The Rebirth of the Male God Starts From Playing Games

Chapter 403: 400. The belly is so big? !

  Chapter 403 400. The belly is so big? !

  In mid-April, Zhang Yawen, the editor-in-chief of "New Era of Gaming", once again approached Cao Yang and conducted an exclusive interview with him.

It’s not because of anything else, it’s mainly DNF’s fire this time. At the same time, this game is the first foreign game represented by Bomi. It has some unusual meanings in it, so the keen Zhang Yawen smelled the news in it. .

  When he saw Zhang Yawen, Cao Yang was stunned——

  Because Zhang Yawen was fatter than when he saw him at Zhang Yawen’s wedding in November last year, and his lower abdomen was slightly raised. At first glance, he was pregnant for more than several months.

  Zhang Yawen's wedding in November last year, it has only been 5 months now, which shows that her husband is pretty good.

  "You have only been married for a few months, are you so old?" Cao Yang said with a smile.

  He hurriedly invited Zhang Yawen to sit down, for fear that something might happen to her.

   "You said you have such a big belly, why do you still fight like this?" Cao Yang said half-jokingly and half-caringly, "Now, you should take a good rest at home, right?"

  Zhang Yawen smiled embarrassedly, "It's been more than 7 months now, so it's a bit embarrassing.

  I am going to take a break, but the company’s business is a bit busy. Recently, the APP has been launched and the results are pretty good.

  After I finish this interview, you may not see me for more than a year. "

Hahaha……

  The two people laughed.

   "Congratulations." Cao Yang said quickly, "I will wrap you a big red envelope when you leave."

  According to the company's practice, every year after the beginning of the spring, the boss will give employees the benefits of work, so Cao Yang now has an unused red envelope in the office drawer.

  These red envelopes are all customized by Bomi, with the penguin mascot painted on them, as well as red envelopes with the image of various game products.

  Hearing what Cao Yang said, the little secretary next to him nodded and started to prepare the red envelope.

   "Really?" Zhang Yawen's eyes lit up, and he smiled and said, "Thank you so much, Mr. Cao."

   Speaking of which, Cao Yang has wrapped her red envelopes more than once.

  The last time Zhang Yawen got married, when the wedding was held in the imperial capital, Cao Yangguang gave 100,000 yuan as a gift.

  This shot is still quite generous, and it also fits Cao Yang's identity.

The main reason is that Mr. Cao himself thinks that Zhang Yawen is one of Bomi’s nobles. When Bomi’s games were just started, a large part of the publicity was through "New Era of Games". If there is no strong publicity of the new era of games. However, it is difficult for Bomi to say how long it will take halfway to achieve today.

  So Cao Yang saw Zhang Yawen as if he saw his relatives.

  Speaking of which is quite emotional, time really flies too fast. It has been almost 8 years since Zhang Yawen interviewed him for the first time.

   And Zhang Yawen has also become the current editor-in-chief all the way from that young young editor back then. He actually has to lead the APP to go online. Now he is a mother, which is really amazing.

  ……

  The only constant——

  The reporter is still this reporter, and the photographer who carries the machine next to him is still this photographer.

  Big Brother Photographer is a little blessed now, but his hair hasn’t fallen much, just a lot of white hair.

  Fortunately, the hand holding the camera is very steady, which perfectly captures the charming and handsome side of Cao Yang.

  The two chatted for a while, and Zhang Yawen entered the topic:

  "Mr. Cao, I see DNF, Dungeon and Warriors, after the game went live, the market feedback and player responses were quite good, and they also got quite good results. At the same time, many people have regained their childhood.

  How did you think of acting as a foreign game product? "

  Zhang Yawen thought about it and asked, “You know, Bomi has been following the route of independent research and development before, and all games are developed by Bomi.”

   "Hmm... indeed it is."

  Cao Yang smiled calmly, "Our company has always focused on self-developed products, and this will definitely not change.

  But as a large Internet company, I don’t think we should limit our vision and layout to our own products.

  Look, besides DNF, our company has actually invested in a lot of other games.

