The Rebirth of the Male God Starts From Playing Games

Chapter 382: 379. Speak with strength!

   Chapter 382 379. Speak with strength!

  DNF has completed all the localization work in September, including the game interface and all the subtitles, dubbing... have been completed.

  And the acceptance of the game was completed in mid-September, and the testing department assessed that the game could be launched online.

  So Bomi started to promote DNF.

  DNF, the Chinese name is "Dungeon Fighter" (Dungeon Fighter, referred to as DNF), developed by South Korea (Neople), mainland China by Bomi Technology Co., Ltd. agent and operation of the action role-playing ARPG fighting online game.

  The game is a 2D scrolling horizontal version of the fighting game, which inherits a large number of features of many home consoles and arcade 2D fighting games.

  The promotional video of the game was released on September 27, and then the entire October was the promotional period of DNF.

  In the promotional video, DNF showed the initial 5 professions in the game and the in-game combat demonstrations.

  Bomi promotes DNF through all channels, and advertisements are everywhere.

  From QQ to Bomi News, Weibo, Boqin... a bunch of propaganda channels are all pushing DNF.

  Game colleagues are all jealous.

   "This publicity channel of Bomi is simply against the heavens! Every time Bomi makes a big move, it can use its own channels to generate traffic to hundreds of millions of users, which is really amazing."

   "Yes, think about it, the QQ channel alone has hundreds of millions of users. With such a promotion method, a pig can fly, right?"

  "Can’t say the same, but generally speaking, as long as the quality of the game is not bad, it can basically take off, because Bomi’s channel is really terrible.

  Many of these channels are specifically aimed at player groups, and many of the players imported are core users.

  Moreover, after so many years of operation and training of Bomi, Bomi users have long developed the habit of paying, so it is easy for them to transform into the main force of the new game.

  Just these other companies are incomparable. "

   "Fuck, if our company has a publicity channel like Bomi, why can't the game be sold?"

   "The promotion alone has already added 100% buff, right?"

   "What's more? At least 4 to 5 times the combat power? Bomi's channel bonus is really too powerful."

  ...

  Bomi Company actually doesn’t need to make games at all. It can already become a giant in the industry by relying on channels alone. What’s more frightening is that Bomi’s games are still leading the industry, not only leading domestically, but also leading the world.

  You never know what kind of surprises Boss Cao’s next game will bring you.

  For example, this time the DNF represented by Bomi has opened up players' horizons.

  "DNF? Dungeons and Warriors, what kind of ghost game is this?"

   "The horizontal version of the fighting ARPG online game, it feels like the "Three Kingdoms" and "The King of Fighters" have been moved to the Internet."

   "It seems that there are really no horizontal fighting online games in China. After watching the promo, I already want to play this game."

At present, the horizontal version of fighting online games in China is still a blue ocean. There are basically no game companies involved in this area. Especially driven by "World of Warcraft", the main waves at home and abroad are now rushing to do 3D massively multiplayer online. Online games, it is best to do the kind of professional collocation and copy richness.

  According to the concept of Chinese game development—

  Before a certain type of game has not been verified by the market, don't take the risk of trying it, otherwise you may face the risk of failure and bankruptcy.

  If it is a verified game on the market, such as "World of Warcraft", then you only need to change the skin and add some Chinese-specific elements to make a wave of money.

  For example, the "World of Warcraft" transformed into a Chinese style, or the Q version of "World of Warcraft"...

  The risk of doing this is small and the rate of return is high. So everyone is basically scrambling to make the existing skin-changing products in the market.

  There are some online games with their own characteristics, and they have also adopted a partial reference method.

  For example, Jianwang 3 is like this.

  Perfect Space-Time is also taking this path now—

  Following the success of "Perfect World", Perfect World has successively launched a number of works in recent years—

   "The Continent of Gods and Demons", "The Condor Heroes", "The Legend of Martial Arts", "Dream Martial Arts", "Hot Dance Party"

Basically, the skin is changed on the basis of the original successful game or borrowed from other mature games, and then some transformations are carried out. For example, "Fantasy Martial Arts" is a game made by borrowing from Bomi's "Fantasy Westward Journey". .

  "Hot Dance Party" is a game made with reference to "Audition".

  Now that Bomi’s game products are too classic and popular, there are many similar products on the market.

  In the beginning, it was a blue ocean, but as time went on, the number of competing games continued to increase and gradually became a red ocean.

  But there are very few game manufacturers who really want to find a breakthrough in the game field and reopen another track.

   But this way, it also gives many manufacturers some business opportunities.

  For example, in 2006, Tiancheng Shiji represented a massively multiplayer online racing game produced by South Korea’s NEXON company—

  "Running Kart" achieved unprecedented success.

  Although Jiucheng did not get the agent of "World of Warcraft", they got "Bubble Hall", which became popular because of Bubble Hall.

  In the previous life, "Bubble Hall" should have been a game represented by Shanda, but in this life, the game was out early, so Bubble Hall also fell into the hands of others.

