1 – Character Creation

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The story of a magic school, a one-person story game that has been well-received in the subculture world.

It is a game that tells the story of wizards fighting monsters coming out of the gate in modern times.

It can be said that it is a god game that only those in the know know, boasting a solid mania because the characters that appear with a variety of CGs, vast options, and a high degree of freedom were also attractive.

Of course, if you look at the difficulty, it’s close to a poop game, but if you have the patience to play more than 10 times, you can adapt well and enjoy it.

Especially since there was so much to do, there were still quite a few achievements left to beat even though I had been holding on to it for nearly 5 years.

“But with this character, I can break everything.”

You have cleared all achievements that can be unlocked as a ‘Pure Wizard’.

For the remaining achievements, there are only vicious achievements such as ‘slaying a monster with only pure strength’, which do not fit the genre of magic school.

Because they can only be cleared by raising them like a knight, not a wizard, these were near impossible achievements to achieve in a game where only wizards exist.

I worked hard on the melee build through the play information of multiple times, but in the end, I came to the conclusion that there is no answer with an ordinary character.

‘Then I just have to be an ordinary character.’

For a one-person story game, the prevention of cheating was certain, so the process of earning reincarnation points was very difficult.

Reincarnation points are points that can be received depending on how well you have developed a character, and can give a significant advantage to your talent level when creating the next character.

[Reincarnation Point: 100787]

100,000 Points required to add all advantages. To collect this, I went round and round for almost 3 months, so this character should never fail.

I pressed character creation with more concentration than usual.

Talent▽

[Strength 1 / 10]

[Sense 1 / 10]

[HP 1 / 10]

[Intellect 1 / 10]

[HP 1 / 10]

[Spirit 1 / 10]

Talent Points: 20

The first thing you need to set is your character’s basic talent level.

From 2, it is normal talent, from 4, it is a genius level, from 6, it is a genius level, from 8, it is a talent that does not exceed 10 people in a century, and 10 is just the best talent in the world.

But it doesn’t end here. Special items that can be purchased up to 3 per character creation using only 2 reincarnation points.

[Transcendent balance]

With this item, you can increase the threshold of your desired talent up to 11. Usually, this item is used to use magic, but it transcends the most important talents, such as intellect, magical power, and mental power.

But I didn’t.

[Use the transcendent balance.] X3

[Strength threshold rises to 11.]

[The threshold of the senses rises to 11.]

[The HP threshold is increased to 11.]

The talent of the three most important stats in moving the body was transcended. It was the first time I had played this game for 5 years, so I felt a great sense of pleasure.

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Next, I increased my talent points to 40 by purchasing additional [Explosive Talent], A special item that can be purchased up to two with only 2 reincarnation points, and invested all the points.

The talent that was finally perfected like that.

Talent▽

[Strength 11 / 11]

[Sense 11 / 11]

[HP 11 / 11]

[Intellect 4 / 10]

[HP 1 / 10]

[Spirit 8 / 10]

Proper investment was essential because a character with low intellect talent would become almost impossible to progress, and mental strength needed to be high because they would engage in close combat with monsters.

That’s how you can stay sane while facing monster peers in the forefront.

In addition, the higher the mental power, the longer one can train and the higher the efficiency of the training itself. So, most of the deceased people preferred to have a mentality of 8 or higher.

The problem is that if the magic talent is 1, it is a terrible talent that will not even enter the academy.

[Do you want to complete talent selection?]

[Yes/no]

The confirmation button right below the remaining points. If you press OK here, you can’t go back now, and you had to create a character after unconditionally choosing a characteristic and skill.

I was a little hesitant because it might be throwing the reincarnation points I’ve collected for three months into the poop, but the hesitation disappeared when I thought that future play would be much more fun.

As it is, I clicked OK and went to the properties page.

Characteristics▽

[Transcendent Strength (LvM)]

[Super Sense (LvM)]

[Infinite Power (LvM)]

Attribute Points: 20

Three traits that are provided by default even though you haven’t picked any traits yet. It seems that these are characteristics that were created because of the three talents that were transcended earlier.

Since they are all things I have never seen before, I checked them step by step from the top.

[Transcendent Strength (LvM): Power that transcends humans. Strength is always doubled. On/Off]

It’s very simple, but it has crazy effects.

I remember that the Transcendental Magical Attribute, which can only be obtained by investing up to 11 in Magical Talent, multiplies the Magical Power by 1.5, But this one is said to double it.

‘Is it because it’s a non-mainstream trait that it receives additional correction?’

Whatever it was, it was good. It can even be turned on/off, so even if the muscle strength doubles, it doesn’t affect the training. It’s because when you’re training, you just need to turn off the trait.

It started well. I just checked the following properties:

[Super Sense (LvM): A sense that transcends humans. You can amplify all your senses up to 20 times, feel what you cannot feel, and see magic with your own eyes.]

Amplification of the senses would be useful, but I especially liked being able to see mana.

In the future, you will have a lot of sparring with wizards, but if you can see and memorize how their magic is made, you will be able to prepare countermeasures according to the magic.

Roughly, this flow of magic power is a fireball, so I can avoid it like this. The character’s experience was also an important factor in this game.

Perhaps because both of the previous two characteristics were good, expectations for the remaining characteristics also increased.

I checked the characteristics quickly without expecting much.

[Infinite Power (LvM): It creates nutrients on its own even if you don’t eat, doesn’t feel tired even if you don’t sleep, and becomes a body that doesn’t get tired no matter how active you are. All recovery speeds are increased by 4 times.]

“Wow…”

A great trait that I can’t stand the interjection.

All recovery speeds include physical strength, magic power, mental strength, and recovery from injuries, but it made no sense to quadruple them.

Besides, being able to focus only on training without eating or sleeping meant, of course, a rapid growth rate.

