Pinnacle player

613. Part of the protagonist’s skill data and items

Some protagonist skill data and items

"Choice" is different from the previous online games. The attack skills in the game are distinguished by the difficulty of hitting, which can be divided into three levels:

Non-pointing skills require the player to aim by themselves, whether to hit or not depends on the player's ability to predict and aim.

Pointing skills do not require the player to aim. As long as the target is selected, the skill will automatically calibrate the attack trajectory. Normal movement and short-distance displacement cannot be avoided, but the attacked target can be avoided by medium and long-distance displacement. Running out of the range of the skill can also avoid the skill.

Lock-on skills are completely impossible to dodge, as long as the skills are released, no matter how far the target runs, the skills will follow.

Guardian of the giant shield: 2nd job is a rare job, requires a permanent increase of strength of more than 40%, and a permanent increase of constitution of more than 45% before being able to change jobs. The first job must be a shield fighting job, and the physique must be at least extra large.

Occupational skills: [Dazzling light] (passive, all actions increase 200% extra threat value, everyone, no matter friend or foe, cannot take their eyes off you), [Physical Resistance Expert], [Advanced Magical Resistance] , [Giant Shield Mastery], [Life Enhancement Tier 5], [Seal of Guardian Tier [-]] (passive, all damage reduced by [-]%).

Occupational Special Abilities: Players automatically obtain [Two-Handed Weapon Proficiency], and can hold a giant shield with one hand (giant shield is a two-handed weapon). If the player's physique is extra large (maximum physique when creating a character), the combat power of the main hand will drop by 50%. If it is an extra large size +1, it will be reduced by 40%, if it is an extra large size +2, it will be reduced by 30%, and so on, with a maximum reduction of 30% of negative effects.

For every 25% permanent strength increase and 15% permanent constitution increase, the effect of reducing the combat power of the main hand by 10% can be exempted, and the maximum reduction is also 30%, but the main hand can still only use one-handed weapons.

"Giant Shield Guardian" is much stronger than "Shield Warrior". First of all, the professional skills have changed from 5 to 6, and if you add [two-handed weapon proficiency], it will be 7.

In terms of similar skill coverage, [Physical Resistance Expert] is 2 levels higher than [Physical Resistance Advanced], and [Life Enhancement Level 2] is also [-] levels higher than the original [Life Enhancement].

[Dazzling Radiance] Compared with [Enmity Enhancement], the additional threat value has also increased from 50% to 200%. In addition, there is an additional [Advanced Magic Resistance], which is an advanced level, not the lowest entry level. In addition, [Level [-] of Guardian Seal] is also a very practical skill.

Weapon Proficiency Skill Classification: Beginner-Advanced-Master-Expert-Master-Grandmaster-Peak

40级生命值上限计算公式:(630【装备属性】+400【40级标准体质】*1.4【四阶体质属性成长】*1.8【体质永久增幅】)*1.2【巨熊的白银项链】【亚巨人护符】*10【1点体质换算10血】*1.6【生命力强化三阶】*1.1【35级紫色戒指,+10%生命最大值】=34590

Only one of the 4 rings adds physique. When the purification ring is not needed, Yun Xiaohan will replace it with other rings that increase strength and physique attributes, and switch them out when necessary. The 630 equipment physique attribute is calculated by the purification ring. Purification The ring is a level 25 purple ring, which is a bit outdated in terms of attributes, but it is only a functional item.Under normal circumstances, Yun Xiaohan's blood volume is more than 35000. If he uses [Corsican Red Fish] to increase his physical fitness, the upper limit of his life can be further increased.

Yun Xiaohan has a reputation of 70 points.Extra Large Physique +4.

Large size is 2 meters, extra large is 2.2 meters, extra large +1 is 2.35 meters, extra large +2 is 2.5 meters, extra large +3 is 2.6 meters, extra large +4 is 2.7 meters, the height of the characters in "Choice" is generally higher , 1 meters is the standard physique for men, and 8 meters for women.

Currently at level 40, Yun Xiaohan's strength is permanently increased by 110%, constitution is permanently increased by 80%, spirit is permanently increased by 15%, and charisma is permanently increased by 40%.

, This is not counting the 32.5% strength increase of [Great Power Technique], and the increase of [Great Power Technique] still includes equipment attributes.

The upper limit of life value is increased by 20%, the speed of life recovery is increased by 30%, the physical injury immunity is increased by 5%, and the knockdown, knock-up, knockback and stun resistance are increased by 15%

And this is the permanent attribute increase provided by the skill, not including the attribute increase provided by the equipment.

However, the permanent attribute increase provided by skills does not include equipment attributes, while the attribute increase provided by equipment and the attribute increase BUFF provided by active skills usually include equipment attributes.

Warrior: Heavy Armor Mastery, One-handed Weapons (Long) Beginners, Two-Handed Weapons Beginners, Physical Resistance Beginners, Stamina Mastery

Shield Warrior: Tier 50 physique attribute growth, increased hostility (passive, all actions increase 4% threat value), advanced physical resistance, enhanced vitality, blocking skills (additional 25% increase in damage reduction effect after successful shield block at level 3, 20 Level 2%, Level 15 1%, Level 10 [-]%).

Shield block comes with related shield masters. For example, Yun Xiaohan now has [Shield Mastery] and [Giant Shield Mastery]. This mastery skill cannot be upgraded, and only has the basic effect - after a successful block, the reduction of long-range physical attacks is 2%, and that of melee physical attacks is reduced by 40%.

Full experience in the battle on February 2th.

1级技能:1级重击。造成(25+0.6*力量+0.4*攻击力)的伤害,并有高概率对受攻击对象进行力量对体质检定,冷却时间是1.5秒。

Level 2 heavy hits deal (35+0.7*strength+0.5*equipment attack power) damage.

Level 3 heavy hits deal (45+0.8*strength+0.6*equipment attack power) damage.

4级重击造成(60+0.9*力量+0.7*装备攻击力)的伤害,除了技能伤害得到一定提升外,最大的变化是技能冷却时间由1.5秒降到1.25秒,之前1级升2级,2级升3级都没有出现这个变化。

A level 5 heavy hit deals (70+1*strength+0.8*attack power) damage.

Suppression: Heavy hits cause a strength check. Yun Xiaohan's strength attribute roll value exceeds 50% of the target's physical strength attribute roll value, triggering the suppression effect, causing an additional 50% of heavy hit skill damage.

Stiffness: The check value exceeds 60%, causing an additional 60% damage, and causing a 0.5 second stiffening effect to the target.

Unbalanced: The check value exceeds 80%, causing an additional 80% damage, and making the target lose its balance, falling back severely, and causing a 1-second stiffening effect.

2 Skills: Shield Mastery

However, the weight of shields is very high. The weight of conventional shields is only second to that of heavy armor, and the weight of some shields is much higher than that of heavy armor.Equipping a shield with insufficient power attributes will greatly reduce the movement speed and reduce the success rate of casting spells.

The shield itself can not only provide a high physical defense attribute, but more importantly, after the shield is equipped, a new action will appear in the action bar: raise the shield.

The action of raising the shield will continue to consume stamina during use, and you cannot run without learning related skills. Players can adjust the direction and movement to block frontal attacks. The blocking range is directly related to the size of the shield. , and the ratio of shield size to body size affects movement speed. (If the body is small and the shield is too large, the movement speed will decrease)

Once the block is successful, the damage received will be reduced to a certain extent, among which the reduction rate for long-range physical attacks is the highest, reaching 40%, and only 20% for melee physical attacks.Players can further strengthen this reduction by learning shield skills.

