The development work of "Cultivation Fantasy" is proceeding extremely smoothly.

The reason is not only that the core difficulties were solved by Chen Ba, but also because many materials have ready-made templates for reference.

No joke……

For Xianxia-themed games, it’s really easy to find templates and reference objects!

Search a lot online!

For example, Chen Ba now needs to do a "sword flying". What is the posture of flying with a sword? What does the immortal cultivator's flying sword look like?

No need to use your brain, you can search online to find a lot of similar fan or second-generation works, stitch them together and redraw them with AI, and the brand new "Flight of the Sword" is ready.

This is really easy.

There are so many novels, comics, animations, movies, TV series and games about cultivating immortals and heroes that you can grab them all.

There is an upside to the proliferation of these works.

The good thing is that for most of the content, you don’t need to use your brain to think about originality. By stitching and borrowing other people’s ideas or settings, you can make a Xianxia game that meets the needs of “most people”.

Chen Ba himself admitted that he was very shameless and "stole" a lot of things from the Cultivation Fairy Online novel.

But what do you say about this thing?

It’s a crappy thing. If you have to pursue the copyright, I don’t know which ancient book or ancient novel I’m going to pursue!

After all, many of the settings and ideas for the Cultivation Fairy Tale were actually first proposed by predecessors, and many authors simply extracted materials from ancient books or myths and legends.

For example, there are several realm adjectives such as "early stage, middle stage, and late stage of Dzogchen".

Who first proposed this setting?

Chen Ba searched for a long time but couldn't find it. Which novel was the first to come up with the system of "early Qi training, middle Qi training... Qi training Dzogchen".

Just use it.

Shameless Chen Ba adheres to the philosophy of using whatever is good. As long as it is a setting that is highly recognized by players, he will give it a try.

The Dzogchen in the early, middle and late stages is already considered trivial!

He even used the outdated "college auction house" method without considering the problem of violation.

"By the way..."

"There are academies and auction houses in the world of cultivation. I can barely explain it, but is this foot massage too advanced?"

Yang Dong, who came to observe the progress of game development, was stunned by the new things that Brother Ba had created.

Be reasonable.

At least I have seen things like the Academy Auction House when I read novels, and they are a bit inconsistent and acceptable, but foot bath massage is somewhat unexpected in the world of cultivation.

Why don’t you add Kaifeng cuisine and Golden Arches? Open another KTV and bar by the way?

When is the square dance scheduled?

"The thing is like this..."

Chen Ba himself knew that this was indeed quite shocking. But there was a reason for him to do this, and he wasn't just messing around.

"There are many things in the game that are not in line with the ancient background, and even things that are obviously inconsistent with the style of painting."

Chen Ba explained: "These things do not appear out of thin air, but originate from the secret cave."

The story of "Cultivation Fantasy" mainly takes place in the fairy world.

The fairy world is very big, and there are many secret caves hidden in the vast fairy world.

These secret caves are independent of the fairy world and can be regarded as small worlds with incomplete laws. Different secret caves may have different environments and development directions.

"Don't be surprised to see technological products, because some secret caves are very likely to be mortal planets that follow technological routes."

"Cultivators vs. Mecha Warriors?"

"If you insist on thinking that way, then I can't help it. But don't worry, the reason why it is set like this is mainly to create dungeon bosses with different painting styles."

Chen Ba explained: "There is heaven in the fairy world, and there are gods three feet above the head! In this context, it is difficult to set various villains, bosses and monsters."

They can't all be monsters, right?

Evil cultivators or demons, etc., in a world of cultivation under the watchful eye of "heaven" such as the fairy world, it feels like there is not much room for expansion.

Therefore, in order to find opponents for players and to enrich the game ecological environment of "Cultivation Fantasy", Chen Ba introduced the secret cave system.

The Secret Cave Heaven is separated from the fairy world and can be regarded as a relatively independent small world. It makes sense that in this small world, there are biological and humanistic environments with different styles.

"All right!"

