Pinnacle player

Chapter 137

Chapter 137

Looking back, only 1/4 of the soldiers under the direct control have withdrawn from the village, and it will take some time to complete the withdrawal.

Due to the superiority of troops, some of our regular soldiers were forced to fight outside the village. Naturally, they are still outside the village at this time, and the players have already returned to the village.

The enemy army stopped after approaching a certain distance. Under the gaze of the players, the front troops separated to the two sides to make way for a wide avenue. 2 challenge-level barons, 8 champion-level lords, and 20 elite-level troops The knight rode forward slowly and began to accelerate gradually.

Sure enough, as Yun Xiaohan expected, the 20 elite enemies on horseback were all real cavalry.

The 30 cavalry formed a wedge formation as they gradually accelerated, with 2 challenge-level barons at the forefront as blades, 8 lords following behind the viscount, and the rest of the elite cavalry closely behind.

The impact force of the wedge formation can only be said to be average, and the contact area is also small. It can even be said to be a cavalry charge formation that is biased towards self-protection. It cannot be said that it is not suitable here, but it cannot be said that it is particularly suitable. This shows that the NPC is still relatively rigid. .

It is suitable because this is a game after all. The combat power of the two barons as blades is far stronger than that of other cavalry. Not only is the attack power stronger, but all aspects of quality are much stronger, and they can be completed very well. The task of tearing a gap, let the relatively weak cavalry follow and charge.

After all, there are only 30 cavalry. Among the more than 1000 enemies, this number is obviously not high. It can be seen that cavalry is still very precious, and a formation with a relatively large contact surface such as a line formation is more vulnerable to losses.

It is said that it is not suitable because the regular soldiers of Yun Xiaohan's side are not controlled at all, not to mention that they have no formation, and they are very loose. It is difficult to pose any threat to the enemy cavalry. Even with the most common one-character formation, they can obtain very good result.

I just don't know if there is any special game additional effect in the game of forming this wedge array.

The 30 cavalry quickly approached our regular soldiers, and then rushed straight up. Just as soon as they touched, the bodies of the soldiers who were hit were deformed at that moment, and their bodies suddenly sunken. One piece, and then the whole person was knocked into the air, flying a distance of twenty or thirty yards.

Some soldiers accidentally bumped into other soldiers during the collision, and both of them immediately became gourds. The visual effect is extremely shocking, not inferior to some war blockbusters, and because the players are closer, the angle of view It was also more intuitive, but even more shocking. For a while, all the players seemed to have lost their language skills, and suddenly fell silent, and the scene even seemed a little weird.

Among them, the imperial soldiers who were charged by the two barons were directly killed, and those who were rushed by the lords could still leave 1/4 blood, and those who were rushed by the knights were better, only losing half of their blood, and were knocked into the air. The distance is not that exaggerated.

The role of the cavalry group's charge is not only to directly injure the opponent, but also to blow morale.

The reaction of the soldiers can best reflect the effect of the charge. The few imperial soldiers who were closer to the impact site immediately lost their morale and turned around to flee. Because there was a village right behind them, the deserters chose to run sideways, trying to avoid the village. .

But how could the two-legged infantry outrun the four-legged cavalry?

However, in this hunt, Yun Xiaohan obtained two key pieces of information through careful observation and careful reasoning.

Because of the previous impact and turning, the speed of the cavalry has been reduced. Although they still collided with the imperial soldiers in the pursuit, it is obvious that the distance of the collision is much shorter, and the damage caused is also much lower. It can be seen that the speed of the cavalry still greatly affects the charge effect.

In addition, the cavalry has a knockdown effect, and the trampling of the horse can cause a lot of trampling damage to the fallen enemy, which is also something that must be paid attention to.

The cavalry then swept around outside the village, and defeated more than 1 imperial soldiers outside the village in just over a minute. The one-character array charge may be even faster.

But having said that, skirmish charge may not have the special effects attached to the formation, and may be weaker in terms of morale blows.

The loss of the cavalry can be said to be minimal, not even a single blood volume dropped below 70%. The imperial soldiers who were charged by them basically did not cause any damage to them. The blood volume they lost was basically guarded in the village The result of the long-range soldiers and player attacks, but because the cavalry moves very fast and the distance is relatively long, the hit rate of the long-range attacks of the players and soldiers is quite low.

Although most of the soldiers outside the village chose to flee around the village after their morale collapsed, a small number of them fled to the village, but because Yun Xiaohan had arranged for several players to block the village with their bodies in order to prevent the soldiers from going out. After entering the gate, many soldiers were blocked at the gate, and the defeated soldiers could not enter the village at all, so they had to walk around the village.

Moreover, Yun Xiaohan and the others did not dare to let the rout soldiers enter the village, because the morale of the rout soldiers was contagious, and the morale of the soldiers blocked at the door would drop if they got closer.

The players who were deeply shocked by the war scene in front of them also slowed down and started talking again.

"Sorry! If I had known that cavalry were so good on the battlefield, I would have chosen knights, warriors with hair!"

"Soldiers can also learn cavalry skills, but they can't learn ready-made skills from the skill instructor. As long as you are willing to use skill slots and spend money, "Choice" is still very free in this regard."

"The cavalry is a bit awesome, but the scene of this game is so realistic, it's a pity that the bloody effect can't be turned on, otherwise the scene of blood and flesh would look so cool."

"Damn, this game will be banned by the government once the bloody effect is turned on, you have nothing to play, just let it go!"

"I don't care about these. I just want to know such an exaggerated gap in combat power. How should we fight? Or can we still fight?"

"It's farting, I'm going to kneel down. Fortunately, the soldiers under my command have almost run away, only 1/3 is left, and there are still many regular soldiers. The direct soldiers should not die!"

"At first, I thought that Lao Yun shouldn't have brought us into the village. The soldiers were not easy to withdraw, but now that I saw this group of cavalry, I suddenly felt that it was thanks to entering the village! Otherwise, we would have to face these cavalry on flat ground. It's over."

"You can run ahead of time outside the village. There are still about 150 soldiers. It's not a big problem."

"Brother, you are naive. Even if you can activate the acceleration skill and run fast, your soldiers can't run fast. Besides, this targeted attack is coming at us. Maybe these cavalry rushed over or bypassed the regular soldiers. Look at how slippery they were, and then they chased us directly, wouldn't that be even worse? Why don't they use the village to block it, the cavalry can't directly charge the village fence!"

(End of this chapter)

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