he thought, but he couldn't see that it could be realized.

Perhaps for players, this kind of gentle rule is enough for them to have ideas?
not always.

If the players understand the power of this part deep in their hearts.

Then... For other people, they don't even need much effort to directly inherit this part of their thoughts.

This is Ian's real plan.

It is also something that others have not understood, a part of the ability to change the status quo.

"Is this kind of thing really possible?"

someone asked.

Their expressions are a little hesitant, maybe they also know how difficult it is to solve what they encountered.

Perhaps once anything happens, even when the plan is triggered, there will be a chain of events that is difficult to pinpoint.

However, when this thing is actually realized, players will understand how to solve the problem.

They need to allow themselves to be the starting point for the other faction and be aware of that part of the plan.

Otherwise... What can be realized in the end is only the player's own ability.

"What's our plan?"

The player asked hesitantly.

They were not sure what Ian was thinking, but that thought was likely to be dangerous to them in the slightest.

No one knows how profoundly it will affect the players once Ian uses that terrifying ability.

Sequence ability cannot protect players who also have sequence ability.

Then there is only one possibility left.

That is...to be fully prepared.

"Perhaps it is a better idea to prepare some weapons."

Ian replied.He also agreed with the thoughts of the players.

"Once we are in danger, using weapons to kill those monsters will not only allow us to gain experience points, but also certain props."

"If their effect is comparable to the sequence ability, we will naturally make money, but even if they are not comparable, it doesn't matter."

"After all, we have fully understood this part of the plan, haven't we?"

Ian said.

The player nodded thoughtfully.

Although Ian didn't explain much, he was already prepared.

His consciousness is actually very simple.

Since the abilities that players understand are not a good thing for themselves, there are only a few other opportunities left.

"Heh... How can this kind of plan prove itself? Anyway, I don't really understand."

Ian smiled and shook his head.

He knows exactly what players want.

But he can only say that he can't give those things.

Perhaps the players know that their plan is difficult to realize, and the sequence ability they have is of no help.

That's why they have that kind of different idea.

But... who stipulated that this kind of thinking cannot exist?
No one has stipulated...

Therefore, Ian also thought of a way to allow players to truly have abilities. The first thing he thought of was to make all his plans public.

Once the thoughts after the disclosure are in the same situation as the thoughts faced by the players themselves, the players will naturally be able to have this mentality of preparation.

It's not the inability to prepare that they're afraid of.

But what kind of action should be taken if the preparation does not work.

In other words, when the problems encountered by the players are really difficult to solve, they should restrain themselves and cannot obtain truly free thoughts.

"Have you ever told anyone else about this plan?"

The melee player asked.

He felt that Ian's idea might be better spread in the player's circle.

Once it is known by other people in the public universe,... perhaps, it is not a good thing for the entire player group.

Players have no shortage of ways to protect themselves.

In reality, it's more of them putting themselves all out there and bringing that part of the plan to fruition.

Only in this way can the players be truly alive.

But this plan is really unacceptable,

Once players get in touch with their own thoughts, in other words, they can truly own their emotions.

"The sealing of the sequence ability must be carried out, but there are other preparations."

Ian said.

"If we contribute our own plans and tell others more information, then the players will really set off their own rebellious psychology."

This ability is very simple for him.

But for the players, it will be a clear and visible perception, and there is even an idea of ​​letting the players make their own decisions.

In the end, Ian made a very difficult decision.

He needs to tell this part of the plan...to all the people in the public universe.

"Is it really possible?"

The players are scrambling to use it, they don't even need to think, they know that Ian's idea is too crazy.

It took them a lot of perseverance to abandon such a dangerous thing as the sequence ability. If Ian built it like this...

Perhaps, people in the public universe cannot accept this.

"They are the real villains..."

The players sighed.

"There is unequal communication between people, and there are different levels of power and power."

"The sequence ability gives us the possibility of leapfrogging, and this part of the possibility often does not happen more often."

"But once we touch something that really exists, even if we have any ideas, it is impossible to bet on reality."

That's what they think.

It's very simple, and it surpasses most people's mental preparations.

Whether it is to tell others about your abilities, or let this part of the plan be completely resolved.

In the end, there is only one last problem left for players to face, which is to fully implement this part of the plan.

"The power of sequence ability exceeds our psychological preparation and bottom line."

"Once he breaks out into chaos, not only we can't solve it, but even other people can't do it."

"Ultimately, it's this capability that is the real problem for us."

"It is a trouble more terrible than natural disasters."

How many difficult natural disasters can a player encounter in his life?

Ian doesn't know.

But he knows that once his ability is truly realized, it may be a very important point for everyone.

But at this time, he didn't know how to have such an idea.

Maybe another person can explain this matter more clearly, but Ian also knows his instability.

"That's it. Apart from this, we have no other way to solve it."

Ian said.

The players talk face to face

Look at it this way... In this state, the public universe is just abandoned?

Hard to say.

But it seems that Ian really thinks so.

He made very good preparations. It can be said that once the players touch the truth, the remaining opportunities will be very clear.

"Just do it!"

The melee players clenched their fists to cheer everyone up.

"Haven't we always been this way?"

"Whether it's the danger of buying a natural disaster, or the real half-body scorching sun, even if the sequence ability is dangerous, I believe we have the ability to solve it."

"This matter cannot be handed over to others, so let us solve it ourselves!"

"In this way, even if we are truly sacrificed, we will be regarded as true heroes!"

His tone was extremely excited.

As the players listened, they couldn't help but feel the blood in their hearts jump out of him.

Ian looked at it and had to nod to admit that it was a melee player with the ability to burn fighting spirit,

But this eloquence has surpassed many people.

Then...he may need another relationship to ensure that this matter will not go wrong.

How to do this?
Ian thought about his plan, he was the one who used this ability to protect other people.

And, if it was good for him, why wouldn't he?

(End of this chapter)

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