Rebirth of the big era of online games

Chapter 369 Is there any chance of "queuing to be shot"?

Chapter 369 Is there any chance of "queuing to be shot"?

Cai Junsong's death remarks did not arouse Fang Jie's disgust, but successfully brought the topic to the game "Meteor Butterfly Sword".

After all, there are not many people in the company who dare to talk to Fang Jie like that.

For a long time, although Fang Jie has been very approachable in front of everyone and has almost no pretensions, his performance in the outside world makes people feel elusive and unfathomable, so no one can figure out his true reality, nor can he guess his true self. Thoughts in mind.

For example, when "Supergirl" was a judge and during the road show abroad, everyone thought he was joking, but after careful consideration, it seemed that he was not joking, or many jokes actually pointed to the core essence of things, with sharp insight and thoughtfulness , but a humorous way was used to express it, which made people less sensitive.

As for his far-sightedness, there is no need to talk nonsense. The thriving Boiling Group is the most powerful proof.

Therefore, not only the Boiling Group, but also the outside world, Fang Jie, who has studied for a long time, is still at a loss, but one thing is certain: this guy has many eyes, deep routines, and extremely smart!
So even though Fang Jie behaved very approachable, no one really dared to be equal to him, let alone play tricks in front of him.

Everyone thinks that the boss is the ancestor of playing tricks, and he has insight into everything, and his heart is like a mirror. Who hasn't thought carefully and selfishly? If the boss doesn't say anything, it doesn't mean he doesn't know. It is in the hands of the boss, so every time we meet Fang Jie face to face, everyone can't help but feel a little guilty and awed.

Only non-factional people like Cai Junsong and game lunatics are the ones who really dare to harass the other party on the boss's birthday, and dare to challenge Fang Jie, saying that the game "The Legend of Jin Yong" is not a martial arts game.

There is no need to argue whether "The Legend of Jin Yong" is martial arts or not.

Both Fang Jie and Cai Junsong knew in their hearts that "The Legend of Jin Yong" and "Meteor Butterfly Sword" are not comparable, and they are different types of games.

Isn't it nonsense to let MMORPG "The Legend of Jin Yong" compare with competitive fighting games like "Meteor Butterfly Sword"?

Comparing the two is just to lead to the next topic.

So Fang Jie asked directly: "Have you finished the demo of "Meteor Butterfly Sword"?"

"It's done," Cai Junsong breathed a sigh of relief, "The design department was busy working on "The Legend of Jin Yong" before, so now the scene of the "Meteor Butterfly Sword" DEMO is just a boxy platform. The character maps are temporarily borrowed from the character maps of various factions in "The Legend of Jin Yong", and there are a total of 8 characters."

Here Fang Jie nodded: "Now it's mainly about the 3D engine and art?"

Cai Junsong organized his language, and finally said in a leisurely manner: "The problem with the 3D engine and textures is not a big problem. The engine developed by the company itself is enough to support this game. In terms of art, you can see "The Legend of Jin Yong". I think it's just a matter of time, as long as the company focuses on this project, it can be completed in three months at the earliest, or half a year at the slowest."

Fang Jie couldn't help shaking his head and smiling: "Don't test me with words. Don't worry, let me tell you clearly that the company's current 3D game projects are "Cross Fire", "Magic World", "The Age of Navigation" and your project As you know, "Cross Fire" is already in closed beta, and "The Age of Voyage" has just been approved. So the 3D game artist must focus on "Magic World" and your "Meteor Butterfly Sword"."

With the current scale of Boiling Games, developing two games at the same time is completely sustainable, so this can be regarded as a reassurance for Cai Junsong.

When Cai Junsong's heart fell to the ground, he said again: "Currently it is mainly about the movement design, weapon balance design, especially the calculation of the fluid mechanics of the moves. There are still some minor problems. I feel that the sense of impact is not enough."

Fang Jie thought for a while and said: "Action design, spend money to find martial arts instructors for kung fu movies in Hong Kong, they specialize in this, fluid mechanics calculations, go to colleges to find someone, problems that can be solved with money are not problems, don't follow I'm blah, I'm not putting a cap on your studio budget."

