Chapter 344 Facts
For Ian or someone else.

There was never a way out of this thing.

That is a sequence ability!If anyone can divide their own sequence ability.

Then, how could the player sect be so uncooperative, they should have gathered into a huge group long ago!
No force can be stronger than the players!

But in this weird environment, a player thought of his own way.

He has a special ability to contribute his thoughts to other people, thus forming a connection.

This ability is indescribably terrifying to any player in the world, but Ian just doesn't satisfy this idea.

The ending he really needed was the exact opposite of what he was capable of.

Perhaps the same can be said.

Once the players touch the above-mentioned real sequence ability, they will inevitably launch this rebellion.

"No cooperation, no communication, no cooperation..."

"This is what the players think at the moment. It is impossible for them to agree to your idea, nor will they agree to the difference of any outsider."

outsider.

For players, their thoughts are the most important and unchangeable reality.

And those who comprehend restarting the company are just things that they can't even understand themselves.

This part of the players always want to reach the sky in one step, and they don't feel that their abilities are too strong.

I don't think that if I can share my strength, maybe one day, I should win by myself.

That's what they imagined.

But for Ian, this part of the power is not too exaggerated.

They know their own strength, and wisdom.Also know how to actually bet on this part of the chance.

Perhaps, they could never exist in this thought.

But there is only one other point, which is very important to players.

They want to "break through" their own limitations. For any player, that limit has no other great ability except to block them.

They couldn't possibly promise Ian to let him realize his plan.

"Perhaps this is the power of the sequence ability..."

The crowd sighed.

They know how wild their ideas are.

Not everyone, not everyone, except them, would agree with the idea.

Therefore, when the player's door touches those people who were unexpected by them, the first thing they think about must be how to change their thoughts into collective power.

"They want to take advantage of those players?"

Ian frowned.

Maybe that part of the players didn't realize it.

But he is different.

The strength of the players has already begun to change. If the players meet what they want to do,
Once they really bet on reality, they may not need their identities at all, even if they are part of the comprehension, it is enough to form the idea of ​​​​reorganization.

"This is true despair..."

Ian sighed, isn't it? The player's power is so powerful, for anyone, this is an out-and-out good thing.

But he alone is an exception.

He is the current backbone of the players. Once he feels that those players don't need his help, he may be able to think of other things completely.

This is an unreasonable situation for players.

"Hey...is it such a difficult question?"

Ian sighed.

He suddenly understood his own thoughts.

Perhaps... an even scarier thought.

He knew what those players were thinking.A better understanding of the common thoughts of the players.

What those players actually think all the time is another thing.

They feel... their own strength is not enough to make themselves a boarding house for others.

What a terrible record.

Once the players realize the limits of their abilities.

Perhaps, without the care of others, even the players themselves realize that their abilities will end one day.

They will despair, they will find that record elusive, and they will realize how complicated their situation is.

But this kind of power is extremely terrifying to the players, even the last player.

this is the key of the problem.

Do they really have time to deal with these things?

Ian asked himself.

But the answer is... I'm afraid not.

He doesn't think he can become his own shadow, and it can even be said that the player's own thoughts are no longer important.

He understood this, and in the end, he realized that his abilities might not be able to help the player escape from that sad fate.

"The sequence ability will inevitably initiate a major comeback. At that time, the power of the players will completely end, and they will absolutely not accept that their ideas will be tarnished."

"So, even if it's the slightest possibility, they need to try their best."

'This is their struggle and hard work. We can't think of any possibility to help them win. '

"Maybe there's never been a victory."

Ian said.

What he said is clear enough. For this kind of power and idea, players may not need to think about it, and more often it will be solved by the way.

Don't the players themselves know their strength?

This is of course impossible.

They just don't want to give up. Once they give up, the players will usher in another end.

They urgently need to connect with others, and have since become the leaders in the hearts of players.

Only in this way can the players work hard to win this matter, and they can rest easy from now on.

"So that's how it is..."

The melee players also understood what the players were thinking.

But he was even more frightened.

"What would happen if those people's ideas were formed?"

he asks.

Ian's answer was very simple, and he was very serious. It can be said that the power is clear without thinking.

"Our plan? What's the difficulty? Even if anyone exists, there is no need to think about this kind of thing."

The players sneered.

"Let our plans be formed, and those who need to be sacrificed die, so that only our own plans remain in the entire public universe."

"Maybe you still want your abilities to be realized? Don't think about it!"

They know their limits and what can go wrong when it comes.

"The sequence ability is now completely fixed, and does not require any understanding or other considerations."

"Could it be that if you feel that you have given up this part of your power, let us give up too? This is impossible."

Ian's words were clear, even so scary.

He glanced at the melee player, saw through the fear in the opponent's pupils, and said:
"Do you know what the sequence ability represents?"

"It's fear."

"Once players come into contact with the sequence ability, they will instinctively feel fear."

That is the fear of "it turns out that my power does not belong to me alone, and it will leave at any time, turning into nothingness and disappearing without a trace".

