The Rebirth of the Male God Starts From Playing Games

Chapter 184: 182. What? ! Make Shanhaijing into a monster hunter

  Chapter 184 182. What? ! Make Shan Hai Jing a monster hunter? !

  "A world-class stand-alone masterpiece?"

  Li Lanyun shook his hand, blowing on his right hand scalded by the tea.

  The little secretary quickly found a tissue from the side and gave it to him.

  Zhuang Yurou stepped back, thinking that the boss really likes to bluff people.

  Bomi just walked a few steps now?

  You start to run as soon as you learn to walk, so are you not afraid of flashing your waist?

  What else world-class stand-alone masterpiece?

   "Yes," Cao Yang nodded with a smile, "Actually, it's not a very pure stand-alone game, it's a computer game with networking capabilities that can be played by multiple people.

  Like...um..."

  Cao Yang thought for a while, considering Li Lanyun's cognitive level, finally threw out the game mode "Diablo 2" to help him understand.

   "Oh, that is, one person can play, and multiple people can fight monsters together." Li Lanyun nodded, having a little understanding of this mode.

   is definitely not the same as mmo. The game Cao Yang envisioned does not require such strong social attributes.

  Otherwise, he can completely do an online game, why bother with manpower and material resources to make so many moths?

  Now Cao Yang’s idea is to make a world-class game, and Bomi’s game should be exported.

  Big fish go to sea!

  Yes, now Bomi has money, resources, and technology. It can look farther. People can't just stare at the money in front of them, but also at the money in the future.

  According to Cao Yang's idea, now that Bomi has branches in Baodao and Dongdao and can establish a foothold, then he can set his sights on the world and make some world-class games.

If it is said that domestic games in the previous life started late and were impacted by foreign games, coupled with the country’s heavy suppression of the game industry, the development of domestic stand-alone games was slow, then now, as a traverser from 21 years, Cao Yang It is entirely possible to raise the domestic design concept to the level of 20 years by relying on its own strength.

  He already knows what masterpieces will be in the next 20 years, which areas have been innovated, which games will be popular, and which games will be able to go to the world.

  Cao Yang is equivalent to a prophet who has foreseen the next 20 years.

  In this case, why not make a world-class game?

  If the current domestic stand-alone market environment is not very good, and the industrial chain is not mature enough, Cao Yang can radiate the world through Dongdao and Baodao.

  Isn’t it fragrant to circle money around the world?

  This is Cao Yang’s three-legged walking strategy:

  Penguin focuses on traffic, continuously expands its user base, provides better value-added services and locks users firmly.

  Bomi in the domestic market mainly focuses on online games, supplemented by stand-alone games, and then expands other game-related industries to form an Internet ecosystem.

  In foreign countries, Xingyue Company is used as a base to radiate East Island. At the same time, one or two US game companies are acquired as the radiating center of the Western Hemisphere, and then stand-alone games are the mainstay, online games are supplemented, and the world is online.

  This is a genius layout.

  The three major gaming countries in the world:

  China, island countries, United States.

  Except for China, the player attributes of the island countries and Omi tend to be single-player, and they are more keen to get a better immersive experience and fun of exploration through the plot.

  The acceptance range of the Chinese people is very wide. As long as the game that can produce dopamine, the Chinese people can accept it.

  Now, as long as there is a stronghold, then Cao Yang is sure to open the situation.

  Currently, the third leg is only an island country, and there is still a shortage of a US country. This is the main task that Cao Yang will complete in the next year.

  And now, Bomi’s game development can take a step forward.

  ……

  When it comes to world-class games, then there is bound to be a word called 3A.

  The 3A in the previous life has become a pain in the hearts of the Chinese people. Until 21 years, there has not been any domestic game that can be called 3A.

  Even the fairy sword series, it is only a good thing for the Chinese people, and it has not been widely recognized worldwide.

