Rebirth of the big era of online games

Chapter 251 The country is not without talents

Chapter 251 The country is not without talents
Generally speaking, the development of a game, whether it is cost or personnel, programs and art, each account for 50%, as for planning, administration, etc., they can be ignored.

At present, boiling games basically have the same configuration, but in the short board of art, there are relatively more personnel.

The same is true for the game engine's staffing requirements.

Although the game engine contains many subsystems, in general, it is actually two major parts: program and content.

The program will not be explained, but the content is mainly art.

After the division of labor with Wang Yu, Fang Jie is responsible for the art content, and Wang Yu is responsible for the technical subsystems.

This is not because Wang Yu's technology is better than Fang Jie's, but because he is good at both technology and art. Fang Jie is probably the only one in the whole company.

Others are either masters in technology or masters in art, and they are very partial to science.

After all, art and programming correspond to liberal arts and science, especially art is an art category in liberal arts. As we all know, art students are not very good at English and mathematics, and English and mathematics are the basic skills of programming technology. It is simply impossible for an art student to be proficient in programming.

On the other hand, let a man of science and technology engage in art, not to mention painting portraits, even if he is asked to draw an apple, he may only be able to draw a geometric apple. , and then a dash next to it—weeds here.

Only Fang Jie, who was a science major in his previous life and a liberal arts major in this life, knows a little bit about both, which can serve as a good bridge, knowing how to realize art content according to the program, or realize the corresponding program plug-in according to the needs of the art content.

However, when he officially started to preside over the production of game engine art content, he found that there were still many problems.

Not to mention anything else, but to make texture map materials for the ground of the game map scene, no matter the effect or efficiency, he is very dissatisfied.

It's not that the artists are not good at drawing, on the contrary, all of them draw very well, but the style, tone, saturation, and contrast are different, and it is impossible to achieve a unified style.

Secondly, the efficiency is extremely low. It takes a day for an artist to convert a texture material from an original painting to a computer format, and adjust it to a suitable color tone, style, size, and resolution.

Even comparing pictures that can be found on the Internet, or extracting screenshots from existing games, is also time-consuming and labor-intensive.

The point is that there are many art talents, but not many art tools who understand computer graphics.

Often the original drawings have piled up into mountains, but the computer graphics artists are simply too busy.

You must know that a game has a huge amount of textures, textures, and materials, not to mention that it is still working on a game engine. If it continues at this pace, let alone a game engine, it is just a copy of a game like "Legend". You have to wait until the year of the monkey to come out.

After only hosting the art work for one day, Fang Jie realized that this was not going to work, and he had to find a better way to improve work efficiency.

After get off work, Fang Jie called all the artists together and held a discussion meeting to let everyone brainstorm and discuss whether there are other areas that can be improved in the workflow, or whether there are other better production ideas.

I won't talk about the whole meeting process, of course there are effects, and the subsequent work efficiency has been improved to a certain extent.

Everyone has just played the game for half a month, and they are highly motivated to work. They are eager to speak out and put forward their own ideas and suggestions. At the same time, they also want to seize the opportunity to show their face in front of the boss. Maybe they will be reused and promoted in the future.

After the meeting, most of the staff asked to stay and continue working overtime, but Fang Jie didn't stop him. Now that time is tight and tasks are heavy, it is really not suitable to work step by step. If they can work as 007, even if they are paid three times their salary for overtime, He would too.

Still have to continue to recruit a lot of people!
In addition to the good suggestions collected at the meeting and encouraging everyone to work overtime, Fang Jie feels that the best way to speed up the progress is to adopt the crowd tactics. Achieve their goals.

But now that the new year is over, it is not so easy to recruit people. There are some here and there, and it is impossible to recruit people in large quantities. In other words, art talents are easy to find, just recruit people directly from major art academies , There are as many as you want, but computer graphics talents are still rare, and it is not easy to find.

At present, there is a shortage of talents in this area in China, and it is difficult for a smart woman to cook without rice...

Just as he was sighing, Fang Jie overheard some employees talking about a current event.

my country's Shenzhou-1 spacecraft will take off at [-]:[-] am tomorrow!
This is of course something that makes the people of the country proud and exciting, and Fang Jie knows that in the next 20 years, our country’s satellite launch will be like making dumplings, almost once a week, and each time it will return three or five stars. The domestic people have become accustomed to it, but it frightens the children abroad.

This news reminded Fang Jie of one thing.

Although our country is now lagging behind Western countries in many aspects, the country is not without talent.

Otherwise, how did Shenzhou-[-] get there?
Artists should be the same.

It's not that there are no talents, it's just that many artists are not engaged in the game industry, but are scattered in advertising, design, architecture, media and other industries.

Strictly speaking, the current domestic game industry is an unpopular and unfavorable industry for art majors. If they are not particularly interested in games, most people will give up their ideals and respect reality, and work in a better industry.

For example, go to the garden bureau, land bureau, planning bureau, design institute, real estate development company to do design, or go to an Internet company to be a website art editor... It is better than going to those domestic game companies that have been left without food by pirated games. Bar?

The salary of Boiling Game is high, but many people don’t know it. At present, Boiling Game is only famous in the industry. Most of the game and Internet circles know this company, but it has not been known to other industries. Until truly capable art talents join.

With this in mind, Fang Jie asked some employees about the situation of the design industry, and called the relevant teachers of the School of Art and Design for consultation, and even called the dean Wu Xingkuan to inquire about the situation. some situations.

The next day, he put down his work and went straight to the Provincial Planning and Design Institute, accompanied by an associate professor from the Design Institute, who was the person in charge of the design project of Boiling Industrial Park.

The purpose of this trip, besides negotiating the design project of the Boiling Industrial Park, Fang Jie has a bigger move.

(End of this chapter)

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