Technology Bigshot

Chapter 394: : The legend continues]

"Sold 26.58 million sets of virtual helmets, and Ren Hong lost more than 50 billion yuan (RMB) in 24 hours!!"-"Global Online"

"26.58 million sets of equipment were sold on the first day in the world, and the virtual world is on fire! Ren Hong is also losing money!"-"NetEase Technology News"

As Matrix Technology announced its sales on the first day, it immediately ushered in hot media reports. Many news media were jokingly saying that the more popular Matrix Technology products were sold, the more “miserable” the loss. It is worth mentioning that since Matrix Technology’s global sales network is not as complete as Greater China, many regions require sub-agent sales. Supermarkets such as Wal-Mart will also be listed successively, and Matrix Technology will have to carry out certain measures. Subsidies, the original price-cut sales, subsidies to agents, and the addition of publicity costs, cost an average of more than $300 in losses for each piece of equipment sold.

Matrix Technology’s weird marketing method has also surprised and amazed the world. After 150 million sets of equipment are sold, it will be sold to the market for 45 billion U.S. dollars. This weird marketing method is probably only the matrix technology that is not short of money. I can do it. For the consumer group who buys directly, no matter what, the actual discounts actually exist, and there is almost no problem except for sending 32 likes to Ren Hong.

A week later, the five major game developers under Matrix Technology also announced the latest sales data. Roberts’ epoch-making sss-level online game "Star Citizen" has been sold since its debut on August 7 last year. The total sales volume of 26.5 million copies, with the huge sales of client-side "perception helmets", has driven the "virtual network platform" third-party companies' revenue soaring, and "Star Citizen" has been sold this week. More than 14 million copies have surpassed the cumulative sales of 5 months in Greater China in a week, and analysts expect that the cumulative sales of "Star Citizen" after the end of this year and the further popularization of the client are expected to exceed 65 million points.

And other third-party game developers, Ubisoft, Square, R-Star, and the 12 3s-level super masterpieces under the Kommerer also ushered in the global market again 5 months after the release date in Greater China. The scope of sales has set off a new sales boom. Compared with the Greater China market, the mature European and American markets are the largest sales.

So far, the cumulative sales of 12 super masterpieces have increased by 160%, and the average cumulative sales of each work has officially exceeded 8 million sets. The cumulative sales of "Gta", a masterpiece of Zhenshan under the R-Star, is even closer to the sales of "Interstellar Citizen", reaching a cumulative sales of 25.8 million, maintaining a double harvest of sales reputation as always; followed by Ubisoft's quite topical "Assassin’s Creed", with the help of this new sales craze, exceeded 20 million cumulative sales in one fell swoop; Square’s "Final Fantasy" and Comella’s "Metal Gear" and "Tomb Raider" are both It has reached a cumulative sales of 15 million, and the remaining series of masterpieces have also achieved good success. Although it has not yet reached the first threshold of the phenomenon of tens of millions of works, it is only a matter of time before the final sales volume of tens of millions is exceeded.

The five major game developers announced the latest sales data, which far exceeded the estimates of Wall Street analysts. The stocks soared suddenly, but the most dizzying increase was the shares of Facebook. Facebook, which ranks second among listed companies in the world, has officially The market value of more than 2 trillion US dollars, and the number one Middle East oil listed company-Saudi Aramco, there is a gap of more than 480 billion US dollars. Although there is a market value gap of nearly 500 billion US dollars, Wall Street surpasses Facebook. Saudi Aramco is very optimistic. There is no doubt that Facebook's progress is limitless.

And Mark Zuckerberg’s personal worth has become second only to Ren Hong, and the second-ranked personal super-rich on the Forbes Global Rich List. The gap between the first and second places is like a chasm. It’s interesting, Forbes. The list of estimates for Ren Hong's worth is only a string of question marks instead of specific numbers. I think there is no number more convincing than a string of question marks.

The wealth gap between second and third place is also shocking.

Due to the impact of the "virtual world", Microsoft's market value has plunged, and Bill Gates has dropped from the original second place on the rich list to the current sixth place. Jeff Bezos, who holds the largest individual shareholder of d-wave, has soared in value. With Amazon's shares, Bezos has become the third-ranked super-rich, followed by fourth and fifth respectively. The two co-founders of Alphabet, Larry Page and Sergey Brin, and the tech madman Elon Musk took advantage of the surge in spacex shares and the electric car company Tesla also squeezed into the top ten for the first time Ranks.

As the saying goes, only comparison will drive people forward. These companies have achieved unprecedented success. Except for Alphabet and Amazon, they are basically embracing the thigh of Matrix Technology, and the five major game developers and Facebook are the "virtual worlds". "The first batch of pioneers, yesterday's dedication, and today finally received a matching rich return.

Rich enough to make people jealous, hot eyes, crazy envy and hatred.

