The Righteous Player(s)

Vol 2 Chapter 232: Players who started a full-scale business (5K)

The players who were "expelled" with Annan also entered the underground city with Annan. The subway leaving Denizoya was directly packed with several carriages by their group.

After all, the players entered the United Kingdom as the "Hand of Winter".

Now when Annan leaves, they must also go with Annan.

In short, it is definitely impossible to stay in Denizoya like this.

But the players are obviously also very familiar with the lifestyle of the underground city...After finding a place and getting off the subway, they separated.

Either take the subway, go to a city that you haven’t been to, and use the nightmare to open a teleportation point; or you can teleport back to the place you want to go directly, live your usual daily life, or continue their original "task line."

For example, Husky’s toy and game dealer business...

At the time when Annan was imprisoned into a nightmare, she had already produced the first batch of finished products.

As early as when Annan entered the Lava Forbidden Tower, that is, when he had just entered the nightmare, Huskies put a batch of games on the Lava Forbidden Tower as an "internal test."

—Compared with their initial plan, the Huskies have become much more friendly here. At least it's already a legal internal test, not a "physical file deletion" closed test.

But she did get a lot of important opinions.

The main thing is... the wizards think the difficulty of the game is too low.

The more accurate statement collected by the Huskies is that the apprentice wizards believe that the games that the Huskies send them are not so difficult that "it happens that only they can get it right, but their classmates can't play it".

But everyone can play well, and everyone's winning rate is almost 50-50.

Unlike adult wizards, they pay more attention to the game's content, fairness, excavability, and expandability.

Apprentice wizards have a considerable part of their attention, still focusing on reality—or rather, because their life sphere is too narrow, so they are mainly focused on the "second social circle around them."

In other words, it is for comparison.

As long as you have gone to school, you must know that there are "classes" among students. In any country and any region, there must be classes based on different classification methods.

Because there are bound to be differences between individual students.

There are differences between intellectual factors and non-intellectual factors... When there is difference, there is comparison, group division, isolation, and domination, and finally the primitive form of society and social formation is formed.

And this situation is exactly the same in the Wizard Tower.

The wizard apprentices in the wizard tower are all minor wizards in their early teens.

The study of the Wizard Tower is another kind of "full boarding system" and a strongly enclosed life...Many young wizards entered the Wizard Tower from the age of eleven or twelve, until the age of seventeen or eighteen, or even repetition to the age of twenty-three or four. Went out.

For the world outside the wizard tower, their concept has gradually become blurred.

They will pay special attention to the world in the wizard tower-mainly the small world in the wizard apprentice.

The most typical is that someone is always pulling.

When they fantasize about their own adventures, it is best to bring their good bear brother to Jimei; or when they defeat a sudden big devil or "save the wizard tower", they can also teach them what they hate by the way. The guy, or that guy was attacked and died.

For adults, this kind of appeal seems a bit small... but the wizard apprentices of this era have not been exposed to the era of the information explosion, and the wizard tower they live in is their entire world.

For them, the anger of the mentor is comparable to the destruction of the world; the distance between friends seems to be able to determine the next life-and this situation will continue until they are close to graduation.

In the upper grades, some apprentices of wizards advanced to the supernatural and became official wizards, helping the instructor to gather influence, or leaving the wizard tower for various formal tasks. They all lifted the influence of the closed circle of the wizard tower and became A reliable wizard... and gradually alienated from the previous circle.

Unless it is other adult wizards who can keep up with them-these outstanding young people will form enough trust and friendship.

It is not so much that this trust comes from "friendship"; it is more of the "understanding" that comes from knowing each other's dark history.

Of course, this outdated "understanding" may also turn into betrayal.

After all, people can change, no one stays in the apprenticeship stage forever, and no one always hopes that they are still the immature apprentices of the past in the eyes of others.

Therefore, this relationship often does not last for a few years and will fall apart.

On the other extreme, some wizard apprentices cannot graduate even after a few years. Their old friends are gradually leaving, they cannot leave, but it is difficult to mix with new friends, and they will gradually be forced to change. Have to mature. But this kind of maturity is often easily distorted.

Under such circumstances, the wizard apprentices are eager to "comparison."

Because of the strong closed environment of the Wizard Tower, external factors such as the background of the parents’ family, the understanding and application of social rules, the social relationships inherited from the parents’ generation, the future prospects influenced by talents, etc. have all faded a lot...

If you are in an outside school, perhaps "bringing rare toys and delicious snacks" or "taking the classmates out for a big meal" can gather people's hearts.

But in the wizard tower, only the surface factors such as appearance, physique, social ability, and appealing power can determine the "class" of wizard apprentices.