3 Skills: Level [-] Strength Attribute Growth

Skill 4: Shield Bash, swinging the shield at the enemy in front, the attack range depends on the size of the shield, causing (10+0.5*Strength+0.2*Attack Power) physical damage, and a 75% (originally 60%) chance of being stunned Stunning the enemy for 2 seconds (1.5) seconds, the difference between the strength and constitution of the attacker and the attacked will increase the stun probability.Cooldown time 15 seconds.

2级盾击(通用技能栏强化25%),造成(15+0.6*力量+0.25*攻击力)的物理伤害,并80%概率晕眩敌人2秒,冷却时间15秒。攻击方和被攻击者的力量对体质的检定差值将会提高晕眩概率。

3级盾击(通用技能栏强化25%),造成(20+0.7*力量+0.3*攻击力)的物理伤害,并85%概率晕眩敌人2秒,冷却时间15秒。攻击方和被攻击者的力量对体质的检定差值将会影响晕眩概率。2月8日即将升级。

5技:【强悍体魄】:2级,技能使用者自身在30秒内体质属性提高27.5%,并提高相关的最大生命值(包括当前血量)。状态持续期内,生命恢复速度为原来生命恢复速度的4倍。冷却时间4分40秒。(该技能可以升级)

At level 1, the skill user's physical attributes will be increased by 30% within 25 seconds, and the related maximum health value (including the current blood volume) will be increased.During the duration of the status, the life recovery speed is 4 times of the original life recovery speed.Cooling time 5 minutes.

6 skills: [first-order spiritual attribute growth]

The original skill is forgotten after the combo chop, combo chop: consecutively attack the close target 2 times, the first attack deals (25+0.5*attack power), and the second hit deals 80% of the damage of the previous one.

7 Skills: Level [-] Physique Attribute Growth

Skill 8: [Defensive Stance]: During the activation of this skill, you cannot move, you can only change direction and block, you cannot attack or use skills, physical defense and magic resistance are increased by 50%, and all resistances are increased by 50%.Skills themselves do not consume stamina, but blocking with shield-raising or parrying still consumes stamina.Duration until the player shuts down, cooldown 30 seconds.Not upgradeable.

Skill 9: [Mana Mastery (Variation)] Level 4, magic skills and magic attack power determine the attribute as strength, and the strength attribute increases by 10%.

Skill 10: [Lonely Charge]: Charge to any visible location at a very high speed, cannot cross obstacles with a hardness of 500 or more, and obstacles that exceed 3/4 of the user's height, cannot fly or cross the void, the longer the charge distance The higher the coefficient of damage to the attack target, the higher the bonus.

The user will launch a range attack on all enemies within a circle with the target location as the center and a radius of 15 yards, and deal (50+1.2*strength+0.8*attack power) basic damage to the enemies in the center, the more The farther away from the center of the circle, the lower the damage received, and the lowest is only half of the damage at the center of the circle.

Every time the user hits one more enemy, he can get the [Lonely Warrior] state with a duration of (20 seconds + 2 seconds * the number of hit enemies), this state increases (10% * the number of hit enemies) all attributes except double defense , increase (15%*number of hit enemies) double defense.And cause (1 second + 0.5 seconds * number of hit enemies) dizzy, the enemy will only attack the skill user within (10 + 1 second * number of hit enemies), you can use the skill, but cover the skill user AoE attacks from can take effect on other players. (The player's mandatory provocation time is halved)

[Lonely Warrior] During the duration of the state, the hatred coefficient caused by the skill user will increase with the number of enemies hit.

However, if the skill user's attack range is completed by charging, every time there is an additional teammate, the duration of the state will be reduced (4 seconds * number of teammates), and all attributes except double defense will be reduced by (20% * number of teammates). (30%*number of teammates) double defense, and reduce the stun by (1 second*number of teammates), and the enemy's forced attack time will also be reduced (2 seconds*number of enemies hit).Simply put, the negative effect is twice the positive effect.

The final skill effect is obtained by combining the positive and negative effects.

For example, if Yun Xiaohan hits 2 enemies with a lonely charge, he will get the [Lonely Warrior] state for 24 seconds, increase all attributes except dual defense by 20%, and double defense by 30%.And cause a dizziness for 2 seconds, and the 2 enemies can only attack Yun Xiaohan within 12 seconds.And if there is another friendly army in the attack range, then the status of [Lonely Warrior] will be canceled, only causing 1 second of dizziness and 10 seconds of forced attack.

The cooldown time of the skill is 3 minutes. Before the cooldown time of the skill is over, a large slogan with the words "Come on me, don't be cowardly, just do it" will be hung above the skill user.

The [Lonely Charge] skill has also been upgraded to level 2, the skill base damage has been increased to (60+1.3*strength+0.9*attack power), the stun time and the state of [Lonely Warrior] have not changed, but the cooling time has been reduced by 10 Seconds, it is now 2 minutes and 50 seconds, and the attack range has also increased a bit.

Full experience in the battle on February 2th. After upgrading to level 7, the basic damage of the skill is increased to (3+200 strength+1.5 attack power), the stun time and the state of [Lonely Warrior] have not changed, and the cooldown time has been reduced by 1.1 seconds again. It lasted 10 minutes and 2 seconds. In addition, the radius of the attack range increased by 40 yard again, reaching 1 yards.

Skill 11: [Lightning Ball] (Tier 2 Air System): After a short chanting, it shoots an electric high-speed missile at the enemy. During the casting period, it needs to be guided, causing (30+0.7*intelligence+0.5*magic attack power) magic damage, range 20 yards, cooldown time 1 second.

The damage of this level 2 spell skill is similar to that of the level 1 spell skill, and it is undoubtedly relatively low among the level 2 skills.

But it is a locking spell that does not require players to aim, and the casting time is very short, and the cooling time is only 1 second, but the disadvantage is that it needs to be guided, and it cannot move or use other skills during casting.

This skill is actually not considered a powerful skill, it can only be said to be easier to use.But for Yun Xiaohan, a half-witted mage, the most valuable thing about this skill is that this skill does not require a pre-requisite, and the [Lightning Ball] skill can also be a pre-requisite skill for many air-system skills.

12技:【风之疾速】:3级,在3分40秒内提高施法对象30%的移动速度,冷却时间5分钟。2月8日升级。

2级,在3分20秒内提高施法对象25%的移动速度,冷却时间5分钟。

Level 1, increases the movement speed of the casting target by 3% within 20 minutes, and the cooling time is 5 minutes.

13 skills: second-order power attribute growth

Skill 14: [Tyrant Bash]: Level 3, swing the weapon, cause (10+50*strength+1.2*attack) physical damage to nearby enemies within 0.6 yards, and heal yourself, the healing effect is for each enemy Deals 40% of the damage, and the healing effect is 50% when the attack target is a player.Skill cooldown time is 10 seconds.

2级,对附近10码内的敌人造成(40+1*力量+0.6*攻击力)的物理伤害,并治疗自己,治疗效果为对每个敌人造成伤害的35%,攻击对象为玩家时该治疗效果为45%。技能冷却时间10秒。

1级,对附近10码内的敌人造成(30+0.8*力量+0.5*攻击力)的物理伤害,并治疗自己,治疗效果为对每个敌人造成伤害的30%,攻击对象为玩家时该治疗效果为40%。技能冷却时间10秒。

Skill 15: [Bloodthirsty Slam]: Level 3, slams the enemy, causing (100+1.4*strength+1.0*attack power) physical damage, and heals himself, the healing effect is 90% of the damage dealt, cooling time 9 Second.

