Rewrite the Technological Landscape

Chapter 885: Cloud gaming

The number of viewers of the live broadcast of the New Year's Eve party self-made by Qingfeng.com has soared, rapidly surpassing 100 million, and it is still rising.

   And everyone will slowly discover that this party is a bit special. This is not a pure party, but a comprehensive party with a press conference.

   The first party performance of the party is the ancient IP. The popular characters under the ancient IP are moved to the stage through virtual reality. Singers are invited to extend the hot related songs, presenting a lively and flashing stage effect to the audience.

   The 17-year continuation of the ancient IP has made this IP run through multiple generations in China. For middle-aged people, this is their youth, and for young people, this is a bridge to communicate with elders to some extent.

After several stage performances, the party was invited. Representatives of the four age groups from 00 took the stage, including participants, the earliest developers of the ancient IP series, the audience born in the 1980s, the loyal fans of the ancient IP series, and the post-90s e-sports fans , A well-known e-sports player in the antiquity IP game series, the UP master of the post-00 antiquity series, including COSER, secondary creators and so on.

   These people have their own fan effect, which makes the party's attention continue to rise.

   The appearance of four generations at the same time will show the scenes of the ancient years before the audience. As the only big IP that has truly gone abroad and endured in the true sense, the ancient IP has become a code name for the Chinese culture.

The sensationalism is almost over. Dafeng Entertainment CEO Gu Junhui stepped onto the stage. After thanking everyone on the stage, Gu Gu Junhui said, "The development of the cultural industry has always been inseparable from the development of technology and the development of video technology. The development of the Internet, the development of artificial intelligence, and the development of chips are all the technical foundations for promoting the development of the cultural industry.

However, the growth of the public’s demand for cultural products in recent years has obviously exceeded the technological growth rate of most technology companies. Especially in the past two years, mobile 3D masterpieces and virtual reality games have become extremely demanding user needs, but the current terminal development In terms of speed, even if we can accelerate the development of high-end configuration, it is difficult to achieve high configuration, low price and low price.

   A cell phone of 30,000 to 50,000 and a computer of 100,000 are difficult to popularize in a true sense.

  The problem is that users have already put forward such needs. If they do not meet them, it is not the product development belief that Dafeng Group has always adhered to.

   Because of this, we set our sights on a technology: cloud gaming. "

   Gu Junhui gave a brief and quick explanation of cloud games at the scene. After all, there is still a lot of performance content in the party tonight, and it does not have much time for speeches to elaborate.

  "The so-called cloud game is a game based on cloud computing, which is essentially an interactive online video stream. The game runs on a cloud server, compresses the rendered pictures or instructions, and transmits them to the user through the network.

   Cloud games can break the limitations of traditional large-scale games and mobile games and integrate the advantages of both, allowing users to enjoy the possibility of large-scale 3A games on various mobile devices anytime, anywhere.

   I believe that this concept is not unfamiliar to many players, because it was proposed in 2009. However, as soon as the ninth year, cloud games have not been able to truly develop because of too many technical limitations.

   For cloud games, the core basis for their development is the underlying network and how much controllable delay communication it can support during peak demand periods.

   Under the premise that this problem cannot be solved, it is difficult for cloud computing to have any real breakthrough, but when this problem is solved, the explosion of cloud computing may be in a flash.

   And now, we have found the key to solving this problem, 5G.

5G technology adopts UHF communication, has the characteristics of large bandwidth, low latency, and wide connection. It can realize real-time high-definition cloud rendering and greatly reduce the equipment's related requirements for local computing capabilities. It can enable large amounts of data to be transmitted in real time and reduce the network Delay, so that cloud games and other applications that require high image quality and latency have room for development.

   It can be said that the arrival of 5G has helped us break the traditional bottleneck of network transmission technology. "

   Gu Junhui said, some information related to cloud games appeared on the big screen, "With the advent of 5G, we can finally take a look at the recent development of cloud games.

   First of all, hardware is definitely also a key foundation, so in order to promote the development of cloud games, Galaxy Technology has launched a super graphics card suitable for cloud terminals to help the cloud reality of high-end games.

  Secondly, edge computing is the top priority. We have adopted a plan to integrate edge nodes with the networks of our three major operators to strengthen the edge layout.

By transferring most of the processing and cloud functions of hundreds of large data centers around the world to thousands or even millions of smaller, more distributed computing facilities, this design can handle the processing by locating the physical location of Internet users The requested computing resources are closer, which significantly speeds up the speed at which users can obtain information, and can also significantly reduce the cost of data transmission.

   Let me talk about content again. Without content, everything is meaningless. For the entertainment industry, content is king is an unchanging truth.

   In fact, we have been deploying cloud games since the "Ancient Wars". In other words, since the "Ancient Wars", all our subsequent games are within the framework of our cloud game layout.

Even in addition to us, our old friends Sony, Nintendo and other companies are also in the cloud gaming layout. We are waiting for a breakthrough, so you don’t need to worry about content. Dafeng Entertainment is one of the world’s top five entertainment and cultural industry companies. Companies such as Sony and Nintendo are enough to hold up half the sky in the global entertainment industry.

   In addition, in order to further promote the development of cloud games, we have also launched a cloud Internet cafe solution, specifically for the easy upgrade of Internet cafes in the cloud gaming era. "

Gu Junhui picked the key points and said that in fact, there are still some factors, including the broadband problem of the backbone network. Under the promotion of Meng Qian, China's backbone network broadband has been far better than another time and space by 2017~www.ltnovel.com~ There are also requirements for cloud computing and artificial intelligence technology itself. Again, Dafeng Group is a global leader in cloud computing and artificial intelligence. This advantage is obvious.

   Cloud gaming is obviously the development direction closest to users in the 5G era, and Dafeng Group’s unreasonable and strong internal industrial chain and externally derived investment industrial chain are refreshing the public’s perception.

  Of course, it is more important for everyone to start looking forward to the arrival of cloud games, and Gu Junhui can make an appearance at this party, naturally it is impossible to simply introduce some cloud games...

  " Having said so much, what everyone cares most about now is when we can really get access to cloud games. We estimate that it will take about three years for the popularity of cloud games, but the beginning of cloud games is just around the corner.

   Dafeng Entertainment will officially launch cloud game services on January 1, 2018. Kyushu Cloud will launch cloud game services regardless of whether it is a computer, tablet or mobile phone.

   Kyushu Cloud has currently launched 300+ games, including "Shan Hai Jing", a popular 3A masterpiece.

   However, this time the release of Jiuzhou Cloud is a trial operation, not a global release, nor a national release. At present, only users in Hangzhou have the opportunity to experience it.

  In the future, we will successively open up domestic cloud game cities. "

   At this moment, global in-depth game lovers cast their envy in Hangzhou.

   Dafeng Group will officially start the prelude to cloud gaming in 2018.

  ...

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