Speaking of this, Fang Jie paused before saying: "The sense of impact is easier. Have you ever played Soul Calibur? It translates to "Soul Power"..."

Before he finished speaking, Cai Junsong interrupted: "Of course I know! The boss wants to go with me! Our team has been fighting a few rounds every day for the past six months... You mean, directly learn from Soul Calibur's attack design ? Will it be bad?"

Fang Jie rolled his eyes and said, "What's wrong? You have to learn good things, and working behind closed doors is a no-no!"

Cai Junsong laughed and said: "Okay, okay, I understand, then I know it in my heart. Let's put it this way, for the game "Meteor Butterfly Sword", I plan to learn from the online mode of "CS" and "Soul Calibur". "Crouching Tiger, Hidden Dragon", the martial arts story setting, the control of "Samurai Soul", and the assassination mode of "Metal Gear"...Do you know Metal Gear? It is "Metal Gear."

How can hardcore players not know "Metal Gear"?

It's just that after Fang Jie heard the other party's words, he suddenly discovered that "Meteor Butterfly Sword" is a combination of so many excellent games, which really brought the word "reference" to the extreme...

But there's nothing wrong with that.

The development and progress of human society has always been carried out on the shoulders of predecessors. Of course, good things must be learned and used for reference. As long as you have your own innovations and ideas, it is not plagiarism.

The current domestic game industry cannot be compared with foreign countries for the time being. We can only continue to learn from other people's experience, and then find ways to overtake in corners.

People have made many classic and exquisite stand-alone game masterpieces many years ago, and there are almost no games that can be played in China. "Legend of Sword and Fairy" may be one, but this game mainly relies on the plot to win, not Crafting techniques and game ideas.

This is mainly because the domestic copyright environment is very unfriendly to game developers, and Chinese people also regard games as scourges ideologically, so that developers have no motivation to innovate and develop, and turn to online games that can make a lot of money .

But stand-alone games are the root of online games.

This is like an international racing competition or aerospace engineering. It may be very high-end, but the accumulation of technology involved in it, if you take out a little technology and put it in civilian, commercial and military applications, it is something amazing.

It’s not that foreign game manufacturers don’t make online games, but it’s unnecessary. They can still make a lot of money by making stand-alone games, and they can also earn word of mouth. Besides, it’s not like they haven’t started making online games now. Blizzard has been developing World of Warcraft.

There is no need to introduce this classic online game from the previous life, but the current life is already in internal testing, and it is said that it will be released in two months, that is, at the end of September.

And almost all well-known Internet companies in China, such as Tencent, NetEase, Sina, Baidu, Ninetowns, and Sohu, are all competing for the domestic game agency rights of "World of Warcraft", and the bidding prices are higher than each other.

Boiling Group did not participate in the competition for agency rights, because Fang Jie had already expressed his position: Boiling will never represent other companies' online games!
Besides, judging from Blizzard's long-term skipping tickets and what Fang Jie knew in his previous life, it is impossible for "World of Warcraft" to land in China in 2003. People in North America only started public beta testing in 2004, and it was not officially released until the end of the year. Released, it landed in China in May 2005.

Therefore, Fang Jie is not worried about the impact of "World of Warcraft" on the current "Legend of Jin Yong Qixia". , anyway, he won't let the other party occupy the domestic game market for many years as easily as he did in his previous life.

All in all, "Meteor Butterfly Sword" will definitely be completed and launched within this year.

This is to take advantage of the martial arts style of "The Legend of Jin Yong" to promote online martial arts fighting games. Anyway, the categories of the two games are not the same, and players and users will not have too much conflict. Own.

In addition to these two games, there is also the online version of "Jianxia Qingyuan" that Kingsoft will launch in July.

It can also be regarded as a martial arts online game...

Anyway, "Swordsman Love Online Edition" is also "Sword I", the game fluency is very good, a typical kimchi game, very suitable for Xiaobai without brains.

