To

The Second Layer of the Nine Prisons of Baator is a burning steel city.

The red heat of hell flames was reflected in the burnt steel city wall, and a thick smoke gradually raised forming a large black mist covering the entire plane.

Although this city is on this level, this level is the city-Diss-some wishful thinking people claim that as long as travelers walk far enough, they can leave this surrounded by mountains. Surrounded by the city.

In theory, they are right. The structure of Baator Nine Hells is like a funnel, and the space on each floor is limited. Diss is a bit smaller than Avernus. If there is no accident, the adventurer does have a chance to escape.

However, the mortals who dare to travel in this city are almost impossible to encounter some “accidents”: either from the spirit of those mortals who are eroded by the power of hell and become fragile, or from their hearts. The unruly devil, or the “Purgatory Code” that is incomprehensible from mortal thinking and the “Special Regulations on the Plane of Diss” itself…

Diss, there is always a reasonable way to allow mortal travelers who come here to stay in “some form” and become a nutrient for the growth of this city. And this precisely also reflects the ruling wisdom of Lord Dispat on this plane.

Many demons admire the lord’s skill very much, so they are also very happy to buy real estate in the city of Diss.

Those red hot buildings extend all directions to the horizon, having ups and downs along with the hidden terrain. Certain demons that are particularly important in the bloody battle, or noble and magnificent mansions such as Corps Head, have become unique sights in the streets and lanes of this huge city.

Every steel wall in this city emits high heat. Except for the devil or some other creatures with fire resistance, anything that comes into contact with it at will will suffer burns. Even the road paved with iron slag in the city of Diss is emitting high heat.

If you don’t wear special protective boots, the visitor will soon struggle in pain, and will end up being cooked into a “teppanyaki”, and then will be divided by the low-level devil lurking in the corners of the streets food.

Of course, except for those daredevils who rushed into this city, most travelers who dare to come here must have been prepared. They either bring their own equipment, or they will buy special insulated shoes, cooling oil, and clear water in some stores of the Dispat franchise.

Only the punished petitioners, the captives in the bloody battle, and the mortals kidnapped from the material world will be packed by the devil into the underground prison under the street without preparation. Their extremely painful mourning can usually be heard in the small vents of the city wall.

Some areas of the city have opened markets and fairs, where you can meet creatures from different planes. Most creatures are seeking to buy and sell suspicious goods, or hire a team of bloodthirsty mercenaries to do work that only the devil likes.

The crowds filled the streets of Diss. There are hobby ostentation and vanity devil aristocrats, will take a long queue, show off one’s military strength to repeat all kinds of “out of the street” ceremony; there are also countless mortals and low-level demons on the street. Running, they set out to repair, expand, and transform the city according to the order of the second lord Disbart.

This city is changing all the time. Steel walls, iron roads, buildings made of various high-temperature resistant materials…Some changes occur every once in a while, such as additions, repairs, demolishing, or changes in shape.

The only constant is the Iron Pagoda, standing eternally in the center of the city of Diss. This towering building, which can even be said to have pierced the clouds and haze, is said to be connected to the 1st floor Avernus of Baator. —Every street in this city can be seen as long as you look up. It always looks shimmering, but occasionally changes some exterior decorations.

Iron Pagoda is Dispat’s personal stronghold. Inside the Iron Pagoda, not only can his defense level and spell resistance be greatly improved, but he can also enjoy various saving throw rewards. There he is almost invulnerable, so he rarely ventures out and prefers to manage the territory through a herald.

Unlike the current first lord Bayer who has no foundation (he is basically the only deep hell fiend that has been strengthened many times), the lord of the other 8-Layer planes of the Nine Hells are difficult to belong to a certain It is also difficult to trace the bloodline of a certain type of devil from its appearance and characteristics.

Dispat is no exception.

In addition to saying that he is a Great Demon ghost, the only demon, even if he encounters a dozen deep fiends jointly attacking him, he can easily defeat him, he belongs to the appearance characteristics of the devil in the Batzu demon promotion sequence, he is Not at all.

Generally, the avatars that Dispat uses to show people are very tall, black hair, tiny horns, and humanoid figures wearing gorgeous costumes. He always holds the mark of his position-a scepter of extraordinary power-and can be used as a mace when necessary.

Dispater never takes risks and rarely leaves his Iron Pagoda. Only Asmodeus’ summon can let him go out.

In the politics of the 9-Layer hell, Dispat and the eighth lord Momsto Felice are allies, and they usually plan to oppose the seventh lord Balzeb.

Although the three of them were once allies, but in the “paying the bill” that shocked the multiverse, the plot to overthrow Asmodeus’ rule failed, and only Balzeb received the most severe punishment.

The Lord of the Nine Hells used an incredibly powerful and malicious transfiguration technique to transform Balzeb from the handsome and handsome fallen angel image to the ugly appearance of a slug today. The eighth lord Mephisto Feliz was forced to pay a large “fine” afterwards, and Dispat was not punished in any material at all. This turned the three Baator lords who had been in a group together into enemies.

But after this battle, all the demons of the Batzu clan have also re-acquainted the second lord Dispat.

They remembered all his deeds:

Although it rarely comes out, it still manages the theoretically largest settlement of the devil (1st floor Avernus is actually the bloody barracks) in order; in the case of Avernus occasionally invaded by the Tanari demons, it has never Even if a demon expeditionary army can come to the city of Diss and wreak havoc; the burial operation failed, the lord of the nine prisons killed a lord, imprisoned two lords, and punished four lords heavily. Only he, Dispat, was unscathed in the end, what? Nothing…

The above deeds added together, it is difficult not to move the demons. Now, Batzu demons recognize that, apart from Asmodeus Your Majesty who cannot be used as a reference object, Dispat is actually the most intelligent Baator lord.

It can even be said that it is very likely that he is the currently known Batzu with the highest intellectual attribute.


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