But more and more companies have joined the "virtual network", a brand-new platform and emerging economic ecology. This series of data reports are omnipresent to companies all over the world. This is a huge gold mine. A group of people have already made a lot of money here, but this gold mine is really outrageous. Even with the first people's excavation, it still looks like an unmined virgin land.

The hot sales of the client-side "perception helmet" injects a booster into everyone, and there is no longer any scruples, no one is questioning that this wave will die halfway.

The initial hesitation, and then the influx of craziness now, the huge contrast formed before and after is so strong. And those third-party companies around the world that are preparing or announcing their entry into the "virtual network platform" have set their sights on the five major game developers under Matrix Technology, including super giants such as Facebook, Amazon, and Alphabet. They are not looking at these five. The company's high-quality content is not their stock, but the talents of these five companies.

The five major game developers are over-saturated due to the tasks assigned by the parent company. Their actual size simply cannot accommodate such a large-scale production team. It is impossible for the five major game developers to invest at all costs as before, and a large number of them As a result, the talents of these companies were put on hold, and those giant companies immediately targeted these talents.

The personnel department of the five major game developers can be said to be very busy in the near future. It is surprisingly in response to the company's poaching of internal employees. Not only are there direct competitors ea, these game companies are crazy at high prices, but there are also super giants. Also focused on these people with rich experience. Roberts has assembled a super-large-scale team of more than 5,000 people in order to build "Star Citizen", and now at least 4,000 people are due to overcapacity.

Several other game companies also have thousands of more people. Obviously, the five big developers of small bodies can't afford these talents at all, but the company cannot let all of them display their talents. These people are the overall strategy of Matrix Technology. Relatively speaking, the first batch of talents who have enjoyed the bonus and come out of the layout already have rich experience.

The five major game companies are also helpless when companies around the world are staring at themselves and digging corners. They also know that the temple can't accommodate so many people, so they have to step back and keep the best people, and then let them casually. Others go to dig it.

In the end, more than 9,000 talents came out of the five major game companies and were "divided up" by game companies or companies all over the world. Ren Hong also learned of the poaching incident during this period, but let it develop. In theory, Matrix Technology paid for them to train them. In the end, they went to other companies within a few years and seemed to be at a loss, but Strictly speaking, they did not lose too much, or even earn. These talents who went out went to other companies to allow those companies to smoothly settle in the "virtual network platform". Third-party companies benefited, and Matrix Technology would also benefit from it. .

Direct loss does not represent final loss.

Two weeks later, Matrix Technology ushered in an extremely important day. Today, all the core employees of the entire group company gathered in the headquarters square, and everyone basically stopped working. There were also many media reports on the scene.

"Today in 2018, Matrix Technology was born in a university classroom, and a legend kicked off..." On the podium, Ren Hong walked slowly, looking at a group of senior employees with a sincere smile. All of them listened intently, and as Ren Hong's voice resounded throughout the audience, an inexplicable air current surged in his heart, boiling.

There are tens of thousands of people gathered in the square, and more than 6,000 absolute core employees of Matrix Technology and their family members are listed, forming a family and many people even have children.

"...Today, on the occasion of the 7th anniversary of Matrix Technology, we have created a'virtual world' in 5 years and have achieved great success today. Not only have we changed the world, we have also created the world! We have always believed in us This world can be changed, we firmly believe that we are great, we are legends, and this legend is still writing ~www.readwn.com~ The virtual world is not the end, the legend is still continuing..."⑧±妙(.*) Pen ⑧± Pavilion ⑧±, o

"...When our child asks what kind of person his father is, we can all tell him with great pride that your father has changed the world. If we say what is the biggest gain we have gained in the past 7 years... "Ren Hong looked at the audience, tens of thousands of eyes stared at him, Ren Hong looked around and said that there was someone, "... These 7 years have made us understand that we have reasons, confidence, and do not need to be humble. I feel proud and proud, because we have changed the world, because we are a living legend!!!"

"Just like our slogan that has never changed and never wavered: Matrix technology, change the world!"

"...We are so excited that everyone...is in it!"

Ren Hong looked around the audience from the podium, and the speech ended. Ren Hong closed his lips and stretched out his right hand with a smile, and gave a thumbs up to the employees. The next moment all the employees stood up, tens of thousands. Ji's applause immediately flooded the entire square, boiling.

Even the reporters who came to the scene couldn't help but applaud from the heart.

"This is indeed a legend, what a passionate moment, even I heard it, not to mention that as one of them, everyone is so proud and proud, no one will question their pride and achievements. ..." A foreign journalist looked at the employees who raised their hands and clapped hard, applauded with emotion. At the same time, his good professionalism also made him not forget to capture the scene. This is a scene worth remembering. The pictures were frozen, and some video clips captured this moment, and the legendary moment was burned down by the eternal setting.

But the legend still continues...

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