Rebirth of the big era of online games

Chapter 274 "I'm a Big Star"

Chapter 274 "I'm a Big Star" (Leader Plus 4)

(I suddenly discovered that there is a big loophole in the update mechanism: a leader +6, a reward of +5, and a ticket month +1, which is equivalent to a leader adding 12 updates, digging a hole and burying himself... … Yesterday 9 updates, today’s normal 3 updates + leader’s 12 updates, which is equivalent to missing 24 chapters in two days, and today still owes 9 updates... This is too bad. I'm in a hurry...)
Regardless of whether "Battle of Seizing the Island" is an online game or a stand-alone game, it can be determined that this is a very fun game.

On the one hand, it has the original classic gameplay of "Landing on the Beach" and enjoys the refreshment and excitement brought by No.1 shooting. On the other hand, it has added an upgrade system for online games, allowing players to gain a sense of accomplishment during the game While satisfying and satisfying, you can also interact with other players.

Therefore, as soon as the game was launched, it won the love of countless players. Even traditional online games like "Wulin" were affected, and the number of online players dropped slightly.

However, under Fang Jie's personal control, it only took a few months to develop such an online game.

Because its biggest workload, that is, the game artist, can be copied directly with "Landing on the Beach", it is nothing more than changing the skin texture, it hardly takes much trouble
There are not too many innovations in the program, which can still be used for reference. Even the various program functions in the battle dungeon are based on "Landing on the Beach", without any technical content.

It doesn’t take too much trouble for dungeon level maps, because the game version can be updated at any time. First, open 5 level maps, which is enough for players to brush for a month, and then continue to develop and add later, and there is no need to do one at a time. Hundreds of levels come out.

What really takes time is the game planning and corresponding program development of the online game part.

And game planning...

It’s not that Fang Jie brags, closes his eyes, and turns his thoughts around in his mind, and there are countless creative ideas. The rest is to spend 1 or 2 days to write them out, and then hand them over to the program and artists to realize them.

Moreover, "Battle of Seizing the Island" may seem complicated, but in fact, it is a casual game that is patchwork.

The dungeon system is the ported "Beach Landing", the weapon equipment system and the research and development system are those war games of later generations, such as "World of Tanks", "Iron Armored War", "World of Warplanes", "World of Warships" and so on. The trading system is then No more nonsense.

This game is only used by Fang Jie to grab money, and he didn't put much thought into it at all. There is no need for a huge world view setting, and he can do it in any way. Many gameplays are very novel and look forward to.

The gameplay that everyone is most looking forward to is that the subsequent version upgrade of the game will gradually open up the weapons and equipment systems of various countries, rather than being limited to the Hua country's weapon system.

But what players don't know is that this is actually the easiest to achieve. It's nothing more than changing the skin, changing the value, changing the soup without changing the medicine.

However, when the game was advertised, it was also announced that the follow-up version will have a multi-country melee in the battle of seizing the island. Players will form a team to enter the copy to participate in the battle. In the final version of the game, the players should form a national force and constantly compete with each other for countless islands. Expand the territory of influence and become a strong interactive online game.

As for when this final version will be released...Let's talk about it, everyone should feel at ease to brush the copy first, don't think too much.

Because in just a few months, Fang Jie has not only worked on this game, and his time and energy are quite limited, so he can't favor one over another.

The second game is an online game for cultivation, called "I'm a Big Star".

This is another "new mode" game that is patchwork.

The frame background of the game is borrowed from the stand-alone game "Star Volunteer".

The nature of its online game is that the training system inside is an independent dungeon game. By swiping these dungeons, you can get skill experience and game props, such as various clothing, books, professional equipment, transportation, and so on.

And these game props can be equipped and used by themselves, can also be upgraded, synthesized, developed, assembled, and can be exchanged through the player interactive market.

Obviously, "I'm a Big Star" is a game based on the template framework of "Star Volunteering", adding the dungeon system, life system and trading system that are common in online games.

It is said that it is an online game, and players spend most of their time in dungeons, but it is actually a stand-alone game.

But it is a stand-alone machine, but it can...

Well, do these words seem familiar?Did you say that when you introduced "The Battle of the Island"?

That is to say, these two new game modes seem to be completely different. One No.1 is called shooting, and the other No.1 is called star development. In fact, the routines are the same, but players still can't see it.

Because the audiences of the two games are completely different, the former is the type that boys like, the latter is the game that girls like, and the audience does not overlap.

It is precisely because the audience users do not overlap that Fang Jie uses the same routine to lazily create two games that are essentially the same, in order to attract more users to log in to Lianzhong games to recharge.

However, "I am a big star" still has some unique gameplay.

Its copy is composed of many small games, and these small games are just the casual small games newly added on Lianzhong Games.

For example, a game character has an attribute of "observation", and its copy is the "find the fault" game. The more find the fault levels that are cleared per unit time, the more game rewards and props you will get.

Another example is the "song art" skill, which is to choose a song to challenge, play the song on the keyboard according to the game prompts, and finally score the system, and reward game coins or props according to the score.

There are also game dungeons like "Audition", which can improve the "dancing" skills, and these gameplays can also challenge other players to PK.

There are many other small games like this, let alone mention them.

It’s just that once a casual game like “I’m a Big Star” was launched, it immediately became popular with girls. After all, girls have a star dream, just like boys have a martial arts dream, so naturally they flock to it.

This kind of game has higher requirements on art, so the production time is longer, but it does not exceed 2 months. Japanese manga has many character shapes that can be used for reference. After a little modification, it becomes another character.

Secondly, the development of the game engine has made staged progress, and the character pinching, modeling, and dressing subsystems have been developed, which greatly saves the time of character design and reduces the work pressure of the game art department.

Originally, Fang Jie wanted to use the same routine to create an online game that simulates business operations, but right now the game development department is developing 5 games at the same time as developing the game engine. give up.

He had told a group of old employees a long time ago that he could easily come up with a hundred or eighty game planning projects, and all of them were not the same.

Forget it, let's just do it this year. My pace is too fast, and there is nothing the people below can do if they can't keep up with his pace.

By the way, the two games "Battle of the Island" and "I Am a Big Star" are monthly cards, and they are quite cheap, 15 yuan / month. After all, in Fang Jie's opinion, the two games are only worth this price , The asking price is too high, he is embarrassed.

Even so, Lianzhong Games has made a lot of money.

The two games are aimed at boys and girls respectively, and there is no competition between them, and there is not much conflict with traditional online games like "Wulin". After the promotion of the Internet cafe management system, after 3 months, the two The paid users of this game add up to more than 30, and the monthly income is nearly 500 million!
Coupled with the point recharge of chess and card games and advertising revenue, it brings nearly 4000 million revenue to Lianzhong Games every month.

Of course, this is all for later, this little money is not enough to build the Tai Chi Pagoda.

So after retreating in the office for a week, after getting out the relevant proposals and game plans and handing them over to the game development department, Fang Jie called Wang Changxu up, and went to the provincial telecommunications company together, and went to the provincial telecommunications executives to visit Tanxiao. Well-informed business tone.

The income of this business is the real bulk.

(End of this chapter)

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