Chapter 79

  The next morning, Cao Yang went to the company, his face was not very good.

  Liu Guangran looked at him and shook his head distressedly.

  Men only understand the pain of men. Sometimes it's good to be a lonely person, at least not going home and being exploited by his wife.

and many more.

  Liu Guangran suddenly wondered, I don’t even have a girlfriend, so I’m worried about the boss?

   Entering the conference room, the leaders of several departments are already waiting for Cao Yang.

  Li Lanyun was also a person who came here, and after only one glance, he was sure that Cao Yang and himself had the same disease.

  Both of them wore huge dark circles.

  But in comparison, Cao Yang's face is slightly better.

  Who called this kid young?

  Li Lanyun couldn't help but sigh, if only he could be 21 years old like Cao Yang.

  But at the same time, he was a little bit awkward in his heart. It didn't seem like a good thing for Cao Yang to be too handsome. At a young age, he would be drained at home, which made Li Lanyun very worried.

  How should Cao Yang carry the past in the next few decades?

  Only the main program of "Zhao Yun Biography" Lin Ye looked at Cao Yang dumbfounded, not knowing what he did yesterday and why he looked so tired today.

  Lin Ye is not only a single dog, he is still young, only 24 years old today.

  It is a good age with energetic energy, and without the drag of a girlfriend, it is possible to devote all energy to work.

  At the beginning of the meeting, Cao Yang first talked about his vision of changing Zhao Yunzhuan to "Three Kingdoms Online" in the future.

  Zhao Yunchuan’s background is very good. It itself is a 2D ARPG game. The underlying values ​​use Diablo’s numerical structure, and the character attributes are very rich.

  Not only has basic strength sensitivity, it also affects attack power, spell damage and attack frequency, as well as hit dodge... and other secondary attributes.

  There are many special attributes, such as lightning, wind, fire, water, light and dark damage attributes and various corresponding resistances.

  At this time in 2001, Zhao Yunchuan did quite well.

  The only regret is that there is only Zhao Yun now.

  The advantage is that in addition to Zhao Yun, there are many ready-made models that can be used.

   "Make 4 characters," Cao Yang wrote a few words on the blackboard: "Alchemist, warrior, swordsman, warlock."

  "When making differences, the fighters tend to be of the strength type, with more physical bursts and more health, but relatively speaking, their agility is lower."

   "The swordsman is agile, and the damage range can be appropriately differentiated from that of the fighter, taking a flexible and multi-stage damage route."

   "The alchemist is slightly healed, allowing him to increase a certain amount of spell output in addition to healing."

   "The warlock follows the aoe mage route, which has a high burst, but the continuous battery life is weak."

Everyone listened to the explanation. Li Lanyun was taking notes. He himself was a player of Diablo. He was already familiar with the profession. Li Lanyun’s first reaction was that Cao Yang was to be a large-scale player with the Diablo profession as his profession. Multiplayer online game.

  Because the Stone Age has not yet been launched, everyone does not have a clear concept of MMORPG.

  They can only use existing games for analogy and understanding.

  Fortunately, Cao Yang didn't say it too outrageously, so everyone will be able to accept it soon.

  "Isn't this a super multiplayer online version of Diablo 2?"

  Cao Yang was stunned for a moment, then glanced back at his proposal on the blackboard.

  It looks like this is the case.

  But what I want you to do is Jianwang 3.

   "Yes, I can almost understand that." Cao Yang nodded.

  As long as they can follow their intentions.

  "These are just the basics. The most important thing in this game is social interaction." Cao Yang continued, "My idea is to promote two very important social modes in the game, one is pvp and the other is pve."

  Except for Li Lanyun, the other two people raised their heads, a little bit incomprehensible.

Cao Yang explained a little bit, "pve direction means that multiple people play the computer. My idea is to open multiple maps that can be jumped in the game. In each small map, there is a BOSS that can be designed around this BOSS. , And then let the players team up to challenge, if the challenge is successful, then you can get the reward of the BOSS.