Level 2, slams the enemy, causing (60+1.2*Strength+0.8*Attack Power) physical damage, and heals himself, the healing effect is 85% of the damage dealt, and the cooling time is 9.5 seconds.

Level 1, causing (40+1.0*Strength+0.6*Attack Power) physical damage and healing yourself, the healing effect is 80% of the damage dealt, and the cooling time is 10 seconds.

16技:【命中提升】:2阶专业技能,被动,3级提高50%命中率。2月8日升级。

Level 2 increases hit rate by 40%,

Level 1 increases hit rate by 30%.

17 skills: [Second-level spiritual attribute growth]

18技:【专注技巧】:2级,战斗中受到攻击25%概率不被打断或延长施法条。2月9日升级。

Level 1, 20% chance of not being interrupted or extending the casting bar when attacked in battle.

Skill 19: [Great Power Technique]: Can only be cast on the caster himself, level 3 increases strength attribute by 30%, instant cast, duration 5 minutes, cooldown time 5 minutes.

March 2 upgrade.

Level 2 increases strength attribute by 27.5%

Level 1 increased by 25%.

[Great Power Technique] The increase of this kind of BUFF skill will include equipment attributes, and its actual effect is about 1%-35% at level 40.

Therefore, the actual combat value of [Great Power Art] is still quite high. The only disadvantage is that it cannot be used as a prerequisite for skill learning. covered by high.

20 Skills: [Innate Divine Power]: Rare skills, pre-requisites for learning: Permanent increase of strength attribute by more than 30%, permanent increase of constitution attribute by more than 20%, warrior class, physique is the largest model or above that players can choose .

After learning this skill, the player's strength attribute will be permanently increased by 30%, and the physical attribute will be permanently increased by 20%. (Increased after bloodline awakening)

When making Strength checks, the Strength attribute is weighted by 20%.

When making a Constitution check, the Constitution attribute is weighted by 10%.

When fighting against creatures of all sizes (non-players), the creature cannot be immune to the control effect caused by the power check, even if the creature is naturally immune to such control effects, it cannot be exempted, but the blood level must be higher than the opponent's blood level, and the control time will be based on Its resistance and race are shortened accordingly, and the longest control time will not exceed 3 seconds.

(It should be noted that the skills that are not immune here refer to those skills that require a strength check, such as [Shield Bash], which does not require a strength check and directly calculates the probability of success of control is invalid.

In terms of bloodline level, although Yun Xiaohan's bloodline of the dragon-type ancient Arken is the highest among sub-giant bloodlines, it is also the highest among sub-dragons of the same level, but even the lowest-quality giant or giant dragon They are all higher than him, because he is a big grade higher than him. )

When fighting against a creature whose body size is smaller than the player's, if the creature's size is one size smaller than the player's, when the player attacks the creature, an additional 5% power effect will be added.

The player's weight-bearing capacity is doubled, and when wearing high-weight plate armor, the negative effects caused by its weight are reduced by half, and [Plate Armor Proficiency] is automatically obtained.

The player's physique is permanently upgraded by one model.

Players can no longer use small or micro weapons, such as daggers and throwing knives.

Halves the damage and attack speed of high-skilled medium weapons, such as cutlasses and bayonets.

Skill Note: You are endowed with extraordinary physical fitness, you are tall and extremely strong, so you are very good at fighting large and giant creatures, and you also have great advantages against small creatures, but the oversized body and hand shape make you Unable to use small and micro weapons, and not proficient with trick medium weapons.

You are so different, more like an atavistic phenomenon, maybe you will find surprising discoveries if you explore your bloodline.

This skill is definitely considered the best among rare skills. If it weren't for the fact that rare skills do not have a rare rating, this skill is definitely considered rare, and it is not worse than the chosen skills.In Yun Xiaohan's view, it is more valuable than [Lonely Charge], and it is very suitable for him.

———————————————————————————————————————————

Faction Rare Fields:

[Mombrun Family Domestication Riding]: Rare level skill, learning prerequisites: field viscount title, 2 riding skills, first-level growth of charm attribute.

After learning this skill, the player's movement and turning speed will be increased by 20% when riding a horse, and the resistance to falling off the horse will be increased by 50%. , has special effects on a few rare mounts.

You can use all foot combat skills that have a [skill priority] lower than the riding skill and do not conflict with the riding action on the horse, but the skill effect is 80% ​​of the original, and it will still be limited by the skill attack distance.

Players will automatically have the basic riding skills related to the riding grade and level, such as riding charge, vertical leap, side split, etc., but the performance of related abilities needs to refer to the quality of the mount they are riding.

Skill Note: The Montbrun family is the most famous mount taming family in the Yar continent. Maybe their family's riding skills are not the best in the whole continent, and they may not even be ranked in the top 5, but their mount taming ability is definitely the best , as the largest mount supplier in the business alliance, they are good at domesticating all kinds of mounts, even some special mounts.

After the player learns this skill, the Montbrun family's hatred for you will solidify to the level of a deadly enemy. When you and the family members get close to a certain distance, they will find you and attack you first. The damage is increased by 50%, because what you secretly learn is their family's riding skills, and the hard control skills of the members of the Mombrunn family can increase your chances of falling from the horse by 200%.

———————————————————————————————————————————

Skill 21: [Broken Roar]: Tier 3 rare professional skill, sends out an oppressive roar to all hostile targets within 15 yards around, making them break their courage within 8 seconds, reducing their movement speed by 50%, and reducing their damage by 25 %, and cause (30+1.5*strength) damage, if the enemy is already in a hard control state such as stun, knocked down, knocked up, stiff, etc., the damage will be increased by 50%, and the cooldown time is 25 seconds.

Level 2, it will break its guts within 8 seconds, reduce its movement speed by 50%, reduce its damage by 25%, and cause (100+1.8*strength) damage. If the enemy is stunned, knocked down, knocked into the air, Stiffness and other hard control states, the damage is increased by 50%, and the cooling time is 25 seconds.

Skill 22: [Gentle Wind]: Tier 2 professional skill, level 10, gradually restores the target's blood volume in 12.5 seconds, a total of 37.5% ​​of the blood volume can be recovered, and the cooling time is [-] seconds.

March 2 upgrade.

Gradually restore the target's HP in 10 seconds, a total of 10% HP can be restored, and the cooling time is 40 seconds.

23 Skill: [Lightning Strike]: Tier 3 rare-level professional skills, single-target locking air-like spells, range 45 yards, singing time 1 second, after casting the spell, a bolt of lightning strikes straight down from the top of the enemy's head instantly, causing (50+1.3 *intelligence +0.9*magic attack power) magic damage, and has a certain probability of causing paralysis for 1 second, the greater the difference between the magic attribute and the opponent's mental attribute, the higher the probability of paralysis.Cooldown time 8 seconds.Requires 3 active air skills as a prerequisite.

Skill 24: [Thrilling Roar]: Tier 3 general skill, instant cast, level 2, roar loudly at enemies within 15 yards around, destroy their spirits, cause a lot of threat value and make enemies only attack the skill user within 10 seconds When attacking, the damage caused is reduced by 22.5%, and the cooling time is 28 seconds. Upgraded on March 2.

Level 1, Roaring loudly at enemies within 15 yards around, destroying their spirits, causing a large amount of threat value and making enemies only attack the skill user within 10 seconds, the damage caused is reduced by 20%, and the cooling time is 30 seconds.

Only fighters can learn this skill. To learn this skill, you need at least [Level 2 Spiritual Attribute Growth], and to play its effect normally, you need [Third-Level Spiritual Attribute Growth] or higher. In addition, using this skill not only requires stamina, but also Consumes mana.

