The Rise of the Cemetery

Chapter 924: Facing the mother nest directly (for subscription)

(This month, the old wolf has been working hard to double-change. This is not easy for an amateur writer. Please also subscribe to support the capable book friends!)

In fact, at this moment in the battle, on the surface, the legendary team has an absolute advantage and can completely crush the Zerg from all aspects. But every member of the legendary team is not as calm and calm as his appearance.

This is really a terrible race!

It is no wonder that the Ahn'Qiraj Zerg will be evaluated as a world-class disaster. From its current performance, it is already worthy of this title. You know, the legendary team can make a strong advance in the old nest of Ahn'Qiraj Zerg with a crushing situation. One of the main reasons is that the opponent has not yet grown up.

It's been a lot of calculations, and it has only been less than two months since the discovery of the insect disaster in the Elven Continent. With the solitary mother nest, the Zerg has taken nearly 1/3 of the territory from the elven kingdom, and now it is attacking the green city more than once. Once the Zerg took the green city again, it meant that they owned nearly half of the land and forest of the Elven Continent.

The endless tens of thousands of insect seas outside the green city have made it difficult for everyone to parry, but the winding zigzag and many forks in the Zerg old nest, this hoarding force is more than ten million! Although these new worms are "weak," but once they are given time to grow up, will the legendary team be as easy as today?

The legendary strongmen present are all intelligent and knowledgeable geniuses. This kind of truth is obvious at first thought, so the murderous intention of the war mother nest behind the invisible scene has increased a few points. It's hard to say, even today, it will be wiped out at an extremely heavy price, otherwise ...

It is not only the local natives of the Elven Continent who think so, but even the representatives of the major forces of the Klein Continent who are spectators are also in a state of uneasiness. Reflecting the calculations of the forces behind him, it seems so stupid at this critical moment.

Once the Zerg is flooded, it is not only a great disaster for the elves, but also a great disaster for the Klein continent in the same plane!

If ... if they can calculate a few points less, if they can make a big difference, then the number of legends present today can definitely double, would n’t it be more insurable!

It's a pity that thoughts are always thoughts. The Zerg threat that they came to the scene and felt in the eyes of the many old guys behind them is nothing but an object of planning. Even some of the strong men present have stern orders that cause both the elves and the zerg to fall apart!

The elves have long occupied a continent, and the act of enjoying its resources has long disliked some big figures. Therefore, taking advantage of this rare opportunity, letting the Zerg and the elves fight both sides is the best result.

As for whether the calculation is wrong, let a party completely overturn, this risk is that the old guys seem to think it is worth taking, or they don't care at all.

At the moment when everyone's mind was floating, their team did not stop.

With more than 20 legends gathered together, the huge combat ability they can exert is simply not what ordinary people can imagine. The overwhelming 4th-order range spell is a super-wide 9th-order or holy-order spell every distance. When everyone takes turns, everyone can get a good rest and recovery, so there is no risk of being consumed by a group of miscellaneous soldiers Do your own mana.

However, there are some terrifying scary bugs in the depths of the cave. If these worms are placed on the ordinary battlefield, it is definitely a powerful presence, but here, it has become the best tester for the legendary strongmen to compete with individual combat power.

Ever since the unicorn king singled out a terrifying thunder beast, whenever such horror worms appeared, those legendary Warcraft who pretended to be forest overlords took turns in battle, leaving the opponent with no chance to fully display their abilities.

After all, these Zergs were born shortly after, far from reaching their limits of ability, so in the face of extreme violence, they also became crushed and weak.

The further you go down, the more bends and connections there will be, and you can still see hatching rooms with worm eggs densely spread in some large caves.

Whenever this happens, the legendary wizard wizard will throw a large 9th-level spell. Their magic power is enough to destroy most of the eggs, and the aftermath of the violent spell can even collapse nearly half of the crypts.

Xu was aware of their intentions, and the worms' performance became more and more violent and tyrannical, almost attacking the legendary team with a deadly attitude, but this still could not stop the legendary team's progress.

Finally, after destroying the Hydra that filled a cave, the legendary team broke through the obstacles of the insects and entered a huge unimaginable underground cave.

A huge underground space extends in front of you, and there is a deep darkness that you can't see at the end. And a huge figure like a black underground mountain lies in this space, and the strong pungent stench and the strong murderous intention hit the legendary team.