  There is no specific evaluation standard for 3A games in the world. The concept of 3A is actually derived from the American culture. It can be roughly broken down into: high development cost, large volume, and high quality.

  This is a standard used to rate the scale and quality of game production, which originated in the United States. The United States uses A-F to evaluate the game, with F being the lowest, A being the highest, and AAA being the highest level.

The key to Omi’s ability to establish a powerful 3A masterpiece production system lies in the fact that the Hollywood film industry has accumulated a set of industrial standards for assembly line operation, which is like a capitalist factory that can be copied and produced in large quantities. This is technically far from the island country. Game companies are left behind.

For example, most Omi game companies will make their own generalized engines, or directly use engines such as Unreal 3 and Unreal 4, plus the long-term accumulation of Omi game industry before the rise is in the PC field. In the 1990s, there were a lot of Omi Game companies will share engine technology and R&D experience with each other. Finally, after this long-term accumulation, when the technology has developed to a critical point and capital investment has increased, employees in the Omi game industry can quickly adapt to the fast-paced assembly line work of the 3A masterpiece state.

  However, the island country game company has been working in the console field for a long time, and has not accumulated enough in generalized engines, so it cannot respond through similar industrialized pipeline replication methods.

  Assassin’s Creed series and Call of Duty series such as the so-called New Year goods can almost do once a year, but the island game to make a 3A masterpiece is often time-consuming and laborious, delays for a long time, and the final effect is not satisfactory.

The standards of the Hollywood film industrialization system are shocking. For example, how many minutes the plot must be turned, the values ​​conveyed by the film must conform to the cultural habits of audiences in various regions of the world, and even how long a fighting scene must be controlled. There are corresponding standards.

  A similar situation can be seen in these 3A masterpieces produced by Omi.

  This is why Cao Yang insists on being his own engine, and why he wants to use talents who graduated from the Department of Choreography to serve as game developers.

  An engine ahead of the times is equivalent to the core of the industrial assembly line. As long as the engine is powerful enough, it can support mass production.

The director of the department, like Ai Xiaomi, has drawn hundreds or even thousands of blockbuster films. They are familiar with the language of every shot, including storytelling, transitions, and expression methods, and they can naturally do it. Produce high-quality products.

The high cost in   3A is actually a relative concept. Ten years ago, the production cost of a game might exceed 1 million, which was considered high cost.

  The investment of 10 million may be considered high cost now. 20 years later, the development of "Red Dead Redemption 2" cost 800 million US dollars.

  This is equivalent to the times, so Cao Yang thinks that this A has no meaning at all.

  Like Miyazaki Hidetaka’s "Sekiro: Shadow Die Twice" produced by Hidetaka, the development cost can only be considered average, so according to the 3A criteria, it is definitely not 3A, at best it can be considered 2A.

  But the quality of the products made is very high, which can beat a 3A masterpiece,

  This can be regarded as a 3A-level **** in Cao Yang's mind.

  There are many 3A games in Cao Yang's mind:

"Final Fantasy", "Tomb Raider", "GTA", "Call of Duty", "Battlefield", "Zelda", "Assassin's Creed", "Monster Hunter", "The Witcher", "The Elder Scrolls", "Dark Soul", "Sekiro"

  ……

  Just now, Cao Yang was sitting alone in the boss’s office, thinking about this question:

  As far as Bomi can control the engine technology, which product is they more suitable for?

  After thinking for a while, what emerged in Cao Yang's brain was--

"monster hunter"

Cao Yang's idea is very simple. Final Fantasy, Tomb Raider, Zelda, and Lao Gun (The Elder Scrolls) are considered old-brand IPs. There are already game works in the world. You copy them, even if you change the skin, it is easy. Be criticized.

  But it doesn’t mean that you can’t copy it at all. It’s okay if it’s packaged well. It is just the first game to go to the world, and Cao Yang hopes to be more innovative and shocking.