After learning [Third-level Spiritual Attribute Growth], the forced attack effect can take effect on the player. The time is 2 seconds, and the fourth-level is 4 seconds.

Skill 25: [Extraordinary growth of strength and body]: There is no grade of rare general skill, and it can only be learned with the general skill slot of level 3 or above. After learning this skill, it is equivalent to learning the same level of [strength attribute growth] and [physical attribute growth] at the same time ], and permanently increase strength and constitution attributes by 10%.

This skill is only counted as an attribute growth skill, and players at this level can also learn 2 attribute growth skills.

Extraordinary growth skills can only be learned once every 2 levels, and extraordinary growth skills of the same name cannot be learned again.Players cannot learn this skill with lower-level generic skill slots below their current level.

26 Skills: [Third Level Spiritual Attribute Growth]

27 Skills: [Chop Wind]: Tier 3 rare-level professional skill, instant, super-speed chopping off the weapon in hand, and use the magic power of the air system and wind pressure to create a strong forward-moving magical impact airflow, 40 yards and 30 degrees in front All targets within the fan-shaped range will cause (20+0.5*Strength+0.5*Intelligence) crushing damage, and clear all the space within the fan-shaped range within 6 seconds. Living species staying within this range, both friends and foes, will suffer Continuous suffocation damage of 1% of maximum life per second, skill users are not affected.

Level 2 causes (30+0.6*strength+0.6*intelligence), other skill effects remain unchanged.

The target impacted by the air current will be 100% checked. If the skill user's strength * 0.5 is higher than the attack target (strength + constitution) / 2, and the check difference is within 50%, the attack target will fall back sharply and freeze for 1 second.If it is higher than 50%, the attack target will be blown away, and the blown away distance depends on the check difference.

The weapon size and physique of the skill user will affect the attack range. If the weapon and physique are large enough, the fan angle can be increased. This skill can be used through a shield.

Targets taller than the skill user will not take damage over time even if they are within attack range, since the skill user failed to clear the air at that height.

Skill cooldown time is 8 seconds.The continuous blood loss effect of this skill has no effect on immobile BOSS enemies.

Pre-requisites for learning: Possess stamina gauge and magic gauge at the same time, 3 air-type active skills, and 3 physical-type active attack skills.

28 skills: [first-order charm attribute growth]

Skill 29: [Strength]: Tier 3 general skill, passive, the player's strength and physique attributes are permanently increased by 15%.Soldiers and knights can learn professions.The player's physique is permanently increased by half size.

Skill 30: [Fearless Shield Dance]: The skill chosen by heaven, this skill can be activated three times in a row, and the next stage can also be activated in advance when the previous stage is not completely completed.

Prerequisites for learning: permanent increase of strength and physique attributes by more than 50%, shield combat or anti-riding occupations, three shield combat active skills, more than two rare skills or one natural skill, strength, physique, and spirit three The attribute is the main attribute. (Shield Bash, Defensive Stance, Wind Chop)

The first stage——Dash forward with the shield: Swing the shield and rush forward 10 yards, causing (30+1.5*strength) physical damage to all enemies touched by the shield along the way. And be knocked back for a short distance, and have a 100% chance to perform a strength vs. physical examination on the impacted target. If the examination fails, the enemy will be stunned for 1 second.

The second stage - shield rotation: hold the shield flat, and then rotate forward at high speed for 3 seconds, the flat edge of the shield will cause (50+2*strength) physical damage per second to all enemies, with a 30% armor-piercing effect , and have a certain probability to perform a strength vs. constitution check. If the check fails, the enemy will be frozen for 1 second, but the enemy will not be frozen repeatedly. The size of the shield determines the attack range of this stage.

Stage 50 - Shield Leap: Leap into the air, then slam the ground with the shield, causing a huge shock wave, causing (2+5*strength*height coefficient) physical damage to the enemy, centered on the impact point, All objects within the surrounding area (shield specification * 1 yards) will be knocked into the air regardless of the enemy and the enemy, and the knocking time will be (1 second + [-] second * height coefficient).

The connection time between each stage shall not exceed 3 seconds, and the use of other skills during this period will not interrupt the connection of skills.

[Fearless Shield Dance] During the use period, the damage received is reduced by 25%, and the attack hitting the shield will be regarded as being blocked.During the shield dance, it will not be affected by mind control effects and immune to deceleration effects.

The attack range of this skill is related to the size of the shield, and the skill cooldown time is 30 seconds.This skill cannot be used while riding.

Moreover, [Fearless Shield Dance] matches Yun Xiaohan's profession and equipment very well. Take a look at the skill description. The attack range of the skill is related to the size of the shield. There are also clear descriptions in the three attack stages. The shield rushes forward, or rotates at a high speed. The larger the shield, the easier it is to contact more enemies.

According to the specifications, shields can be roughly divided into four types: small shields, medium shields, large shields, and giant shields. Small shields are 1, medium shields are 2, and giant shields are naturally 4.

That is to say, the attack range of the third stage is 20 yards. This range is very large. You must know that the attack range of melee range skills is generally only 5 yards. If it reaches 10 yards, it is already considered a large range, such as [Tyrant Blast] That's 10 yards.The roar technique is a sonic attack with a larger range, but usually only 15 yards of attack range.

[Fearless Shield Dance] When the action of the previous stage is not fully completed, the next stage can also be activated in advance, so the finishing action of the previous skill or basic attack can be canceled.

Generally speaking, after the player's skills or normal attacks cause damage, they have to complete the entire action, which will definitely waste a little time, but with [Fearless Shield Dance] it is different, as long as the damage is done, and immediately Using [Fearless Shield Dance], you don’t need to complete the finishing moves in the second half, which is the common “cancellation of back-swing” in competitive online games. This technique can obviously improve the player’s damage per second (DPS).

Skill 31: [Tall]: Level 4 professional skill, passive, the player's strength and physique attributes are permanently increased by 5%, and the physique is increased by half a level.Soldiers and knights can learn professions.

Skill 32: [Cable of Provocation]: Tier 4 rare professional skill, instant cast, learning prerequisites: have both stamina and mana gauges, [Shield Mastery], have more than 2 active provocative skills.

Pointing skills (that is, to lock the target), throw a magic rope, forcibly pull an enemy within 40 yards to the side and provoke it.The provoked target will completely lose control within 4 seconds (out-of-control provocation), and will continue to attack the skill user with normal attacks.Skill cooldown time is 24 seconds.

When the target mage has the magic shield effect, he will be immune to the drag effect, but will still lose control for 2 seconds.

out of control provocation

Skill 33: [Construction of Perfect Spell-casting Gestures]: Legendary-level professional skills, learning steps are not limited, learning prerequisites: have both stamina bar and mana bar, have 2 rare skills, and at least one of them is a natural skill , have at least 25 reputation points, learning this skill will consume 10 reputation points.

(The main way to obtain fame is to win a story battle and make the story of the battle a history of game evolution. Players will be rewarded with fame according to their participation and performance. Very few missions may also reward fame.)

After learning this skill, players can use perfect gestures to cast spells. Even wearing heavy armor and plate armor, and being attacked will not deform their movements. The success rate of spell casting is increased by 25%, and the probability of being interrupted by spell casting is reduced by 25%. The power of spells is increased by 20%, and the effect of BUFF skills is increased by 5% (directly increased by percentage).

This skill is bound and cannot be traded. Please note that after acquiring this skill, you must learn it within 30 days, otherwise the skill will be taken back by the system, and the timer will start at 0:[-] tomorrow.

