Technology Bigshot

Chapter 346: : Playing is ecology]

Never doubt the love of game enthusiasts and players for the game. As long as he encounters a game he can’t put down, he will try his best to play it, remove half of these players who are not interested, and re-appear among the remaining users who want to play. Half of the people who have no financial means are removed, and the rest are prepared to raise funds and prepare to buy, and some groups are removed from some groups who fail to raise funds and cannot purchase the perception helmet. After many conservative exclusions, the actual amount left is still quite large. Because the total base of game players is really too big, the base of 1.4 billion is still a huge number even if it is excluded many times.

Ren Hong is trying to create a vibrant "virtual ecology" in the "virtual world". To realize this idea, the first prerequisite is to have someone, and at least a certain scale of base is required, and this problem is the presence of gamers. Will be solved perfectly.

This group of players is undoubtedly what Ren Hong really likes. It is no exaggeration to say that the user group of players is the first driving force driving the rapid popularization of the "virtual world". It is very important for Ren Hong to invest heavily in this group of users. It is necessary and absolutely worth it.

Ren Hong pays attention to this Tokyo Game Show. The information feedback of the live players is a reference. The avid gamers still have not changed, and the information feedback on the scene has given great confidence. Ren Hong used the most conservative data in his mind to make a rough estimate. If conservative data is used to estimate the final average sales of 13 works at 5 million copies, the total sales will reach 65 million copies. Aside from some players buying multiple games With this factor, the sales of perceived helmets are at least 40 million, which means that the initial number of users has reached tens of millions, and the sky-high price of more than 30 billion is a good value for money.

Only when players enter the "virtual world" will there be the concept of the number of users. With the user base, players can't always play games. At this time, "virtual social networking" can once again show its strength.

The biggest purpose of “virtual social networking” is to allow users to stay in the “virtual world” as much as possible, so that the initial “virtual ecology” will gradually take shape. More people participating means the gradual increase of business opportunities. Driven by wealth, these people who discover business opportunities will enter this field one after another, and these people will further provide more content and services for the "virtual world", repeatedly. cycle.

Consumers and users who enjoy more high-quality content and services in the "virtual world" will have a greater degree of adhesion and stay for a longer period of time. The more people participate, the needs of everyone are different. In order to meet these needs, a rich content supply will follow. The Internet concept that guides "flow monetization" is equally effective here, whether it is advertising business or various other types of demand or supply, the foundation of everything All have to be built on a huge number of users.

Abundant content and services will drive more people to participate and gradually form a favorable virtuous circle, thereby continuously enriching the content of the entire "virtual ecology". As time goes by, as more and more people participate, more and more content and services will naturally be produced. The richer the content, the healthier the ecology, and the more people participating, a complete “virtual ecology” It will be formed naturally, and an all-round and diverse ecology will be stable and unbreakable.

When a series of commercial activities are built on the "virtual world" more and more frequently, this place will become the source of banknotes. As the matrix technology of the "virtual world" platform for maintaining stability, he will stay aloof from the incident. Directly or even not indirectly participate in the internal commercial competition of the platform. For every company, organization or individual that creates wealth on the platform of the "virtual world", Matrix Technology will draw a very small part of them from them, and they will gather little by little into the ocean. The sea, by then, countless banknotes will flow into the matrix technology account at every moment.

Obviously, Ren Hong not only makes it difficult for others to achieve in technology research and development, but also does not lack excellent business acumen. On the platform of "virtual world", he has achieved the most harmonious relationship between the platform party and the participants. On top, only if you earn more, I can earn more, only if you are strong, I can be stronger, this is a typical DT model and altruistic thinking.

After confirming this series of news, Ren Hong did not pay much attention. He shifted his attention from the Tokyo Game Show and the players to another place.

Turning off the streaming video report connected to Japan, Ren Hong quickly called up a series of other real-time news about the progress of the major sections of the "virtual world" project.

Regarding the core content sections of the "virtual world", the game section and user problems. After seeing the Tokyo Game Show just now, Ren Hong was relieved a lot. In the content section, in addition to games, there is also " "Virtual social networking" is also very important. Ren Hong does not make content himself, but he knows very well that a product, especially a smart electronic technology product, is extremely important in addition to excellent hardware and platform. The product will be successful if the two coexist and prosper.

If "virtual games" are the prerequisite for users to enter the "virtual world," then "virtual communities" are undoubtedly a major factor in allowing users to stay for a long time. Only when a large number of users stay for a long time will the ecosystem be healthy and stable.

As for social networking, there is probably no second person in this world who knows and understands social networking better than Zuckerberg and Facebook. The creation of the “virtual social networking” is given to the Facebook team, and Mark Zuckerberg is indeed sincere. It was full. After the visit to China, he returned to the company headquarters in Menlo Park, California. He immediately drew an elite team from the company to Matrix Technology.

At present, this team has fully mastered the relevant skills from coming to Matrix Technology to the present. The live progress report shows that as early as eight days ago, this team ended the internship stage with excellent results and completely mastered the "virtual world". Content production tutorial, and formally entered the production stage of the "virtual community" a week ago.

As for the game content production section, the four major third-party game development companies and Roberts Studios are still in the internship stage, and everything is progressing smoothly. All tutorial stages are completed and mastered within the expected time. It is expected that 13 games will be officially developed in a week. The "virtual game" has been established. UU reading www.uukanshu.com

The production of game content is a time-consuming and energy-consuming work, especially for developers who are pursuing high-quality products. Ren Hong's requirements are simple and rude, and are issued to the four major third-party game companies and Roberts studios. On the day when Matrix Technology officially launches the "Virtual World", there must be good and enough masterpieces to enrich the content of the "Virtual World" for users and players to consume.

A boutique 3A-level game masterpiece, the production team is only two or three hundred people, this number is extremely luxurious, but time is urgent and demanding requirements, such a team size is impossible to create a real boutique. But time can be exchanged for dollars, and Matrix Technology once again uses the tried and tested "tactic"-banknotes to open the way. The works determined internally by major developers, such as "Final Fantasy", "Assassin's Creed", "Wild Prostitutes", "Grand Theft Auto (GTA, "Tomb Raider" and other major game companies' town stores For the high-quality games created, the team of each game development project has risen to a production scale of 1,000 people.

The scale of development and production of such a team can be called a fantastic epic level. What can be encountered is that after these 13 game works, new production standards will emerge as the times require. 3A-level games are no longer top-notch, 3S-level games are. The top standard in the future.

(To be continued) (To be continued.)

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