The Rise of the Cemetery

: Klein Continental Master Level Setting

Basic division method of Klein Continental Master:

Mage: 1-5 level low-level mage control 1-2 level spell

Level 6-10 Middle-level Master up to level 5 spells

11-15 level high-level mage up to 7 levels of spell control

16-19 level Mage up to 9 levels of spell control

Level 20 Holy Mage can cast level 10 spells

Level 21-25 Legendary Mage has personal legendary spells

Level 26-29 Demigoal Mage has domain power

Level 30 or above Undocumented

On the mainland of Klein, the division of orthodox mages is mostly distinguished by the level of spells that can be cast. The number of each level of the 2nd level is used to indicate the specific spell strength of the mage. For example, the 2nd-level mage refers to the 4th and 5th-level mage, and the 3rd-level mage refers to the 6th and 7th-level mage. This is simple and intuitive.

And now the largest mage organization-the mage guild, will give each registered mage free of standard gown robe. The mage apprentice is a white short robe, the lower-level mages at levels 1 to 5 are gray robes, the intermediate-level mages at levels 6-10 are black robes, the higher-level mages at levels 11-15 are blue mage, and the grand mage at levels 16-19 are With the red mage robe, no one from higher-level mages will go to the mage guild to receive the so-called standard equipment, so many guys use the color of the mage robe to distinguish the class of the mage.

To be honest, when a mage is restrained in spirit, with special protection or wearing special equipment, it is difficult for outsiders to see the true mage level from the mana fluctuations, so there is still some reason and wisdom to distinguish between clothing.

The white robe master apprentice, mastering a large amount of Tier 0 tricks, can also cast a small amount of Tier 1 spells, is working hard to become a formal master, and is a free slave and powerful backup for the master group.

The gray robe mage is a low-level mage, mastering the first- and second-level spells, belonging to the newcomer who has just entered the ranks of the mage, and is also a protagonist active in the mercenary world or local noble banquets.

The black robe mage, known as the mid-level mage, has mastered the 3rd, 4th, and 5th-level spells. It is already a veteran of the caster, and is also the main force of the caster. He has been able to show his head on the national stage and become "Battlefield Sweeper" and "Humanoid Fort".

Blue robe masters, high-level masters, mastered the 6th and 7th-level spells. They are the guests of the national royal family to be treated with courtesy. They can meet with the kings of some small countries equally.

The red robe mage, known as the archmage, masters the 8th and 9th-level spells. The number of archmage hired by a kingdom is a manifestation of the kingdom's national strength. Having its own mage tower is not completely restricted and restricted by the kingdom. Re-interfering in the local wars between countries, the human mage is not a bit of an adventure or a natural talent, it is difficult to reach this level before the end of life.

The Holy Mage, also known as a small legend, has mastered the 10th-level spell and can perform a legendary spell overstepped. It belongs to a transition from mortal to immortal.

Legendary Masters, mastering multiple legendary spells, and seniors among them have also realized the realm, which is the strongest guarantee for the continuity of a kingdom in Klein. A kingdom that does not enshrine any legendary masters is not worthy of the title of Kingdom. Not only has its own mage tower, but some strong men will also have their own half plane, which is the main force to explore the space of different degrees and the outer realm.

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