This is not a BUG, this is a game feature

Chapter 301 Question Abba, understand Abba, and become Abba!

"Abba" was a frustrating experience for Peter.

In fact, the difficulty and the twists and turns in the game's plot are not the main reasons. What really makes him feel depressed, and he always has the illusion of being "played by the game" rather than "playing the game", is actually because of the protagonist.

Blind Abba!

In the few hours he played the game, his computer screen never displayed the entire game screen.

Not once...

I couldn't see anything clearly, I could only hear the dialogue and the sound of the blind stick hitting the ground. I had accumulated a lot of irritation and anger while playing.

As a result, the plot was so frustrating and torturous that Peter suddenly lost control and smashed the controller.

But then again.

Games are always games. After Peter smashed the controller and vented the unknown anger in his heart, his mood immediately returned to stability.

After he calmed down, he recalled the feeling of being the protagonist Abba when he just played the game, and suddenly realized the profound meaning of the game "Abba".

He is just a player!

As a player, what he experiences in the game is always the result of simulation, and the real world will only be more cruel than this.

And even if the game is a perfect simulation, he has only played it for four or five hours.

He couldn't stand it for four or five hours, and even lost control of his emotions and smashed the controller angrily. What about the visually impaired friends who actually exist in reality?

You can stop playing the game if you don’t want to. If you feel disgusted and can’t accept it, just Alt+F4 to exit the game.

But there is no "exit" option in the game Earth OL. No matter how uncomfortable, aggrieved or uncomfortable you are, you still have to bite the bullet and continue playing this spicy game...

Oh, no!

As if thinking of something, Peter suddenly realized that in the game plot, the protagonist Abba has always had a strong desire to "commit suicide", which he had not been able to understand before.

Isn't it just that someone laughed at me a few times? Why did I suddenly have the desire to die and suddenly no longer want to live?

Combined with his current understanding, he seemed to understand. If he feels unhappy and depressed while playing the game, he can quit the game. If Abba feels unhappy and depressed, why can't he have the idea of ​​"deleting his account"?

"I was wrong……"

Peter calmed down and said solemnly: "This is not a shit game, on the contrary, this is a masterpiece of great significance!"

"Walter?"

Hearing his words, colleague Tony looked confused and said: "What's wrong with you? Didn't you just say that dogs don't even play this rubbish game?"

"That's because I'm too shallow!"

""Abba" made me feel what it is like to be visually impaired for the first time. Although it is a simulated environment, I swear, the feeling of seeing nothing but a hazy light in front of my eyes is too bad... "

Peter said with emotion: "It's hard for me to imagine how I would feel if one day my world became like this in the game."

Feel the same!

At this moment, Peter finally understood the protagonist "Abba" in the game from all aspects.

He can also understand why the protagonist Aba created in the game is emotionally unstable, occasionally irritable, often self-pitying, and even has thoughts of committing suicide.

Please, is this real?

Five hours ago, he would never have been able to understand how Aba's twisted mentality came to be, but now he understands.

Don't tell others to be kind without having suffered others' suffering!

Looking at Abba from God's perspective, he does have an awkward personality, which makes some of his actions and words puzzling.

But the smartest thing about the game "Abba" is that the developers do not allow players to play the game from a "God's perspective", but instead use various methods to enhance the sense of substitution and immersion, allowing players to play the game from a "third perspective". "Personal perspective" to experience everything about Abba.

"There may be some things that you really need to experience firsthand to understand, but outsiders can't figure it out even if they try hard to figure it out..."

Peter sighed and said: "I regret my previous irresponsible remarks! "Abba" is a good game and worth recommending to everyone!"

Find the editor-in-chief!

Since the game was brought by the editor-in-chief, he must have some plans. Peter can't wait to write a recommendation article for "Abba" and then hang it on the homepage of the Game Detective website.

"Recommended topics?"

"No, no, no, there is no such requirement from the developer!" The editor-in-chief adjusted his glasses and said, "They just hope that when the next TGA ceremony is held, we can cast a sacred vote for "Abba" .”

Aha? !

Peter originally thought that the editor-in-chief specially brought the game "Abba" to the editorial department. He also hinted that the developer was a good friend and must have received their benefits, and asked to write a few soft articles to promote it.

Is this the result?

The editor-in-chief of Game Detective does have the right to nominate and vote for TGA Game of the Year.

But with the quality and completion quality of "Abba" and the special theme of the game, is it still necessary to deliberately solicit votes?

What's more, are the developers out of their minds? Which game company will focus exclusively on awards? Shouldn't it focus on sales?

The gaming industry is not the film and television industry!

There are works in the film and television industry that are "specialized for awards". After all, winning awards means improving your status, getting better resources, and making more money.

But in the gaming industry, it can be said that there is basically no game that is “specialized in winning prizes”.

Winning awards can indeed improve your status. For example, a famous game producer has won N TGA annual awards, which is indeed a great success in the game industry.

But so what?

Do you all play games just to "show off"? Is it important to be in the limelight and have game sales? In other words, is fame really as powerful as real money?

On the one hand, there is the TGA annual award, and on the other hand, it is the "non-AAA" sales of tens of millions. As long as game producers have sense, they will most likely choose the latter.

Game Detective deals with most game companies, but without exception, most of them use the resources of the Game Detective website to promote their own games.

Tianba Games from Jiangning has set a precedent, that is, finding Game Detective is not for advertising, but just to attract votes!

Waterfalk?

No, bro, what are you thinking? We are not saying that we look down on the gold content of the TGA Awards. This award can be known as the "Oscar of the gaming industry" and it is indeed very valuable.

But no matter what, the trophy cannot be used as food! You spent so much money to develop a masterpiece that is comparable to AAA, but you really don’t care about sales and return on investment at all?