  For example, the game company iDong Entertainment. They wanted to develop the mobile game business, so we invested, and the results were good. The mobile game "Jump Jumping Hall" also achieved good results. "

  "The simplest and most direct reason why we act for DNF is--

  This product is indeed a good game product.

  Whether it is gameplay, quality, percussion, and related growth system, equipment system...These are all done very well.

  There is another very important reason, the lack of similar games in China.

  As you just said, this is a horizontal action online game, which carries many people’s childhood memories.

  There is a lack of similar products in the Chinese market, so from a market perspective, this game has great potential.

  In fact, before our company prepared to represent DNF, we also had a horizontal version of the game called "Journey to the West", but after comprehensive consideration, we still don't want to miss DNF.

  DNF was done earlier than "Journey to the West" and is relatively more mature. Acting for DNF can also be regarded as our accumulation of experience for the future release of "Journey to the West". "

   "Huh? Really?" Zhang Yawen's eyes lit up, "Can you talk about the game "Journey to the West"? How is it different from DNF?"

  Cao Yang laughed silently.

  This person breaks the casserole and asks the character after he catches anything, and still hasn’t changed.

   But if there is no keen sense of smell in this area, Zhang Yawen can't be the editor-in-chief.

"The Journey to the West should be quite different from DNF in terms of world view and painting style, but the gameplay is relatively close. For Bomi, this game is equivalent to consolidating and splitting the cake in the horizontal action game market. Used, the quality should be pretty good.

  Players should be able to play in another month or two. "

   "Hmm. Okay." Zhang Yawen was taking notes in his notebook.

  This can be regarded as a harvest from coming here today. In addition to DNF, there is information about the product "Journey to the West", which really surprised Zhang Yawen.

  It seems that Bomi has been planning for a long time in this area, but from a market perspective, in addition to his beloved "Journey to the West", it also needs to buy the agency rights of DNF to prevent it from falling behind.

  Understand, I understand all.

  Zhang Yawen nodded, without piercing Cao Yang's words.

  "Then when you represented DNF this product, did you encounter any difficulties? Or what is the biggest difference between DNF and the games you developed before?"

   "There must be difficulties." Cao Yang said seriously, "mainly because DNF is a MMOACT game, which is a large-scale action game with multiple players online at the same time.

  When MMO and ACT are combined, the problem of game ecological balance that is a headache for all manufacturers arises.

  What is MMO? Massively multiplayer online.

  In the Internet age, we can divide the online attributes of games into three levels: stand-alone, weak online and strong online; strong online games can be further divided into two branches, MMO and competitive.

  In short, MMO games emphasize the whole process of networking, emphasizing numerical growth, world exploration, and in-game socialization, requiring players to invest a lot of time and a lot of emotions.

  Human-human interaction is different from human-computer interaction. Pure PVE single-player games or weak online games only need to consider the game experience of a single player, but MMO games need to handle the game experience of both interactive parties or even multiple parties.

  What is ACT?

  Action game.

  Compared with popular game types such as RPG, SLG, and MOBA, ACT places more emphasis on operation and confrontation, with certain barriers to entry and obvious user level stratification.

  For example, in turn-based RPG, there is no such thing as "operational level";

  In the real-time RPG, the requirements for keyboard operation are generally not high, as long as you have basic awareness and proficiency, you can deal with most scenarios.

   However, in ACT, the operation complexity is higher, the timing of the player's move is more important, and the fault tolerance rate is lower. The beginners often find it difficult to move. "

  Cao Yang said uncomfortably, “This question contains many aspects, the most important of which is how to balance F2P.

  FreetoPlay, the strength gap between paid players and free players, big R players (high paying players) and civilian players in free-to-play mode games?

  How to balance the strength gap between the players who explode the liver (the players who spend a lot of time) and the players who spend a lot of time?

  How to prevent the rapid depreciation of equipment? How to prevent the collapse of the economic system in the game?

