The Rise of the Cemetery

Chapter 683: Mourners

The Wizarding World.

As a magical image that recorded the attack of the entire Mount Washu passed through the wizarding organizations, this strange and plagued creature that had never appeared has thus entered the vision of the wizards.

A series of words such as weird, evil, and powerful are added to the heads of plague creatures, but the most shocking one is the terrible discipline.

This is not a collection of scattered and disorderly evils, but a prototype of a terrible ethnic group with a ruling order. If such guys are allowed to take root, I am afraid that the entire wizarding world will no longer be dominated by wizards and humans, but by a completely different kind of magical creature-a plague creature.

Yes, after the joint appraisal of many great wizards, this plague that ravages the central part of the wizarding world is not naturally generated, but is a special product of a combination of witchcraft, evil magic and twisted consciousness. In other words, this is simply a product of evil witchcraft!

For a time, a violent wave broke out throughout the central region to severely punish this sorcerer.

You should know that it is precisely because of this evil wizard's wanton behavior that the central region, the vast area ruled by the East Tallinn Association, has a nearly 600 square kilometer plague area. In this area, the large and small cities guarded by wizard towers still endure the painful life of isolation, while the vast rural areas and wilderness have become extinct places for mankind.

The mysterious family who had a special agreement with Blacklight couldn't help but retreat. To this end, they sent two strong family members to **** Kalsas and quickly leave the land of right and wrong, on the other hand, they also tried to clear the relationship with Karsas in the association.

So a team of killers dedicated to Kalsas and Serra have embarked on a journey.

However, at this moment, Calthas had approached the legendary burning plain.

...

As an ancient battlefield left over from the time of the ancient magic disaster, the plants and landforms near the Burning Plain all show various differences.

Large and fragmented lava stones, scary reddish terrible soil, bare and eccentric refractory plants with only huge trunks and no leaves visible ... All signs show that this was a volcanic burning place.

Karsas crouched behind a lava boulder that had been eroded by the long years, and peered into the medium-sized rock fort at the entrance of the valley floor in the distance.

Two 8th-level wizards, more than 20 middle- and high-level wizards, as well as numerous low-level wizards and 400-man wizards guard. Watching the entrance to the Burning Plain with such a force also shows the importance attached by the Tallinn Wizards Association in the East. But this also pushed up the difficulty of Kalsas breaking in.

Kalsas has been staying in the neighborhood for 2 days, but he still can't find the gaps and opportunities to sneak through.

If you want to break into the burning plain, you must use the witchcraft altar at the bottom of the medium-sized rock battle fort, and you also need to guard the witchcraft on the wizard. Two 8-ring wizards, who is on which piece of witchcraft is on, Calthus is unknown. To pass smoothly, the two great wizards must be captured at the same time.

In the past, seeing such a strong guard force, Karthus definitely turned around and never dared to hit his idea on the two great wizards at the same time. But now, if there are enough helpers, plus the unexpected, Calthas has enough confidence to win this battle fort.

Supporting his confidence is his super-high level of up to 18.

Yes, in only half a month, he has grown rapidly from level 15 to level 18 super existence.

What caused all this was the crazy killing from afar.

In the far distance that Kalsas can't perceive, there is a crazy killing between the plague creatures and the local indigenous people! Obviously, both parties have invested their utmost energy and fighting power, and hundreds of thousands of lives are lost each day.

And Calthas, the initiator, obviously could hear the wailing and cursing of thousands of dead souls every day because of the existence of the soul. This brought him severe mental pain, but also made his strength leap forward. Style promotion.

In the distant battlefield, every soul engulfed by a plague creature will return a trace of soul energy. These things look inconspicuous, but they can't hold a large amount, and they are endless. If it weren't for the plague woman to cut off the direct contact between Kalsas and her, and devour the soul's big head, maybe Kalsas at this moment is already a terrible existence at level 19 or even level 20.

Therefore, the true level of 18 is the biggest confidence of death chanter Kalsas.

However, this influx of soul energy is not so easy to digest, and the severe headache that has seriously affected Karlsas' thinking in recent days is one of the sequelae. The curse of the soul, the rebirth of the plane, the painful and lingering mourning of the soul, everything became a file that devoured Kalsas's soul, and always caused him pain.

For this reason, Kalsas had to differentiate a subsidiary personality to bear this pain for himself, which led to more and more signs of his split personality.

