The Creator of the Second Dimension

Chapter 325: .It's another new game

Normally, the number of original paintings in a single episode of daily campus animation is about 2,000 to 3,000, which can ensure the smoothness of the overall movement, which is the category of "seeing". For example, tomato manufacturing doubles or triples every quarter. When opened, each animation is about this level.

Of course, the production of Sankai is also tilted. Some key IP adaptations will get better resources, which will reduce the number of original paintings of the other two animations. This behavior of tilting resources is also nicknamed by the audience. "Sacrifice".

However, due to sufficient funds and time, the number of original paintings in each episode of phantom animation is much larger. For example, the "Classical Literature Club Series" called "Daily Animation" textbook, the number of original paintings in each episode exceeds 5,000. , This is already the number of original paintings of a mixed animation of battle and daily life. In the key episodes, the number of original paintings exceeds 7,000. The number of original paintings ensures the continuity between the actions and the display of details. Here comes the stunning performance of the "Classical Society Series".

Although some viewers feel that the phantom animation is "excessive performance", the delicate production is not fake. The "Classical Literature Club Series" has gained a high reputation and income, and it is very popular and popular.

Deng Shixin made a rough estimate based on his own experience. If all the dance performances were hand-painted, the number of original paintings for a five-minute performance would reach 3,000, and the entire set of animation would not have 8,000 original paintings.

If it’s just such a calculation, it’s acceptable, but in Xu Rui’s script, every episode has at least one performance!

This represents twelve episodes of animation, and the total number of original paintings will exceed 100,000.

Even if there is an adapted animation of the gold master, the number of original paintings can be said to be extremely luxurious, not to mention that this work of Phantom Animation is an original animation.

On the one hand, Deng Shixin lamented Xu Rui's ignorance of costs, and on the other hand, he also truly felt that if he had money, he could do things willfully.

If it weren't for the fact that there are enough funds behind the phantom animation, how dare Xu Rui do these bold behaviors?

At the end of September, the second season of "Music Girl" ended. With the graduation of Xiaowei and others, the story came to an end.

During the long October holiday, everyone was relaxing, but Hatsune Games quietly announced a message.

Following the "Last Survivor", Hatsune Games' second console game has been confirmed for production.

The name of this game is "Breath of the Wild". According to the information on the official website, it is a game that focuses on exploration.

Different from other game companies who like to start with the title, to the concept design, to the trailer, to the trial play, and squeeze the toothpaste bit by bit, Hatsune Games has never drawn a cake. As long as it is promoted, the game must be Developed to a certain extent, if you say that it is on sale today, it will be on sale today.

The programmer Wang Ze knew the news for the first time. He has been obsessed with the multiplayer "chicken eating" mode of "The Last of Us" for the past six months. In August, the game updated the snow map again. It is a picture covered in snow in winter. The effects of many equipment are affected by the weather. The changes in traffic vehicles cannot be underestimated. Only one update makes Wang Ze feel that the game is completely new.

Not to mention that Hatsune Games also announced the rainforest map and the desert map afterwards. Wang Ze’s current game time has exceeded a thousand hours. As a social person, he has already counted a lot. He thinks that it is not necessary to buy this game for three hundred yuan. Too much profit.

Follow the link to the official website of "Breath of the Wild". The main colors of this official website are blue and green. There is no extra explanation or introduction, except for the game title, which is a video located in the middle of the page.

Wang Ze clicked the play button.

"—Open your eyes."

A clear female voice came first.

The dark picture suddenly lit up, and a green plain appeared in Wang Ze's field of vision.

There are no extra explanations and lines, only the melodious music echoes, and the pictures of the games appear one by one.

There are deep and gloomy canyons, snow-capped mountains with dripping water, sandy seas with lonely smoke in the desert, sparkling seas, and hot volcanoes.

The sun is shining, the night falls, and the dusk is infinitely good, under the rain curtain, thunder is blowing, and snow is flying on the top of the mountains.

This is a complete world.

Teenagers in green clothes are walking in this world.

Sometimes he runs in the vast grassland, sometimes rides on the road, sometimes fights with monsters blood, and sometimes avoids heavy rain in caves. He can climb trees to gather fruits, hunt beasts with a bow, and climb rocks. Wall, soaring with a paraglider, there seems to be no place in the whole world that you can’t go to.

The entire three-minute video seems to show almost the entire world in the game.

Wang Ze was stunned.

As we all know, game trailers usually have some tall and cool lines, come on stage with a few handsome characters, and then some real game screens, whether it is to render the atmosphere or the game narrative, different routes are the same.

But in the trailer for "Breath of the Wild", Wang Ze couldn't see what story the game was about to tell, or even the core gameplay of the game.

He saw only two words.

free.

For other games, such as RPG, it is necessary to upgrade the story to push the boss. For example, FPS is to burst the enemy suddenly, but "Breath of the Wild", Wang Ze didn't even know how to play for a while.

This is not because the trailers are showing too little, but because the trailers are showing too much.

Regardless of the richness and variety of different maps with different contents, there are many ways to play in the scenes demonstrated in the trailer.

For example, riding a horse, taming a horse, riding a horse, and moving, just this whole system is enough to support a game.

Another example is hunting and gathering, coupled with cooking. This is not a simple click to obtain, but requires the player to control the process. This is another complex system.

Climbing and paragliding make movement possible. You must know that most 3D games have different degrees of air walls due to their design and scale to prevent players from making any silly operations and making bugs. , Even the game simply sealed the jump of the character, and the character’s knees could not be bent at all. Instead, an interesting anecdote of the player falling off the steps and being killed.

After thinking about it, Wang Ze had a new understanding of the trailer of "The Breath of the Wild".

Ordinary RPG systems are mostly similar, and there is nothing to say, so the focus of publicity is on the characteristic mechanism and character plot.

And any of these systems shown in "Breath of the Wild" ~www.readwn.com~ can support a game with traditional systems.

Simply put, it doesn't need to rely on gimmicks outside of games to attract people.

In the past, for some games with simple screens and unique gameplay, they were often jokingly called "gameplay with full screens" by some screen party players.

Now, for "Breath of the Wild", Wang Ze sincerely wants to admire, this trailer is really full of gameplay on the screen.

What's more, the graphics of the game are not bad!

"The Last Survivor" embodies the visual capabilities of Hatsune's game. With the photo-level picture quality, no one dares to question its technical capabilities.

"Breath of the Wild" uses 2D rendering. In terms of fineness, it is not as good as "The Last Survivor", but it fits the overall atmosphere of the game and makes people feel dreamy.

In general, Wang Ze felt that by just watching this trailer, he would blow up "Breath of the Wild"!

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