"The Legend of Jin Yong" has slightly higher requirements for players, with rich game content and various complex gameplay systems, as well as excellent game balance and game economic system, which is very suitable for retirement.

And "Meteor Butterfly Sword" is the first choice for high-end players. The 3D exquisite graphics, tense game rhythm, and super-strike thrill are the favorites of veteran players.

The three games are all martial arts online games, which creates a year of martial arts online games. The main selling point and gimmick is "the year of martial arts online games", but they are divided into three levels, which are suitable for players of different levels and attract more netizens. Enter the big pit of the game.

While mentally planning like this, Fang Jie affirmed on the phone: "Yes, just do it according to your own ideas. I will try to go public within the next year, and I will ask the artist to start working for you now."

Having received such great support and affirmation from the boss, Cai Junsong became a bit worried about gains and losses: "Boss, what should I do if the game loses money? "Meteor Butterfly Sword" is relatively high-end, and it may not be able to sell for money..."

Fang Jie smiled indifferently: "If you lose money, you will lose money. Just think of it as accumulating experience in game production. Fighting games are relatively small in the first place, but the current game environment is much better than the previous two years. No matter how much you lose, you will never lose again." Where are you going?"

Just when Cai Junsong really thought the boss was very angry, he heard the other party say: "Actually, you won't lose money. Even if the game sells at a loss, you can make money in other aspects, and it's a huge profit."

Cai Junsong's eyes lit up: "What can the boss do?"

"Hey...let's talk about it after the game is released."

Fang Jie made a fool of himself, and said instead: "Do you have any questions?"

"No, but the way you said..."

Before Cai Junsong could finish speaking, he heard the phone hang up with a "beep", and he immediately looked confused.

The boss must be busy with liver games, so he doesn't bother to talk nonsense.

Sai Lianmu!
Is the game important or is it important to play the game?

Ok?Seems like it's all important?

Well, Cai Junsong didn't want to complain anymore. Anyway, the boss gave him a satisfactory explanation on the phone today. As for whether the game can make money in the future, that is really not what I should consider. I only need to consider whether the game is fun or not!

Fang Jie on the other end didn't start the game right away, but was in a daze as he watched the characters in the game automatically consume their potential and use their martial arts skills. At the same time, he couldn't help but think back to those online games that appeared this year and were already on the market.

There were too many online games in 2003, which can be described as intensively listed and overwhelmed. "The Legend of Jin Yong" can almost be said to be listed on the corpses of countless online games, so it must be reviewed carefully.

After "Legend of Oblivion" and "Paradise I" came to the agency at the end of last year without causing much trouble, in January this year, on New Year's Day on January 1, 2003, the game Shinkansen from Korea's agent "Ragnarok" was officially put into operation.

"Ragnarok" is one of the few online games that has been advertised on TV media before the public beta. The characters are cute in style and have attracted many female players to join in. There are more female players, and many perverted male players have also followed. So there are more people in the game.

However, due to the agent's ambiguous attitude towards cheating, many players were lost, and soon a large number of private servers appeared, and then collapsed...

This is the end of a short memory. Can Korean game companies believe it?No, Smecta...

But there are still people who have followed suit.

Three days later, on January 3, "Tears of God", which was also agented from South Korea, went on the market, but also did not achieve any results.

This game is represented by Chuangchi Company. The company is relatively cautious. In 2002, it organized a "players choose their favorite online games" activity. About six or seven games were selected from South Korea, and players were allowed to choose which one. The game is good, so as to finally choose which game to represent.

At that time, the event was very big and lasted for a long time. If it weren't for "Super Girl", Fang Jie, Boiling Group, 51mai and other news constantly swiping the screen, it would probably have made headlines several times, but this incident still caused a lot of attention in the industry. of the response.

In the end, the one selected by the players in the event was the one with the characteristics of "Gundam Mecha" - "God Tears".

It is precisely because of this event that domestic players began to pay attention to God's Tears, and a large number of players began to log in to the Korean server to experience God's Tears. For a while, there were more Chinese players than Koreans on some servers, which shows that domestic players are interested in this game. level of interest in the game.