  The current hardware level cannot support the production of games such as "Assassin's Creed", "Call of Duty", "Witcher", "Dark Soul", "Sekiro"... these years later.

   But Monster Hunter, you can copy it with confidence.

  Monster Hunter is a work in 2004, and the first generation is probably equivalent to the quality level that Bomi can achieve now.

  But now Capcom is already in the process of research and development. Although it hasn't come out yet, it's completely copied from other people's settings. After all, it's not very good.

  The same period in the previous life:

  The island country’s Capcom company planned to develop an online game at the end of 2000.

  Their idea is not only to have a unique style, but also to take into account the differences in tastes between Eastern and Western players;

  The original name of the game was "Monster Hunter=モンスターハンター" (Monster Hunter=Monster Hunter), which was later changed to "Monster Hunter".

  Registered a trademark in the summer of 2001; Takeshi Tanaka is the game planner, Noritsu Funami is responsible for the world view and system, Fujioka is to supervise the production, and Kinoshita researcher plans;

  Preparation took three years. Actual development started in 2003, and it was released in March 2004.

  However, in the final stage of development, it was added to the offline system due to the poor network connection function, which means that this game is a game that can take into account the stand-alone and network experience, and supports up to 4-player mode.

  After the initial game mode was set, the later Monster Hunter series has been using this mode setting.

  The current time is January 2003. In terms of time, Bomi can definitely attack them before the release of Capcom’s Monster Hunt.

  But it will definitely not be copied completely.

  So Cao Yang’s idea is--

  Use the monster hunter gameplay to change skins.

  Cao Yang called Li Lanyun over for this matter.

   "I want to make an action online game."

  Now Bomi’s software technology accumulation is relatively mature, especially in the area of ​​network interaction, which Capcom cannot do. Bomi is fully capable of doing it, as can be seen from the previous three-nation online national war interaction.

  Being an online version of Monster Hunter is not a problem at all.

   "Well," Li Lanyun nodded, "So does Cao have any ideas?"

  Li Lanyun knew that when Boss Cao asked him to make a **** game, in fact, Cao Yang had already thought about it.

  In many cases, Bomi’s employees are not well qualified, and they can only be reduced to Cao Yang’s execution.

  At least so far, Cao Yang’s decision has not been subject to any omissions. Li Lanyun has every reason to believe in Cao Yang’s judgment.

  If Boss Cao wants to make an action-type networked game, it means that he has already thought about it more maturely, and this thing will definitely have a market.

  It was exactly what Li Lanyun thought, Cao Yang had almost thought about it.

  The corners of his mouth raised slightly, and a confident smile appeared on his face, "I want to be a game where a person fights against monsters. Both monsters and people have powerful skills and cool and smooth actions."

  "Are people and monsters?" Li Lanyun frowned.

   Boss Cao told a concept, but Li Lanyun has not enough imagination to draw the picture.

  He didn’t, Cao Yang had this ability.

  Cao Yang used a marker to draw ideas on the whiteboard while explaining to him how to play this game.

  In fact, what Cao Yang instilled in him was not the original design of Monster Hunter, but the design of Monster Hunter: World.

  This game is the latest work of Monster Hunting in 18 years, and it is the most mature version in various settings.

  It took more than 2 hours, and Li Lanyun probably understood.

  The expression on his face went from bewildered at first, to gradually dissolving, becoming surprised, and then finally turning into excitement.

   "My God, boss, you are really a genius!"

  After listening to Cao Yang's game ideas, Li Lanyun has a very clear gameplay picture in his brain.

  He couldn't help standing up, his brain spinning fast.

  "This is a world with a complete ecology. In this world, different monsters have different killing methods, and their drops can be used as materials for players to build equipment...

  Don’t be too genius, this design can be used to make large-scale open-world online games. "

   "Hmm." Cao Yang laughed.

