Chapter 379 376. What age is this?

  "Make a PC game first," Cao Yang said, "I call it "Minecraft"

  "My world?" Li Lanyun asked suspiciously.

   "Yes, my world." Cao Yang said, "I want to make it a pixel-style sandbox game, where players can freely explore in this world, obtain materials, and build their own buildings.

  At the same time, it provides a variety of monsters and collection elements to enrich the gameplay in this world. "

  Fuck!

  Li Lanyun's heart was astonished as if he had eaten a grenade, and his five internal organs and six lungs were shocked.

What? !

  Pixel wind?

  Sandbox game? !

   Did you hear me wrong?

  What age is it, you still want to go back to do pixel style?

  If he hadn't seen Boss Cao’s serious expression, Li Lanyun could not believe that this would be what Boss Cao had said.

  Now Bomi’s "God of War: Wukong" can achieve a very high level of picture quality, even the previously released "Gun Girl" is enough for you to pay for its picture quality and character settings.

  Now Boss Cao actually wants to go back and play pixel-style games.

  You should know that the pixel style was about 20 years ago. In the 1980s, because of the low level of game console hardware, art had to use this pixel square, which looks like a mosaic-like art style to make games.

  The most typical ones are "Super Mario" and "Dragon Quest" on FC. The whole screen is full of small squares...

  Because in this case, the performance consumption is the least.

  Now with the continuous improvement of the hardware level, the graphics card and CPU have been upgraded by N grades compared with the game consoles of the year. People no longer need to compromise for the hardware level. Now Boss Cao actually said to make pixel-style games.

  Is this crazy?

still--

   Purely for nostalgia?

  Do you want to target the post-70s and post-80s group?

  Li Lanyun does not understand this very well.

   "Yes," Cao Yang said with a smile, "You heard it right, this is a pixel-style game. It looks rough, but it's actually its advantage."

  "Minecraft" is a sandbox game developed by MojangStudios, Sweden in 2009.

  This is a pixel-style game, it seems a bit weird in the 2009 meeting, because the screen is full of characters, scenes, props, monsters...

   is all pixel style.

  You must know that in 2009, the highest level of picture quality could reach the level of Need for Speed ​​13, and the road and scene simulation as well as the details of the racing car were already quite real and detailed.

  Especially the scene lighting effect, which makes you feel a strong sense of substitution.

  While almost all games are on the road to the pursuit of [higher quality], MojangStudios is like a retrograde on the highway.

  By the way, there is another very famous company in the island country that has also been on the road of pixel wind games, called Cairo Games.

  But it is such a [mosaic type] game, but it has a wave of [Minecraft].

The main reason for    is that it creates a very rich and imaginary world full of infinite possibilities for people.

  In the game Minecraft developed by MojangStudios——

Players can create and destroy a wide range of squares in the three-dimensional space of the game, and even experience different game modes in multiplayer servers and single-player worlds. In the high degree of freedom, players have also created their own large and small gameplay. , To create exquisite buildings, creations and works of art.

  The game focuses on allowing players to explore, interact, and change a map dynamically generated by a cube the size of one cubic meter.

  In addition to blocks, environmental monomers also include plants, creatures, and objects.

  Various activities in the game include collecting ore, fighting hostile creatures, synthesizing new blocks and collecting various resources found in the game.

  To be precise, in addition to the virtual world, Minecraft developed by MojangStudios also satisfies the childhood dreams and experiences of countless people, which is equivalent to putting Lego toys in video games.

  And these [Lego toys] have very rich functions, and the corresponding monsters also have very powerful AI functions.

  Minecraft is not the first sandbox game, but it is "the least demanding 3D sandbox game", and it is also "the only 3D game in the small sandbox game".

  This is the first word.

  Meet the needs of 3D and low profile at the same time.

As a 3D game, MC rarely abandons the existing physics, architecture, materials science, dynamics, astronomy, and at the cost of maddening Sir Niu, it allows players to concentrate on realizing their huge architectural dream-which child Haven't dreamed of being a princess and prince, living in a palace of 300 million square meters?

  How many children have never dreamed of building a huge railway network, repairing it to the snow-covered plateau, and seeing the Chang'an flowers in one day? In this way, digital Lego began to enter everyone's field of vision.

  ……

  How popular is the previous "Minecraft"?

  The official statistics are that by 2021, there will be 600 million players worldwide.

  But no one can say exactly how much of this, and according to the above statement in the previous life, "Minecraft" seems to be played by 1.1 billion people worldwide, but most of them are playing pirated versions.

   However, even if there are 600 million players as official statistics, this is already a sky-defying number.

  In history, only Tetris can match it——

  Tetris has 3 billion players worldwide, and almost everyone has played Tetris.

