Starting from Zero

Vol 22 Chapter 24: Zombie sea

There is no doubt about the magical zombies. Although the magic wave around the staff has not yet been formed, the surging magic has shown that this zombie mm is indeed magical, and I have been sure that this magic was released by the zombie mm rather than stored magic.

Like the mobile angel of our guild, although the artificial soul is used, theoretically it has the basic conditions for releasing magic, but in fact the magic used by mobile sky is still very small, and the only few are pre-stored touch types. Magic. These pre-stored types of magic are carved out using magic arrays, which can be released immediately as long as the magic array is charged. The advantage of this method is that it starts quickly and has a small burden on the soul, because there is no need to think about and call the magic structure, as long as you find the corresponding magic array interface and then recharge it, you can directly release the magic, no need to think at all And control.

Of course, this kind of magic also has disadvantages, that is, this kind of magic is not flexible enough to control the size and release range of power at will. Because the magic is released by the magic array, the form is fixed, just like an assembly line product. The magic power released by the magic array is the same regardless of how many times the magic released by the magic array does not change. The magic released by the soul of the creature itself is actually slightly different every time. However, if you think about it the other way around, this disadvantage is actually not an advantage. After all, magic is mainly a means of attack, just like the bullet of a gun. If the power and range of bullets fired by a gun are different, it is difficult to imagine what kind of practical effect this weapon can have. Conversely, a gun that guarantees stable performance is the best weapon.

When we were sure that this zombie mm would release magic, that magic was finally completed. Just 0.5 seconds of delay magic is done. Fei shot out is not a few spells, but a rather amazing big fireball.

Honestly, the fact that zombies are magical is already amazing, and the released spell is still the least magic that zombies should learn-the flame system. It should be known that zombies are all creatures of the yin nature, whether in the west or the east. Their characteristics should correspond to the soil system or the water system. Of course, the undead system is the main attribute, but The fire department is a little bit shaky. A zombie who can use the fire spell is actually not as reliable as a skeleton soldier who can use the big cure. Anyway, it is a wonderful existence.

Because Zhenhong's previous request was to let this zombie mm continuously release all the spells she could, so this zombie mm did not stop casting, and she immediately began preparing for the second spell after the big fireball fly out. At this time I found another strange problem, that is, this zombie mm seems to have no casting interval. After most spells are released, a cast interval is required. This interval is not a cooldown time, but a simple interval. It is the minimum interval between two discontinuous spells called by the same magic. The reason for this phenomenon is temporarily unknown, but it does exist. Of course, it is not unbreakable, because Christina does not have such a gap. The world's first battery was not blown out.

The zombie mm, after releasing his first spell, immediately started preparing for the second spell, but this time the spell was not actually an attack system. It's a strange halo-type spell. According to the previous order of true red, the magic released by the zombie mm should be released in the order of mana consumption from low to high, which means that the mana consumption of the second spell should actually be above the first spell, but in fact After the second spell was used, the effect was very subtle, and we didn't even notice any obvious magic fluctuations.

Because there is no sound or light effect after this spell is released. It was just a breeze, so the real red had to stop the zombie mm from continuing to cast. Let her explain the function and effect of this spell.

The IQ of Zombie mm is obviously enough to answer the question, so we soon know the specific effect of the magic just released by this zombie mm.

This is actually a large-scale environmental control spell, the effect is similar to the basic ability of European zombies-pollution.

European zombies have the ability to contaminate any creature they come in contact with, especially divine creatures. If those high-level beings fight with zombies for too long, their strength will continue to be lost, and in the end they may even become as useless as ordinary people. Therefore, to deal with the existence of most light-based creatures such as zombies, we will consider borrowing the existence of other systems to fight, because they are not afraid of pollution, or have high resistance to the effects of pollution, and will not lose combat power quickly.