Skill 34: [Superior Body]: Tier 4 rare general-purpose skill, instant cast.Pre-requirements for learning: warrior profession, with an additional 30% increase in physical attributes, at least one defensive active skill, and at least one self-recovery active skill.

Removes all control effects on the user (not including continuous blood loss effects such as poison and bleeding, and does not include effects that reduce defense or attack), and is immune to any limiting skills for a duration of 6 seconds, and gains 2% extra movement speed, during the duration of the skill, the player's physical output is increased by 50% (including equipment).

Cooldown time 5 minutes.

Skill 35: [Excellent Strength Growth]: There is no general level skill, it can only be learned with the general skill slot above level 3. After learning this skill, it is equivalent to learning the same level [Strength Attribute Growth], and the strength attribute gets 10% Additional permanent boost.

The skill with the same name cannot be learned again, and the [Strength Attribute Growth] skill of this level cannot be learned again. Players can only learn two more attribute growth skills in this level.

Skill 36: [Wind Spirit Riding Thrust]: Tier 4 rare professional skills, riding skills, instant cast, learning prerequisites: have both stamina and mana gauges, and have 3 active skills of the air system.

Summons the spirit of the wind to possess, and the riding speed is increased by 60%. The skill user is temporarily regarded as having no body, ignoring all obstacles during the movement, but can still cause charge damage according to the length of the sprint distance, and the charge damage is increased by 30%, but wearing After passing a target, the sprint distance is recalculated using that target as the starting point.

In the state of Wind Spirit, it is immune to the deceleration effect, the resistance to control skills is increased by 50%, and the damage received is reduced by 25%. However, in this state, the player must continue to ride at high speed, and the skill user can only perform steering operations and cannot slow down And doing other riding actions, such as leaping horses, but there are very few skills that can still be used in the wind spirit state, but the damage caused by such skills to enemies is also reduced by 25%.

The skill duration is 30 seconds, and the skill cooldown time is 3 minutes.

Players who have played "Horse Riding and Blade" know how difficult it is to use this skill well. Only through countless exercises and a strong sense of rhythm can the effect of this skill be exerted.

However, Yun Xiaohan is relatively confident. He has been exposed to several online games in the "riding and slashing" mode before, and he is also very talented in rhythm. As long as he spends a period of practice, he should be able to adapt to this skill. It takes a lot of time and effort to use it well.

37 Skills: [Fourth Tier Physique Attribute Growth]

38 Skills: [Fourth Level Spiritual Attribute Growth]

39 Skills: [Sub-Giant Body]: Legendary general skill, bloodline-related skills, no limit to learning stages.

Prerequisites for learning: permanent increase of strength attribute by more than 50%, permanent increase of constitution attribute by more than 40%, extra large physique +2 or more, possessing 2 rare skills, at least one of which is a natural skill, and at least 25 points Fame, learning this skill will consume 10 points of Fame.

After learning this skill, the player's strength attribute will be permanently increased by 20%, and the physical attribute will be permanently increased by 20%.

The upper limit of health is increased by 20%, the speed of life recovery is increased by 30%, the physical damage immunity is increased by 5%, and the resistance to knockdown, knock-up, knockback, and stun is increased by 15%.

Body size increased by one size.

40 skills:

——————————————————————————————————————————————

Bloodline rare skill column 1:

[Bloodthirsty Retaliation Mark]: Rare skill, pre-requisites for learning: Possess stamina and mana gauges at the same time, agility attribute permanent increase of more than 50%, intelligence attribute permanent increase of more than 30%, and physique is the smallest size that players can choose and below.

Use magic to create a boomerang with a bloodthirsty effect. The attack range is 30 yards. It can rebound and attack 6 people at most in a row. The bloodthirsty boomerang can automatically track the target, but the ejection distance cannot exceed 20 yards. Once it exceeds 20 yards, the boomerang will return automatically.

The Bloodthirsty Bounty will cause (attack power*0.2) damage to all targets, the damage effect will continue to accumulate, and will be fed back to the skill user at a ratio of 10:1, and the player's attack power will be increased by up to 50% (both physical and legal double attack) .

The bloodthirsty boomerang does not affect the normal operation of the player. After throwing the boomerang, the player can still move freely, attack and use skills, but the boomerang needs to be picked up when the boomerang returns.

The bloodthirsty boomerang will return in the direction of the player. Once the movement trajectory is determined, the trajectory will not change. If the successful boomerang is not received, the previous damage accumulation effect will be cancelled, and the increased attack power will also disappear.

Once the boomerang returns to the player, the player must throw it within 30 seconds, dealing damage.If you fail to throw it, or fail to deal damage for more than 30 seconds, the boomerang will automatically disappear.

The bloodthirsty boomerang cannot be shot down, and other players cannot use their bodies to block the boomerang.

This skill can be upgraded and has a cooldown of 5 minutes.

Bloodline rare skill column 2:

——————————————————————————————————————————————

41 skills:

[Completion of low-level charm attribute growth]: Rare-level professional skills, learning steps are not limited. After learning this skill, it is equivalent to learning three levels of charm attribute growth skills in a row, up to the fourth level of charm attribute growth, and Gives Charisma an additional 20% permanent boost.This skill does not occupy the learning quota of the three attribute growth skills in this level.

The skill with the same name cannot be learned again.Please note that attribute growth and completion skills can only learn one attribute type. Once this skill is learned, growth and completion skills of other attributes cannot be learned, and this skill cannot be forgotten after learning.

Uncommon level is a higher skill quality than rare level. It is impossible for skills with rare quality to appear in skills below the fifth level, and most of the rare level skills are skills with unlimited levels.

Rare skills are only divided into two types: natural skills and rare skills. Professional skills and general skills have the quality of "Legend" "Rare" and "Rare". Legendary skills need to consume legendary points to learn. In the battle for Dingdao, most of the players who followed Yun Xiaohan to victory only got a little legendary value, which shows that it is difficult to obtain legendary value, which greatly limits the value of legendary skills.

In fact, there is not much difference between legendary skills and rare skills, but the learning slots are different. In most cases, rare skills are the highest quality skills that players can learn.

In addition, there is also a character-specific skill, which does not limit the slot, and the skill value can vary from high to low, with a large span, and the effect of the skill is also linked to the relationship with the relevant NPC. Naturally, this special skill should be listed separately.

The three attributes of strength, physique, and spirit of Yun Xiaohan's master are now at the fourth level. In "Choice", the awakening of the blood is used as the division, and levels 1-4 are considered low-level.

For Yun Xiaohan, strength has replaced intelligence, he does not need to improve intelligence, and he does not intend to improve the attribute of wisdom. Although the shield combat profession cannot heal teammates, there are still some self-recovery skills, although the effect is not as good as Magic, but it is enough for myself.

Not to mention agility, he is now a very large +3 physique, agility is reduced by 12.5%, evasion rate is reduced by 12.5%, according to the type of plate armor, agility attribute will be reduced by 1/3, so it is nothing to increase agility attribute significance.

Then the only thing you can choose is charm. After all, attributes are the foundation of players, and you should not miss them if you can learn them.Moreover, Yun Xiaohan happened to have already learned [Growth of first-level charm attribute], and then learned [Completion of growth of low-level charm attribute], which happened to be able to rise to the fourth level, which couldn't be more suitable.

42 skills:

[Skill Identification]: Legendary-level professional skills, learning ranks are not limited, learning prerequisites: have both stamina bar and mana bar, have 2 rare skills, have the "scholar" sub-job, have at least 15 points of fame, Learning this skill will consume 5 fame points.