  "Minecraft" is divided into international service and Chinese service. The national service is represented by NetEase, and the number of registered users alone exceeds 200 million.

  The biggest difference between the national service and the international service is that-

  The national service is free, and the international service has to sell 165 yuan soft sister currency. Even so, many players abandon the national service of NetEase agent and ran to play the international service. The main reason is that NetEase's optimization is relatively garbage.

  And [the free is the most expensive], although the national server does not rely on the game itself for charging, there are many paid items in it, which is also criticized by players.

  NetEase version of Minecraft does not charge any fees and can be played directly, but the slow update speed has been complained by players.

  There is nothing wrong with NetEase at this point. The slow update speed is normal. After all, NetEase can only update after the international version is updated. There is no doubt about this.

However, the most unacceptable thing is that the NetEase version of in-app purchases, there are a lot of things that need to be purchased in the seemingly free "Minecraft", and even some large-scale MODs need to be charged, which is inherently economical. For student players, it is not friendly. As a result, the NetEase version of "Minecraft" has a sharp decline in wind reviews.

  ……

  Cao Yang gave Li Lanyun a detailed description of the gameplay of "Minecraft" and what elements of the sandbox game are in it.

After listening to Cao Yang's explanation, Li Lanyun fell into deep contemplation.

   "Indeed, this gameplay sounds very attractive." Li Lanyun pondered over it carefully, and found that what Cao Yang had actually begun to describe--

  The free and open world is moved.

In this world, players can carry out almost any behavior, through the continuous collection of resources to create a truly your own [My World], and you can visit others, and you can invite others to [Your World]. Be a guest.

  The social functions of this game can be said to be too powerful.

"Pixel style has several benefits," Cao Yang said. "The first one is that because of the younger age of pixel style, more and more people can come in. The audience of this game is larger than all the games we have done before. Much."

  Your game style determines the size of the basic user group. The more unique and realistic you are, the smaller the audience will be.

  And this kind of pixel-style game, it can be said that the whole world takes all, but it’s not pretty.

  " Then, the second point is the performance overhead. We want to make a world game with such a high degree of freedom and random assembly. The pixel style is actually the best.

  One is that the degree of freedom of combination is high, and the other is that the performance overhead is low. "

  In fact, from the professional point of view of Cao Yang as a gamer, "Minecraft" is very easy to do this way——

  First of all pixel-style games. In the initial version, all scene objects, including characters, monsters, and props, are made up of blocks.

  Pixel For art and programs, processing is simply not too easy.

  A cube has 6 faces. If it is in a game like "Assassin's Soul", a character may have tens of thousands of faces.

  Art is dealing with six-sided things, that is, a matter of minutes. It may take as long as two weeks or even a month to process a model with tens of thousands of faces.

  The consumption of the program is very small. The less the number of faces, the lower the processing overhead. The more the faces, the more refined, the greater the pressure on the performance of the program.

  And the pixel block is equivalent to Lego. The way that Lego can be spliced ​​and combined is very changeable, and it is difficult to do this when changing to a non-pixel game.

  The degree of freedom reaches the level of Zelda Breath of the Wild, in fact, it is equivalent to the official model for all the props assembled in the game, which is not as simple as cube splicing.

  And the degree of freedom of "Minecraft" can be said to be the highest among all games, here you are almost omnipotent.

"The most important thing is," said Cao Yang, "after this game is made, we have to open the relevant production modules to players, just like the war3 editor, players can provide them through the official Minecraft Editor for in-game editing.

  At the same time, the official will hold regular selection activities to absorb some excellent modules and become part of the official version.

  This is equivalent to this game will be created by all outstanding game developers in the world. "

  "Open the module?" Li Lanyun hesitated. Although war3 has this precedent, the official battle game will not be open to producers all over the world for production.

  However, Cao Yang's design really broadened his vision.

  Li Lanyun is already conceiving a free world [led by players].

  Players can make and upload their own modules, and other players can download modules through the official platform. These modules have more, richer and fun features.

  In addition to building buildings, Minecraft can also be used to make games like "Gun Girl".

  It's just that the style of painting is pixel style.

  Players can also make and upload corresponding character models and stickers to make the game colorful.

  In general, the game officially produced by Bomi is not so much a game, as it is a platform and tools that provide players with a stage for free play and realization of their imagination.

  "God created the world, and mankind changed the world." Cao Yang said with a smile, "Probably this is the situation, right?"

Bomi Company provides the game itself and platform tools, which is equivalent to creating the world. Players transform the world through official tools, make secondary creations, and then share their creations with others. The middle is Bo How much effort did Mi Company save?

  And in the process of continuous creation, players will get an updated experience.

   "On the charge, I plan to charge only the initial game sales fee." Cao Yang said.

   "Huh?" Li Lanyun didn't quite understand this.