Among them, Boiling Internet has made a lot of money. The overseas IP provided by its overseas proxy server, the so-called "overseas network accelerator" is almost a must for domestic players to log in to overseas games. The monthly fee is 30 yuan, 0.5 yuan /Hour.

But you must know that at this time, the Korean server "Paradise I" was ruined by domestic game studios. Problems such as cheating, money grabbing, and celebrity grabbing made Korean players hate it, and seriously damaged the traditional friendship between players from the two countries. As a result, as long as Korean players see players from Huaguo, they will inevitably hunt down to the end.

Later, Hanbok officials also came forward and began to block Huaguo account and even IP.

And this incident also extended to the Hanbok "God Tears" game, which led to the "Hanbok Suspension of Huaguo IP Incident", "Hanbok Shenlei Giant Panda Incident" and so on.

However, these also gave Shenlei the opportunity to make a good copy, and everything seems to indicate that "Shenlei" will have extraordinary deeds in China.

But when the game was officially launched in China, the result was not what people expected.

At the beginning of the new year in 2003, the test began on January 1, and until "The Legend of Jin Yong" was released, the test of this game has not yet ended, and the payment has not yet started.

Such a long-span test cannot be afforded by any company, but the fact that the number of online users is relatively small determines that Chuangchi has to do so.

There are many reasons for finding failure, too few newcomers, the game map is small, one map can only accommodate two people to upgrade, the monsters are small, the characters are small, the novice task is complicated, etc., but no matter how Chuang Chi improves, it seems that it will not change Drop the status quo.

Perhaps, Chuangchi is also very confused.

Isn't this game your favorite game?

Why is Mao doing this now?
555, you lied to me!

To this, Fang Jie just wanted to say: Hehe.

When "Tears of God" was launched, there were not only competitions from "Paradise I", "Forgotten Legend", and "Ragnarok", but also "Legend", "A Chinese Journey to the West", "Miracle MU", and "Jing Band". Which one is not the existence of hanging it?
Besides, Mecha Gundam is just a concept, or just a game map. If the game itself is not playable, no matter how beautiful the map is, no matter how novel the concept is, it will be useless. At most, players will find it novel at first. , After just playing around, you will understand that this is trickery.

However, with the launch of this game, under Fang Jie's instructions, Boiling Chinese still took the opportunity to catch the heat: the novel "Mecha Storm" was released!
If the game is not fun, let’s all read the novel, this novel is "True Mecha", which can definitely satisfy your spiritual needs!
Putting "Tears of God" behind him, with a flash of thought, the online game "Xuanyuan Sword" came to Fang Jie's mind.

This game was released immediately after "Tears of God".

It was only 3 days later.

It was launched on January 1th, and it was listed on January 4th.

"Xuanyuan Sword" should be said to be a good game. The story background of ancient Chinese mythology, the ink style screen features, and the game design that pays attention to teamwork are all good choices. What makes Fang Jie slightly disappointed is the game characters Q version.

The game company Netstar did not do a good enough job in the preliminary work, and instead of looking for cooperation with Boiling Internet, they set up the game server by themselves.

There is a saying that is good, don’t do porcelain work if you don’t have that diamond. Netstar may want to learn the boiling game and has great ambitions, but the premise is that you have that ability.

The game has been in beta for two days. Offline, it is difficult for players to enter the server. Online, players who enter are frequently disconnected. This period of time should be the most serious loss of players for Xuanyuanjian.

And it was in time for the test in January 03. In fact, this is not a good day. There are many games that choose to test during this month. If Xuanyuanjian can come to the mainland earlier, Xuanyuanjian should be better than it is now.

In particular, the monthly card price of "Xuanyuan Sword" is as high as 68 yuan!
Grab money!
What's even more deceitful is that the setting in the game to convert recharge points into monthly cards or point cards is easy to mislead players. After recharging monthly cards, many players accidentally click recharge to time point cards, and then they are dumbfounded. They haven't played much. The game expires in one day, and then abandon the pit without hesitation!
Then another 3 days later, another online game came out, this time it was a big production!
On January 2003, 1, Ubisoft's "EQ" was officially launched!
Ubisoft, no more nonsense, an awesome international game developer, has developed a number of classic and even the world's best-selling classic stand-alone games.