In his previous life, he also thought about making a completely open big world sandbox online game, a completely real whimsical world with a complete ecology, in this world, a tree, a gravel, any animal, plant , Are all useful, players can find their own survival and game mode in this big world.

  That will be a process of opening up another world in the virtual world.

  Not "Famine" but "New Earth Online"

  If it can be made, it must be quite interesting.

  However, the cost is too high and there is too much content to be produced...In the end, it has never been realized.

  ……

  Li Lanyun pondered carefully, “I think the engine made by Pei Qiang should be able to support us in making a cool and smooth action game, but the specific effects will need to be seen at the time to know.”

  This Cao Yang doesn’t have to worry.

  Currently, only the hardware is constraining them. Deng Peiqiang and Liu Guangran are on the software. This team will have no problem.

   "Right," Li Lanyun frowned, "There is another factor that needs to be considered——

  What do we use as the background of the story? What is the worldview? "

  Cao Yang smiled silently.

  Li Lanyun asked about the idea, which was something Cao Yang had already thought of.

  Since the gameplay setting of Weird Hunting is used, it cannot be applied to the world view and plot.

  But he has already thought of a very suitable setting. This setting will inevitably push this game to a higher level, a process of Chinese culture going to the world.

  Cao Yang spoke slowly and said three words:

  "Shan Hai Jing."

  ……

  "Shanhaijing" is an ancient book of Chinese grotesques, generally written by Chu or Bashu people from the middle and late Warring States to the early and middle Han Dynasty.

   is also a fantastic book. The author of the book is not known. The ancients believed that the book was "the curious person in the Warring States period who took "The Biography of King Mu" and recorded "Zhuang", "Lie", "Li Sao", "Zhou Shu", and "Jin Cheng".

  Modern scholars also believe that the completion of the book is not a moment, and the author is not alone.

  The content of Shanhaijing is mainly geographical knowledge in folklore, including mountains, rivers, roads, nationalities, products, medicines, sacrifices, witch doctors, etc.

   tells the story of a world full of weirdness, yet fascinating.

  Fuck!

  Li Lanyun was shocked on the spot, his face showed an incredible expression, and at the same time he was extremely excited.

  The classics of mountains and seas, it's really great.

  Li Lanyun himself is a fan of traditional Chinese culture. He likes martial arts and the Three Kingdoms. Of course, he is also interested in things like Shanhaijing.

  Judging from the description of President Cao just now, if a logical ecological world of mountains and seas can be constructed, then how magnificent this game should be?

  Just thinking about it, Li Lanyun was a little excited, and her fingers trembled slightly.

"Too great, Mr. Cao, please leave this game to me. I will do my best to make it well, really." After Li Lanyun listened to Mr. Cao’s thoughts, it was simply too powerful to say so, he was so cute. Set up.

  Cao Yang chuckled, “I was supposed to be responsible for you, otherwise, why are you called? The entire Bomi company, I’m afraid I can’t find a second more suitable person.”

  There are many strange animals in the Scripture of Mountains and Seas:

  Rotary tortoise, Ran Yiyu, Qiongqi, Luanniao...

And each has its own characteristics. There are records of flying in the sky, swimming in the water, and running on the land, and the imagination is very rich. If you can really put it on the ground and make a complete ecology, it will definitely be It is a very interesting game.

  In addition to the basic game settings of Monster Hunter, Cao Yang can't say whether it can be popular all over the world, but at least in Asia, there is definitely no problem.

  Islanders like these weird beasts very much. Their culture is in the same line as China, so Cao Yang has already figured out where to start.

  ……

  It was 11 o'clock in the evening when Li Lanyun left Cao Yang's office, but he didn't feel tired at all.

  After returning home, Li Lanyun was too excited to sleep.

  He sat up by himself, went to find a book on the shelf in his study, took it down, and lay on the bed to read it quietly.

  The name of the book is "Shan Hai Jing"

  ……

  ————————————————————————————————

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  (End of this chapter)

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