Passive skill. After learning this skill, the player can instantly determine what skill the opponent is using or what spell is being chanted. The skill name and part of the skill information will be displayed in the battle information. The rarer the skill, the more difficult it is to identify, and whether it can be successful Identification, as well as the level of detail of skill information, depend on the player's scholar level.

This skill cannot recognize the skills of wild monsters and bosses.

43 Skills: [Kalid’s Riding Essentials]: Character-specific skills, which can be learned in any field, but the skill effect will not be strengthened by the field, and the character-specific skills cannot be upgraded. The skill effect will follow the player and the field. The relationship between the characters changes, whether it is an increase in hatred or favor, the skill effect will be improved, but the skill effect has an upper limit.

Note: Learning professional quality skills in general skill slots will have 25% effect enhancement, learning passive skills will only strengthen 5% (excluding attribute growth skills), and rare skill slots will also have 50% and 25% effect on professional and general skills respectively enhancement, but cannot learn low-quality passive skills (rare-quality passive skills can still be learned).

Riding skills, learning prerequisite requirements: kill Khalid once (hand attack the last time), or Khalid's favorability with the player reaches "friendship".Occupation is warrior or knight.

When a player uses any cavalry formation, if the player is the leader of the cavalry formation, all effects of the formation will be increased by 18%, and if the player is the supporter of the cavalry formation, all effects of the formation will be increased by 5%.

Only those who have cavalry essentials skills can become cavalry formation assistants, and both the leader and the assistant must activate the formation. The quality of the cavalry formation determines the upper limit of the number of assistants.

After learning this skill, the player will automatically master the two basic cavalry formations of [Basic Wedge Formation] and [Basic One-Character Formation].

[Kalid's Riding Essentials] This is the first time Yun Xiaohan has seen the type of skill. It is not limited to ranks and columns. Even the prerequisite requirements for skill learning are different, not to mention that the skill effect is directly related to The relationship between the player and the character is pegged.

The positive favorability in "Choice" is divided into ten levels, from low to high: neutral, new acquaintance, friendly, acquaintance, friendship, reverence, trust, intimacy, change of life, and faith.The "friendship" required to learn such skills is the fifth level of favorability.

Negative favorability: neutrality, dissatisfaction, discord, disgust, hostility, enmity, enemy, deep hatred, deadly hatred, and world feud.

However, Yun Xiaohan reckons that the relationship between himself and Khalid has probably deteriorated to level 5 or 6, but looking at the 18% skill effect data, it is estimated that level 6 is more likely.

The effect of this skill is still very good, it can strengthen various cavalry formations, and it is very useful even in the late stage, but it is not easy to improve this skill.

In addition, this skill also comes with two basic cavalry formations. Although these two formations will not be useful in the middle and late stages of the game, they are still very useful at this time, and may also be used as high-quality cavalry. The front-end skill of the formation, so it is still useful, which can be said to be a surprise.

44 skills:

[Regenerating Physique]: Tier 5 rare general skill, learning prerequisites: [Strong Physique], a permanent increase of physique attributes by more than 50%, warrior profession.

在3分钟内最大生命值提高50%,并瞬间恢复自身生命总值的25%,生命值恢复速度为基础生命恢复速度的10倍。冷却时间6分钟(技能升级该效果可提升)。体质属性永久性增幅10%(该效果无法提升)。

45 skills:

[Extraordinary Growth of Strength]: There is no grade of rare general skill, and it can only be learned with the general skill slot of rank 3 or above. After learning this skill, it is equivalent to learning the same rank [Strength Attribute Growth] and [Spiritual Attribute Growth] at the same time, and Permanently increases Strength and Spirit attributes by 10%.

This skill is only counted as an attribute growth skill, and players at this level can also learn 2 attribute growth skills.

Extraordinary growth skills can only be learned once every 2 levels, and extraordinary growth skills of the same name cannot be learned again.Players cannot learn this skill with lower-level generic skill slots below their current level.

thing:

The attributes of equipment are graded by 5 points. Level 5 is considered a grade of equipment, and the related attributes are increased by 5 points. The quality of a color is also increased by 5 points.

The shield suit on Yun Xiaohan's body has been replaced with:

[Noggal's Long Sword]: Level 39 purple excellent one-handed sword, +55 strength, +55 constitution.

Equipment special effect: When attacking, there is a 10% chance to reduce the target's physical defense by 33%, which lasts for 15 seconds, and the same target will not trigger this special effect repeatedly within 30 seconds.

[Giant Shield of Flash Dance]: Level 38 orange epic quality, giant shield, dual-wielding type, constitution +70.

Equipment special effect 1: When the player uses shield skills, the attack damage is increased by 25%, and the control time is increased by 1 seconds.

Equipment special effect 2: When the player blocks successfully, there is a 20% chance to trigger the regeneration effect, and the life recovery speed is increased by 400%, lasting for 4 seconds.

Equipment Special Effect 3: When the player does not attack or use skills, the player will use the shield to cover all friendly forces within a semicircle of 10 yards behind the side, and only calculate the first 5 damage per second.

Equipped with the skill [Flash Dance]: Players can flash to any position within 25 yards, and when they reach the target position, they will wave their shields around, causing all enemies within 5 yards to be stunned for 1 seconds, and causing (15+0.6* Power +0.25*Attack) physical damage, skill CD time 30 seconds.

Due to the infusion of a large amount of giant ashes, this equipment has a very low self-recovery ability, and the durability of the equipment will slowly increase when it is not in use.

Not to mention other things, just for the basic defense, this shield is worth the sum of Yun Xiaohan's full set of armor, and there is overflow.

Originally, the defense of the shield is the most added among all the equipment. Because the dual-wielding giant shield is used with both hands, the defense of the shield is at least much higher than that of the one-handed shield. The quality of the equipment is still so high, and the defense is abnormal. up.

Although only one physical attribute has been added, 3 special effects of equipment and a built-in skill of equipment are more useful than attributes.

Among them, what Yun Xiaohan is most optimistic about is "Equipment Special Effect 3" and the equipment's own skills. Said it also has a dizzy effect.

The 1% damage of "Equipment Special Effect 25" is not very useful. The damage of shield strike skills is very low, and adding 25% is not much, but the control time extension of 1 second is very useful. 2 seconds of [Shield Bash] It can be changed to 3 seconds, and even the 1-second stun of [Flash Dance] can be changed to 2 seconds, which can be said to complement each other.

"Equipment Special Effect 2" is the least valuable of the three equipment special effects, but with Yun Xiaohan's second job and physical attributes, it can still play a huge role.

[Helm of Gamora]: Level 38 purple plate armor helmet, +55 strength, +55 constitution, equipment special effect: 15% chance to trigger the tortoise shell effect, within 10 seconds, the comprehensive physical defense will be increased by 20%, this effect can only be used within 30 seconds can be triggered once.

If you have equipped other Gamora sets, the trigger probability of the special effects of the equipment will increase by 10% for each additional set.

Gamora set, you need to collect all five sets to activate the set effect.

[Armor of Gamora]: Level 38 purple plate armor, +55 strength, +55 physique, special equipment effects: 15% chance to trigger the tortoise shell effect, within 10 seconds, the comprehensive physical defense will be increased by 20%, this effect can only be used within 30 seconds can be triggered once.

[Pants of Gamora]: Level 38 purple plate armor pants, +55 strength, +55 constitution, special equipment effects: 15% chance to trigger the tortoise shell effect, within 10 seconds, the comprehensive physical defense will be increased by 20%, this effect can only be used within 30 seconds can be triggered once.

