"I'm here because of this, so let's fight the monsters here!

Yumir said such an asshole after he breathed and I suggested going back to the woods.

... What are you talking about? This guy.

"No, no, you saw that PK guy earlier, right? Though it was a huge crowd, you could only defeat a few at level five. We're only three."

"Can't you do it one at a time!?

"... unlike PK, you won't recover, so you won't even be able to defeat it. Time efficiency. - No, well, try it. I'll be there for you."

"Huhuhuhuhuhu, we actually have a secret weapon."

"Hmm?"

Yumil opens the menu screen and operates with a pom pom.

When it was over, the wooden stick on his hips disappeared, and instead a decent-looking sword appeared out of nowhere.

"That's between what time (and when) -"

"I picked up a bee dropped it! What do you say, you've become a decent knight!

"Uh, right. You'd be a fine knight if you rode a horse, equipped with armor, and belonged to some country."

"You will. You will! Okay, I'm not going! Assault!"

"I'm not listening..."

Then, just in case, she showed me the sword data and advised me to put it back in the initial gear, but Yumil didn't listen...

By the way, the sword Yumil equipped was named 'Coarse Broadsword', and only 10 had the same attack power as the stick, and above all, endurance was only - 3.

And time goes back (back) to what happened at the beginning.

It fell far short of my expectation that I would be able to defeat it for once, and the sword was damaged and beautifully defeated.

Yumil became lightly incapable of combat, so we revived her with holy water and returned to the 'Don Delhi Forest' together.

"Okay, arrival. If you move like this, you'll see that they chased you a good distance away."

"Um, sure. So, what do you do first? He said validation."

"Let's look at the allocation of experience at the party first. And then, you're about to level up, aren't you? I also want to know if the EXP will be corrected by the level difference with the enemy."

"Mmmm...? I don't know, give me directions!

Yumil takes my instructions and pulls out the sword.

The "Killerby" I'm used to seeing is the experimental bench.

Probably the weakest monster in this game...... but this is also the first one we tried barely and lost.

Isn't this pretty embarrassing? Let's not tell anyone......

There are two kinds of monsters out in the woods, the other is a demon called 'Caterpillar' that looks like a potato worm.

This one had more endurance and aggression than Killerby for slower movement.

Although the overall strength is mixed.

After that, various verifications were carried out by solving or reassembling the party and examining the amount of EXP before and after leveling….

"Looks like it's best to fight in the right hunting grounds after all. Even if you hunt a lot of miscellaneous fish, as the level increases, it becomes trashy EXP... and because if it's a party, EXP multiplies it by a trace bonus, so assuming you can hunt solo and at the same speed as a party, that's more efficient. But I doubt it's even realistically possible, so basically party-play would be better. I mean -"

"I have no idea!

…… It means it's efficient to party and hunt enemies with just the right strength. "

"Oh, easy to understand!

"So, if you're a very strong solo player, just if you can cross the party. Because I take all my experience by myself."

"Say that from the beginning! I'm telling you, when the time is right, you're not allowed to solo!

"Ooh..."

I think finding a good hunting ground goes hand in hand with regular RPGs.

It wouldn't be boring to follow all the efficiency, but it's the yumil that put it out as a starting dash...... we should focus on efficiency for a while.

and let's have a gentle farewell before then.

As a basic part of the game called TB, the status is very simple.

All six items: HP, MP, Attack, Defense, Magic, and Magic Resistance.

In VR, physical abilities in the game are set aside no matter how high the level, because there is a constraint that when the body moves beyond reality, the body will be heavily loaded when consciousness returns.

As a result, figures such as speed do not exist, and there appears to be an expression that increased power is gained by increasing damage and decreasing damage taken depending on the status according to the level.

So isn't it right that I'm the rear guard with a bad motor nerve?

That, as well as the fact that the "weight of the weapon to be equipped itself" is lighter on the system side when the attack force increases without the weapon, is also a major feature.

It's possible to give the illusion that you're gaining strength without increasing player muscle strength, and it doesn't affect the real body.

This would mean that the larger and heavier the firepower position, the more weapons can be handled.

Likewise, in the case of protective equipment, it depends on the defense of the vegetables to make them lighter.

These things mean that positions where vegan attacks and defenses grow can be heavily equipped beyond reality.

Knowledge around here is an item that existed in a tutorial that Yumil luxuriously skipped reading.

I actually had the feeling that the tree branches were lighter after leveling up, so I'm probably pretty sure.

Even so, since the branches are originally light, it is possible that they are simply mistaken.

Well, then what are we going to do with the gear for the moment?

It would be better to make a decision considering the beginning.

...... I want some metrics, so what if I borrow the wisdom of gamers here?

"Hey, Yumil. Does this game have a production element? You know, blacksmithing, creating items."

"I have a motyron!

"Ah. In that case, NPC sells weapons and protective equipment in the store..."

"Mostly, the performance is lower than what the player has created! That's a promise!

Is that so after all?

Then go after them, I'll have to do that too... this guy doesn't like detailed work.

Then, as an initial investment, funds and materials are likely to be needed, so it is also subtle to buy a store sale that is likely to no longer be used immediately.

Hmmm...... ok, I've made up my mind.