Leading the team, the unspoken legendary Druid Boyle held the rod of nature in his hand, and the magical fluorescence that suddenly brightened illuminated the nearby space. The huge deep darkness stepped back step by step by the natural light, and presented the real scene in the cave little by little in front of everyone.

The huge black shadow lying in the middle of the huge crypt is not an underground mountain at all, but a huge horror that is hard to imagine. Its upper body has been revealed, but the back half of its body is still hidden in a thick shadow, and everyone can't even see where it extends.

Not to mention anything else, but this part of the body revealed by the horrible giant worm is enough to make everyone's heart dim.

It's probably the head of the Zerg, the mother of war, that their own team is looking for!

From the appearance, the huge body of the war mother nest creeping in front is covered with a thick black carapace. Like many common bugs, the black is shiny and the surface is full of mysterious metallic luster. In front of the huge body is an insect head with a 100-meter square size, a huge and sharp cross jaw, a lotus petal-like opening and closing mouthpiece, a dense and bizarre compound eye, and a black sharp blade under it Giant arthropod ...

The people swallowed hard.

Look at the pair of rubbing, buzzing giant jaws, so huge, I am afraid that a mountain can be twisted with one bite! As for the huge articulations that are as thick as stone pillars, but give people the illusion of sharpness, even if you don't consider those gritty serrations and sharp prongs, just hitting them may turn a large stone giant into rubble!

Although they have been courageously crushing the Zerg along the way, they are constantly discussing how to prevent the escape of this mother nest of war, but when it is really presented in front of everyone, everyone suddenly finds that they have little estimate. What should I do if so many legends get together and cannot beat each other?

Maybe some people have thought about it before, but the legendary lineup of the strong and powerful still gave them plenty of confidence. With so many legends, if they can't even win a "little" war mother's nest, then this group of legends of the Elven Continent are only equipped to find a cliff and kill it!

Huh, what's wrong! There is a huge body in the air, but there is no matching strength and skills, just a pile of useless dead meat!

Roaring to cheer on his own side, the legendary team began to slowly spread out, and prepared their own attacking methods.

Now that the founder is found, everyone no longer considers the issue of waste or waste. The sudden burst of magical auras and elements in the legendary team makes it almost impossible to open the eyes.

In addition to the most basic spell blessings, many special races also contributed their own unique protection blessings. For example, the legendary Druid Agus? Storm contributed a "natural storm." This is a legendary protective spell. When all individuals protected by natural storms are attacked, 70% of physical attacks will be deflected by the storm vortex and 40% of elemental spell attacks will be weakened. The subject also gains a huge effect of wind element immunity.

The legendary jungle guardian Anta? Baijiao also contributed "Vortex of Revenge". This legendary protective spell can create a magical vortex and reduce the damage of allies protected by 20%. The absorbed magic damage will be reduced to basic magic particles, converging into the constant magic power of Anta?

The legendary emerald dragon Halazar contributed the "Emerald Dream". This legendary protective spell can create a completely real dream body for each caster. When the subject suffers fatal damage, the dream body will replace him to die.

The legendary unicorn king Celestea also contributed "blind gaze". Any individual attacking the subject will be blinded with a certain probability, and will become blind, unable to see. The duration is 3 minutes and can be dispelled.

In addition to these legendary spells, magical and divine protections like "Rejuvenation", "Light of Order", "Ice Guardian", and "Justice Blessing" are even more dazzling and dazzling.

For the first time in history, two extremely opposed groups of wizards and magicians have temporarily put aside their estrangements and began to bless each other with a full set of protections, making them bright as stars and bright as stars.

After completing the blessing with the fastest speed, the legendary team disbanded, trying to seize the space around the mother nest of war, and began to pour all kinds of attack spells on him frantically.

No way, the magic effect of each legend is too grand and terrible. If the stations are too close, there will also be huge interference with each other, so if you want to fully develop your strength, you can only pull away from each other.

The actions of the legendary team members certainly cannot escape the dense compound eyes of the war mother's nest. As a war tool dedicated to killing in the Ahn'Qiraj Zerg, in addition to its existence as an incubator, the mother's nest also has extremely terrible combat capabilities.

Since it has tried its best to put this group of local legends into the trap, it naturally has the terrible means to deal with it!

It's time for it to show its skills!

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