Usually, even if you surpass talent up to 11, you have to be in the 3rd year to reach 11 stats, but with this trait, it seemed like you could reach 11 in all three stats before you even reached 3rd year.

All three traits were to my liking, so now all I had to do was fill in the traits of my build.

The level of the trait is from 1 to 10. The required number of attribute points per level 1 is 2. To add master level attributes, all 20 attribute points must be used.

There is also a way to add 10 level 1 traits in an exodus manner, but in that case it was much more efficient to just add 5 level 2 traits. Of course I didn’t mean to do that.

‘Because I just need to insert negative traits.’

Additional attribute points can be obtained by incorporating negative attributes into a character. I started going through the list of talents and putting penalties that didn’t make sense to me.

[Reduce magic accuracy (LvM)]

[Reduce Magical Destruction (LvM)]

[Reduce Magic Acceleration (LvM)]

[Reduced magic success rate (LvM)]

[Reduced Elemental Affinity (LvM)]

[Reduced Spirit Affinity (LvM)]

[Reduced Divine Affinity (LvM)]

[Death Affinity Decrease (LvM)]

A characteristic window full of negative traits that no user takes.

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Now this character will not be able to hit the intended target with magic, its destructive power will be drastically reduced, and its projectiles will be ridiculously slow. It was difficult even for magic to succeed in the first place.

As elements, spirits, divinity, and death magic were no longer usable, it was safe to say that activities as wizards were impossible.

‘Instead of that, attribute points were accumulated.’

Attribute Points: 180

The amount of points that can make 9 characteristics to the max level. I invested these points into the traits I thought of.

[Increased physical training efficiency (LvM)]

[Increased Magical Condensation Rate (LvM)]

[Magic Recovery Rate Increase (LvM)]

[Magic Control Increase (LvM)]

[Non-Attribute Affinity Increase (LvM)]

[Creation Affinity Increase (LvM)]

[Weapon skill proficiency increase (LvM)]

[Increase Martial Arts Mastery (LVM)]

[Anti-Magic Constitution (LvM)]

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Not to mention the increase in physical training efficiency, the magical power-related attributes below were essential. Because I intend to fight without using magic and with non-attribute mana wrapped around my weapon or body.

Because you will have to create your own skills while walking on an unknown path, they also gave you affinity for creation, and also gave you weapon skills for close combat and martial arts proficiency.

An anti-magical constitution is a constitution that causes resistance to magical interference from the outside, and is a very useful characteristic to protect oneself from other people’s magic.

On the other hand, there is a downside that I cannot receive buffs or heals.

Still, there was no reason not to include this character because the advantages far outweigh the disadvantages. After using all the points, the message came to my mind again this time without fail.

[Are you sure you want to complete the attribute selection?]

[Yes/no]

I can’t turn it back the moment I press this, but I’ve already abandoned the hesitation in the talent selection. As soon as I clicked yes to make the final skill selection, a new message popped up.

[Attribute Super Sense (LvM), Increase Magical Condensation Rate (LvM), Increase Magic Recovery Rate (LvM), Increase Magic Control (LvM), Increase Neutral Attribute Affinity (LvM), Increase Creation Affinity (LvM), Anti-Magic Constitution (LvM) responds.]

[Hidden skills are added to the list.]

[The attributes Transcendent Strength (LvM), Infinite Power (LvM), Physical Training Efficiency Increase (LvM), Weapon Skill Mastery Increase (LvM), Martial Arts Mastery Increase (LVM) respond.]

[Hidden skills are added to the list.]

It’s quite common in this game to add a hidden skill to your initial skill list, originally as a combination of multiple attributes.

However, while experimenting with builds with other characters, I couldn’t get melee-type hidden skills, so I gave up on hidden skills and tried to come up with the best build, thinking, ‘Since it’s a wizard game, there might not be.’

But by chance, the Transcendence Talent trait became the key card, and I ended up finding the hidden skill like this.

“You crazy game companies…”

If I missed even one of those traits, wouldn’t that mean there were no hidden skills?

But when I thought about it backwards, I even thought it was good because I thought it was a skill that could only be acquired when I was called the old man who cuts the build.

After entering the skill list, I set aside the general skill list for now and immediately scrolled down to check the hidden skills.

[Edgar Style Mana Training (Lv1)]

[Huron Training (Lv1)]

As expected, these are the skills I’ve never seen before. I just checked the info.

[Edgar’s Mana Training (Lv1): Edgar’s mana training, the last and best knight of mankind. He builds up his own tower made of non-attribute magic in his danteon, and the quality and quantity of his magic greatly increase each time the tower goes up. When reaching the 7th floor, the magic stat evolves into an aura stat.]

This is a description of a skill that reminds you of martial arts in martial arts. Unlike other mages, it is said that he accumulates mana in his danjeon, not in his heart, and later becomes able to handle the energy called Aura, not mana.

‘The last knight and the best knight… It kills romance.’

I checked the next skill right away.

[Huron training method (Lv1): The training method of the Huron tribe, which boasted the strongest body among all races. The training process is very painful and harsh, but if you master it fully, you can bring out all the potential of your body.]

‘The race boasted the strongest body…’

I liked this too.

Wouldn’t that mean that combining the two could make the best knight with the strongest body? Hidden skills are not always good, so I checked first, but it seemed like it would be okay to include both.

All the initial skills that can be put in like that are filled with hidden skills, and now only the name remains.

[Hajun Choi]

As always, I typed my real name in the empty space and pressed character creation, and the monitor screen suddenly went dark.

“What is it? Why are you like this all of a sudden?”

The moment I got closer to the monitor screen to see what the problem was… A dark thing protruding from the monitor tried to devour me, and I immediately lost consciousness.

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