According to the main axis of the story designed by Xu Rong and others, the game time of "Sword of Ghosts" happened before the animation story began, and the location is also different from the animation. However, many characters in the game are characters in the animation , In the game, players can see what the predecessors in the animation looked like when they were young.

Of course, many characters are actually dead in the original animation. There is no doubt that the plot of the game is to sprinkle sugar on the fans of these characters and then stab them in their hearts.

In Xu Rong’s words, a good character must be killed mercilessly, so that the audience can react quickly. What she likes to do is to work hard to create a beloved character, and then at the climax of the story. Part of it made her sacrifice herself.

The original story of "Sword of Ghost" takes place in the north, and this story is located in the west, a prosperous city Yangcheng.

The city was originally a place of wealth, merchants and merchants, and there was an endless stream of people, but a year ago, the city owner was superstitious about evil things, which caused the entire city to fall suddenly, and when the story began, it had become a ghost city. .

The city was very empty during the day, and the people's eyes were hollow and lifeless.

At night, the Hundred Ghosts walked in the night, and various demons and ghosts walked and captured the lives of the surrounding people in order to extend the life of the city lord.

The protagonist comes to this city as a ghost destroyer, and this city is the hometown where the protagonist once grew up.

Seeing that all the people they used to be familiar with have become monsters, the protagonist can only swing a sword to kill them.

What a sad story.

Gao Yingqi felt that Xu Rong's setting was really full of malice.

And not only that, the protagonist who killed the deceased was actually the captain of the ghost-killing team where the protagonist in the animation belonged, and when he faced a powerful monster, he chose to restrain that monster with his body, begging The protagonist personally beheads the monster and himself.

Xu Rong especially likes this routine of things that have happened to herself and finally returns to her own, and she has a fateful sense of tragedy.

The story will not be mentioned for the time being.

Gao Yingqi's team is responsible for the design of the city of Yangcheng.

The plot of the "Sword of Ghost" game starts from outside Yangcheng, with Yangcheng as the center, and the surrounding areas are connected together in an open world mode. In fact, players can even enter Yang directly after the most open tutorial. The city challenges the final boss.

But in any case, the city still needs to be carefully designed.

"I think since it is a run-down city, it is necessary to add a lot of abandoned and collapsed houses. Perhaps some treasures or branch items can be placed in the collapsed ruins to increase the player's harvest during exploration."

"It's better to set up some monsters to hide in the house and pretend to be ordinary people, so that when the players open the door, they may be shocked. We can even set up monsters in the treasure chest. Some monsters are disguised as boxes. , Attracting greedy adventurers to come and open it, and swallow it in the moment it opens."

"I think it is necessary to emphasize the difference between the day and night of this city. During the day, it is a desolate and dead city, with dark colors. But at night, when Hyakki is walking by night, various monsters and monsters appear, the whole city becomes colorful, as if it has come alive Generally, this kind of inverted madness seems to better reflect the characteristics of this city."

"Yes, yes, yes, this city is a city where humans and monsters coexist. The boundary between humans and monsters has been blurred. Sometimes people may be more terrifying than monsters, and monsters sometimes have a little humanity. This kind of contrast is estimated. It will have a certain impact on the players' hearts, and it will be more able to shape the image of the protagonist."

During the collective discussion, everyone spoke freely and put forward many ideas.

At this stage, they often don’t think about whether these ideas can be realized, which is similar to brainstorming, because Xu Rui and Holofei have always emphasized that the work of planning is to design the most creative and most pleasing players. Game mechanics, rather than considering whether these can be achieved or how much it costs.

Because of this, Hatsune Games can produce innovative and entertaining works, rather than follow the old routines to produce games like an assembly line.

It was Gao Yingqi's turn to speak. He had already had some ideas before. Hearing the ideas of his colleagues, he had a little more inspiration. He looked at his meeting notes and spoke.

"I think Yangcheng is a city map, just like the castle in "The Breath of the Wild". The whole city should be complex and three-dimensional. You can set up some secret roads, gates, shortcuts, and at the same time, connect with other areas. It shouldn’t be just a single node. For example, in this mountainous area, you can enter the city in many ways, and you don’t have to take the big road.

He pointed to the side of the draft map. There was a hilly area with several villages. The villagers were harassed by monsters and had to offer a living person as a sacrifice every month~www.readwn.com~ to be able to keep alive. The tranquility.

"If the player has attacked this area first, and killed all the nearby bosses, then a shortcut can be opened to quickly enter certain areas in the city. I think this design can be used as a reward to encourage the area to be attacked. Of course It’s okay for players to want to do activities directly in the city."

Gao Yingqi has always liked three-dimensional map design.

Many games have air walls on the edges of many maps due to game design flaws or functional limitations. It looks like the map extends in all directions, but in fact, they can only follow the designed path and even read the article. Switch the map.

"Breath of the Wild" is the seamless open map that Gao Yingqi likes, and it is quite three-dimensional. As long as it is a place that can be seen, there must be a way to reach it, and there is no limit to the way. For Gao Yingqi, this is the real 3D era. There should be a map, and the various restrictions are actually just making the 2D map into a 3D look.

In addition to Yangcheng, "Sword of Ghosts" has a total of seven areas, each area in addition to its own independent characteristics, will also consider the intersection with other areas.

Without the knowledge of the outside world, the production of "Sword of Ghost" is quietly proceeding.

Most people's focus on Chuyin Video Network and Xu Rui is still on "Once Upon a Time on Earth".

The memories of two consecutive episodes have generally told the audience the ins and outs of the whole story.

Only the last mystery remains, and that is how the Trisolarans interfere with the basic physics of the earth, causing the entire microscopic particle movement to be disordered.

Regarding this point, the ninth episode of "Once Upon a Time on Earth" tells the audience the answer.

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