  The reward content can be equipment, money, rare items..."

"Pvp is the confrontation between players and players. For Pvp, my idea is to open multiple levels of pvp arenas, which can cause conflicts and contradictions between players. We provide everything from single-player pvp to multi-player pvp, but it is It is set according to the level area, and we will talk about it in detail in the following section."

  Everyone nodded, but their faces were very serious.

  "About social interaction," Cao Yang picked up the chalk and drew a spindle-shaped structure on the blackboard. (That is, the bottom edges of the two pyramids overlap each other)

   "I'm going to talk about a variant of Maslow's model."

  Maslow’s hierarchy of needs theory is widely used in the game industry and is regarded as an unbreakable truth.

  It was NetEase that first applied it to games.

  Before they did independent research and development, they were doing single-player games in China, and it was difficult to get access to similar theories.

  At that time, NetEase also took a lot of detours to figure out the application of this system in online games.

  Now Cao Yang has given them this course two years in advance.

  In general, the Maslow model says this:

  People’s needs will be divided into 8 stages.

  The first stage: physiological needs (physiologicalneed): food, moisture, air, sleep, sexual needs, etc. They are the most important and most powerful among human needs.

  Safetyneed: People need to be stable, safe, protected, orderly, free from fear and anxiety, etc.

  Belongingness and love need: A person asks to establish emotional connections or relationships with other people. Example: make friends, pursue love

  The need for respect (esteemneed): Maslow is divided into two categories: (1) respect for oneself (dignity, achievement, mastery, independence) and (2) reputation or respect for others (such as status, prestige).

  Cognitiveneeds-knowledge and understanding, curiosity, exploration, meaning and predictability needs.

  Aesthetic needs (Aestheticneeds)-Appreciation and search for beauty, balance, form, etc.

  Self-actualizationneed (self-actualizationneed): People seek to realize their own abilities or potentials and make them perfect.

  Transcendenceneeds-A person’s motivation is to transcend personal values, such as being the savior, saving mankind, and unifying the world...

  In the design of online games, it is also strictly abided by this set of demand theory.

To put it simply, in the large-scale mmo, the bottom player, you only need to meet his physical needs and safety needs, such as giving them the most basic equipment, growth and money, so that they can survive in the game through their own labor , At the same time set a certain safety zone, for example, players equal to or lower than level 20 can not be attacked, to ensure the basic needs of these players.

  A little higher, more advanced players can get the needs of belonging and love by establishing gangs (guilds), making friends, marriage systems, and worship systems.

  This part of the players may spend more time than the bottom players, or have a small amount of money.

  The game allows them to enjoy higher levels of demand.

Going up, the guild president, or one person slaughter the city, join forces, destroy other gangs, defeat the highest-level BOSS in the game, get the first kill, complete honors, etc., these are used to satisfy the player’s self-realization and Beyond demand.

   Correspondingly, the krypton gold in the game and the corresponding benefit acquisition will probably be divided according to this model.

  Low-level players correspond to non-paying players, middle-level players correspond to low-krypton players or high-time-consuming players, and high-level players correspond to big Rs.

The reason why    is drawn in a spindle shape, Cao Yang draws it according to the distribution of the number of people in the group.

  In actual society, most people will be concentrated in the middle area, and there are relatively few players at the bottom and top.

  Fuck...

  Li Lanyun heard this, his eyes lit up suddenly.

   Boss Cao not only does things vigorously, but also has a high theoretical level.

  He had never touched these things before, and it was the first time he heard such a fresh and thought-provoking theory.

  In fact, the Maslow model has existed as early as 1970. It was first used in the field of sociology, and then expanded to business management.

  Bosses manage employees like this:

  For the lowest-level employees, they only need to meet their basic physiological needs, such as providing wages that barely enough to eat, drink, and sleep.

  A little more advanced, you have to take care of their social emotions, such as introducing them to someone, or allowing them to be superior to others and reflect their superiority.