However, the spell used by this zombie mm is different from the pollution of European zombies. This zombie mm spell is an active skill and must be released autonomously, not passively. The pollution ability used by European zombies is an instinct and cannot be controlled at all. As long as someone approaches a certain range, it will be affected and cannot be stopped. However, this ability of the zombie mm is always in a dormant state, and it will not have an effect if it is not used. In addition, the scope of this skill is much larger than the polluted coverage area of ​​European zombies, which can almost cover a small battlefield with a radius of 50 meters, and this ability can be stacked, and the maximum effect can always reach a single zombie release. Fifty times the power of this skill. As for the specific role of this skill ... It is simple, that is, to make all enemy non-dead creatures in the map in the area appear some conditions such as fatigue, inattention, and limb weakness. Of course, the power of a single zombie to release this spell is so weak that it is almost impossible to feel. However, once the power is increased to 50 times ... the person in the middle of the stroke will probably become as if he is having a high fever, and his physical fitness and combat effectiveness will decrease significantly.

I have to say that this ability to control the field is quite practical. The key is that this skill is very hidden, and there is almost no possibility of defense. It is said that the effect of this spell is similar to that of infectious diseases. Unless the enemy adds a sealed enchantment that can isolate the internal and external air exchange before contact, the effect of this spell cannot be resisted. and. This spell does not seem to be affected by ordinary spell resistance. The only attribute that determines the ability to resist this skill is physical fitness. In other words, this skill is really similar to infectious diseases. Only good people can resist, and non-melee occupations such as mage are simply not resistant at all.

Later, the zombie mm showed us other magics one after another. About a dozen spells were used before and after. In addition to the previous auxiliary system, there was a protection system spell called Death Cloud. The rest were all attacking. magic. It can be said that a zombie mage is a professional turret and basically has no other abilities. This is not like the characteristics of an ordinary mage. On the contrary, they are more like artificial existence, because their spells are all selective spells, basically they belong to the kind of battlefield with great lethality, especially practical spells, and there are few side-effect spells with few uses. .

For these spells, the main feature we have summarized is that almost all are offensive, and they are commonly used battlefield magic. In addition, we found that the speed at which the zombie mm gathers magic seems to be much faster than the average mage. Of course, it is not as exaggerated as Christina, but it is still very fast compared to the average mage. At the same time, these zombie mm also have a very changeable ability, that is, their magic recovery speed is significantly faster than normal people, at least it is impossible for ordinary players to demonstrate more than a dozen magic can still leave half of the magic.

After all the spell experiments were over, we got all the zombies mm lying in those coffins. In view of the command needs, we handed over all the mages to gold coins. Christina was originally a corps-level mage. Not only did she have a lot of experience with mages, but she also used corps-level spells. But now because everyone's attributes are severely limited in this task, if you let Christina continue to lead the group. It may affect her personal ability to cast, and the gold coin itself is a semi-law system. In addition, under the premise of not wasting magic power in the current mode, the combat power of gold coins can not be exerted at all, and basically they are playing soy sauce. It is better to make full use of human resources to directly direct the mage regiment.

Although those ordinary male zombies do not have weapons, they should still be melee, so I and True Red each took about half of them, and the rest of them left Christina and gold coins as defense shields. Anyway, these zombies are cannon fodder.

After all the zombies were taken out, we actually found a new sarcophagus in the previous passage. After the last passage was counted, there were more than 200 zombies of the magic type alone, and those of melee type The number of zombies is also quite scary, which is more than double the number of spells, that is, a whole 500, which is really scary.

We feel very weird to see so many zombies rewarding us in this task, but since we have given so many zombies to us, we can't avoid it! So in the end, we can only bring all the zombies, and then we become a mighty army and start exploring in this tomb.

Originally we thought that it would be like that when a mausoleum was too big, but then we soon found that our ideas were a little too simple. This huge mausoleum is much larger than we thought. After we collected the zombies, we entered the many lanes of the fork, but these lanes basically have no dead ends. In the end, no matter how you go, you can connect to the main passage, and there are no any of these forks Dangerous devices such as institutions feel like pure channels.

