Tokyo Video Game Tycoon

Chapter 415: three echelons

   Chapter 415 Three Echelons

   This time, Suri Electronics is aggressive, relying on its strong technical strength to prepare for a head-on battle with Youxing Electronics.

   In the past, he was just a department head and might not have great ambitions, but when Hayakawa Ueto really became the president of a super group, his mentality and vision were completely different.

  Has such a strong company, but always can't keep up with a small company in an industry, he is really not reconciled.

   So he invested huge sums of money.

   And in order to convince the board of directors, he also paid some bets.

   But he also left some leeway for himself, which is the last insurance.

   On Zhu Yuxing's side, after finishing some trivial matters unrelated to the game, he once again began to think deeply about what direction to develop next.

   The challenge of Suri Electronics must be taken seriously. If you don’t come up with enough influential games, you may be stolen by Suri Electronics.

   This time, I don’t plan to invest too much in the home game console Zhuyouxing. The performance of the GS1 is already comparable to that of the PS2, and it also has a somatosensory game blessing, but I didn’t promote this somatosensory too much before…

   By the way, now seems like a good time.

   Take Yusei's eyes gradually brightened.

   Don't think of a solution now?

   This time, Suri Electronics will focus on the existing game players, and some users are attracted by the game screen.

   On the premise that you can maintain your current advantage, you can expand the market.

Some games that tend to be more casual, such as my own somatosensory games, have not been publicized much before, they are all put aside after they are made, mainly because there is no time and no motivation to do so at that time, because the existing player market has not been fully understood. Woolen cloth.

  The game market is actually a relatively traditional commercial market. Everything is based on sales, and everything will return to the money itself.

   Expanding influence is equivalent to expanding the market. These two spiral up each other, and neither can rise independently.

   Now the casual gamer is a completely unexplored market.

   And it seems, Suri Electronics doesn't seem to realize this.

  In the games he released, almost all the games that are biased towards the core and the players will play.

   There is only one simulation game with a bit of casual development. It should be a water-testing work made by imitating the gameplay of the Sims on your own side, and it will not be mentioned too much in the future meeting.

   It is clear that Surui Electronics has not discovered this market.

   So the home game console is set, this time the main push is the somatosensory game.

   This one doesn’t need to be done now. A lot of somatosensory games have been done, but they haven’t been promoted much.

   And this kind of casual game needs to be promoted to be effective, and this can be directly handed over to the promotion department.

   And you can go all out to develop a good enough game on the new handheld.

   In the face of the challenge of Suri Electronics, and I also want to consolidate my position before the last boom of the handheld market, it must be to bring out the best quality games.

   But you can't take it all out in one go, you have to give the player some time to breathe.

  Otherwise, if multiple masterpieces appear at the same time, it is very likely that they will be thrown into the street together, and the effect will not work.

   In terms of first releases, it is definitely the series that is most likely to produce results.

  Mario must be counted as one, this is absolutely indispensable, this is the most suitable game for all ages, and it is also the first practice for game consoles to take the lead.

The Mario Brothers on the handheld also have a few very good works, but they can't come up with the best at once. After thinking for a while, Take Yusei decided to use a new Super Mario Brothers that is not particularly well-known. To be the starter.

   The difficulty of this game is relatively moderate, it is quite satisfactory, it is a high-quality game, but it does not surpass the influence of previous works.

   Then, Take Yusei wrote another starting game on paper.

  The Legend of Zelda: Ocarina of Time.

  This game is relatively new to Super Mario Bros., but fame and influence overwhelm everything.

   Take Yusei originally planned to make this work on the GS1.

   But there are more and more series on hand, but just a few of them can become the most eye-catching video games in a certain period.

   Ocarina of Time was dragged by Zhu Yuxing and never released.

   I didn't expect it to be delayed until now, but it has to be rolled out to the new handheld.

   But the performance of the new handheld itself is completely sufficient.

   Taking Ocarina of Time as the starting lineup is also worthy of this handheld that he has high hopes for.

  In addition to these, other works can be ported or new IP works.

As for the Dragon Quest and Final Fantasy series, don't take these two out at the beginning, otherwise it is very likely to steal a lot of limelight. You must first let the first Ocarina of Time eat up the player bonus, and then launch other works one after another. .

   Of course, this casual game cannot be left behind either.

   The second, third, and fourth development teams are very suitable for them to develop this kind of game, which is short and fast, and it is not a long-term series of works.

   And the biggest advantage of casual games is that you only need to give an idea, and the rest can be used as a mastermind.

   As long as the core gameplay remains unchanged, the quality of the game itself can be maintained.

   So Zhu Yuxing immediately wrote a few more games.

angry Birds.

fruit Ninja.

   Cut the rope.

  The little crocodile loves to take a bath.

   This kind of casual game does not have to worry about making too many and causing conflicts.

This kind of game is originally a work that fills the player's fragmented time. This fragmented game can be easily picked up and put down. Players must be given a variety of types to choose from, so that they can focus on their handhelds, so that these leisure Even if the game has completed its mission.

   After making the plan, Zhu Yuxing immediately assigned the task.

  This time, there are a lot more work tasks, and I can’t take it lightly when facing the appearance of competitors. If I don’t work hard enough and fall into the disadvantage, Zhu Yuxing will definitely regret it.

   The first blockbuster game is Super Mario and The Legend of Zelda Ocarina of Time.

   Followed by Need for Speed ​​New Year’s Goods, Street Basketball New Year’s Goods support, and then a few mid-to-high level games of different types of games, this is the second echelon.

  The third echelon is casual games, such as Angry Birds, Fruit Ninja, etc. These games can make full use of the characteristics of the touch screen to show the value of the touch screen.

   Core games, popular games, and casual games have come down from three echelons, and the first-party lineup is quite complete.

   The rest requires the support of third-party vendors.

   With the current size of Yuxing Electronic Entertainment, once third-party manufacturers know that a new game console is born, they will join in without hesitation.

  Because Youxing represents the trend of the times, this has been the result of several verifications, as long as you want to make a lot of money, just follow Youxing.

   (end of this chapter)

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