Figure: Karthus

Identity: Cemetery Hero

Race: Dragon Lich

Occupation: Funeral

Level: Level 18

Strength: 5

Agility: 4

Constitution: 8

Intelligence: 19

Perception: 16

Charm: 8

Special Attacks: Spit Attack, Necromancer Control, Water / Rotten Water, Crush, Ferocious, Paralyzed Gaze, Paralyzed Touch, Tear, Grab, Spell Casting Ability, Spell-Like Skill, Tail Sweep

Features: Blind sense 60 feet, dark vision 120 feet, immunity to cold, electricity, sleep effects, paralysis, deformation, toughness, sensitive senses, cold resistance, electricity 20 points, undead biological characteristics

Expertise: Spell delay, mastery of mobile power charge, fierce attack, fast breath, tear, deformed breath, grab

skill:

Aura of fear (power), mixed with the super fear aura formed by Longwei, save difficulty +3.

Paralyzing the gaze, the staring eyes of the dragon lich can paralyze a victim who has not passed the toughness check within 40 meters. If the check is successful, the character can always be immune to the gaze of the dragon lich. If it fails, it is paralyzed for 7 seconds.

Soul transfer, if the physical form of a dragon lich is destroyed, his soul will return directly to his life box.

Soul curse, an exclusive skill for the funerary rank. All curses issued by the rank owner can touch the soul's origin and cannot be lifted by normal methods.

Transfiguration: When the dragon lich needs close combat, he can be transformed into a ghost dragon of the same order, half-unreal and half-entity. During the transformation, the Dragon Lich can not activate the body skills.

Mourners, this is the magical path that Calthas chose for himself when he reached level 16. This is a special rank that uses curses and dark magic as weapons, and can gain a lot of professional bonuses in curse penetration and soul curse. In short, it is a nasty guy who likes to hide in dark corners, manipulate avatars and puppets to deal with enemies, and at the same time he stirs the dirty crucible and nervously curses the enemy.

This rank is obviously not suitable for head-to-head confrontation, but is good at the insidious calculation and curse behind.

Whoever provokes such an opponent is destined to live in fear and anxiety for the rest of his life!

...

Palan Township.

There may not be many merchants here, but leaning on the rock fortress, the wizard guards who are doing nothing every day are willing to come to the small town of Palan to drink long songs and gamble wildly. Therefore, it is also a rave town with the most facilities and full range of casinos and taverns within a hundred miles. Streets and streets are full of alcoholic guests, gamblers, prostitutes and thieves.

As a small town dweller who survives under the influence of wizards, squeezing every wizard gold coin from the pockets of those wizards has become their biggest wish and goal every day.

This is almost a carnival place regardless of day and night. Those wizard guards who have finished their duty will immediately dig into the streets and squander their excess energy.

The night came again.

Every night comes the beginning of a carnival. But today, it is destined to be an unforgettable night of terror.

At the beginning of the Lantern Festival, the town was already brightly lit. Pubs, casinos, fireworks alleys ... places where energy and money can be squandered, there are surging crowds in and out. All kinds of drunken whispers and gamblers' curses, mixed with Liuying's cursed smirks and curses, awakened the silent night sky, spreading the waves far and far.

The old drunkard John carried half a bottle of gin and wobbled through the noisy streets. Drunken, his constant and familiar "friends" greeted each other, waved his fists, and drove away a few street gangsters who sneaked up and wanted to take advantage, before turning into a quiet and remote alley.

Holding on to the rough, cold earth wall, and retching for a long time, he recovered a little sober.

Looking around, John, who was still standing unsteadily just now, suddenly fought a cold war, and the drink fell halfway in an instant.

This is a spooky alley on the west side of the town and the most deserted place in the town of Palan. The main reason is that the town cemetery is located here.

Like thousands of towns and villages in the wizarding world, the town of Palan also has its own public cemetery. All local and foreign people can be buried here after death.

Although there are wizards in the town's cemetery to clean up regularly, it is impossible to produce any unclean monsters. However, out of fear of ghosts and ghosts, the residents of the town are reluctant to approach this land.

Realizing that he inadvertently broke into this dirty area, the old drunkard John couldn't help cursing his bad luck. But just when he wanted to turn around, a weird and strange sound that he had never heard before came into his ears.

"Pottery" is like the terrible sound of rats eating dry wood, and there is also a weird noise mixed with heavy objects dragging on the ground. At the same time, a strong stench came out, almost causing John to splash out everything he ate into his stomach tonight.

what is this?

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