Such a huge mausoleum, without any organs in it, is actually very abnormal in itself, but the forks here are not completely useless. At least we found a lot of rooms in the forks. Most of these rooms were filled with funeral items, but most of them were things like crock pots, which looked very shabby and completely useless. However, good things are not without them. For example, we have collected a lot of medicines.

As mentioned before, the medicines brought from outside cannot be used in the buFF mission. It is useless and will not have any effect. The medicines obtained during this task can be used normally. Therefore, the medicines we found in these small rooms became the biggest receipt of our journey.

When we got a few pills from General Qiman before, we still felt very profitable. Now we find that this pill is completely worthless. Although this underground palace cannot be said to be everywhere, the number is really very large. We have collected more than 300 copies of the magic potion alone. In addition, there are more than 2,000 other various pills, most of which are blood replenishers, but there are also a few purifying agents that are very important to repel buFF properties. Even the precious ones can be taken within a certain period of time after taking them. A dozen potions were found ignoring the buFF attributes.

So many drugs make us feel very weird, because if you want to give players benefits during the task, they usually do n’t give so much. Besides, the drugs that are the most important of these tasks are only weakly medicinal. It can still be used after the buFF task. The number of corresponding points supplemented with these drugs is completely useless for us to recover completely. Even if we swallow dozens of tablets at a time, the added value is not as good as an ordinary pill bought at any store. Therefore, these medicines are special medicines in the buFF mission, and cannot be regarded as character rewards at all. So here comes the problem. Since none of these things are mission rewards. That can only be a necessity in the task.

Some tasks will temporarily provide some help to players because they are about to face super difficult oSS after halfway through, for example, first give you a buffer period for you to fill all the states, or directly give you some benefits, let You improve a certain strength in a short time, anyway, it is to give you a benefit to improve your chances of survival in the next battle. However, this benefit is often not absolute. The advantage of the intelligent game system is that all settings are not dead. The system will adjust your task difficulty to a certain amount according to various variables during the player's game.

Kristina and I are well aware of their strengths. Compared to the average player, our fighting power is very exaggerated. However, even in this case, the system still gives us continuous benefits. First, we send a large group of zombies to us as thugs. Later, I gave so many medicines, and this is the rhythm of eating decapitated rice! What kind of thing is so difficult? Actually, even our current strength makes the system feel that there is not enough to give something to the point that it will definitely fail. This is not only strong, this is simply to change the combat effectiveness of tài level!

As more and more medicines are found, our judgment on ourselves becomes more and more certain. There is definitely something very extraordinary in front of it, and that thing is definitely more than the sum of our four combat capabilities. Cut, otherwise the system will not be so kind to prepare us so many things to increase strength.

Although I was worried, at this time we could not give in. We just had to bite the bullet, and the system probably felt that we were almost ready, and soon we saw the thing that tested us.

"Mom Mia!" We walked well among the tombs below, and suddenly we came across a door, and this was an automatic door. When someone stood up, it would automatically open the door, and when it came down, it would automatically close. When we stood at the door, the door opened automatically, and we immediately collapsed when we saw the situation inside.

Behind that gate is a downhill **** of about thirty degrees. Behind this downhill is a long, long, long corridor. The length of this corridor has grown beyond our line of sight. The distance stretched out to the point where we were completely invisible, not because of the turning of the channel or the darkness, but because it was too long and the farthest end was beyond our sight.

If it's just long, of course, it's nothing, the point is that this 20-meter-wide corridor is actually densely packed with a zombie that looks like a movie-type biochemical virus that has turned into a living dead. These things are different from ordinary zombies. Most of them look like humans, except for the clothes on their bodies, they basically keep the basic shape of human beings. Except that his eyes became empty and filled with bloodthirsty light, the only thing these guys were different from humans was that their expressions were distorted.

It is such a kind of undead creature that actually fills the entire aisle with fullness, and it is not full in the general sense, but like a bus at the peak of commuting, which is completely human. If the average person falls in, let alone fight, you can turn around and I'll count on you.

