World Keeper
Chapter 46: Meeting of the Gods
Announcement
.” Everyone looked at me seriously, even Aurivy. It’s weird to see her looking serious. “With one of Ryone’s domains being Wealth, I wanted to put her in charge of managing the points, so that we don’t run into any bad situations.” Irena glanced at Ryone, nodding her head slightly. “It does make sense. Can she even buy things from the market with your permission, though? Terra shook her head in response. “Only the Keeper can make purchases. But, any companion can browse the market. So, she can find systems that we need, and list them out for Dale to review.” Ryone’s smile grew even wider when she heard about her new job. “Very nice. I take it that means you won’t be aimlessly spending points anymore?” She pointedly looked at me with that last comment. “Well… I might make small purchases. But, I’ll try to keep any spending in the triple digits on hold until I verify it with you first.” I didn’t really trust myself enough to say that I would entirely let her handle the budget, because sometimes there were things I wanted to get without really thinking too much into it. “Anyways, on this subject, there is a system that I wanted to introduce. I’ve been working on it in my spare time for a while, so it is a bit more detailed than what I usually come up with.” Once again, they looked at me seriously. This time, I manifested seven folders, each one holding a few papers. Then, I slid the folders over to them, keeping one for myself. Opening up the folder, I spread out the papers in front of me to make sure that I had accurately copied down the system I had saved on the notepad in my computer. Spoiler
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Inventory System How is the inventory accomplished?- Through the game system menu(Game setting required)A spatial magic spellA special ore that can be shaped into an inventory artifact like a ringA special thread from certain monsters or plants that can be reshaped into an inventory artifact or bag. Note: keeper must either choose already created monster or plant in system that has trait to make this kind of thread, or create a new one from scratch.A special wood from certain monsters and trees that once successfully prepared and formed into an inventory artifact or container Note: keeper must either choose already created monster or tree in system that has trait to make this kind of wood, or create a new one from scratch.Stomachs of certain monsters have special property/trait of slightly bending space, once prepared correctly, their stomachs can be transformed into an inventory artifact/bag. Note: keeper must either choose already created monster in system that has trait to have this kind of stomach, or create a new one from scratch.A machine that creates a pocket dimensionA machine and/or ray that digitizes items into codeEnchantment, can be placed on a wide range of items to make it act as an inventory item/artifactCustom/other
- UnlimitedX inventory slotsX cubic feetX poundsDependent on classDependent on levelDependent on magic power, ki, spiritual energy, or other energy sourceDependent on quality and quantity of inventory artifact materialCombination of above optionsOther/Custom
- Completely negatedPartially negates x% of item weightPartially negates up to x poundsDoes not negate weight (note: Unavailable for digitization)Amplifies weight of item by x%Amplifies weight of item by x poundsCustom/Other
- Once placed in inventory, items are frozen in time, completely preservedItems are partially preserved as time moves x times slower in inventoryItems are not preserved as time in inventory matches outside worldItems actually degrade faster as inventory is x times faster than outside worldCustom/other
- The deceased continues to have access to their inventory items in their respective afterlife(note: Unavailable for object-based inventories)The items automatically go to a storage area in the admin roomItems are destroyedThe appear right next to the corpse of the deceasedThey stay in the inventory where others can access them if they retrieve the inventory artifactItems in inventory are dispersed to random locations. Dispersal range decided by keeper before implementation. Can be potentially as small as a five foot radius or as large as to encompass the entire world.Inventory is transferred into the killer’s inventory. Keeper must choose another option in cases where where killer’s inventory is full or becomes full in midst of transfer. Keepers must also decide the factor in determining the priority of items transferred to killer if all of deceased inventory can not be transferred over. Examples include most valuable, least valuable, oldest items, newest items, and random.Deceased inventory is transferred to killer’s saved home point. Home point must be a location the killer has personally visited. Home point can be changed and deleted. Keeper must determine method of setting home point. Examples include setting it through game world menu, praying to personal deity, and saying “save as home point”. If no home point is specifically set, last place the killer slept will act as the default.Items in inventory spout from the deceased body like a fountain until all items are removed from the inventory. Keeper must set the height of these “item fountains” though random height is also an option.A portal appears by deceased body from which people can pull out the inventory items of the deceased. Portal remains until all items are removed.Temporary Portal, basically the same as option 10, however the portal is not permanent. Instead, the keeper sets a time the portal remains by corpse. If the time eclipses and not all the items are pulled out, portal disappears and items go through choosen secondary inventory dispersal option from this list.If person is killed in a dungeon, items are transferred to the dungeon master where the items can be either converted into magical power or preserved for personal use. Note: While this option takes priority in dungeons, it is only applicable if a person is killed in a dungeon. Keepers must choose another option for cases if a person is killed outside of dungeons.Custom/Other