Since "Legend" was educated by Fang Jie when it was released, Ubisoft has learned from the pain, and began to focus on online sales, and also started to make online games. "EQ" is the MMOPRG 3D online game they produced, and it landed with great ambitions. Huaguo!

In 2002, this game was regarded by players as the most anticipated online game in 2003. Even "The Legend of Jin Yong" could only be ranked second. Boiling games are no match.

"EG", many people may not know what the game is, translated, it is "Ever Quest"!
"Ever Mission", I am afraid that everyone knows this, right?

However, EverQuest also fell apart... almost on day one.

When the players waited excitedly in front of the computer for a day, and finally waited for the day of the "Ever Quest" test, it turned out that the server was originally opened at 1 o'clock, but it was postponed until 4 o'clock.

That's all, the players rushed into the server, some hardcore players thought they had played a lot of stand-alone games, and they should be able to get started easily, but it turned out not to be the case, they were dizzy, even dizzy, Disgusting symptoms!

This is nothing, the worst thing is that most of the...

"The vast majority" should be used here. For the vast majority of Huaguo players, it takes half a stick of time to log in to "Ever Quest" with a computer. The reason is that the relatively backward game engine requires extremely high machine configuration.

As for the computer configuration in Huaguo... Everyone knows that although Fang Jie has worked hard to make the cake bigger through various indirect methods, the computer configuration of domestic players and Internet cafes is still not up to the requirements for playing this 3D online game. Require.

Cultural differences, complex hands-on operations, and extremely high machine configurations have become the biggest stumbling blocks for "Ever Quest" in China.

On the day of the test, Ubisoft released a news release saying that "a million people will be open to the test", but in fact, less than 3 days later, there were only a few thousand online users in the entire server.

"Ever Quest" is a good game, the joy of completing a difficult task with the cooperation of the team, and accidentally attracting too many monsters when fighting and attracting monsters. A teammate led away a group of monsters to save the whole team and was finally overwhelmed by the "train" behind him. When you are touched, you can't experience it if you haven't played it.

But it is only a good game for foreign players and Chinese players with rich families. It is very unfriendly to most other civilian players. Can a game that can hardly be run on a computer be a game?
So this time Ubisoft was stupid again, paying for their arrogance, and releasing such a game without conducting research on the Huaguo market at all, it's just nonsense!

Then three days later, on January 3, 2003, the first online game operator in the four provinces officially launched "Destiny".

Regardless of mentioning it, it collapsed.

In another 3 days, on January 2003, 1, the target software "Tianjiao" was launched. In order to cooperate with the operation and publicity, a POLO car plan was also launched. At the same time, 17 mobile phones were used as prizes, and a large-scale domestic promotional activity began.

However, the eggs collapsed.

It's still 3 days later... Ah, sorry, no more, because the Chinese New Year is coming up in a few days, and the game operators will also be celebrating the New Year.

After the Chinese New Year, in March 2003, "Laputa in the Sky", the "first domestically produced 3D online game", died in its infancy, and the operator Magic City Wind Valley Digital Entertainment Technology Co., Ltd. also announced its disintegration.

In April 2003, there was no game crash, but a complete death, and "Peacock King" announced that it would completely withdraw from the market operation.

On May 2003, 5, Tencent's first self-made online game "Triumph" began internal testing.

Then there is no text...

June 2003, 6, the day before "The Legend of Jin Yong" was released, that is, yesterday.

Modu Yixing Software has laid off staff on a large scale, and has given up on "Forgotten Legend", which has only been in operation for half a year, and died again...

Looking back at this, Fang Jie couldn't help shaking his head and laughing, feeling a little funny.

Before "The Legend of Jinyong" was released, in the past six months, countless online games were like those heroic soldiers on the battlefield.
(End of this chapter)

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