An army of such zombies starts from below the **** in front of us. Extending beyond our line of sight over the channel, this number is at least millions. And this is only the part we can see, how much later is unknown. Not to mention that our attributes are weakened. Even if they are not weakened, it is definitely not easy to kill the past in such a place. However, now we do not have the attributes in a full body state, nor enough helpers and maneuvering space. This is a deadly battle setting, and it does not give you any chance to speculate. A 20-meter-wide aisle cannot be considered spacious at all. But it is not narrow, so blocking the intersection or flying kite tactics is not necessary, because there is not enough strategic space for you to fly a kite, and the passageway is not narrow enough to be the same. In this case, there is really no way other than a real dead battle.

Of course, some people may say that they can climb up from the top of the passage, anyway, zombies rarely jump.

We also thought about this method, and we thought of this method almost immediately. but. In fact, this method is basically impossible. It's not that we can't climb up, or that we can't hang on top, and the height of this passage is really high enough for us to hang on without being hit by the things below. However, everything is useless, because we do not have the physical strength to hang on the top of the aisle to climb this aisle longer than the marathon track. Instead of exhausting it, we fell into the zombies. Might as well go down and fight with them. Although the frontal width of 20 meters is not too narrow, as long as we plan together, we can actually form a neat front for strong push with the zombies we have previously obtained. Of course, this process will certainly be very hard, and it needs to be rotated. Time must be very long. But none of this is a problem. Because in theory, as long as we control the rhythm, we can actually push it all the way. After all, I am different from ordinary people. In addition to those zombies, I have tens of thousands of Death Guards that can be summoned, supplemented by Death Guards. Speed, I can take the team forward for a short distance, and then replace the Death Guard to carry it for a while, slowly rest and recover, and we can replace the Death Guard to continue advancing after our rest is over. Using this steady and steady way can be expected to pass through the entire passage safely, but it is much more reliable than climbing over.

In fact, before we had completely decided what to do, the group of things suddenly became restless, but these guys seemed to be blocked by an unknown force under the **** in front of us, letting their angry roar , But there is no way to come over, it feels as if there is a sea of ​​fire in front of you, not because you cannot enter, but you dare not enter. Those creatures that looked like zombies seemed to be afraid of stepping on the slopes. Even if they were accidentally pushed up by the companions behind them, they would immediately scream and jump down, and would not dare to go up at all.

We must of course make good use of this situation. The 20-meter-wide passageway is actually quite wide, so I summoned the tank and all my magic pets that are good at long-range strikes to bombard the zombies in front of each other in order. The purpose is of course to reduce some zombies first. We have no way to advance such a person-to-person situation. As long as those zombies surge on, we are bound to be buried alive instantly, so we must reduce the number of zombies before we pass.

Although my magic pet is weakened as much as I am, after all, the original strength is there, and washing the floor with high-power skills in this absolutely safe environment is quite powerful. At least one bombarded me down. Most of the magic pets have exhausted their magic power, and the remaining zombies in the front passage have finally become thinner, and some areas even have blank spaces.

With these activity spaces, we can finally start fighting, but we need to make final preparations before that.

Although I already thought about going to fight, I didn't plan to rush into the scuffle like this. I'm different from the average player. I am an animal trainer, and my summoned creatures are the main force, so what I am best at is not one-on-one but group fights. There are many such enemies, but the combat effectiveness is very ordinary. The easiest way to deal with it is to directly open the battle line as a war to charge an army. However, considering the terrain here and other factors, I chose Rome in the end. phalanx.

The advantage of choosing this battle array is obvious. The complete front shield wall plus the restrictions of the channel walls on both sides, we actually only need to face the enemy on the front, and we do not have to worry about being enveloped or worrying about the two wings. . The only thing that needs to be paid attention to is to maintain the complete structure of the front shield array, as long as it is not washed away. of course. It really does n’t matter if it ’s really rushed away, because we still have a group of high-level magic pets and our four super fighting powers. When necessary, we can use a big move to use the super mode to temporarily carry all the enemies down, and then the shield array can The back was quickly reorganized, and we ran back after the shield formation was completed, so that the position became an iron plate again, so we don't have to worry about future problems at all.