DNF emphasizes the balance and ecological health of the game. The payment points are mainly focused on appearance, speed and scarcity value. Although not completely irrelevant to character attributes, it is not a simple and crude "PaytoWin". Spend money to buy a victory model. . "

  The decline of many domestic MMO games began with the unrestrained stimulation of players' money after the opening of the game mall and shopping NPC;

  This kind of behavior that only cares about short-term benefits is tantamount to drinking poison to quench thirst. It sacrifices not only the life cycle of the game, but also richer long-term returns.

In DNF, krypton gold cannot replace the player's operation, the player's understanding of the game, and the time investment. It can be summarized in one sentence: the equipment of free players comes from the liver (in exchange for time), and the equipment of the local tyrants also comes from the liver. of.

  Regardless of whether it is a tyrant or a civilian player, the explosion rate of the ultimate equipment is basically fair to them.

  "Moreover, the proportion of operation is still relatively large in the 60 version. It is actually quite difficult to make a balance between operation and equipment value."

For example, Cao Yang said, "In World of Warcraft, in order to better control the value, we will increase many necessary skills, such as BOSS damage. For T, it is basically hard to eat. This is for the hardness of T itself. , And the amount of treatment and treatment methods for the nurses are a consideration.

  Control the fault tolerance rate and the player's pass rate through precise numerical control.

  This set of values ​​is relatively easy to calculate and easy to achieve.

  But DNF is different, because operations take up a large proportion of it, and monster skills are basically not required to be medium-sized, which means that we do not impose hard requirements on the player’s own equipment.

  Correspondingly, the requirements for the player’s operation are higher, so there will be a more uncomfortable situation——

  Some bosses are easier for masters, but difficult for some newcomers.

  How to balance the differences between these players is also a very important topic.

  Fortunately, DNF has done quite well in these aspects.

  At this point, we are still very happy. After taking it back, we rarely make adjustments in terms of values. At most, we have adopted methods that are different from the cold country in the game operation method. "

  ……

  Seriously, it is really difficult to reproduce such a game if it wants to be reproduced. Planning not only needs to adjust the feel, but also balance the values. In fact, it is more difficult.

   However, DNF can become popular in this era and there are reasons unique to this era-

Players’ mentality for the game is not as impetuous as in 2020. Many people can enjoy it and use different combos to pass the level. When faced with pressure and setbacks, they can have more patience to experience the game, so DNF is a test of both. Games that are equipped and test technology can be so popular.

  ……

  "So what systems does DNF have done that impress you? How does Bomi evaluate it?" Zhang Yawen continued to ask.

  Cao Yang thought for a while and wanted to answer: “MMO’s in-game systems are diverse, and just doing one or two aspects is not enough to create a truly healthy and balanced game environment.

  In addition to the gold system and equipment system, DNF has also worked hard to balance the PVP gameplay, PVE gameplay and economic environment, and launched the balance system, fatigue system and gold coin recovery system respectively.

Aiming at the PVP gameplay, the balance system aims to create a fair PK environment for players of different levels, different occupations and different equipment. After players enter the duel, the system can automatically adjust the upper limit of HP, strength, physical strength, and intelligence according to the differences in player level and equipment. , Mental, physical attack damage, magic attack damage and defense. "

Cao Yang said in a gesture, "For example, the attributes of a 60-level character are many times higher than that of a 30-level character, but in the PVP arena, the numerical gap between the two is greatly reduced, and the lower-level character upsets and wins. The possibility of increasing greatly.

  PVP Arena also through protection, combo and other settings, so that weak players may be able to defeat powerful enemies through skilled operations and targeted play.

  This greatly improves the fairness and unpredictability of PVP. "

  "Fatigue system is aimed at PVE gameplay. Players are assigned a predetermined number of fatigue points every day. Swiping a copy to play equipment will consume a certain amount of fatigue. After the fatigue value is exhausted, players will no longer be able to use equipment for gold coins.

The existence of this system, on the one hand, effectively restricts Liver Party players from unlimited dungeons to brush equipment and gold coins, and balances the gap between players. On the other hand, it allows players to have time to explore more gameplay. Many players are tired. After running out, they will go to the arena to practice skills.

  Furthermore, the accumulated fatigue value is not consumed, and you may get rewards. "

Uh-huh.

