Rebirth of the big era of online games

Chapter 61: Adding Game Currency and Chapter Collection Channels

Chapter 61: Adding Game Currency Recycling Channels

"Just adding a server is not enough..."

After analyzing the number of online players in the game and the growth rate of registered players, Fang Jie realized that his steps should not be too big, but also too small, otherwise it would be easy to get hurt.

He didn't want to make a trip to the provincial capital every week in order to add servers.

After thinking about it in his mind, Fang Jie put it aside temporarily, logged into the backstage of 51ka.com, and checked the game flow so far today.

56428 yuan!
The daily turnover exceeded 5, and it is estimated that it is not a big problem to exceed 6 tonight. Compared with yesterday, the chain increased by more than 30%!

This is the benefit brought by the opening of the online recharge channel!
Fang Jie couldn't help but sigh, he is still a great player in this era, with a very high proportion of tall, rich and handsome, and a lot of kryptonite bigwigs.

If this is an online game registered by thousands of people in later generations, it would be good to have [-] yuan in daily turnover. This is why many page games in later generations continue to open new servers, and can only constantly squeeze those small R players. Big guys are rare.

Of course, Fang Jie did not spare those small R players. The website recharge system provided a minimum 20 yuan recharge order item.

Fang Jie still doesn't like the project of recharging 10 yuan and giving a big gift bag for 1 yuan in the future. He doesn't want to let the players' recharge habits go to the end. 20 yuan is the minimum recharge threshold.

For online game operators at the moment, it is a seller's market, and game operators can be very willful.

Now it's not that game makers spend money to advertise everywhere, begging players to play games, but players don't have online games to play at all and are looking for games everywhere.

Netizens who have just come into contact with the Internet and online games often recommend each other and pass on word of mouth when playing stand-alone games in Internet cafes, only to learn that there are online games that can interact with other players, so even if there are more bugs, upgrade again. Slow, no matter how slow the network speed is, everyone will flock to it.

The reason why not many players came to play MUD games before is not that they did not come, but that after they came, 90% of them were persuaded to quit by complicated game instructions.

Take Xia Hao, for example, he also played MUD a year ago, but he only studied it patiently for half a day, and then he frantically said, "What the fuck is that?" and was immediately dismissed.

Of course, it was precisely because Xia Hao was persuaded that there were almost no messy people in the MUD game. The players were very friendly, they could be said to love each other and help each other, and it was rare to see anyone spitting out fragrance in the chat channel.

As for the liar, not to mention, they can become a rat in the whole server overnight, and they will be reported to the GM to delete the account at the first time.

If it is the later generation, if I hear that someone has been deceived, the players will either hang up on their own, or sneer at the deceived person, thinking that they are being deceived because the person is stupid, rather than scolding the liar. As for the game official's treatment of liars Attitude...hehe.

In Fang Jie's summary words, netizens who have access to the Internet and players who have further access to online games in this era naturally possess a spirit of simplicity and are a group of very simple and lovely people.

Then these simple-minded people met Fang Jie, the big bad wolf.

If it weren't for him being a person with a bottom line, it is estimated that the players would be eaten to the bone.

The game flow has been greatly improved, Fang Jie is naturally happy, but he has not lost his mind.

Because he knows that the increase in turnover means that the game currency in the game is over-issued, just like in the future when Citigroup opened the gates and released a lot of money to print money, which would cause inflation and lead to the collapse of the financial system.

You must know that every 1 yuan of running water is equivalent to giving out 100 taels of gold game coins in the game.

In MUD games, gold is actually a high-end currency, and silver taels are the commonly used currencies. Usually, the rewards for doing tasks are silver taels, not gold, and the ratio is 1:100.

In other words, 1 RMB actually corresponds to 1 million game coins!

This is astronomical!
Therefore, correspondingly, the game currency recovery channel must be increased in the game, that is, the gameplay system must be increased, otherwise it will lead to skyrocketing in-game prices, increase the game cost of players, and then dissuade those non-RMB players, and then the vicious circle will continue.

The purpose of several game play systems developed by Qiangjie is actually to recover game coins and maintain a stable and tight rhythm in the financial system in the game. However, after the online recharge system was opened, the original rhythm was disrupted. Further adjustments are required.

With this in mind, Fang Jie checked over a dozen game play system program items written by Li Yi during this period to see if there was any game play that could be used immediately but that players could quickly adapt to.

As a result, after scanning it again, I found that it is not suitable to take it out now.

In desperation, Fang Jie had no choice but to use his own brains and think of a temporary solution.

How to recover a large number of game coins without causing disgust among players, and also having strong playability, this may always be a topic that online game planners need to study.

Increase in-game currency mall props?
At present, there is only one item in the game currency mall, the flying boots, the price is 10 taels of gold or 1000 taels of silver.

Other than that, no more.

The main and even the only way to recover game currency is basically through flying boots.

Compared with the online games of later generations and the various bells and whistles in the game, Fang Jie's game station is definitely extremely restrained and conscientious.

If you add functional props sellers, such as the "Energy Pill" and "Knowledge Skill Scroll" that existed before, and mark the price of 1-10 taels of gold and sell them in the mall, naturally a large amount of game coins can be recovered.

But doing this will inevitably destroy the balance of the game, and will inevitably become the kind of online games that make money in future generations. Krypton gold players can quickly become masters, while non-RMB players or small R players can only sigh and sigh, and finally "I won't play with you! "Abandon the pit.

This kind of routine was passed by Fang Jie directly when he built the MUD game station. Before, now, and in the future, he would never do such a thing of burning forests and hunting.

If it is even possible, he hopes that only one item of flying boots will be sold in the game forever.

Doing so, of course, is not just to satisfy one's own moral conscience or feelings, but its fundamental purpose is actually to bury the routine a little deeper.

If there is only one functional item for sale in the game, it is estimated that no players will think that this online game is a money-making game, so everyone is willing to recharge. Find the reason for your game skill level or game time.

After thinking about it in his mind, Fang Jie at least came to a principled conclusion: functional props cannot be increased, and he still has to be sidelined, save the country with curves, and find other ways.

Do you want to release the gameplay system created by the magic weapon or magic weapon?
(End of this chapter)

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