After thinking about the plan, I started to arrange the shield formation. This shield formation is actually very particular. First, since the shield formation is a formation. Then it is not something that can be accomplished by the bravery of one or two people. This requires the cooperation of all the people on the entire frontal contact surface. To meet this, I cannot use my magic pet. Although my magic pets can also cooperate with each other, but they are all elite fighters, and cooperation is also the kind of combat skills, don't expect anything from the battlefield.

but. Although the magic pet can't work, I still have a lot of summoned creatures here. The so-called formation is originally used by the military, so it is best to use regular troops.

There are three types of regular army here: Death Guard, Kirin Samurai and Bell Tone Knight. All three types of regular army have their own characteristics. The combat effectiveness of the Kirin Warrior and the Death Guard is basically the same, but each has its own advantages.

The unicorn warrior is a disciplined cavalry unit. You can also fight without the mount, and the combat effectiveness will not decrease, but it will increase slightly, but the movement speed will be reduced a lot. Compared with other arms, the discipline of the unicorn warrior is undoubtedly the best. However, this unit's single combat effectiveness is actually not very good. Only by forming a large-scale battle array can it exert its combat effectiveness. Once ordered, these unicorn warriors can be said to die quickly.

Death Guard and Kirin Samurai are different. These guys are infantry themselves, but because they are too tall and they are half-orc and half-human, they are not much slower than the cavalry. Compared to the unicorn warrior, the combat effectiveness of the death guard is very sturdy. These death guards not only have their own combat capabilities beyond the combat capabilities of the Kirin Warriors, they can also summon two summon creatures to assist in battle, so that their combat effectiveness is further improved, plus these guys themselves will be magic, so the actual combat effectiveness The unicorn warrior is much tougher. If fighting in a small area, a death guard almost wants three Kirin warriors to barely defeat, and most of them are injured by Kirin warriors, and there may even be attrition.

However, although the death guards have a lot more fighting strength than the unicorn warriors, and the summoning number is considerable, these death guards are not suitable for the battle. It is not that the death guard does not listen to the command, after all, it is death's close guard. After all, the combat effectiveness and discipline are worthy of recognition. The only problem is that these guys don't have any battlefield experience themselves, and they don't know what a battle array is. In fact, the death guards in Egypt played a wave of flow when fighting, that is, a large group of troops roared and rushed up to the melee, there was no trace of formation at all.

It is precisely because he has not used the battle array and has no knowledge of this system, so the Death Guard is actually not suitable for use in battle. The best thing these guys do is attack, and defense is not their strength.

Except for the above two branches, the remaining Bell Tone Knight is basically the strongest branch. As a demon spirit, the ringing knight's combat power is born to surpass the summoning creatures such as the death guard and the unicorn warrior. The unicorn warrior will not say, even if there are more than ten death guards, he does not want to cause any substantial damage to a single ringing knight, and to kill the ringing knight, no more than fifty death guards want Don't think about it. In terms of fighting power, the Bell Tone Knight completely exploded the first two arms.

Disciplinary Bell Knights are also impeccable. The Bell Tone Knights are all transformed from the undead camp. Although the undead are evil camps, they belong to the lawful race. For higher undead, discipline is very important. Moreover, the Bell Tone Knights are originally high knights from the Dark Temple, and they all have an identity. This kind of discipline is already engraved in the bones, and they can be easily used in any battle formation. But the only problem here is quantity.

My bell knight is only twenty-one, which is obviously much less than the other two units. Compared to the five-figure summon summons of the Death Guard and Kirin Samurai, the Bell Tone Knight is only 21 people. This number is too shabby. Although 21 people are enough to form a shield array to block the entire passage, after all, the passage is only 20 meters wide. If twenty-one people use a large shield, it is not a problem to block the frontal width of these twenty meters.