  "It depends on the situation." Cao Yang said, "Because I think the one-time fee is the best for this game, and players regard it as a completely self-entertaining game place.

  Otherwise, I am worried that due to utilitarianism, the internal fun of the game will be lost. "

  In fact, if you can really sell the share of the previous life, more than 450 million downloads, which is equivalent to a game earning more than 60 billion soft sister coins, then Bomi does not need to charge anymore.

It’s just that this game has to run for a long time, and the annual operating costs are not low. According to Cao Yang’s estimation, if 450 million people are required to play online at the same time, the server and bandwidth costs are estimated to cost about 500 million per year, including other costs. It costs 1 billion in one year.

   But even so, 60 billion soft sister coins will be enough after tax deduction. This game has been in operation for more than 30 years.

  Is it cost-effective to sell a sum of money? It's still cost-effective to add in-game purchases later, this issue has to be studied again.

  But the initial charging model is definitely to sell money.

   What Cao Yang thought was-now the PC version will be released first, and the mobile version will be released after the mobile network speed increases in the future.

  The annual revenue of the mobile game "Minecraft" in the past life is about 110 million US dollars, which is equivalent to more than 800 million soft sister coins.

  A very considerable income.

  This is the power of casual games. The user group is too large. Many elementary school students are playing in Minecraft.

   can be said to be all-you-can-eat.

  But there is one thing to pay attention to in this game-

  That is to maintain the security in the game.

  In the past life, some criminals did some strange things in the game, because there are many children in Minecraft, their own discrimination ability and self-protection ability are relatively poor, so it is easy to be fooled.

  So after this game is made, Cao Yang said that he must do a good job of monitoring the content in the game.

  Supervision methods, one is automated screening through procedures, and the other is manual regular screening, which requires a large number of GM personnel.

  ……

  The two people discussed in the office for a long time, and Li Lanyun probably sorted out the framework of the game.

   "Okay, I understand." Li Lanyun recorded the content of the discussion just now, basically there is no big problem.

   "There are still three games left," Cao Yang said, looking at his own record, "I hope these games are made in PC version and mobile version."

   Hearing that there are three more games, Li Lanyun couldn't help but tighten the chrysanthemum.

  Fortunately, these games mentioned by Cao Yang are more casual. The structure of the game itself is relatively simple, and the development is not very difficult.

"Plants vs. Zombies."

   "QQ Farm."

   "QQ eliminates music."

  "Isn’t our company going to make Bomi PAD? You can play on it at that time, it will be more enjoyable."

Plants vs. Zombies is a very classic casual puzzle game in the past. In this game, you will manage a garden, and then the zombies will attack from the right end of the screen. What the player needs to do is to match different plants to They planted on the ground and resisted the attack of the zombies.

  It doesn’t require the player to have many complicated operations, it just requires you to have enough wisdom.

As for QQ Farm, this thing evolved from [Stealing Vegetables]. The first [Stealing Vegetables] game became popular on Kaixin.com in 2009. At that time, it basically reached the level of stealing food for all people. Some office workers and aunts Be fascinated by it.

  Later, Penguin unified the world through QQ Farm. In QQ Farm, players run their own small farms and can steal other people’s food...

  The main purpose of Cao Yang as a QQ farm is to promote social interaction and be active.

  QQ Xiaoxiaole is to allow more elderly users to come in, paving the way for the development of smart phones and the launch of WeChat in the future.

  "But what about the charges on these two platforms?" Li Lanyun asked, "Do you want to exchange data or something?"

  "The data of QQ Farm should be interoperable," Cao Yang said. "Then no matter whether they pay on a PC or a mobile phone, we only charge once."

  In fact, the network overhead of these games is relatively small.

  Plants vs. Zombies is a purely stand-alone game.

After QQ Xiaoxiaole is made, the network transmission data basically looks like a few k to tens of k, because there is no need to judge the location like a large-scale online game, and the hit and damage judgments only need to be based on the other party. It is enough to pay the corresponding rewards for the loss and gain points.

  As for QQ farm, this thing requires a certain amount of interaction, so there will be certain network requirements. Fortunately, the game itself is relatively simple and the amount of data is not very large. The current 3G network speed is not too much, and it can barely meet it.

  QQ Farm is actually a relatively strategic game product.

  Cao Yang also hopes to rely on it to attract a wave of WeChat users.

  At that time, these games can be logged in through QQ or WeChat accounts.

  Calculating the time, it has not been long since WeChat was made. According to Xiao Ma, most of the WeChat functions have been completed and it is expected to be online in the first half of next year.

  If the game can be finished by that time, it will just form a synergy.

  ……

  ——————————————————————

  There is no update tonight.

   Ask for monthly pass, reward

  Thank you all

See you tomorrow

  (End of this chapter)

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