Restart the Gaming Era

Chapter 384: Driving Simulator Solution

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There is a big difference between the parallel world and Zhong Ming's previous driving simulator. Because the driving simulator of Zhong Ming's previous life simulated conventional ground vehicle driving, while the parallel world driving simulator simulated flying cars.

Previously, there was a speeding simulator in the entertainment room of Lightwing Interactive Entertainment. The shape of this simulator was similar to the driving position of the speeding vehicle. It had a steering wheel, safety belt and various operation buttons. After putting on the VR helmet and starting the game, the driving simulator will float from the base and stay in a suspended state, and the player can fully experience the feeling of driving a flying car in the air.

This driving simulator is the highest-end and most expensive simulator, and the price ranges from 50,000 to 100,000.

Cheaper driving simulators are also available, and the schemes are different. For example, more than 10,000 driving simulators basically use a mechanical structure to control the turning of the driving position. The experience is worse than this suspension type, and the mechanical structure also makes some noises, which is relatively noisy.

There are also some cheaper simulators. In order to save costs, 360-degree rotation cannot be achieved, but the rotation range is only controlled at about 90 degrees, but the advantage is that it can significantly reduce the price.

There are also two display modes. Some use VR headsets directly, while others use large displays. From the perspective of cost and display effect, the display is a better solution, because the display cost in this world is very low, and the display effect is much better than the VR helmet. The VR helmets in this world have still not solved the problem of insufficient resolution.

But the display has a serious problem, which is that it is bulky. If the area of ​​the display screen is relatively small, it is impossible to simulate the real field of vision when driving, which is very different from the field of vision seen by VR glasses; but if the display screen is made large, the weight of the entire mechanical structure will increase significantly When the player rotates 360 degrees, the convenience and safety will be reduced, and the quality control of the product is more difficult to grasp.

Therefore, so far, although there are many types of driving simulators and the market is still quite broad, there is currently no particularly perfect solution.

...

Zhong Ming began to draw the structure diagram of the driving simulator on the hand-painted board.

Zhong Ming has been thinking about it for a long time, what exactly this driving simulator will be made. Although Zhongming didn't eat fruit before, and didn't understand so many mechanical structures, the general direction is still there.

The first is to reduce the selling price as much as possible under the premise of ensuring the best experience. The point is not to compress the price, but to ensure the best possible experience.

Simulators are originally just toys of local tyrants. Those who are willing to pay for this driving simulator are often willing to spend more money to improve their gaming experience. In short, these people are not bad money owners, usually basically spend a lot of money to buy luxury goods, never consider what the price is.

For these people, the simulator is a few thousand dollars cheaper, and it may not feel at all, but the shape of the simulator and the gaming experience are more important.

Therefore, the driving simulator produced by Zhong Ming must surpass all driving simulators currently on the market in terms of gaming experience, otherwise its positioning will be in a very awkward position: the poor cannot afford it, and the tyrants do not want it.

Secondly, the display mode must use a display screen instead of a VR headset.

Although many other driving simulator manufacturers now adopt VR headset solutions, this does not mean that the experience of this solution will be better. In fact, because of the resolution problem, VR will have a serious rasterization phenomenon for a long time watching. You ca n’t play for a long time. At most, you will play for two or three hours. You will feel very dizzy and you must stop and rest.

Zhong Ming has always believed that a device that can only play for two or three hours is not a qualified gaming device at all.

As for some problems brought by the display scheme, Zhong Ming intends to make up for it with the design of the mechanical structure and the design in the game.

There is also a rotation scheme, which is obvious: floating full-angle free rotation.

There is a rule when making games, that is to do more, not less. For a simple example, when making a sculpture, the nose of the sculpture tends to be larger, so that the nose is too large, and it can be gradually reduced. However, if the nose is initially made in the normal size, just in case it is small It wo n’t work.

In many cases, making games will adhere to this concept. Full-angle free rotation may cause dizziness and discomfort for some people, but it can be controlled directly at the software level. For example, some people find that 360-degree flips can't stand it, so they Just adjust the maximum flip angle.

Conversely, if the simulator only supports 90-degree rotation, the needs of players who want to roll wildly in the air cannot be met.

According to such a design scheme, Zhong Ming began to draw the structure diagram of the driving simulator.

In appearance, this is more like a big ball, and the driver's seat is just enough to seat an adult.

The whole sphere is divided into two layers, the inner and outer layers, which are supported by suspension technology. The whole ball is uniformly stressed and can rotate freely.

There is an opening on the side of the ball, from which the player can enter, sit on the seat, and fasten the seat belt. After the opening is closed, the entire ball is completely closed, and the game can be officially started.

The internal steering wheel and control device are made strictly according to the speed of the car, and the control method is completely the same.

Different from the actual speeding car, most of the display contents inside the driving simulator are displayed through the display screen, including the field of vision outside the window, the dashboard in the speeding car, the central control screen and so on.

The field of view in the speed simulator is similar to that of Zhong Ming's previous fighters. The whole is like a transparent glass cover. Except for the steering wheel, instrument panel and central control screen in the front, which is slightly obstructed, the field of vision is very wide.

The central control screen is slightly to the right, and players can turn with both hands to touch ~ www.readwn.com ~ This central control screen is a touch screen that is used to complete some special operations in the game.

In addition, the driving simulator also has a ventilation system, surround sound equipment, and vibration feedback system. These are basically the conventional configurations of the driving simulator, and naturally they are all indispensable.

Finally, Zhong Ming added a new thing to it: the visual capture system.

This system will capture the player's gaze in real time, letting the system know where the player's gaze is focusing at this time.

Visual capture technology has long been widely used on Alpha bracelets, but in console games, there are very few games using this technology.

As for why Zhong Ming wanted to add a visual capture system to the driving simulator, it was obviously because he had other plans.

In Zhong Ming's view, the manufacturers of driving simulators in this world are more or less caught up in some misunderstandings: most manufacturers lock the type of driving simulator games to racing games.

But in fact, in addition to racing games, driving simulators can also support more game types ... m.

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