Rebirth of the big era of online games

Chapter 62 The gameplay of "Xiangyang City Country War" is online!

Chapter 62 The gameplay of "Xiangyang City Country War" is online!
Fang Jie carefully calculated the magic equipment or magic weapon gameplay system in his mind.

The earliest magic weapon creation methods in online games are relatively complicated.

You have to mine first, dig out all kinds of ores, and then do quests to get all kinds of magic weapon building materials, and you have to kill bosses to grab special materials, and combine all these materials to make magic weapons or magic equipment.

Later, this kind of gameplay was gradually simplified, and finally evolved into that there are no actual props, but in the corresponding equipment position, using game coins or various quasi-game coins, such as forging stones, to upgrade, many mobile games in later generations are did so.

This setting of later generations captures the essence of the game play method, which is to directly recycle a large number of game coins, and then force players to recharge the game coins, which is very explicit.

In the previous game, the recovery of various game materials was essentially recycling game coins, because the material props were the labor output of the players, and the essence was another form of game coins.

The advantage is that it is very concealed, and it is not easy to be disgusted by players. The disadvantage is that it is too complicated and difficult, and it is very unfriendly to the white players who don't like to use their brains and can't PK rob BOSS.

Well……

Just thinking of this, Fang Jie's eyes lit up.

He suddenly thought that the best way to recover game coins and various game items that are essentially game coins is not to develop various gameplay systems, but two words - PK!

The PK between players can drastically consume various props and game coins!
In his previous life, when he was playing "Legend", every time Shabak attacked the city, as the guild president, what he did was not to organize everyone to attack or defend the city.

Instead... using the trading box bug, standing at the gate of Shabak City, throwing blue bottles and red bottles of potions on the ground indefinitely, and distributing them to our guild players for free!
Not to mention ordinary players.

They usually want to spend a penny into two cents, but when their temper gets up, everyone becomes a lunatic, how can they care so much, every time they go out, they are full of burdens and whole bundles of potions are brought out, all in the Ruined the origin of the PK!

Every time Sabak sieges the city, the game currency consumed by both the enemy and the enemy is massive!
Players are not disgusted by this at all, on the contrary, they are extremely excited, although every time after the war, the poor can't wait to take their underwear out.

Well, yes, just follow this line of thinking.

After determining the general direction of game currency recovery, the next step is to consider the specific gameplay, or PK form.

The current PK environment in MUD games is not very good, and players rarely PK.

The main reason is that the players are of high quality, respect each other like guests, rarely cause conflicts, and even talk about chivalry, it is too late to help each other, and PK kills?
Occasionally killing someone, you have to explain it in the chat channel for a long time, claiming that you are a just act, otherwise you will be despised by the players of the full server or even hunted down by a group of players.

This kind of thing is almost non-existent at this moment, because it is very immoral behavior in the eyes of the current players, and even some are written into the "Player's Game Code" in the MUD game station, Players are prohibited from malicious PK robbery.

Well, in short, the PK environment is so strange at the moment, it is estimated that many players in later generations will have a hard time understanding this ideology.

In fact, it is not difficult to understand.

As long as you refer to the traditional ideology of those Western countries in Europe, you can get a general idea.

It is roughly a gentleman and aristocratic ideology, which advertises the concepts of morality, justice, compassion, fairness, etc., but it is actually a bit self-deceiving and sanctimonious, but in this environment, this kind of moral code is politically correct and proud of it.

This is a generally recognized ideology influenced by Western thought for the elites who were the first to open their eyes to the world after the reform and opening up.

If Westerners are such gentlemen, how did the things that happened in modern China happen?
Because of the current ideology in the game, it is inappropriate to blatantly encourage players to PK. Even if you are a god GM, you dare to be politically incorrect, and such moral corruption will definitely trigger a backlash from players.

So don't shoot, you have to sneak into the village.

In other words, it has to be done in a way that everyone can understand and accept, and that is in line with justice and political correctness.

Well, it's better to stimulate the players' fighting spirit and make them feel that they are fighting for justice, then it is perfect!

this is very simple.

Fang Jie thought for a while, and then came up with a three-layer gameplay routine.

The first layer of routines - monster siege battle!
You players don't have PK, do you?That's fine, then I'll let the NPCs come to PK you!

In the novel, Guo Jing, Huang Rong and his wife lead the righteous people in the rivers and lakes to help the Southern Song Dynasty fight against the Mongolian soldiers of the Yuan Dynasty and defend the city of Xiangyang. In the novel, Zhou Botong and Yinggu both died in battle.

Then add a "Xiangyang City National War" gameplay to the MUD game!
It is said that it is a national war, but in fact it is a monster siege war, but after Fang Jie endowed it with a special national righteousness, the meaning has become completely different.

In order to increase the players' sense of substitution and increase their enthusiasm for participating in the national war, Fang Jie added this gameplay program, and specially described this gameplay activity in the game announcement and the national war mission:
At the end of the Southern Song Dynasty, Kublai Khan came to the throne, and the national power was growing. In order to realize his long-cherished wish to destroy the Song Dynasty, he adopted the construction strategy proposed by Liu Zheng, the general of the Song Dynasty, to take Xiangyang, Fancheng, Fuhan into the river, and go straight to Lin'an. In the fifth year of Zhiyuan In September, Marshal A Shu and Liu Zheng were sent to the capital to lead the army to encircle Xiang and Fan...

In October, Yuan soldiers marched south with 20 troops, captured Zaoyang, Guanghua, and Shenmapo, swept Jianghan, and killed Xiangyang. It's blood boiling.

Under the strong enemy, the city guards Lu Wende and Lu Wenhuan resolutely abandoned the defense of Fancheng, which was separated from Xiangyang, and evacuated tens of thousands of soldiers and civilians inside and outside Fancheng into Xiangyang City. Captives and invaders, swear to serve the country!"

Martial arts masters Guo Jing and Huang Rong married for 30 years, and spent most of their lives in Xiangyang City. Now that the captives are under pressure again, and the Song Dynasty is in danger, they spread hero posts, calling on all martial arts heroes to come to Xiangyang to help defend the city, vowing to do their best. , after death!
Xiangyang is the barrier of half of our country in the Song Dynasty. If this city is lost, the country will perish. I am afraid that thousands of people in the Song Dynasty will all become slaves of the Mongolians!
The great hero, for the country and the people!

A man should be the country and the people all his life, and then he will be a real hero!
Every Friday, from 8:00 to 12:00 in the evening, the Xiangyang City National War begins. On this day of national disaster, let's have a big fight!
……

(End of this chapter)

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