Spiritualist In Korea

Chapter 486: game studio expansion

   After watching the concert with patience, the pleasing performance made Li Mo selectively forget some troubles. After Krystal's performance, he came to the VIP seat to watch with Li Mo, and he didn't show any strange behavior again.

   As if he was the same as before, he was joking with Li Mo.

   I thought I could face it calmly, but I found that my heart was a little blocked. So Cui Xueli was unfortunate and became Li Mo's venting object. Calling Kim Young Min to make a snitch is more like a vexatious catharsis.

  Li Mo was a little scared, so he had no choice but to focus on his work, but it worked very well.

  Prisma continued its path of brutal expansion. Following the three language versions of Korea, Japan and English, it continued to launch Russian, French, German, Italian and other versions, rapidly expanding to AppStore and GooglePlay in more than 50 countries. Although the download ranking is not as good as some old social software, the upward momentum is very strong.

   In half a month, the number of global downloads reached more than 6 million, the daily active users were close to 4.5 million, and the photos sent and received exceeded 100 million. The increasing pressure on the server was only relieved after a $5 million capital injection from Li Mo.

   But the real challenge lies in the days ahead.

  Prisma's fiery, naturally there is no lack of follow-up and imitation. Many photo sharing software have launched their own artistic filter functions. The only difference is that these hurriedly launched functions are not comparable to Prisma at all. Among them, Haas' algorithm is very important. Li Mo has asked Philip to draw up an agreement and use 10% of the studio shares to win over Haas.

  Since he has to work to make himself forget some things, Li Mo certainly cannot focus on the development of prisma. How to say that Prisma's influence is still limited at present, and it is estimated that the big brother like Facebook doesn't care much.

   Big waves wash the sand, are there still few apps that suddenly become popular every year? Not many survived, and more were acquired and merged by large companies. The capital market is a process in which big fish eat small fish. To attract attention, Prisma must at least become a relatively strong little fish.

  Compared to Prisma, Candy Studio is completely different.

  The launch of three mobile games in two years is not much for a game studio, but they are all excellent products without exception.

   The famous work "Candy War", the game type supplement, the popular "Temple Run", and the masterpiece "Boom Beach".

Among them, "Candy War" has been online for nearly a year, and it still ranks in the top ten of the best-selling lists in more than 50 countries. The monthly income is very considerable, and it still stays in the early 1 million US dollars. exist.

   This game alone has brought Li Mo 200 million US dollars in revenue a year, and this is the result after deducting the share.

   "Temple Run" is tepid, but it is also a small profit. The net profit of more than 40 million US dollars has already surpassed many game studios.

   Finally, I have to mention Boom Beach, which was developed with supercell. The half-brother of "Clash of Clans", the two games have occupied the first and second place in the rankings for a long time, respectively, "Clash of Clans" is still firmly occupying the first place because of its softbank and natural geographical advantages. Location.

   "Boom Beach" is slightly behind in popularity, but the gap is not as big as expected.

  Because he only owns 30% of supercell shares, Li Mo's dividend from "Clash of Clans" is not much, 72 million. "Boom in the Island" is a little more, and it can be worth over 100 million. However, over time, this is a long-term income. For at least three years, these two games can generate nearly 200 million US dollars in income for Li Mo each year.

  candy studio.

   Made money, and the office location naturally shot guns for guns. From the original ten people crowded in more than 100 square meters to the 20th floor of a newly built commercial building in less than three years, the entire floor has been transformed into the office space of the studio. There are kitchens, play equipment, etc., so that employees can relax after excessive mental activity.

   Studio CEO is Zach Becky and Technical Director Todd Ellen.

  In the room that was temporarily set up as a conference room, the head of the Japanese side, Yoshio Tomita, the American side, Douglas, and the European side, Christian.

   was only opened this year under the suggestion of Philip, and mainly communicates with local agents and is responsible for market research and advertising.

  Zach Becky coughed, a Nordic man who has gradually transformed from a technician to a manager, quite majestic, "Today we rarely gather in Seoul, mainly for three things."

"First, in the next three months, the contact points in Japan, the United States and Europe will be upgraded to branch offices. This is related to the future development of the studio. I hope you will pay attention. The boss has promised to give 10% of the The studio shares carry out equity incentives, and employees with excellent performance will be rewarded.”

   There was a burst of happy discussions in the conference room. Looking at Li Mo, who was sitting quietly beside him, his eyes were extraordinarily hot.

  Li Mo also smiled and nodded.

  Zach Becky raised his hand to calm the excited crowd, and continued, "Second, it is about the future development of the studio. Candy Studio will set up a large-scale game department, focusing on the development of stand-alone, console and online games."

   Without waiting for everyone to relax, Zach Becky continued, "Third, our studio will enter the live video industry."

The announcement of    one after another made these people dizzy. The first one is not bad, because of the increase in business, it is also a matter of course to expand to the branch. But setting up a large-scale game department and entering the live video industry will cost money, and there is no guarantee that it will be successful. In case of failure, the large sums of cash that Li Mo earned through the three games may all be trapped in it.

   For a while, no one commented, and the atmosphere was silent.

The carefree Todd Ellen reprimanded impatiently, "The boss is not worried about the failure of the investment, are you worried about it? It's better to make good suggestions and do the work that you should do. This is what the boss wants to see. !"

   "Damn Todd, we are all like cowards from what you said!" Douglas from the US side reacted first, and Bull's Eye glared at Todd Ellen without showing weakness.

   "Hey, who knows, have the ability to PK with me in person?" Todd Ellen grinned, and his furry beard looked a little scary. Although Douglas is tall and big, he weighed his combat power and compared it with Todd, who is said to be a Viking ancestor, and was not surprised.

   But after the interruption of the two, the atmosphere in the conference room changed. Because Todd made a lot of sense, as an employee, he is afraid of the decision made by the big boss, and it is better to go home and sell sweet potatoes.

   In the end, it is worthwhile to find that it is more expensive to build a large game department and build a video website from scratch. It is better to focus on acquiring mature studios and websites.

  The direction of development has been set in this way. There is not much work that Li Mo is responsible for, but he spends hard money. Money begets money is the best way to make money, and putting a lot of money in the bank now is pure stupid behavior.

   However, when Li Mo was too late to spend the money, someone came to send him money!

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