- Open through personal menuVoice Activation. Note: Keeper must set activation code with an example being “Open Inventory”Hand Gesture. Note: Keeper must set specific hand gesture that activates inventoryRecast inventory spell. Note: Only applicable for spatial magic spell inventory optionInfusing inventory artifact with energy (mana, ki, spiritual energy, ect.)Open inventory container lidDetermined by inventory owner. Inventory owner can set whatever gesture or code word to activate their personal inventory. They are also free to change inventory activation process anytime they wish. Note: Keeper must determine how a person sets inventory activation process. Examples include praying to personal deity to describe process or saying “Set Inventory Activation as followed…”. In addition, if this option is chosen, person will not have access to their inventory until they set activation process.Pressing on button for inventory machines.Custom/other
- Push item through inventory menu slot(note: requires Game System inventory)Physically place in special inventory container (bag, chest, ect.)Push or carry item through a portal summoned by inventory. This portal opens up to a separate dimensional space where item will be stored. Note: Portal will remain open while there are living beings in inventory space.After activating inventory lift item off of ground for set amount of time determined(x seconds) by keeper.After activating inventory touch object for x amount of seconds determined by keeper.After activating inventory, state name of object or description of object that want to place in inventory. Note: Keeper must set maximum distance(x meters) that person can be from object in order to place in inventory.After activating inventory, envelop item that want to place in inventory with a thin coating of person’s energy (mana, ki, spiritual energy, ect.)Place on a special platform connected to inventory systemShoot a ray at item that want to place in inventory. Note: keeper must set maximum length(x meters) of ray to place item in inventory and how long ray must be in contact with item(y seconds).A special hand gesture that indicates the item that person wants to place in inventory. An example is pointing at item with a finger. Note: Keeper must set a hand gesture that clearly indicates what item person wants to place in inventory and Keeper must set maximum distance(x meters) that person can be from object in order to place in inventory.Place item in an incorporeal chest composed of a special energy summoned by inventory systemThink of/Imagine item that want to place in inventory. Note: Keeper must set maximum distance(x meters) that person can be from object in order to place in inventory.Custom/Other
- Pull item from inventory menu slot(note: requires Game System inventory)Tap inventory slot of item that wish to remove from inventoryPush, pull, carry item of inventory space through summoned portalAfter activating inventory, state name or description of item that wish to remove from inventoryClick image of item displayed on computer screen that wish to remove from computer screen(note: requires Game System or tech-based inventory)Pull item out of inventory container (bag, chest, ect.)After summoning incorporeal inventory chest, remove/pull item out of chestThink of/Imagine item that wish to remove from inventoryCustom/Other
- NoneWill not have access to inventory till x ageWill not have access to inventory till earn a classWill not not have access to inventory till x levelOnly certain classes(x number) designated by the keeper will have access to an inventoryCannot place an item into you inventory unless you are considered to be the item’s “owner”. Whether or not you are the item’s owner will be judged by the inventory system itself. Note: While having a firm grasp on item and carrying it might raise possibility of being considered the new or temporary owner, it is not definitive that it will work immediately or at all for some items.For digitalization inventory system, x number of times an item’s code can be copied will be determined by Keeper. If exceed this number in order to make multiple copies of item, will cause code to degrade and make it impossible for item to materialize.Can not open inventory in midst of battleCustom/Other
- Objects larger than x cubic feet will occupy multiple inventory slotsObjects heavier than x pounds will occupy multiple inventory spotsRegardless of item’s weight or size will occupy only one inventory spotContainer with multiple items inside will be treated as a single object and can potentially occupy only a single inventory spotContainer with multiple items inside will not be treated as a single object and can not be placed into inventoryContainer will multiple items inside will not be treated as a single object. Container will be emptied and items inside will occupy other inventory slots. If not enough room, will not be able to place entire container inside inventory.If have identical items of equitable size, quality, and appearance, can have them occupy the same inventory slot(s) regardless of the weight and size limits of the inventory slot. Maximum amount of times this can be done on an inventory slot determined by Keeper(X).Stacked inventory slots will have the weight of only one object. (Stackable inventory slot option required).Stacked inventory slots will have total weight of all items in stacked slotStacked inventory slots will weigh x% of total weight all objects in stacked inventory slotItems that take up multiple inventory slots can not be stackedItems that take up multiple inventory slots can be stackedCustom/Other
- Stored items are permanently destroyedItems stored inside are transported to a storage room in the admin roomItems are scattered around remains of inventory deviceItems are transported to random locations. Keeper must determine dispersal range. Could be extremely short or big enough to cover entire worldItems in inventory spout from inventory device remains like a fountain until all items are removed from the inventory. Keeper must set the height of these “item fountains” though random height is also an option.One of the above options(Y), but there is an x% chance for each item being damaged in some way, shape, or form.Custom/Other [collapse]
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