Therefore, those apprentice wizards who are not valued more hope to be recognized and envied, and hope to be able to "become shining" from another level and integrate into the collective; and apprentice wizards with higher status also hope to be able to Show off your game performance, to get the pursuit and praise of others, and get a sense of satisfaction from it.

-To be reasonable, if they are not living in the wizard tower, opening a Krypton channel can actually satisfy this point.

Even if it is an in-app purchase that does not affect the gameplay, such as opening a skin in-app purchase function-it doesn't have to be so good-looking, as long as it is "rare", it is enough to meet the needs of these players.

Because for them, the game itself is also for "realistic social".

If Annan was sober at the time, he would tell Husky that she should open up regional rankings and rankings worldwide-this is the simplest and most durable strategy, but the effect may not be so good.

This is still just a sticky trap set up by "motivatedness", and it cannot fully serve the purpose of "complete connection between the game and reality" of the wizard apprentices.

—The special status of the so-called "high-ranking" classmates, generally speaking, can only be reflected when they are invited by classmates to level up for the upper level...

After all, there are currently no Husky games that can be used for power leveling.

Or, it is possible to add luck-based liver acquisition channels—for example, liver games to boxes, etc., so that these wizard apprentices who can’t get krypton gold directly obtain different items. Or just play the trading card game directly.

In short, it is enough to highlight the "differences".

Power is a difference, rankings are a difference, good-looking is a difference, good luck is a difference, and even rarity is a difference itself.

The difference itself can be a topic.

They don’t even need to get this difference on their own...

Even if other people get rare props by luck, they are envious of it, which is also conducive to their integration into the community.

The most typical "Famous Paintings: Seals Exposure" and "Famous Paintings: Seals Killed" are the applications of this social theory in the chat platform.

—For an excellent game planner who can be appreciated by his picky boss, it is reasonable for Annan to have studied education and psychology.

The Huskies are obviously tender in this regard.

She probably realized a little bit, but didn't fully understand it. She probably played some AR mobile games before that... so she designed a new feature specifically for apprentice wizards in various places.

That is the defensive mode.

In an area where players gather to a certain extent, a "challenge" will be generated. The challenger can get a considerable degree of bonuses, and regularly generate abundant and distributable resources; but at the same time, a 1vsN unequal battle mode has been added to various games, which is the "online BOSS" mode.

It's just this BOSS, played by their classmates.

Huskies tried to use this method to simulate a vertical and horizontal regional struggle, using this method to "improve the playability without increasing the difficulty."

This idea itself is not a problem, and it can even make these children realize in advance of the "brutality of society" and the backstabs they will suffer sooner or later.

But it will obviously destroy the relationship between these wizards and apprentices, and even form a "not so much bookish" small society in the wizard tower.

If Annan didn’t guess wrong, at most half a year, some tower masters or mentors would come over and complain to the Husky...

Excluding the element of "mistaking children", Husky's career is fairly good.

She has been concentrating on research and development, and Shisanxiang has taken over the responsibility of "external sales". In this process, he has become more proficient in the grasp of the human heart.

Sold from the lava forbidden tower to the black tower of Zedi.

Then they sold the Tower of Hei Yao-as a heritage tower of the Imperius and Idol school, the atmosphere inside the Tower of Hei Yao was more gloomy, harsh and cruel than other wizard towers.

Compared with those quite interesting games, the "power simulation game" that Huskies personally revised later was more accepted by them, and even became addicted in one breath.

The tutors of the Tower of Hei Yao, on the contrary, spoke highly of this-they thought that this game could just test the learning achievements of these future Illusory wizards and idol wizards.

If they can't easily confuse people, see through conspiracy and betrayal, deceive others, and dig out the loopholes in rules and people's hearts, then their basic knowledge is like learning in vain.

The Wizard Tower does not just teach spells—in fact, the time to teach spells is less than one-sixth of their timetable.

Mathematics, ritual studies, history, ancient languages, armed and empty-handed defense techniques, etc., are the bulk of the teaching content.

In addition, the Jade Pagoda also needs to master several additional languages ​​and very complex theoretical knowledge; Zedi Black Pagoda has more than one-third of the time to develop hands-on skills; the Lava Forbidden Tower must learn legal knowledge from various countries and regions. , How to deal with aristocrats and politicians and make claims correctly and effectively, as well as the ability to see through the weaknesses of the human body and buildings...

For the Pagoda of Hei Yao, psychology, politics, speech skills, and strategy are also their teaching scope.

The only exception is probably the White Jade Pagoda.

In addition to idol magic, they also need to learn orthodox medical skills. From the human body to the principle of disease, from the principle of medicine to the proportioning, from the ritual to the magical technique, from the medical practice to the personal dissection, and even teach them how to communicate with patients, and the appropriate means of combing their own psychology.

Starting from the age of thirteen or fourteen, these preparatory Aries girls have to study until late at night, and will not be able to graduate until they are in their twenties.