However, it is impossible to avoid damage in combat. Even if we use the shield array, it is only to increase the resistance of the front soldiers, not that these people are invincible. Therefore, the shield array must be replaced by someone in the battle, and this is undoubtedly the biggest problem of the Bell Knights. The twenty-one bell knights all entered the battle, that is, they just formed a shield wall, and once the first wall was broken. Then it became Yiping Pingchuan later, which is totally unqualified. Besides, even if the ringing knight is good enough to guarantee that he will not be broken through the shield, what to do if someone is injured or physically weak? With such a long passage, even a fairy cannot lift this shield from beginning to end! However, there is no one who rotates the Bell Tone Knight, so although talking about combat effectiveness, the Bell Tone Knight is undoubtedly the best choice. But in fact they are simply not suitable for forming a shield array alone.

There are not enough ringing knights, the strength of the unicorn warrior is too low, and the death guard is not good at battle formations, and there are really many problems in it. However, these three arms are all my summoned creatures, so the problems that the general army can't solve are not a problem for me.

The Bell Tone Knight is indeed a bit less and cannot be used as the main force of the shield. Otherwise, the previous paragraph will be fine, but once one or two of them start to fatigue or get injured, the front will completely disintegrate. So I used mixed marshalling.

First of all, I mixed the Death Guard with a strong single combat force and the Kirin Warrior familiar with the battle array to form the first row of shield arrays. This shield array uses a one-two-one structure. That is, a group of three people. The central position of this group is a unicorn warrior. On both sides is the Death Guard. Death guards are not good at battle formations, but next to them are the Kirin Warriors. They just need to watch what the Kirin Warriors around them do and follow suit. Grim Reaper is just not good at battle formations, and not stupid. Some people can still complete the battle formation combination. Moreover, after using the 1-2 mode, it is possible to fill the first row of shield formations with as many Death Guards as possible to improve the overall combat effectiveness of the front.

Of course, a row of shields is not enough. In this way, I also set the second and third rows of shields behind the first row of shields. They have two tasks. One is to go for substitutions when someone is injured or tired in the first row. The second is that if the first row of shields is breached, they will take the first time to replace the first shield wall to form a new defense system. As for the death guards and the unicorn warriors in front, it's okay if they really hang up. Anyway, there are tens of thousands of summons, and a row of twenty-one people is definitely enough.

The battle formation uses a unicorn warrior and a death guard to form a mixed formation, but the super-strong ringtone knight cannot be wasted. These ringing knights also have a very forward working position ~ www.readwn.com ~ They are between the first shield wall and the second shield wall, and they are close to the back of the first row of shield walls. Their mission was to lock up the chance to attack the zombies with long weapons. Anyway, they are familiar with the battle front and will not destroy the front because of the attack. In the event of a line of defense problem, the Ringtone Knight can temporarily block the entrance for the first time, so that we can take follow-up actions.

Of course, in addition to the defense line composed of these three arms, we have other main forces. For example, after the three shield walls, Xiaosan, another three-headed dragon, is on standby.

Although Xiaosan is not the strongest of my dragon pets, but he has three heads, and this advantage is irrefutable. The dragon's neck itself is relatively long, plus its tall body, in case the line of defense breaks, they can extend their heads from above the line of defense to the enemy behind to spray the dragon's flame to temporarily seal the entire passage. Although the spray time of Long Yan will not be too long, after all, Primary Three has three heads. The words in the shift are enough to allow us to reorganize the line while taking advantage of this interruption time.

In fact, whether they are the Junior Three or the Ringing Knights, these soldiers are only used to stabilize the front. The real assault force in this attack band is actually me and Kristina, because the strongest attack here is our four So, the task of this assaulter can only be us. As for the lines of defense, when we are tired, we are responsible for temporarily supporting the enemy in front of us. The purpose is to let us take a breath and rest. (To be continued ...)

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