  In the game industry, companies that can do things like Bomi, not stick to the rules, but also have the courage to forge ahead, innovate and try new game types, are really rare.

Although Bomi is not a DNF developed by itself this time, it has successfully introduced a [horizontal version of fighting] type game into the Chinese market through the agency of this product. There are so many possibilities.

  Horizontal fighting, so far, apart from DNF, there is no second such online game.

  So it brings great freshness to the players.

  And this game reminds many post-80s generations of the days when they used to play "Three Kingdoms" and "The King of Fighters" in the arcade hall, so players still have a lot of expectations for the game.

"Wow, this game is too nostalgic? I think of the days when I went to the arcade hall to rub the King of Fighters and the War of the Three Kingdoms in the second grade of elementary school. I took it out with my ears, and then got a fat beating. Now that I think of it, it's really full of memories."

"Indeed, with that said, I think playing games was really addictive back then. "Three Kingdoms" alone cost me a lot of youth. Later, I have already developed the ability to pass customs with one coin, and then even smaller. The kids from here often come to rub my machine, so I take them to fight.

  These are all inheritances! "

   "I didn't expect that a horizontal fighting type online game would be released on the PC now. It's really impressive."

  ...

  This game successfully mobilized the memories of the players.

  It's just that the style of painting doesn't match the word Bomi.

When the sticks developed this game, the related art textures and scene production were not particularly detailed. According to the normal historical process, by 2007, the games on the market were basically not much better, so the previous DNF appeared players We don’t think it’s ugly or low in pixels.

  But the current Chinese players have been raised by Bomi.

In addition to the weird style of World of Warcraft, Bomi’s other games can basically be described as [industry benchmarks]. The art style is definitely nothing to say, and the character settings are also very beautiful. Beautiful.

  Even the "Glory of the King" produced by Bomi in 2000 is a little better than the current DNF on the screen.

  So everyone is not particularly satisfied with the style of DNF.

  "This picture seems to be a lot worse than the previous games released by Bomi Company? It's like the quality of Bomi's games a few years ago."

  "What about it? It was originally not a game developed by Bomi. This game was developed by Bangzi Country, so it is normal for the art to be done well without Bomi."

  "But the poster is not bad. I hope that Bomi can help the sticks to optimize the game characters, otherwise it is really a bit low compared to other products on the market."

  "Agree. I just don’t know if Bomi has the right to change this. Otherwise, I think Bomi’s own art resources are good for replacement.

  And with Bomi’s own programming technology, even if the art effect is improved, it will not cause the machine to become stuck. "

  ...

  "DNF is considered the first online game represented by Bomi?"

   "Okay you, Bomi, you with big eyebrows and big eyes also betrayed the revolution?"

In 1990, Chen Peisi and Zhu Shimao acted in the skit "Protagonist and Supporting Actor", in which there was a line that was "I used to think that only I, Chen Peisi, can betray. I didn't expect that you, Zhu Shimao, the big-eyed guy also Betrayed the revolution."

  Now this stem is on fire again.

  All previous Bomi’s games were developed by itself, even the Destiny series of Glory of the Kings and World of Warcraft were also developed by Bomi’s subsidiaries.

  How did DNF become an agent?

   "When you count it, this should be regarded as the first foreign game represented by Bomi? The picture is not particularly good, how can you get Bomi's favor?"

   "You have to believe in Boss Cao's vision. Since Bomi can be seen as a proxy game, it shouldn't be too bad."

"Yes, I think that when "Stone Age" and "Magic Baby" were hot, Bomi did not represent the game from abroad, but insisted on developing the Three Kingdoms online and Audition. Since Bomi wanted to represent the "underground" "City and Warriors" then shows that this game should be pretty good."

   "That is, you don't want to think about how venomous boss Cao's vision is. He has always been a figure above the top. How can he easily represent some of the Bomi signature games?"

   "Listening to you, I seem to want to try "Dungeon and Warrior"."

   "When the time comes, everyone will make an appointment to play together?"

   "Okay, okay, I'll sign up."

  ...

After seeing the comments on the Internet, Cao Yang frowned.

  The little secretary sat at the workstation next to him and asked, “Yes, Mr. Cao, why do we want to represent such a cold country online game? And the screen is not optimized, I always feel a little bit down.

  The "Journey to the West" made by the company itself seems to be much better than this picture. "

  Cao Yang's forehead bounced twice.

  "After all, it’s a game for other people. If the cold country doesn’t update, how can we update it? It is a violation of the agreement to change other people’s art effects without authorization."

  Cao Yang sighed in his heart, and even had a little doubt—

  If the world has been changed by Bomi, is it possible for people to accept the current DNF after they have become accustomed to the high-quality games given by Bomi?

In fact, the DNF version of Bangzi is not rough anymore. Compared with the previous version at the same time, DNF has made a lot of optimizations. 2D textures do not have so many mosaics, and there are not so many jagged and burrs. The current DNF is already It's relatively clear.