After realizing this.

Ian felt a deep sigh.

He already knew all this, but it was not necessarily ignorant of what he should think.

Perhaps when players realize the power of existence and find their own panic, they will inevitably feel at a loss for the first time.

They don't know how they can prevent this from happening.

It's as if they feel that there is a limit to their power, but they don't know how to stop it, and finally dissipate like a cloud of smoke.

"The era of gamers is over, haven't you heard some people say it?"

asked Ian.

He asked melee players for their opinions, but melee players would never imagine that what he was asking was actually players as a whole.

That part of the players has a kind of "don't care" about everything in this world, I really don't care.

"They will definitely not give up the sequence ability,"

Ian stared at the melee player.

"You should know it from the beginning, you don't need me to tell you, you should know it too."

"Those players... players who have been exposed to the sequence ability, they will never give up."

"Perhaps this kind of power is very strange to you."

"But all I can say is...he's absolutely right."

This is truth, a truth born of fear.

How players make decisions is actually not very common to players themselves.

Once they touch their own thoughts, perhaps in the end, it will inevitably trigger the idea of ​​​​desperate and desperate.

They feel they can change all that.

But the problem is...

All of this does not require them to change, but requires them to give up changing,
They should abandon those sequence abilities and gain their status through their own power.

But... how easy is it?

If from the beginning, they knew that this kind of power cannot be touched, then they can still have this kind of thinking.

However, the players knew from the very beginning that their abilities belonged entirely to them.

Their confidence in the sequence ability is [-]%.

So are players likely to believe anything else?

impossible.

They won't believe it, and that's the point.

"Players trust is actually a very simple and straightforward thing."

"If you have their trust, then you need something else for the players to accept."

"Otherwise, when the players encounter some incredible power, they can correctly discover that they are the terrible person."

This is the center of everything, even the point.

Suppose the players encountered any force that might cause them to lose control.

Then there is no need to wait for the crash to come, players can touch their own loss of control, and even more terrible things will happen from then on.

In the end, what happened was a bit unsatisfactory, but there were still limits.

"Do I really need to agree to their mission?"

Ian dumped.

"No, not from the beginning, you know that, don't you?"

He doesn't need to tell the players what he thinks, nor does he need to tell the players the power he possesses.

Perhaps this idea should never have existed in the first place.

But now, he already exists, and the players have encountered the sequence ability, and everything can no longer work.

"We've been on an unusual path since the beginning."

"If we meet our desires, that's the real hard thing."

"But, is this kind of plan really something we can easily accept?"

Ian looked into the eyes of the melee players, trying to find something scary in them.

However, in the end he suddenly discovered that there wasn't any trace of ability in it that could be called sufficient.

"Melee players" don't feel like their power belongs to them at all.

He felt that the sequence ability would not get out of control, so he wanted to control other people's sequence ability,

But this kind of thinking of his has gone into a misunderstanding since it must have been.

"That's the problem..."

Ian sighed.

"Our sequence ability is very stable, but their ability is not stable."

"In this case, instead of us helping them and stabilizing their abilities, there is actually another idea, isn't there?"

He pondered for a moment, and replied:

"control."

Manipulate the sequence abilities of all players, so that their abilities will never have the possibility of betrayal.

But... this kind of thinking was destined to be controlled from the moment it was born.

"For us, perhaps when we use our plan bets, we will be able to discover the abnormal points of our existence."

"At the same time, this power is what's really scary."

"Once we start identifying with them, then it's impossible for them to share our hearts again."

"From then on, our plan will definitely not change unexpectedly."

Ian silently told his thoughts to the melee players.

That's such a scary thought.

It can even be said that once players encounter difficulties, they can come up with an answer without thinking.

"He, or the progressing player, can't really help the players."

"Maybe our plan has encountered difficulties, but it's not us who actually encountered difficulties,"

Ian closed his eyes and thought.

"It's someone else..."

That's right.

The ultimate cause of this incident is actually very simple, isn't it?

Once they touch something that makes the players panic, they will inevitably choose to betray the sequence ability.

And they haven't encountered it yet, so they trust it very much. This kind of thing is no longer enough for players to make up their minds.

"It seems that our plan will actually be implemented, and it will take a long time."

Ian smiled.

Melee players don't quite understand his thoughts.

What is called... real implementation?
He didn't understand, but Ian's thoughts had always been so mysterious.

Maybe even if he doesn't understand, he can seriously understand the things he has mastered so far.

"Fear is a very second-to-second thing when we manage his baptism and come out of it."

"The next time we encounter something, we start to change, different from our own changes."

"Do we need to bind our souls in this body and wait for him to rot?"

"unnecessary."

Ian replied with a smile.

"What we need to do is to take the initiative to kill all those players and let them know that those sequence abilities do not belong to them."

After finishing speaking, he stared at the melee player, and frowned after seeing a trace of throbbing.

"I'm just talking, but do you really want to do it?"

(End of this chapter)

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