Rebirth of the big era of online games

Chapter 216 There are more people than strange

Chapter 216 There are more people than strange
Although the number of online players in the game has returned to 45, the server reorganization work on the boiling game is not over yet.

It wasn't until 2:60 in the afternoon that Fang Jie and a group of his subordinates successfully reorganized all the vacated servers, so that "Wulin" can accommodate nearly [-] simultaneous online players.

At this moment, many passers-by have been persuaded to leave. After all, it is not very friendly to wait from 10 am to 1 or 2 pm for a game to finally enter the game.

Especially for them, lunch is more important than games. Many people go out for a meal, so they don't bother to go back to the Internet cafe to play games.

So in the end, the number of people online in the game plummeted from 120 million in the morning to about 60, which was directly cut in half, and it seemed that there was still a downward trend, but this also made the number of game servers barely meet the requirements.

In addition to passers-by being persuaded to leave, Xiaobai players have also been persuaded to leave a lot.

These novice players have entered the game before, but seeing the crowds of people in the game, it is too cheating to find a quest monster for a long time after doing a novice task.

So these players had to quit the game depressed, and also gave a bad review-there are too many people and monsters, it is impossible to play at all!

In fact, all online games made in South Korea have this problem.

Because South Korea is a small country with a small population base, so there are few players. Naturally, there is no need to refresh too many monsters in the game, and it cannot be refreshed too fast. Otherwise, there will be more monsters than people if you are not careful. Law leveling.

But when this matter is placed in my great country, the situation is completely reversed.

There are many more domestic players than monsters, so that everyone wants to level up and do quests to spawn monsters. The most efficient way is not to find monsters everywhere to spawn, but to squat and wait for monsters to spawn, and wait until they are hard, otherwise they will not be able to grab a single monster.

In the previous life, not only "Millennium", but also classic online games like "Legend" and "Miracle", were also in the same situation, especially when the server was first launched, it was almost impossible to play.

Even if the gap between everyone's levels widened later and they were scattered to different maps, there were still more people than monsters.

Sometimes, in order to gain experience on a certain map, players have to fight. For example, the pig hole map in "Legend" is such an existence.

In fact, under Fang Jie's instruction, the game "Wulin" has greatly improved the efficiency and quantity of spawning monsters.

But just like he didn't expect the server to explode, he also didn't expect the monsters to be killed in the full server.

From this point of view, it is really not that simple to run an online game well.

Various problems emerged one after another. Even though Fang Jie was a reborn person, he was still confused. Thinking back to those well-known online game companies in his previous life, they were able to successfully operate their online games without worrying about their hips. and also.

However, as a grass-roots online game company established less than half a year ago, it is already rare to achieve such a result on the first day of its first game launch, and it can even be described as "brilliant".

The loss of some players is inevitable, and many lessons must be borne. This is a process of accumulating experience, a process of learning, and a process that must be experienced to become great.

Generally speaking, Fang Jie is still very satisfied with the people in the company, and he can no longer expect anything more from the current achievements. He deserves a compliment from himself and everyone else.

Back at the headquarters, Fang Jie asked the Operations Department to further adjust the number and interval of monster spawns, especially the monster refresh rate in Novice Village, which was doubled.

No matter how high it is, it is not suitable, because it also involves a value psychology issue.

The more time, energy, and money a person invests in something, the more difficult it is to obtain it, and the more he will cherish it.

For example, if the sports shoes you bought back are tens of dollars, you will naturally not cherish them and just throw them away, but if they are high-end goods worth hundreds of thousands, or even limited editions that are queuing up to buy them, then buy them back. After that, even if you don't wear it, you will always put it on.

The same is true for games.

In the online games of later generations, players would abandon the pit as soon as they said it would, which is also related to this psychology.

Because players of later generations spend less time and energy on online games, brainless operations, on-hook upgrades, and free games greatly reduce the cost of various games. Abandon anytime.

On the contrary, the online games of this era, especially "Wulin" and "Legend", compared with later generations, can be called hardcore online games.

Even walking to find NPCs, you have to use the mouse to continue to manually operate, and memorize the map to memorize the distribution coordinates of monsters. The labor cost involved is much higher than the cost of spending a little money in later generations, and even exceeds the cost of college entrance examination review. .

It is estimated that no one wants to spend money every day, stay up all night every day, and concentrate on reviewing the college entrance examination all the time, right?

However, in order to level up in the game, almost all of the current players are like this, which makes the user viscosity much higher than that of later generations.

The same goes for spawning monsters.

If the screen is full of monsters and the refresh is fast, such as the common on-hook page games in later generations, it is easy to relax, but the side effect is that it makes players feel very bored. I didn't dare to operate, and in the end, I didn't know whether I was playing the game or watching the game and playing by myself...

Since you are not even playing the game by yourself, what is there to miss?

Therefore, when some people in the operation department proposed to further increase the refresh rate and number of monsters, they were directly rejected by Fang Jie.

Properly maintaining a certain level of game difficulty is not a bad thing.

Of course, forget about such cheating settings as lighting up the map with candles. Maybe the game planning is to make the game appear more real, but in fact, the game planning is just playing around there, which has no positive meaning to the game.

Therefore, the difficulty of the game is a double-edged sword. Too high will not work, and too low will not work. How to balance the difficulty of the game is a knowledge that game planners must master.

Coincidentally, Fang Jie, who has been a man for two lifetimes, knows the reason well. After reducing the difficulty appropriately, he will no longer make adjustments, and he does not plan to add more servers in the short term.

As for those novices who are abandoning their pits one after another, Fang Jie's attitude is just two words: casual.

"Wulin" is just the first online game brought by Boiling Games from South Korea. The number of online players has reached the current level, and the task has been overfulfilled. He didn't expect to keep everyone, after all, the online game environment is still not so hot , want to stay but can't stay.

And he is still losing money.

Although the pre-sale sales reached 500 million, but 150 sets of game servers have invested more than 1000 million, plus 500 million promotional expenses have been invested in a month, and they are still at a loss of more than 1000 million!
In addition, Beijing, Modu, Shencheng, and Wudu also invested 1000 million each, and a total of 4000 million was used to build the IDC data center network for the first phase of Boiling Games.

In other words, he ran out of money and really became the leader of the gang of beggars.

For more than 3 months, all the income has been thrown out, and I am once again impoverished. At present, the funds in the account are only a fraction of a few hundred thousand, and now I am waiting for "Wulin" to recover...

(End of this chapter)

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