  The main reason is that Bomi’s previous impressions of players are too good, and the image of [high quality] is deeply rooted in the hearts of the people. This time the sudden launch of a DNF with a lower quality of the game does not help but cause players to criticize.

Cao Yang thought for a while, picked up the phone and called Li Lanyun.

"Brother Yun, can you discuss with Neople in the future and ask them to improve and improve the quality of the game. It is now in 2007. It is no longer the arcade era. Players, especially Chinese players, have high requirements for the quality of the game? .

  If they need it, Bomi can provide the original painter to help design. "

   "Okay." Li Lanyun quickly agreed.

Cao Yang’s remarks are not daring to say in his previous life, because the United States, the island countries and the cold countries, the United States, the island countries, and the cold countries in the world with the best style of painting in the previous life, the country of Bangzi must be able to achieve the style and quality of the game. It's in line.

  Especially their grasp of women is very in line with the Chinese aesthetics. What a childlike look, it makes you bloody.

  And the artist in Bangziguo is one of the best in the world, and many high-quality games have been born.

  Han Man can also be a school of its own, letting you know at a glance that it was painted by an artist from Bangziguo, which is not simple.

  The current situation is really the other way around.

  The main reason is that Cao Yang, a painter from 2021, raised the aesthetics of the Chinese people by his own efforts, and also pushed the style and quality of domestic games to a new height.

  This is whoever is strong has a say.

  In the past, Chinese game developers were rich, and Bangzi’s game developers had technology and capabilities. Now, domestic game developers not only have money, but also have technology and strength. Bangzi’s game developers can only become younger brothers.

  Bomi company can be very strong in this respect, this is the confidence brought by the company's strength.

   "Okay, let me tell them," Li Lanyun said, "but if the game art resources are all redone and replaced, it will take a lot of time. Are we still on this version?"

"Hmm..." Cao Yang frowned, "It doesn't matter, you let them change it first. The promotional videos and posters that we are releasing now basically use high-precision animations, so the negative impact is not very big. , You’ll finish the revision as soon as possible. After the quality of the art has improved, we will release the version. Don’t post it before it’s finished, so as not to cause negative feedback."

  The impression of the first game is very important. If the picture presented to the players at the beginning is what it is now, then when the player gets used to this style of painting, you have to be very careful if you want to re-enhance the picture and quality of the game.

  This is like changing the characters in World of Warcraft one by one into beautiful handsome guys. Not only can it not play a positive role in promoting it, but it will cause dissatisfaction from the old players.

  When the game goes live, you must be very careful about any major version iterations to be done later.

  Fortunately, the game has not been released yet, so Bomi still has room to work hard.

Of course, what Cao Yang said about improving the quality of the game does not mean that they will change the game beyond recognition into another new product. It is just that the accuracy of the character map needs to be improved. The ghost swordsman is still the ghost swordsman, but there are not so many mosaics. And sawtooth, to be refined, just like watching high-quality 2D animation.

   "Okay." Li Lanyun agreed.

  Ah~ What a pity, after Cao Yang hung up the phone, he let out a sigh in his heart. He originally thought that DNF could be launched in October.

  Now it looks like it will be postponed again.

  But this postponement should be worthwhile. At that time, Cao Yang didn't realize the effect of the picture was so serious, so he still took it lightly.

  But through the experience of this time, Li Lanyun and the others should have learned a lot of lessons, and they will be more demanding in the process of acting in the future.

  The little secretary turned around and looked at Boss Cao blankly, a little dazed—

  My sentence actually changed the style of a game? !

  Do you want to make such a suggestion next time?

   Just now, Zhuang Yurou also instinctively complained. According to the player's feedback on the Internet, he asked Cao Yang. Originally thought he would have any rhetoric, but didn't expect that the ending would be to directly let the stick change the art? !

  If it delays the progress of the game, will my sin be a bit big?

  But after another thought, the little secretary laughed sweetly.

  This shows that Boss Cao is not just for his own use. Nothing can be communicated or changed. As long as he gets his approval, he will still humbly listen to the opinions and suggestions of others.

  The image of President Cao immediately became a lot taller in Zhuang Yurou's mind.

  ...

  After a while, Li Lanyun called again, “By the way, President Cao, do you want to withdraw the promotional video? There are some actual demonstrations in it.”

  In fact, the promotional film itself is still doing a good job. Most of them are animations made after the art has been beautified by themselves. A small number of professional skills are demonstrations on real machines. It is this part that makes players feel uncomfortable.

   "Of course, let's withdraw first, but don't be so fast, it makes us very guilty." Cao Yang said.

  However, he laughed silently, “In fact, this wave of publicity is not a loss. First, give players a low expectation. When the time comes, they will get a huge surprise after changing a batch of art resources.”

  Zhuang Yurou let out a sigh in her heart—

   Lower expectations? Is there such an operation? !

  ...

  (End of this chapter)

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