They really don't have the energy and desire to play games, and with the strict teaching of the White Jade Pagoda, they will not be allowed to play with things.

Huskies are not discouraged.

According to the experience and demands of Adian feedback, she took a step back from the game-or took a step further, and began to let Shisanxiang invent some decompression toys that can be used anytime, anywhere.

This is not the area where Huskies excel.

However, Shisanxiang can directly pass his ready-made ideas to other people's minds through the Imperium Spell-in this way, he found a skilled craftsman in the White Tower of the Wind, and carried out "paid OEM".

In the end, these toys were not only sold to the White Jade Tower, but even a batch of the Lava Forbidden Tower was purchased.

Their current goal is to get the approval of the Phantom of the Thousand Faces through some strong competitive *** with luck elements-it can be regarded as the authority of this world.

Her entrepreneurial wisdom is obviously not in line with her ID... This can indeed be called a "sage wolf".

Husky and Thirteen Incense, it is considered a good head for the players.

After getting information from Annan, they learned that "the money they make now and the business they manage" will become their reality after rebirth... Many players have their own ideas and start to learn from Huskies to start their own businesses.

Lin Yiyi lost her brother and ran back to the United Kingdom.

When she helped the Huskies open up relationships and sold games before, she reconnected with her "Alma Mater" Azure Rhine Tower.

Internal news came from the blue rig-after the end of the Danishoya's civil war, the vacant forces on the Field Islands must be filled immediately.

Otherwise, after the pirates are cleaned up, indigenous "bandits" will form. The result is still the same.

In order to prevent this situation, Denizoya's official side has opened certain permissions-allowing the Wizard Tower to increase its control over the area it belongs to. And this power was tightly controlled before, so that young wizards who went out must abide by local rules and obey local laws.

The wizards who were born in the local wizard tower are also unable to hold government positions in the local government. Either go to other islands where you are unfamiliar, or go to Denizoya.

In this way, Denizoya formed a chain of checks and balances of high-ranking wizards-local lords-low-ranking wizards in the Field Islands.

The purpose is to prevent one of them from dominance, but also to prevent them from colluding together to fight against the native Danesuoya, and also to allow the excellent talents to continue to flow into Danishoya. It can be said to be a multi-purpose strategy under the piracy policy.

After all, being able to hold important positions by civilians would definitely advance to the silver rank. The outstanding learning ability acquired by the transcendents at the Silver level makes them sufficient for all occupations. In the case of a general lack of talents in the world, this kind of talents will definitely be taken away by the government as a priority.

But the situation is different now.

Denizoya intends to open part of the powers of the Wizard Tower, including the right to "choose a local lord". It's just that the final decision right and the right to recall are on Denizoya's side.

And as Lin Yiyi's cronies of the Duke of Winter, he also came from a blue diamond tower... In the future, when Bishop Dmitry or Pope Dmitry visits Diamond Island, this can be regarded as a bonus.

Of course, she has to hide her identity. As a knight recalled by the Azure Rig, she leads a group of "mercenaries" to show her face in the expulsion of pirates and is recognized by the public.

In this way, the Blue Diamond Tower has a reason to recommend her in front of the public without losing reputation and trust. Once something goes wrong, it will have nothing to do with them; and Danishoya knows her true identity and will definitely agree.

The only requirement is that the person she pulls cannot be a wizard.

It is impossible for wild wizards to be accepted by the wizard tower, even if they reach the golden rank, they will be looked down upon; wizards from other towers come to Treasure Diamond Island for rescue, but they cannot be recognized by the local people; wizards from the blue diamond tower cannot be recognized by Denison. admit.

So they found Lin Yiyi.

This is the perfect candidate.

Of course, this action itself was an use of the Principality of Winter, or the name Annan.

But Lin Yiyi also specifically asked Annan yesterday.

Annan’s response was: "You can use it. UU Reading www.uukánshu.com"

After getting permission and encouragement, I became courageous and finally accepted—

She lost the four secrets of mastering the destructive spells, and called wine, citalopram, delicious goose, wandering children, Dove and chocolate, and named herself "illegal (referring to no mage) force." When the subway arrives, they find a corner that no one can see, and they can change their clothes (referring to taking off the uniform of Hand of Winter) and send them back to Treasure Island.

If there are no accidents, they can become the "official power" of Diamond Island.

Other players have also begun various forms of entrepreneurship.

Most of the levels that really didn't have ideas were not full, so they also ran to brush the nightmare leveling.

There are dungeons everywhere in the underground city, which are novel and fun, and the benefits are high.

But for the time being, there was nowhere to go, and the four dark carvings, Longjing Tea, and Ah Dian, which were full of grades... just followed Annan to the Spore Plantation Mill.

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