[Hand of Gamora]: Level 38 purple plate armor, +55 strength, +55 constitution, special effects of equipment: 15% chance to trigger the tortoise shell effect, within 10 seconds, the comprehensive physical defense will be increased by 20%, the effect will be within 30 seconds Can only be triggered once.

[Boots of Gamora]: Level 38 purple plate armor shoes, +55 strength, +55 constitution, equipment special effect: 15% chance to trigger the tortoise shell effect, within 10 seconds, the comprehensive physical defense will be increased by 20%, this effect can only be used within 30 seconds can be triggered once.

Gamora suit effect: the tortoise shell effect is strengthened, the player has a 75% chance of triggering the tortoise shell effect when attacked, within 15 seconds, the comprehensive physical defense is increased by 40%, and the magic defense is increased by 20%. This effect can only be triggered within 30 seconds once.The original single-piece equipment effect is replaced by the set effect.

Level 35 purple one-handed wand, +50 intelligence, +50 spirit, +5% elemental spell damage.

Level 35 blue cloth armor, +45 constitution, +45 spirit.

Level 35 blue cloth armor pants, +45 constitution, +45 spirit.

Level 35 Blue Cloth Gauntlets, +45 Constitution, +45 Spirit.

Level 35 blue cloth armor shoes, +45 constitution, +45 spirit.

Ornaments and additional equipment (the attribute of accessories is level +10 points of attribute, and the attribute of equipment is +5):

[Giant Bear's Silver Necklace]: Level 35 purple necklace, +55 constitution, +20% health recovery speed, +10% constitution attributes (including equipment attributes).

Ring:

[Ring of Purification]: Level 25 purple ring, +45 power, players use purification skills to clear all negative states on their body, cannot be used in hard control state, instant cast, cooldown time 5 minutes.

Level 40 purple ring, +60 strength, +60 agility, +1% physical vampire.

Level 35 Purple Ring, +55 Strength, +55 Constitution, +10% Max HP.

[Grihas' Ring]: Level 40 yellow perfect quality ring, +65 strength, +65 agility, +10% movement speed.

Equipped with the skill [Grihas Sprint]: After activation, the movement speed is increased by an additional 40%, lasting for 20 seconds, and the cooling time is 2 minutes.Pick up bindings.

spare:

Moderate Poison Resistance Ring: Poison resistance increased by 25%,

cloak:

[Seragis' Cloak]: Level 40 yellow perfect cloak, +60 strength, +60 constitution, +25% acid resistance.Normal attack has a 20% chance of missing.

Spare: Level 35 blue cloak, +50 constitution, +50 spirit

belt:

[Convenient dress-up belt]: Level 35 yellow perfect belt, +60 points of strength, +60 points of constitution, +60 points of spirit.

Special effects of equipment: Two sets of equipment can be stored in the belt for replacement. When performing a one-click change, the time required for the change is changed from 2 seconds to 1 second. There is a 50% chance of being attacked during the change without affecting the change. Read article.

Garibaldi:

[Sharp Claw Sword]: Level 33 purple excellent one-handed sword, +50 strength, +50 constitution, 5% chance of attacking with armor-piercing special effects, this attack ignores the enemy's physical defense.

[Pudlar Baron's Saber]: A level 23 purple excellent one-handed sword, the attack power is equivalent to a level 40 white one-handed sword. +40 Constitution, +40 Dexterity, when the saber is not in the attacking stance, there is a 25% chance to parry the melee physical attacks of ordinary weapons and cause the opponent to freeze for 0.5 seconds.

[Source Quality Barrier]: Perfect quality level 15 shield, +35 points of strength, +35 points of constitution, successful block will cause 10% back damage to melee enemies (10% before being reduced by defense and constitution), every 5 times attack, the next attack is completely immune.

Level 35 Blue Heavy Armor Helmet, +45 Strength, +45 Constitution.

Level 35 Blue Heavy Armor Top, +45 Strength, +45 Constitution.

Level 35 Blue Heavy Armor Pants, +45 Strength, +45 Constitution.

Level 35 Blue Heavy Armor, +45 Strength, +45 Constitution.

Level 40 Purple Heavy Armor Shoes, +55 Strength, +55 Constitution, +7.5% Movement Speed.

Necklace: Level 30 blue necklace: +45 Strength, +45 Constitution.

Level 35 blue ring, +50 constitution, +50 spirit.

Level 30 blue ring, +45 constitution, +45 spirit.

Level 30 blue ring, +45 strength, +45 constitution.

Level 20 blue ring, +35 constitution, +25% life recovery speed.

Level 38 purple cloak, +55 strength, +55 constitution, +55 wisdom.

As of August 2

Luggage: 212 [Slime Life Slime]: 10% of HP can be recovered within 25 seconds, and the cooling time is 2 minutes.

18 bottles of [Nuotian High-quality Healing Potion]: 6% of HP can be recovered within 35 seconds, and the cooling time is 3 minutes.

14 bottles of [Powerful Healing Potion]: Recover 10% of HP within 50 seconds, cooldown time is 2 minutes.

20 servings of [Corsican Red Fish]: Dishes, increase 30% strength and 10% physical fitness (excluding equipment) within 10 minutes, and provide more satiety, 1 serving can guarantee the player vigorous exercise for 6 hours, With Yun Xiaohan's situation and online time, 3 servings a day is more than enough.

It is purchased daily after the bloodline is awakened, and is omitted in the text.

172个灰色魔晶、173个白色魔晶、177个绿色魔晶,30个蓝色魔晶,7个紫色魔晶。41级时魔兽空间1小时15个魔兽,11蓝,4紫。

522 lizard scales, 522 lizard skins.

1200个【巨人灰烬】、11个【亚巨人精华】、【亚巨人肢体碎片】、【亚巨人之血】、23个【亚巨人元素粉尘】、7个【独眼亚巨人之眼】、3个【奥术精华】。

28 bottles of level 35 blue additive, 68 bottles of level 40 blue additive

41级时每天12瓶40级蓝色添加剂,10瓶直接拆蓝装,2瓶拆绿装合成。领主特权拆解名额一周25个,正常玩家是1.2个/件,云枭寒是1.8个/件。每天5件左右的蓝装。

[Prince Kong Dai's Private Token], this is a consumable item. After using this token, Yun Xiaohan will get a chance to meet Prince Kong Dai on his own initiative, and he can make suggestions to Prince Kong Dai, but he can Whether Prince Condé can be persuaded depends on the player's persuasion ability and whether the persuasion evidence they can provide is useful. There are no props in "Choice" that can increase the persuasion rate.

[Sub-Giant Amulet]: Perfect item, reduce the damage of sub-giant to you by 50%, reduce the damage of giant-like to you by 25%, reduce the damage of giant to you by 10%, increase the strength attribute by 10%, and increase the physical attribute by 10% .

The talisman can take effect when it is placed in the luggage. Because this talisman is a special talisman, it needs to have the blood of a giant to take effect.

The quality level of the amulets that can be held and the number of amulets that are effective at the same time are related to the player's title.

[Rage Talisman]: Level 39 purple excellent item, can be actively used to activate the rage state, increase physical damage by 30%, reduce armor by 15%, reduce magic resistance by 15%, and increase movement speed by 20%.Duration 30 seconds, cooldown 5 minutes.

The amulet will take effect when it is placed in the luggage.

[Paralyzing Sting]: Tier 40 rare professional skill, prerequisites for learning: agility permanent increase by [-]%, [Stab], [Double Combo].This skill can only be activated when rapier, rapier, or dagger is equipped.