  Any top employee, you have to promote him to become a partner and motivate the shares, otherwise it may lead to loss.

  In enterprises, the pyramid model is applicable, because it is indeed such a distribution of numbers. The number of employees at the bottom is the largest, and the higher the number, the less.

  You can see the strict hierarchy from the model.

   But this is not the case in the game. Players enter the game and they think the game is fair, or relatively fair, so everyone has the right to pursue upwards.

  If a sufficiently comfortable upgrade chain is not provided, players will be lost.

The   upgrade chain is not only the game value, but also includes the player’s social upgrade.

  It is precisely because the game corresponds to a social structure, so in the end you will find that in China, the distribution of players is a spindle, with the most in the middle and less at the two ends.

  After listening to Cao Yang's narration, apart from Li Lanyun who is more excited, the other two big programmers and the art director Ma Hao, the expressions on everyone's faces are not very optimistic.

  The art students have not realized what kind of challenge they are about to face, because their needs are rear-mounted, and Li Lanyun needs to count all the scenes and model requirements before the art can make estimates.

  However, the most difficult part of this "Three Kingdoms Online" is not the art. Even if the art is insufficient now, it can be solved by outsourcing and recruiting. The key lies in the program.

   "It's hard." Zhao Yunchuan's chief Cheng Lin Ye frowned. "Our previous Zhao Yunchuan's underlying architecture was developed completely in accordance with stand-alone games, so we didn't consider too much performance consumption.

  If you want multiple people to interact, then information transmission must be considered inside.

  Be aware that the current network speed is only about 100k, the size of the packet that can be sent is very limited, and we have to ensure the communication and experience between players. "

"These are still small," Liu Guangran added, "We did not have such development experience before, and it is difficult to assess what kind of problems we will encounter in the future. Moreover, as Lin Ye said, the underlying architecture is not suitable for online games, which is equivalent to the entire The underlying code has to be rewritten, and the client also needs to rewrite part of it to synchronize messages. In addition, a broadcasting system has to be developed..."

Broadcasting system, for example, you are sitting at a card table and you have played 80,000. At this time, the news that you are playing 80,000 needs to be known to all three players present at the same time, so the message will be sent to 3 people. Tell them that you have hit an 80,000.

  For large mmo, the number of people who need to be broadcast may be as many as a dozen or even dozens, and the content to be broadcast is also more complicated.

  Especially Cao Yang said that he will provide the big V players with a full-server small speaker in the future, it is simply deadly.

   is equivalent to broadcasting thousands of messages at once.

  In this era when even mailboxes are squeezed by spam, you tell me to be an in-game broadcast system?

  This is really deadly.

   Liu Guangran frowned, and the situation is not optimistic. “Although we have developed chess and card games, there are only 4 people interacting at most, and the amount of information is relatively small. Even so, it is inevitable that there will be any problems.

  In the Three Kingdoms online, the difficulties faced will only be more and more difficult. "

Um……

  Cao Yang put his hand on his chin and thought for a while.

  "In this way, we will do the most streamlined synchronization content first, and the server will do a small amount of edge detection to compress the transmitted data to a minimum. For example, we only verify damage, blood, death, equipment drop information..."

  If you do this, you only need a few k of data each time a single person sends a package.

  But the problem is also very serious——

  That is inevitably will produce plug-ins.

  But in this era, you have no way to jump from the development of science and technology, you can only do it one step at a time.

  Online games are also starting from the plug-in era to the era of cracking down on plug-ins. Even by 2021, plug-ins are still emerging.

  This is a difficult and long-term issue that can only be solved in development.

  Cao Yang today is not so much a meeting as a lecture.

  He is doing something from scratch, from 0 to 1. No one has ever been exposed to it.

  Fortunately, Cao Yang is a person here.

  ……

  ————————————————————————————————

  Seeking collection, investment, rewards, recommended tickets, monthly tickets

See you tomorrow.

  Thank you all.

  (End of this chapter)

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