The Rise of the Cemetery

Chapter 668: latency

Just when Hegus made up his mind to end this horrible tourist show, a sudden accident caused a huge shift in his life at this moment.

A strange ghoul who didn't know when to appear behind him slammed him out of hiding.

An accident, an absolute accident!

The reason why Hegus was so sure was that when his staggered figure appeared in front of the ghoul, his ugly and extreme face also showed a shocking expression.

An ugly and filthy ghoul, and a sturdy, sturdy, oily night saber, looked at each other in amazement at a distance of 2 meters.

So the next moment, a scream of a terrible undead sounded through the silent capital of the dead.

The suddenly exploding ghoul rushed onto the body of Nightsaber, and sharp claws and sharp fangs penetrated into Hegus's body at the same time, and the severe pain made him also erupt.

I can't ignore it anymore, a tree skin technique and a treatment for minor injuries almost blessed myself at the same time. Hegus rolled on the ground frantically, finally kicking the ghoul out with a vigorous pedal on his thick hind legs.

The next second, the most commonly used "entanglement" of low-level druids was thrown at the ghoul.

Almost in 3 minutes, the grotesque weird vines wrapped the ghouls firmly in place. And Hegus turned desperately towards the way he came.

The **** wound that was scratched and bitten was painful and painful, but soon became numb, so that he could no longer feel the physical pain.

Hergus sighed inwardly.

This is not a good sign!

In the word-of-mouth knowledge teaching, Elder Druid repeatedly emphasized that this low-level undead ghoul's minions are highly poisonous and can paralyze the enemy's rou bodies. If it is not removed in time, he may soon lose his ability to act because of paralysis.

The arrow-like body did not stay for a moment, and with the short stagnation time that jumped in the air, Hegus again blessed himself with "slowing down the poison" and "wild rage". As for the old three kinds of "bear's tenacity", "bull's power", and "cat's grace", it is a constant blessing on themselves.

From this moment on, this undead capital no longer has a safe place. He wants to break out before those undead come back!

It's not an exaggeration to describe Hegus's mood at the moment as a death rush. With a sudden death, the Night Saber turned into a wild rush and sprinted toward the edge of the mist in the distance.

His escape was so strong that he didn't even notice that the ghoul who was trapped in the mad long vine didn't have any struggle to get out of it, prostrate on the ground like a dead thing.

In a flash, he escaped from the core area of ​​Yinfeng City. The half-completed bone wall in the distance is already far away. But at this time, those low- and middle-level undead who had been alarmed had already poured into this street, and they were in front of him.

Without time to find a safer escape route, Hegus growled and, with the blessings of many spells on his body, was like a lion rushing into the wolves, struggling to kill a **** road from the many undead groups.

Those slow-moving skeleton warriors had already been torn into pieces by the quick claws of Hegus before they raised their bone sword swords. As for the thick-skinned zombies, Hegus didn't even touch them at all, bypassing them completely with speed. Even many times, Hegus stepped on their heads and stepped past.

It's a pity that skeletons and zombies are easy to clean up, but ghouls that can be traced between them are hard to get around.

The same fast and crazy ghouls jumped up one by one in the air to form a terrorist net that went forward and succeeded, and madly bit the night blade leopard transformed by Hegus.

After all, Night Saber is not a terrestrial bear known for its strength and flesh. Although it has the blessing of dermatology, the slick and shiny fur is as tough as some dry bark, but it still can't carry the sharp minions of the ghoul.

With only 17 fingers of contact, Nightsaber had already rushed through the blockage of many undeads, and by virtue of his agile figure, he leapt up to the half-bone wall of nearly 20 meters, and then jumped down with a determined attitude.

Behind him, many undead creatures like howling and wolf-like shattered puppets fell down the city walls and piled up on the ground to form a small mountain of meat.

While the undead creatures were crowded together and struggling to break free from each other's entanglement, the blood-stained Nightsaber rushed far away.

When Hegus, who was covered with scars, burst out of the mist, even he himself was surprised that he could escape. But aware of the horrifying murderous sentiment behind him, he did not dare to stay at all and forced his pain to continue to flee to the distance.

The horrified undead swarming in chase to the edge of the mist suddenly stopped. The last moment was still a fierce posture that was going to die with the invaders, and the next moment he walked back to his previous position as slowly and as leisurely as anyone else.

The thrilling scene that just happened in the capital of the dead is like it never happened!

In the supervision hall of the Master Tower of the Windy City, there is only a solitary ice lich Prataya in front of the magic water mirror, and the soul eater Karu has disappeared without a trace.

...

There is a small village in a remote valley surrounded by mountains 70 miles away from the northwest of Yinfeng City.

Most of the houses in the village are simple and unusual, but they are quite harmonious with the natural environment here, and they look pleasant but full of fun.

Most of the houses are simple wooden houses, thatched roofs, and chest-high bushes that divide the village into dozens of large and small courtyards. In front of and behind the house, there are pestered ancient trees, and the huge umbrella that stretches out embraces the wooden house in his arms, shielding them from the rain and the sun.

The village is filled with an idyllic, peaceful and warm atmosphere. Druids dressed in animal skins or leaf robes walked around leisurely, fully enjoying the comfort of life.