After activation, the player's next two basic attacks will increase the attack speed by 50%, the first attack will increase the damage by 30%, the second attack will increase the damage by 50%, and the target will be tested for agility and physical fitness. If the test fails, the player will be paralyzed for 1.5 seconds.Cooldown time is 12 seconds.

[Compulsory Stealth]: Rare-level general-purpose skills, learning steps are not limited, learning prerequisites: [Catwalk], [Dark Escape], [Natural Stealth], [Ignore], [Sneak Speed ​​Enhancement], [Sneak Time Enhancement] 】,【sneak】.

After using this skill, the player has a 50% chance to forcibly enter the stealth state for 25 seconds, the dodge rate is increased by 1% within 100 second, and the hatred value of all enemies towards oneself is reduced by half. If the hatred value is below a certain limit, it will be completely cleared , the movement speed is reduced by 50%, the damage of the next attack is doubled, the duration of soft control skills is doubled, and the duration of hard control skills is increased by 50%.Cooldown time 3 minutes.

This skill is an advanced version of [Stealth], which is much more powerful than [Stealth]. [Stealth] cannot be used when being attacked, and can only be used if one does not take damage within 5 seconds.

And [Forced Stealth] can be used in most cases, but the probability is lower, but don't forget that some skills can increase the success rate of stealth, such as [Catwalk] can increase the success rate of stealth by 10%.

[Stealth] also requires multiple pre-skills, but compared to [Forced Stealth], it is much simpler. It only needs 5 pre-skills, namely: [Move quietly], [Stealth], [Shadow hiding] ], [light footsteps], [tumbling quietly].And these pre-skills have a higher drop probability.

[Powered Shot]: Tier 5 rare general skill, learning prerequisites: permanent strength increase of more than 40%, mastered [Knockback Arrow] and [Vigorous Shot].Non-pointing skills.

The player can increase the damage and repel the opponent by charging the bow. The maximum charging time is 5 seconds. The longer the charging time is, the higher the damage is, and the longer the repelling distance is, the player can still move and adjust the shooting when charging direction, but can only walk slowly and cannot run.

If the repelled player hits an obstacle, it will be stunned for 1-3 seconds. The stun time depends on the hardness of the obstacle and the distance it has not retreated.If it hits another player, both players will be knocked down for 1-2 seconds, and they will be entangled together and roll several times on the ground.

Cooldown time 1 minute.This skill can only be used with longbows and compound bows.

[Summoning Water Elemental] is a fifth-level general skill. It can be said to be the signature fifth-level general skill of a water mage. It is especially powerful in the early and mid-term, but because the strength of the water element is not affected by the player's magic attack or intelligence. It is related to related skills, so it is slightly weak in the later stage.

But even so, summoning water elementals is still a core skill. Without the need to invest in any charm attributes, it is equivalent to having an extra powerful pet. It is also a long-range magic pet. It can fight and resist, and death will not lose loyalty. There is no need to feed food, nor does it require any investment or consumption. It just needs to consume some mana, which is the extreme of environmental protection and energy saving.

Moreover, the combat power of the water element in the early and mid-term is very impressive, almost equivalent to the output of half a mage, and the attack also has a deceleration effect. If you learn the relevant supporting strengthening skills, you can even have a low probability of freezing the enemy when attacking.Players can deal explosive damage with special skills such as ice guns that specialize in freezing states.

With the help of water element to slow down and freeze the enemy, the mage can kite the opponent to his heart's content, forcing the opponent to deal with the water element first, and often the opponent has just dealt with the water element, and the mage's water element skill is already on CD, and he can summon another The new water element is simply rascal to the extreme.

Water Elemental will be a magic skill for a long time, even if it is not so powerful in the late game, it is still very competent as a support role that provides slow and control.

What's more, as long as players are willing to spend a lot of money on water elements and learn a set of supporting strengthening skills related to water elements, even in the later stage, water elements can still be very strong.

As mentioned in the official information seen by Yun Xiaohan, players can even learn a certain water element enhancement skill in the later stage, so that the water element has a certain healing ability. How can such a water element be abolished in the later stage.

Of course, such matching strengthening skills are definitely not easy to come by, and the price will be very high, but these supporting skills are all based on the skill of [Summoning Water Elemental]. Without [Summoning Water Elemental], supporting skills are impossible to talk about.

Therefore, [Summon Water Element] is very similar to [Fireball] and [Stealth]. Although it is not a rare skill, it is just an ordinary general-purpose skill, but its value is very high. It is not too much to say that it is a magical skill of a water mage.

[Bottom Assault]: Tier 30 rare professional skill, learning prerequisites: Possess a charge skill, have a medium-sized physique or below, and permanently increase agility by [-]%.

指向类技能,向35码范围内的目标敌人发起冲锋,对目标造成(40+1*力量+0.5*攻击力)的物理伤害,并降低目标的60%的移动速度8秒。该技能无法越过障碍物。冷却时间30秒。

The greater the gap between the skill user's physique and the target, the better the skill effect. For each smaller physique, the deceleration effect will be increased by 5%, and the duration will be increased by 2 seconds, with a maximum deceleration of 95%.

If the physique difference exceeds 3 sizes, the target has a 50% probability of being knocked down for 3 seconds, and the deceleration effect is still in effect. For each size difference that increases, the probability of being knocked down increases by 10%.

[Shadow Blade]: A rare general-purpose skill, with no limit to learning stages, learning prerequisites: [Stealth], [Dark Escape], [Natural Invisibility], agility attribute permanent increase of more than 50%.

It can be used under the stealth state. The skill cast time is 3 seconds. It absorbs the surrounding shadows to strengthen the weapon and increases its physical attack power by 25%. The player's general attack and non-attribute skills will cause pure shadow damage for 12 seconds.Cooldown time 1 minute 30 seconds.

The player's next attack will not be visible, and the player will remain in a stealth state, and the critical strike rate will be increased by 50%, and the target's magic healing effect will be halved within 3 seconds (invalid for negative magic spells).

[Bronze Mirror Sword]: Level 35 yellow perfect one-handed sword, +55 constitution, +55 spirit.

Equipped with the skill [Single Mirror]: Within 5 seconds after activation, a single spell can be bounced back to the caster, but spiritual spells and healing magic spells cannot be bounced back. If the targeted spell is too strong, the rebound success rate will be reduced. It will decrease accordingly, with a minimum of 50%.The skill CD time is 40 seconds.

Knife weapons are not particularly common in "Choice", but Yun Xiaohan can still use them, but the scimitar in the one-handed sword, or the stabbing sword in the one-handed sword is not suitable for him, Yun Xiaohan uses it Such high-skilled medium weapons suffer from a half attack speed penalty.

The basic weapon damage of sword weapons is usually higher than that of sword weapons, but "Choice" is a game with a Western fantasy background after all. There are many sword weapons, and the sword is a double-edged weapon that can stab. for more skills.

The skills that can be used with sword weapons are relatively narrow, and the special effects and equipment skills of sword weapons are often more attack-oriented.

[Bronze Mirror Sword] As a perfect level equipment, theoretically speaking, there should be four equipment enhancement effects, but now there are only two attributes and one equipment skill, and one effect is missing.

The only explanation is that [Single Mirror] occupies two equipment enhancement effects. This situation is quite common, and some relatively powerful equipment special effects or equipment skills may occupy multiple equipment enhancement effects.

But it is also possible that only one equipment enhancement effect is used, such as the [Flash Dance Giant Shield] obtained by Yun Xiaohan. Only takes up one equipment enhancement effect.

This is also a good explanation of why [Flash Dance Giant Shield] is the best, better than some lower-quality legendary equipment.

(End of this chapter)

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like