Yang Dong nodded, agreeing with Brother Ba's rhetoric.

However, he still has a question, that is, how to shape and depict the main plot of "Cultivation Fantasy"? What story does this game tell?

"The plot of the game..."

Chen Ba rubbed his dry eyes and then introduced: "The player plays the role of an orphan whose family was wiped out. Due to fate, he will be rescued by a passing senior and join the cultivating sect."

The sect is chosen by oneself.

There are seven sects in the game, each representing different development directions and skill branches.

"War animal husbandry method?"

"It's not the same!"

Chen Ba explained: "Our sect's professional system is not classified according to traditional warfare and animal husbandry. Instead, it is divided into auxiliary professions such as weapon refining, alchemy, spells, formations, beast control, spiritual planting and other auxiliary professions."

In the game, no matter what sect a player enters, the techniques they practice and the secret techniques they use in battle are the same.

Want different skills? OK, go and get a copy of the cheats on how to fight monsters and explode by yourself! What the sect can teach you is just the most basic things.

The difference between different sects is mainly reflected in the auxiliary skills such as refining weapons and alchemy. Players can choose the most suitable sect according to their own preferences and learn specialized auxiliary skills.

"Is this useful?"

"It's very useful! You look down on life and career, don't you? This is the world of cultivation, and learning a craft is very popular."

Chen Ba patiently explained the growth rate of different sub-professions for players, as well as their positioning and role in the game.

Take daily brushing of copies as an example.

In addition to various magic weapons and secret techniques, you can also obtain certain materials. The purpose of some copies is entirely to produce rare materials.

After players process these materials, they can be turned into various powerful props or powerful magic equipment, earning a lot of spiritual stones.

Theoretically, the game mall will not sell some basic medicines or props, and the game has no fixed channels and relies solely on players to produce and manufacture them themselves.

Moreover, a player can practice up to one craft. Once he chooses weapon refining, he cannot choose anything else, unless he changes his sect and joins another sect.

"These auxiliary skills are not only life occupations, but also affect players' combat strength."

Chen Ba took animal control as an example.

Ordinary players can bring at most one spiritual pet into battle, but players who have learned the beast control skills can bring three, five or even ten spiritual pets into battle.

There are also formation players who can set up various formations in specific scenes to increase their own strength, weaken the enemy's strength, or have other effects...

Although it has shortcomings such as being unable to move, being slow to deploy, and failing when changing scenes, formation players are almost required to bring it if they want to conquer difficult dungeons.

"Sounds like this formation is pretty cool! I feel like more than half of the players will eventually major in formation, and they're pretty good at both lore and PK..."

"Roughly the same."

Chen Ba smiled and then explained: "Sects such as beast control, alchemy, and spells are also quite popular, mainly because the increased combat power is too terrifying."

"And sects like Ling Zhi and Weapon Refining may be relatively unpopular."

This was expected by Chen Ba.

There was nothing he could do about it. No matter what MMO game it was, there were basically popular professions and unpopular professions.

In the classic Iron Triangle of War and Priest magic, there are more War Magicians than Priests!

But then again.

Although the number of people from different professions and sects is destined to be unbalanced. But unpopular professions actually have their own benefits.

After all, there are only a few players, so there is no need to register, and all we do is exclusive business! There are always players in need of weapon refining, spiritual herbs and spiritual plants, so they don’t have to worry about finding a job.

On the contrary, the popular professional sects have become quite involuntarily due to the large number of players. Especially for alchemy, there are too many players in this business, and the price of elixirs will inevitably reach cabbage prices.

What?

You can't make any money from pills at this price. It's just a waste of time?

If you don't make elixirs, there are many players who are willing to make elixirs. Do you understand the value of overcrowding in popular professions? Do you understand what an environment is like with ten players and five alchemists?

If you give up, you will gain.

Players in popular professions will swarm into the trap of alchemy and formation, and they will definitely regret it later.

After all, in the game "Cultivation Fantasy", earning spiritual stones is still a relatively important thing, and the wealthy couple's land is indispensable.