"Let's go with initial gear until level 10"

When I said that, it made me look as if Yumil had even been sentenced to death.

So much!? Don't like the initial gear so much!?

"Why! I don't like these nasty wooden sticks!

Talking about appearance again......

But Yumil - you have no idea how awesome this initial gear is! I'll tell you that now!

I waved my fist and theorized.

"Idiot, you, your initial gear is free! A set endurance value would mean that there would be a lot of expenses required to be a grinding wheel or a repair in the store!? That means endurance is endless, and maintenance costs are all zero! Just swing this stick and the branches and fight and you'll even be in black! If you want to cut the start dash, be patient up to level 10, take it all without using any drops!

Free, free, 0 yen, service, sale, discount... how sweet it sounds.

That's something different in the second half.

Yumil takes a step back on my sword screen.

"Guru... you covenant... But are you sure you can get to ten with this?

"I think it's designed to be able to go, given the rising width of the status and the ability of the enemy to do so. Goblins who fought on the plains didn't feel like enemies they couldn't take down that far, did they? If only the sword hadn't broken."

"Mm... sure, the damage was well in there. That sword, its offensive power was almost with the stick of a tree..."

Game-wise beginner zone up to level 10, as the operation presents scattered.

I think it's only as wide as the strength of the enemy.

I stepped on the idea that even the initial gear was designed to be sufficiently clear.

So I don't need half the stuff that the PK guys were equipped with.

"Still, I said I'd go back on the plains because it seemed like a long time to take the hell out of me. Even if we fight there, now - level five? I think it took longer to get here."

"Does it also matter how quickly you defeat your enemies... that fighting goblins at the current level is efficient enough?

"That sort of thing. The gear, too, would be better changed if the weapons produced by the player were immediately available...... real problem, you can't do that, can you?

"You can't. Because even if I remember, it would normally take a while to master such things. Besides, I don't even know anyone who specializes in production yet."

"And you didn't forget? In the inventory..."

"Ah! You got more experience!

"Yes, yes. After thinking about all of that, I thought it would be better to run in early gear today on the first day. What do you say?"

Yumil snorts (nodding) at my words and shows them by the time they're too much.

No, because you don't have to look at me with those sparkling eyes, I haven't given a lot of thought.

Instead, stop it because it's embarrassing.

After those brief verifications, we went to the "Homer Plains" again because we had reached level 5.

Along the way, Yumil opens the menu screen and starts caring about something.

"Hynd, is time still okay?

"Yeah? What time is it?

Three o'clock in the afternoon.

"Uh, we'll be fine by 5: 00. I have dinner to prepare and a welcome for you, so that's it."

"Huh? I can see how dinner is being prepared, but what's with the greeting of Riyo? You let them have at least a key to the house, don't you?"

Riyo is my sister.

I'm going to school today, so I'm away from home this afternoon......

"Something tells me you want me to open the front door and welcome you when I'm home. Leave the keys in the living room. I've been lonely for a long time, but I'm a dog or something waiting for my husband to come home."

"Shit, that bracon..."

"Hmm? Now, Braco -"

"Nothing! You heard wrong!

"Oh well. You guys are not close..."

Unblessed is like cracking bamboo, so I don't hate other people...

I often find myself in a sinister state when I see him because he doesn't fit the opposite of my life.

But it's not a big fight, and it's hard to say because it stays in the hateful reward.

Let's hope time fixes it...... and I want to change the air here.

We're playing the game because of it, and let's have fun.

"Anyway, at five o'clock, we're separated. But it's a corner, so let's go for level 10 by 5: 00!

"Oh, you're motivated, Hynd!

"Oh. This game seems like it's making quite a bit of detail and it's getting fun. Speaking of which, did you notice? Killerby will do more damage if he taps on the thin side of his torso than if he attacked anywhere else."

"Is the weakness site set!? Didn't realize..."

Sometimes this game is VR, or it employs a non-targeting method.

Since you're free to target, it's up to the player to choose which part of the enemy you want to attack.

It is a fairly preferred system as far as I am concerned, since having a weak spot widens the scope of the strategy.

"I think it was definitely the name belly patterned verse. It's a common structure for ants evolving from bees."

"What the fuck, man! Dr. Bug!?

"When I was little, I liked insect drawings, and I was able to grab them. I can't do this right now, but - I'm not. I'll get back to you, but when we get to the plains, we're going to look for Goblin's weaknesses. You should be able to level up easily."

Earlier, Yumil opened her eyes as she had suggested trying to verify various things.

Again? I thought, but now the reaction was something more dramatic.

Yumil's mouth angle rises nuzzly.

"Ahahahahaha! Heind! Heindo!!"

"Hey, what is it? Don't slap me on the back! It hurts, it hurts!

I thought you were mad because you suddenly laughed.

My back slapping Yumil's face was a really good smile, though I don't know what you're thinking.

"I'm the most fun I've played a lot of games right now! It's fun, Heindo!

"Oh well. Good for you...?

"Uhm! That's great!

After that, Yumil was probably in a good mood.

And you're in great shape until you get to the plain, destroying one monster after another at an eye-catching speed.

When we realized that we had succeeded in raising the level to 10 in about an hour.

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