  Zhang Yawen nodded while taking notes.

  At first, she could barely keep up. Later, when she saw Cao Yang talked more deeply and more professionally, she simply gave up taking notes. Anyway, there was a recording later, and she would just organize the news according to the content of the recording when she got home.

  So Zhang Yawen looked up and listened carefully to Cao Yang's lecture:

  "The gold coin recycling system is aimed at the in-game economic system: In the real world, the stability of the economic system is very important. Severe inflation will cause a devastating blow to human life. This is the same in MMO games.

Unlike fiat currency in the real world, which cannot be produced at will, the gold coins in the game are constantly increasing during the player's spawning process at all times. If the consumption speed of the gold coins is out of balance with the output speed of the gold coins, the game will soon be played. Inflation occurs in gold coins.

  In order to maintain the balance of the economic system in the game, we have never tolerated the "studio" that earns gold coins by reselling equipment. In addition, we also use a macro approach to make the entire circulation output and consumption closer.

  As for the specific [macro method], please forgive me for not being able to disclose it. "

  In fact, there are two macro methods, the first is to drop in full server.

  Control the output by restricting the drop rate of certain Westward Journey products, such as the Sanskrit windbreaker, which may be controlled to only two pieces a week, or a lower probability.

  To a certain extent, it is precisely because of the existence of the setting of full server drop that some [Equipment Metaphysics] has a scientific basis.

  Another method of macro-control is to learn from World of Warcraft. Through computer calculation, some [virtual players] purchase products on the market to achieve the purpose of preventing inflation.

  These virtual players do not actually exist in reality.

  Cao Yang concluded, “The above three systems are indispensable and jointly maintain the DNF gaming experience.

  If there is no balance system, the PVP arena will become an exclusive stage for high gold players. Those who spend more will definitely win, and the churn rate of civilian players will be greatly increased.

  If there is no fatigue system, players with a lot of time will get unlimited experience and equipment, which will drive the players to desperate time.

  If there is no gold coin recycling system, the economic system in the game will collapse. DNF has done what most MMO games cannot do: to achieve a long-term balance of the game ecology. "

  ……

  The interview lasted for almost an hour. After Cao Yang finished a tumultuous speech, Zhang Yawen quickly stood up and said goodbye. She was especially afraid that Boss Cao would continue to talk like this.

  In fact, players don’t care about how the game is done. They only care about whether the game is fun and whether it can give them more benefits.

  Today’s interview content has given Zhang Yawen a lot of material, especially when I heard that Bomi has a game called "Journey to the West" to be launched, which is enough.

  So Zhang Yawen got up and left Cao Yang's office with the photographer.

  Before leaving, the little secretary gave the red envelope that he had prepared to Mr. Cao, and asked Mr. Cao to hand it over to Zhang Yawen.

   "Thank you, thank you, it's too expensive."

  Zhang Yawen happily accepted the red envelope, and then left with the photographer.

  Two people walked into the elevator, Zhang Yawen looked down at the thick red envelope in his hand, and a happy smile appeared at the corner of his mouth.

  "Guess how many red envelopes Cao sent me?"

  The photographer shook his head, where can I guess?

  However, the boss of Bomi is now the richest man in the world, so he must be generous.

  Zhang Yawen smiled and opened the red seal to count. After a while, she looked up in shock and said, "Cao gave me 10,000 yuan."

"I……"

  The photographer opened his mouth, wanting to say something, but couldn't say it, only felt a bitterness in his throat.

  ……

After Zhang Yawen left, Cao Yang received a long-distance call in the afternoon. It was Liu Zhiping from the Netherlands.

  In the phone, Liu Zhiping reported good news: “The Dutch company ASM has agreed to buy a share of Bomi. At present, our company plans to invest 800 million euros and buy 15% of the shares of ASM.

  Furthermore, we have signed a preemptive purchase agreement. In the future, Bomi will have the preemptive right to purchase the lithography machine produced by Asmarck. "

   "Really?" Cao Yang said happily, "It's great."

  ……

  (End of this chapter)

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