"With the passage of time and the spontaneous involution of players, the gap in the number of people between the various sects will not become particularly exaggerated, and will be generally balanced."

Chen Ba said that among the various sects in "Cultivation Fantasy", there is no particularly perverted or supermodel sect.

There may be some sects, such as Lingzhi, that will indeed appear weak and useless in the early stage. But this kind of sect will become more effective in the middle and later stages of the game and become the envy of everyone.

As for the formation, a sect that looks very abnormal at first glance is only at one stage of arrogance. When the player's damage is overflowed and it is no longer necessary to set up formations to play dungeons, formation players will lose their jobs even if they should.

Everyone has their own strengths!

This is Chen Ba’s positioning and differentiation of the various professions in "Cultivation Fantasy".

Different professions have their own strengths. There is no obvious strength or weakness, there are just different ways of playing and positioning.

If there is any sect that is particularly weak or unpopular in the game, Chen Ba will not just watch and will secretly strengthen it.

certainly!

It is not yet clear the relationship between the strengths, weaknesses and restraints of each sect. After all, the game hasn’t started testing yet!

The first phase of internal testing will begin soon.

Because it is an internal closed test, no relevant information has been publicly disclosed to the public. Players do not even know that "Cultivation Fantasy" is undergoing a test.

This test lasted for three days in total.

There were 32 participants, core employees from various departments of Tianba Studio. After everyone completes the test, they must submit a test report.

Test reporting is simple.

The main thing is to write down above that you think there are shortcomings in "Cultivation Fantasy" and the areas that still need to be improved and corrected, as well as whether there are bugs in the game, what you thought during the testing process, etc.

Chen Ba carefully read the test reports written by everyone, mainly to see how everyone complained about the game.

Don't worry about bugs or anything like that.

Although a few bugs were found in the first test, the problems were not major and Xiao Lu quickly solved them.

However, everyone's complaints about the game made Chen Ba particularly concerned.

One of the employees mentioned that when he was playing "Cultivation Fantasy", he felt that there were big problems with game optimization, especially when passing pictures, it was stuck like crazy.

Chen Ba feels deeply about this.

The overall optimization plan of "Cultivation Fantasy" is relatively reasonable, but when switching between different maps, the game will suddenly freeze and the frame rate will plummet.

This problem exists in many MMO games and even stand-alone games.

It plays smoothly, but gets stuck when passing pictures!

It's not an issue with image loading speed. If it's an issue with image loading speed, then changing to a better solid-state drive, or directly using an M.2 solid-state drive can solve most of the problem.

The main reason is that after passing the map, the screen will freeze for a moment when entering a new map, and it will automatically recover after a while.

In this regard, Chen Ba specially carried out debugging and optimization, and also tried it on a computer with a mechanical hard disk.

The results prove that the problem has been initially solved. Now the picture will not suddenly freeze, but the frame drop is normal...

no way!

If you think about the frame rate of graphics without dropping, then you don’t know what level of computer you need to use. Anyway, Chen Ba believes that with the current hardware configuration, there should be no possibility of the frame rate of graphics not dropping.

Frame drops are acceptable.

Anyway, in daily play of "Cultivation Fantasy", the frame rate is generally above 240. This frame rate suddenly drops below 200 when passing a picture, and ordinary people cannot notice it.

what? The computer screen has a 144hz refresh rate and can still sense this change. Why don’t you go to heaven?

That’s almost it!

Above 200 frames, it is already very smooth for daily gaming. Even if there is a slight frame drop, you won't notice it, and you won't feel like the game suddenly becomes stuck.

unless……

Your computer configuration is much lower than the recommended configuration of "Cultivation Fantasy". Playing it will be like a slideshow, which will indeed be very laggy.

However, this situation is no longer a problem that game optimization can solve. Chen Ba would not go out of his way to do any optimization for these classic machines.

Don't want to die?

It’s good to be able to play it, and it’s also optimized. What if the old machine suddenly goes out of action and smokes?

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