Gu Fan was in a good mood, while Lilith was in a bad mood.

Although it was just a small game played casually during the recruitment period, such an incredible and tragic failure still made Lilith disappear for two more days.

But he was a powerful hell demon after all. When Gu Fan saw Lilith again, she seemed to have adjusted her mentality and couldn't wait to start developing the next game.

But what surprised Gu Fan was that Lilith did not directly bring the design of the finished product this time.

Instead... I plan to discuss it with Gu Fan.

"I have a question. Do you humans, especially Easterners, have anything particularly difficult to deal with?" Lilith asked this question very seriously.

Gu Fan felt confused: "Can't you calm down? That's too much."

Lilith said seriously: "It's not about personal feelings, it's better to be group-based and more profound."

Gu Fan was still confused: "Why do you ask this?"

Lilith sighed: "Oh, it's just a collection of materials!

“Several games in succession have exhausted the little inspiration I had in hell. This time I went back and I kept thinking about what I should do in the new game, but I still had no clue.

"I was thinking, if you humans have something particularly difficult to deal with, wouldn't it be suitable to make it into a game?"

Gu Fan was silent for a moment: "What do you mean, you are looking for a particularly difficult thing to draw inspiration from? After making the game, the players still don't get what they want in the game?"

Lilith happily patted the armrest of the massage chair: "That's right! That's what I mean!"

Gu Fan couldn't help but give a thumbs up secretly, "Okay, as expected, you are better at being a human being!"

If someone else said they wanted to make such a game, it would definitely be to allow players to make up for this "difficulty of emotions" in the game and to give these regretful stories a perfect ending.

But what about Lilith?

She can be completely unhuman and even sell her soul to the devil for the sake of negative emotions.

Oh, she is a devil herself, so that’s okay.

In short, Lilith wants to make a game based on a subject that makes many people "uneasy". In the game, not only will she not make up for the regrets, but she will reproduce the regrets or even emphasize the regrets, bringing greater consequences to the players. psychological trauma, in order to generate more negative emotions in batches.

So, what theme should you choose?

Gu Fan fell into deep thought.

You must be careful in your choice this time. If you really make a particularly outrageous game, such as a pure love game but end up with all tauren, Lilith's negative emotions will be earned, but Gu Fanke will Disgraced.

Therefore, it is best not to choose themes that are directly related to reality. The risk is too high.

Gu Fan thought carefully for a long time and then said, "What about historical themes?"

Lilith was stunned for a moment: "Historical theme? Is this very 'unsettling'? Can it generate a lot of negative emotions?"

Gu Fan nodded: "Of course! Moreover, it is more cost-effective than ordinary realistic themes!"

Lilith frowned suspiciously: "Please tell me in detail."

Clearly, she genuinely didn't believe it.

If it is a realistic theme and is based on things that happen around most people, then this game will definitely be more resonant. What about historical themes? After all, it is too far away from most people. Even if there is really something difficult to resolve, it may not be able to cause enough mental damage to the players, right?

Gu Fan shook his head slightly: "That's not necessarily true. You know, history is a wonderful thing. The regrets that humans encounter in daily life are simply insignificant compared to the regrets in history.

"What regrets do ordinary people have in their daily lives? It's just that they didn't get into the university they wanted to go to, they didn't find the person they wanted to love, they were alone, they accomplished nothing, etc..."

The corners of Lilith's mouth twitched slightly: "Isn't this enough?"

Gu Fan shook his head slightly: "Of course it's not enough. These regrets are easily forgotten over time, and they may not resonate on a particularly large scale.

“Because most people will gradually figure it out, become detached, and even become numb.

“But the difficulties in history are different.

"Look at this."

Gu Fan said, took out his mobile phone, found a popular Q\u0026A website, and simply searched for a few keywords on it.

Then Lilith saw many jaw-dropping questions.

"Give Zhuge Liang 2,000 college students, will the Northern Expedition succeed?" 』

"Give Zhuge Liang unlimited fried chicken burgers, will the Northern Expedition succeed?" 』

"If you give Zhuge Liang a million cats, will the Northern Expedition be successful?" 』

"Giving Zhuge Liang 500 AKs and 100,000 rounds of ammunition, can the Northern Expedition succeed?" 』

“If Zhuge Liang could live to be 104 years old, would the Northern Expedition be possible? 』

There are countless questions like this, and even after turning over several pages, there is nothing the same.

Some send supplies, some send military commanders or wise kings, and some directly send black technology.

All the issues are still very popular, and these people are even seriously discussing or joking about how history might develop in this case.

For example, someone answered under the last topic: "If Zhuge Liang really lives to be 104 years old, it is hard to say whether he can help the Han Dynasty, but the Wei Dynasty should be saved."

Lilith's face was filled with black question marks, which obviously made her feel very confused.

"You humans... are so boring."

Gu Fan shook his head slightly: "You don't understand, right? This is the powerful power that Yi Nanping has in history.

"Take the history of the East as an example. Zhuge Liang and Yue Fei can be said to be the top "difficult to calm down", and it is also a regret for the entire China.

"Two thousand years have passed, and there are still countless netizens who willingly send them bullets, instant noodles, ballpoint pens, notebooks and other materials, hoping that they can succeed in the Northern Expedition.

"Do you think this kind of regret can be compared to the small fights in daily life?"

Lilith looked at these questions carefully, and then nodded thoughtfully: "Indeed, you have convinced me a bit."

Although she is a Western devil and cannot empathize with this emotion, she can still roughly understand how deep this obsession is through the questions and answers on the Internet.

"Okay, I understand! Then wait for two more days and I will come back to you after I finish writing the design draft!"

Lilith found her direction and became more motivated again.

Two days later, Lilith brought the written design plan.

Gu Fan took a look at the name of the game: "The Legend of Destiny Crouching Dragon"!

You can't tell much from the name, it can only be said to be quite satisfactory. Gu Fan guessed that the core gameplay of this game may be a traditional strategy or a JRPG.

The former is represented by the "Three Kingdoms" series of games, while the latter is represented by "Three Kingdoms: The Legend of Cao Cao". Both types have left a mark in the history of games.

But taking a closer look at the core gameplay, Gu Fan almost spit out blood.

"Why is this a small game for you?"

Gu Fan was shocked, because this game is not a traditional strategy game or JRPG at all. Its game system is very streamlined, and a lot of game content has been cut off. This size can only be regarded as a small game or an independent game!

In traditional strategy games, players can do a lot of things. They can deal with internal affairs in the city, collect taxes and grain; they can arrange troops and capture generals; they can attack cities and seize territory, and rob cities...

In strategy + JRPG type games, players can also control the protagonist to make decisions at some major nodes in history to enhance the sense of participation.

But in "The Legend of Destiny Crouching Dragon", many of these gameplays are not available, and even if they are, they have been completely castrated!

If traditional strategy games can sell for 298, then the castrated "Destiny Wolong Legend" can sell for 98, which is already very good.

Lilith was confident: "I'm just here to collect negative emotions. Why do I make the game so complicated?"

Gu Fan found it difficult to refute for a while.

After all, Lilith is just a devil from hell. She plays games purely for the sake of making dumplings out of vinegar. As long as she can ensure that she collects enough negative emotions, she doesn't care whether the game is fun or not, and whether the content is substantial or not.

Likewise, she doesn't care at all about the price and reputation of the game.

Gu Fan continued to look down, trying to find loopholes in the game.

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