Pinnacle player

Chapter 136 Internal adjustment and counting enemies

Chapter 136 Internal adjustment and counting enemies

But after all, he has seen many big scenes and encountered many setbacks. His mature game mentality still helped Yun Xiaohan. After a brief absence, he forced himself to calm down and quickly made arrangements: "Don't rob, instead Slower, it's just a game, the players of Lingqiong Pavilion let the soldiers of other guild players go first, the long-range professional players let the soldiers of the players in the front row go first, and my soldiers go last.

This is to establish order first and control the situation.Only when the situation is not chaotic can everyone listen to the words.And the arrangement of this order is also very particular. My soldiers go last to set an example, and the players in the front row go first to make the front row of the back row feel at ease. The players in the back row are also embarrassed to have opinions. The player left behind because Yun Xiaohan, as the president, has more influence on the members of the guild.

In fact, in an emergency, as a team leader, you don't necessarily have to make the most correct arrangement, but you must make the arrangement that everyone is most likely to follow. Only when most people find your words useful and someone is willing Only by listening and following the action can the scene be controlled. Without the initial establishment of authority, the next arrangement is completely extravagant talk.

After a pause, Yun Xiaohan continued to shout: "Sacrifice is inevitable, but the regular soldiers can buy some time. If we players try again, the soldiers directly under us will definitely run away. What we are fighting for now is our own time to evacuate." , It’s only 3% experience lost once you die. If you can’t afford to die, tell me as soon as possible, let you go first, and we won’t deal with each other in the future.”

If the front is En, this is Wei.

Yun Xiaohan's words clearly analyzed the possible consequences. Only the unknown is the most terrifying. After clarifying the consequences, the mentality will be more stable.

In fact, players are not afraid of losing experience when playing games, but they are afraid of losing face. The more leading players are, the more they are. It's just that they get flustered and can't think of the consequences.

"Besides, you are the ones who want to see the big scene. Shouldn't you pay a price? In the future, if you encounter this situation, you will probably die. If you don't do it, you will have to hire soldiers. This time, you should pay the tuition fee. It’s not a disadvantage. And the plot battle is about to start. Such a big scene is suitable for reference. If you don’t observe it carefully, it’s a waste of time. Brother, I’ll just say a word here. No matter what, I’m definitely the last What are you afraid of if one is gone?"

Yun Xiaohan's adaptability and speech skills are excellent, and he diverts the players' attention even between beating and hitting, and even has the meaning of turning bad things into good things.

This is actually Yun Xiaohan mobilizing the emotions of the players, otherwise everyone would have no goals and would just want to run away, and they would have to collapse at the touch of a button, then few people would really be able to run away.

And only when the emotions are mobilized, the goals are unified, and no one will listen to Yun Xiaohan's on-the-spot command.

The emotions of the players were appeased, and the price of 3% experience was still affordable for everyone. They were all face-saving players and couldn't afford to lose this person.

And Yun Xiaohan's words are very reasonable. There are more than 100 regular soldiers. Since the soldiers can run away sooner or later, there is no need to fight for a moment. In addition, everyone came here to gain knowledge, so they ran away in a hurry. In the future, I can't hold my head up and say nothing, and I wasted such a good opportunity.

The team that calmed down began to return to normal. Yun Xiaohan also lost no time in letting Sushou Qinlong preside over the order of the soldiers' retreat. On the one hand, Feng Yin was not in the team. For face, no one wants to lose face in front of a woman when no major interests are involved, and there are many people in the meeting who are trying to get her ideas, so they will be more virtuous.

It was said before that this is done. No matter how beautiful the words are, it is useless if the actions cannot be implemented.

It is not enough to straighten out the wishes of the players. It is also necessary to have a suitable host to supervise and implement it. It is like queuing up to buy tickets in reality. Most people are willing to abide by the rules, but there will be no lack of black sheep at any time. Some people think of fishing in troubled waters, and it's better to be quicker.

But with a moderator watching from the side, it will basically not happen.

One sentence: "Never think about making players in the team consciously not make mistakes, but try not to give them the opportunity to make mistakes. The latter is more cherished than the former. This is an online game, and you should also It's not his father, so there is no need to consider their self-reliance."

Commanding in online games has never been a simple process of talking and listening, but a relatively complicated psychological game process, especially when the authority of the commander has not been established.

No one can determine whether a command plan is correct or not before the results come out. Unknown results cannot help commanders gain initiative and advantages in the process of psychological games, but the effect of psychological games directly affects the results, because it will make more Many players are willing to "refer to" the command's instructions to act in the battle, just "refer to" rather than "obey".

After quickly stabilizing the interior, Yun Xiaohan turned his head and continued to observe the enemy troops entering the arena. The enemy's entry speed was not fast, but there was great power in their calmness.

There are so many enemies that it is impossible to count the number. Many people have already asked how many enemies there are in the team. Yun Xiaohan can only make a rough estimate based on past experience. After all, it is far away. Counting people is also very difficult.

Yun Xiaohan didn't know the exact number, but he knew very well that the enemy must have exceeded 1000 people, there would only be more and no less.

Although no mission was triggered, on the mini-map, huge blade-crossing battle marks were constantly shining on this location, reminding other players on the battlefield.

However, Yun Xiaohan and the others went too deep, and there were no players from the empire to come. On the contrary, it was easier for players from the business alliance to come and join the battle.

As the enemy approached, Yun Xiaohan finally saw clearly, but the result of seeing clearly made Yun Xiaohan feel completely chilled.

There are 49 enemies on horseback alone. The Viscount Gomez is actually at the pain level, which is 2 levels higher than the champion level. In addition, there are 4 challenge-level barons, and there are as many as 24 champion-level lords. , These 29 people are all on horseback, but I don’t know how many of them are just using horses instead of walking, and how many of them are real cavalry.

The quality of this lineup is too high. It was so difficult for Yun Xiaohan to fight one lord at the beginning, but now there are only 24 lords alone. How can he fight?Not to mention that there are also 20 elite knights on horses, and almost 3 times as many elite enemies without horses.

Yun Xiaohan estimated that the 20 elite-level enemies riding horses were all real cavalry, otherwise knight-level NPCs generally had no horses to ride, and it might be the viscount's cavalry unit directly under him.

There are already so many enemies above the elite level, Yun Xiaohan, the powerful and ordinary level soldiers, is too lazy to count, and he can't count them.

However, the enemy's strength is at least three times that of our own, and it may even reach four times, and the merchant alliance players who followed are not counted.

PS: It’s really not easy to write this section. It’s something and theories I’m good at. I’m afraid that book friends will play a role and I dare not write more, but I feel that I still have more to say.

However, this section is worth reading carefully for players who have a higher pursuit of the game. This is originally an excerpt from the online game theory textbook I wrote myself.

(End of this chapter)

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