When I write a bug it becomes the core gameplay

Chapter 253 Physics no longer exists

"Acceleration rules?"

Zhou Yang was stunned for a moment, and then quickly understood what Gu Fan meant.

In the game "Hell Racing", many places directly use templates from similar games. Most of these templates can't dig out anything.

After all, the template itself has been around for a long time and has been used by many other games. If something went wrong, some clues might have been found online.

Of course, there are no absolutes in the world, and the possibility of a template becoming a breakthrough is not zero.

It's just that everyone is pressed for time at this time, so to find a breakthrough, we still have to look for places with greater possibilities.

And what is most likely to go wrong in "Hell Racing"?

Obviously it’s this unique acceleration rule!

The acceleration rules of "Hell Racing" are different from all other racing games. It accelerates very slowly at the beginning, like a turtle crawling; but as the speed gradually increases, its acceleration will become faster and faster, and even braking will be difficult. If you can't stop, no matter how good the player is, you can't control your vehicle.

This rule must have been written by the programmer on Hell's Frontline himself.

Considering the level of this programmer and the weirdness of this rule, there is certainly a chance that something will go wrong, and it's very high.

But even if there is a bug in this rule, how to find it and use it to make the game profitable?

It feels like...even if we find the general direction, it's still an impossible task!

Everyone fell into silence again and continued to work hard, looking for possible breakthroughs.

More than half an hour passed. Suddenly, Gu Fan looked at the code on the screen thoughtfully and called out to Feng Hui, who was sitting next to him.

"Brother Dahui, come.

"Do you think there is a little problem with this rule?"

Feng Hui hurriedly moved his office chair and leaned over. He saw that Gu Fan was pointing at a piece of code in "Hell Racing". After looking at it carefully, he found that this piece of code seemed to be related to the drift rules in the game.

But he frowned and read this line of code from beginning to end, but he didn't see any clues.

"Mr. Gu, this looks... quite normal, right?"

Gu Fan switched to another piece of code: "What about this piece of code?"

Feng Hui felt that his head was getting bigger. He looked at it again and found that this code should be some basic rules in the game, such as the vehicle's gravity, centrifugal force and other data settings.

To put it simply, the kart in the game will be affected by centrifugal force when turning. The greater the centrifugal force, the harder it is to maintain the body posture, and it is easy to lose control and hit the wall.

Feng Hui pondered for a moment: "The value of this centrifugal force seems to be much higher than the normal value? No wonder the corners in "Hell Racing" are so difficult to control."

Since the previous development of "Road Rage Simulator" was led by Feng Hui, he is also relatively clear about the relevant coding rules.

When the vehicle is turning and drifting, it will be affected by multiple forces of gravity, such as the forward driving force of the vehicle, the grip friction of the tires, and the centrifugal force when turning, etc.

If these forces are not represented appropriately, the vehicle will not behave realistically while driving.

Only by properly balancing these forces can players use realistic driving habits to quickly practice and complete drifting.

In realistic simulation racing games such as "Road Rage Simulator", centrifugal force is the same as in reality. It will directly act on the car body in the opposite direction of the turn, which will inevitably reduce the speed of the car.

But this code in "Hell Racing" does seem to be different from "Road Rage Simulator".

The value of this centrifugal force is obviously higher than the normal value!

So what are the consequences of this?

The result is naturally that the vehicle is more likely to spin out of control when turning. Because the obviously higher centrifugal force will push the vehicle harder laterally, causing the tires to lose grip faster, and the final result is to hit the wall sideways.

At that time, Professor Ding still hit the wall sideways in the drifting state, probably because of this.

Obviously, this is one of the methods Azazel uses to dissuade players.

Feng Hui said: "Mr. Gu, this rule is indeed different from "Road Rage Simulator", but it seems difficult to make a fuss about it, right?

“After all, Hell Racing is not a simulation of driving, and it is normal for some data to be inconsistent with reality.

“The increase in centrifugal force makes the vehicle more difficult to control, and it is easier for the tires to slip and hit the wall when turning. This is obviously a huge design flaw, or a deliberate trap.

"Do you think there's something to be done here?"

Feng Hui couldn't understand it at all for a while.

Gu Fan returned to the previous code related to drift: "Centrifugal force is also a force.

"Under normal rules, centrifugal force can actually help the vehicle move forward. For example, when a vehicle drifts normally, it actually uses centrifugal force.

“But in reality, the centrifugal force is not strong enough to offset the stall caused by the friction between the tire and the ground. Therefore, on a regular track with strong grip, drift has little effect.

“And once you enter a rally, the grip of the tires becomes weaker, and drifting using centrifugal force will be used more frequently.

“And in this game, the centrifugal force data is obviously much higher than the normal data.

"So, if we can find a specific angle where the centrifugal force acts on the car body and the speed increased by the centrifugal force is greater than the speed lost by drifting and gripping, then..."

Feng Hui somewhat understood: "It will lead to... drifting faster and faster??

"I understand, Mr. Gu, I'm going to figure out this numerical problem right now!"

Not long after, Feng Hui came to a conclusion.

"I understand, Mr. Gu!

"Calculated based on the current data, if the angle of the front of the car is kept at about 45 degrees, it should be the optimal situation! At this time, the speed increase brought by centrifugal force should be much greater than the stall caused by drift friction.

“Of course, between 40 degrees and 60 degrees, the phenomenon of ‘drifting faster than normal acceleration’ can be achieved.

"It's okay to even widen the angle a little bit. After all, the initial acceleration of this game is too slow..."

Gu Fan nodded: "Okay, let's try it!

"Su Tong, try it with the test team. After letting the vehicle float, try to keep the front of the vehicle and the center line of the screen at a 45-degree angle."

Su Tong nodded immediately: "Understood."

The drifting operation in this game is not complicated. Just hold down the forward key and direction key, then press and release the drifting shift key, and you can easily complete a drift.

But it is easy to float, but difficult to float to the right angle.

Among them, the timing of pressing and releasing the drift key and the correction of the direction keys are all full of knowledge.

If you are not careful, it is easy to exit from the drifting state.

However, Su Tong had spent a lot of time playing "Road Rage Simulator" before, so she still had some operational skills in this area. After several repeated attempts, she quickly mastered keeping the front of the car at a 45-degree angle. Tips for drifting.

This technique is not complicated. In fact, you just need to find a way to float to 40 degrees or 60 degrees, and then use the direction keys to repeatedly fine-tune it to maintain it at 45 degrees.

Of course, it is still difficult to operate in practice, because the vehicle will naturally break away from the drift state during driving. Sometimes the vehicle will automatically return to the right direction, and sometimes the drift will be too large and it may cause spin, that is, it will drift too far and cause the vehicle to stay in place. Spin in circles.

If you want to always maintain a specific angle, you must always pay attention to the dynamics of the car body and predict the next trajectory.

When the vehicle wants to return to the straight line, move a little in the drift direction; when the vehicle wants to spin, move a little in the opposite direction.

Finally, Su Tong maintained the vehicle's drift at an angle of approximately 45 degrees.

At this time, a shocking scene happened.

The car is still going in a straight line, but the problem is that it is drifting in a straight line!

The front of the car pointed at a 45-degree angle in front of the right side of the screen, and this posture was maintained with Su Tong's constant and subtle adjustments.

Two long drift tracks continue to extend behind the wheels, which looks quite visual.

However, the speed of the vehicle is constantly increasing, even faster than the previous speed of pressing the accelerator in a straight line!

Zhou Yang looked on stunned.

"Newton's coffin can no longer hold it down, physics... no longer exists!"

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