But an hour ago, a croaking owl suddenly rushed into the village, causing everyone to commotion, which broke the village's original tranquility.

The "cat head" who suddenly returned is the familiar animal partner of Hegus, and the two of them are always inseparable together. Now the cat's head is back, but Hegus is missing, and all the druids have ominous signs in their hearts.

The green hut, a common druid village, has more than two hundred people living in it. The race is either a half-elf or an ordinary human, but the number of druids is only more than 30. This hybrid of bloodlines is also the main reason for their rejection by the purebred elves, otherwise there will not be a collective runaway of the Druid group of the Elder Council.

It can be said that almost all of these Druids who traveled from Dalaran to the World of Warcraft have bloodline problems. As a result, they are not accepted by the remaining elven kingdom, and they no longer think of themselves as humans, so they can only live in isolation among a group of Warcraft.

But now, the invasion of foreign evil forces prevents them from returning to the quiet life they had before.

Soon, the cat's head was taken to the village elder Galen. Through a simple "animal talk", Galen, a 5th-order Druid elder, announced with a heavy face to the crowd that the source of evil that the elder council was looking for was near their village.

Everyone was in an uproar.

Although the elimination of evil and the purification of nature are life-long beliefs that every druid pursues, when evil is too great, the children of nature who are accustomed to courage to move forward should also consider the issue of strategy.

There are more than two hundred people in the village. Only 30 people can inherit the druid inheritance. Except that the village elder Galen is a 5th-order druid, he can complete the second transformation into an earthly bear. Most of the rest are It is a low-level druid who can only be transformed into a Nightsaber with stealth ability.

This kind of strength can only live in the marginal area of ​​the Warcraft continent.

Druid is actually a special combat spell-casting profession. They are good animals and maintain natural balance. They are recognized as children of nature. Their racial origin is complex, and as long as they are wise creatures who can follow the purpose of the Druid Church, they will not refuse to come. It is a pity that the elves are mostly inherited for a long time, and the other part is half elves and humans.

Druids are good at using light and medium armor, but they cannot wear any metal armor, so they can only wear cloth, leather, and leather armor. Druids can wear wooden armor that is treated with iron wood. This spell can make wood products look like iron. Druids are also good at using shields, but can only use wooden shields.

Druids are good at the following weapons: sticks, daggers, darts, sticks, scimitars, sickles, short spears, catapults, spears. In wild transformation, they are also good at attacking with all natural weapons (claws, bites, etc.) of the transformed form.

When it comes to druids, one cannot but talk about their proud wild transformation.

As the basic inheritance of the druid, a trainee druid can basically imitate the animal he is familiar with by transforming himself, and can summon animal partners who are dependent on him. But only by becoming a 2nd-level druid, that is, a 4th-level wizard, they can complete the first real wild transformation-Nightsaber.

This wild transformation is not equivalent to the previous deformed self. In addition to the change in appearance, they will also fully possess the special attributes of this kind of Warcraft. This means that the transformed self can only be transformed into a beast without special abilities. Only the inherited wild transformation can really turn them into Warcraft.

In addition to super long agility, Nightsaber also has special skills such as concealment, haste claws, and splitting tendons. This is also a main reason why the early Druid spells are rare and can still compete with the orthodox mages.

However, after all, these Druids of the World of Warcraft are the wild-handed type, and the inheritance of the elven kingdom has been broken, so each transformation rank has only one transformation inheritance. The Druid inheritance of the elven kingdom of Dalaran mainland is said to have a double-digit transformation inheritance for each transformation rank, and the strength is even more terrible.

This class of Druids can only be transformed into a terrestrial bear with the ability to anger roar, reinforced iron bones and stone fragmentation only when it reaches the level of 4th level, that is, the level of 8th-level wizard. This is a super fierce World of Warcraft that can even overturn the steel golem. It is said that during the most dazzling period of the Druid, a guy who turned into a terrible bear can overturn four or five steel golems in one breath, and then slap one more, shooting the students and masters fighting against them into meatloaf.

Druid has reached the level of 6th level, that is, the 12th-level mage, can complete three transformations, become a soaring blue sky Socrates, has the skills of blast, wind blade and volley.

At level 8, the druid can complete four transformations, has a tree form, can perform vitality recovery and blessing spells on a large scale, and can also remove curses. However, the most terrifying form of Shuren is its large area of ​​control and attack skills, which is simply an attack and defense.

As for the Holy Order Druid, it has been able to complete the ultimate transformation into a giant dragon.

That is a real dragon! Putting it on any major material plane is a ruthless character that dominates the side.

The race of the dragon can only be said that it is really a magical species favored by the creator, and it has both a powerful rou body and a powerful spell-casting ability. A sacred dragon can even contend with a legendary caster head-on without falling down. From this, it can be seen that the dragon is terrible.

The Holy Order Druid can be transformed into a dragon, which is a terrifying ability that makes all casters envious.

As for the legendary Druids, they often have the rank of Master of Transfiguration. They have been freed from the shackles of Transfiguration spells, and are able to freely transform between major species, and also possess the racial characteristics of the species while transforming. This special ability to suspend the sky makes the legendary druid become a caster that can adapt to any battlefield, and is almost no longer affected and restricted by the external environment.

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