How about doing charity work?

"You're right. As far as I know, this developer seems to be really doing charity. They call this game a charity game!"

Editor-in-chief Smith shrugged and said: "They said that after the game is released, half of the proceeds will be donated to help people with disabilities..."

Why only donate half of the proceeds?

Peter was not stupid enough to ask this question, because he quickly figured out that the reason for donating only half was because the developer only received half of the proceeds.

As for where the other 50% went?

Taxes are part of it, along with channel fees and other expenses for each platform channel. Taking the steam platform as an example, 30% is taken away from tolls.

Because of this, the developer announced that it will donate 50% of the proceeds from "The Legend of Abba" to help more people like the protagonist Abba. In fact, it is equivalent to making no money and donating all the proceeds.

Peter was deeply impressed.

He was originally shocked by the game "Abba", but after learning about the developer's actions and decisions, he was shocked again.

God, why is this developer exuding holy light? Is it really an angel descending to earth?

"Such a great game can't be buried!"

After learning that the developers chose to donate all the proceeds, Peter also found an excuse for their decision to "give up on publicity."

This great and bright developer must have spent all its money on game development, resulting in no money for advertising after the game was made.

Yes, that must be the case!

As for the other party's move to come to Game Detective to canvass votes, Peter also thought it was reasonable.

People make such a great game and don’t make a penny. They just want to be recognized on the TGA stage. Is there anything wrong with that?

"Yes, I think so too."

The editor-in-chief also nodded and said: "We have never seen charity games before, but this is definitely the first time in history that such a large-scale charity game is comparable to a 3A level!"

"Go ahead Peter, use your talents and write a feature about this game!"

"But……"

Peter raised his eyebrows: "Didn't you just say that the other party didn't spend money to buy advertising space on the homepage?"

"Yes, they did not buy advertising space or ask us to write articles to promote the game."

The editor-in-chief nodded first, and then said: "But I can make the decision and send them an advertising space. This is completely in line with the regulations."

"That would be great!"

Peter left the editor's office happily. He had already thought about it and wrote this conversation between himself and the editor into an article to be published.

Oh, this is so cool!

"Abba" is such a great game, and it's also a charity game, so it's totally worth what they do.

With this free advertisement, Game Detective users not only won’t call them stupid, but will even praise them for doing a good job and being very socially responsible!

Coincidentally, the editor-in-chief thought so too.

What happened to giving away an advertising space for "Abba"? Such a large-scale charity game with such a special theme is rare in the world.

Using an advertising space to create a wave of popularity is definitely a profitable and harmless approach.

The key is that "reputation" sounds good!

If "Abba" is an ordinary game, then the editor-in-chief's actions are meaningless except to gain the favor of the developer.

But this is a public welfare game with the theme of "caring for people with disabilities."

Based on this premise, the website helps advertise this game for free, which will definitely gain the upper hand in terms of public opinion. Anyone who listens to it will give them a thumbs up.

Chen Ba didn't know what happened in Los Santos.

Because in the TGA ceremony, there are many media and game producers who have the right to nominate and vote. Game Detective is just one of them, so he doesn't need to pay too much attention.

Anyway, he only needs one nomination!

With the theme of "Abba", if it is selected into the annual game nomination list, doesn't it mean that it is 100% the same as winning, and there will be no suspense at all.

Compared to this, he was actually more concerned about a game bug discovered by Zhong Shengwei during the testing session.

Yes!

"Abba" is about to be released, and there is not much time left for testing.

Just when Chen Ba thought that "Abba" would be like other games of Tianba Studio, no problems could be found during the testing phase, but vicious bugs appeared as soon as it was released, bugs appeared.

When Zhong Shengwei was testing the stability of the online mode of "Abba", he accidentally discovered that when performing specific tasks in the online mode, there would be a certain probability of triggering a "flash" bug.

What is flash?

The reason for this name is mainly because the principle is very similar to the summoner skill in the Moba game - flash, that is, the character moves from point A to point B instantly!

In fact, it is more reasonable to use "teleportation", but this is not the point. The point is that this bug extremely destroys the balance of the game.

Because in the game "Abba", if teleportation is possible, the difficulty of many tasks will become very low, or even almost zero.

In the online mode, when players perform team tasks, they usually play a specific profession or type of work.

For example, courier!

The requirement is to deliver the ten packages in hand to each customer within a "limited time". This task can be completed by up to five people online.

Doesn't sound difficult?

That is for normal people, but for blind Abba, lame Abba, deaf-mute Abba, Down syndrome Abba and others, this task is very challenging.

But this "teleportation" bug undoubtedly ruins the game experience, because after this bug is blocked, players can teleport on the map. So how difficult is this task?

After some investigation, the cause of this bug is also very simple.

"The value of movement speed will be superimposed under certain circumstances because each unit is Abba."

Yang Dong explained: "The stand-alone mode is not affected. After all, there is only one Abba in the whole process. But in the online mode, two identical Abba may appear, and then the two team up to perform the same task..."

Although these two Abbas have different nicknames on their heads and different genders, the core code is actually the same, and the "Abba" code in stand-alone mode is applied.

To put it bluntly, in the online mode, players can freely choose their faces and names, but in fact all characters are a set of templates.

Then in team mode, if you encounter two "initial faces" Abba with the same symptoms, this bug will be triggered.

For example, if two initial faces, Abba, both blind, team up to perform a mission, a bug will be triggered, causing the value of one character to be superimposed on the other.

The superposition of values ​​seems to have only doubled, but in fact, because there is an upper limit to the "game value", once this upper limit is exceeded, instantaneous movement will occur.

The upper limit of the game's movement speed is 100 points. If the player stacks two 55 points, the effect is instantaneous movement, because the movement speed exceeding 100 points cannot be called.

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