Restart the Gaming Era

Chapter 373: Chess

Jia Jia's design idea is similar to that of "City Wars", basically an optimized version. The practice of changing the soup without changing medicine can also be regarded as "City Wars 2".

Although there have been some changes on the map, and optimization has been made in terms of arms and combat systems, in Zhong Ming's view, this change is still somewhat conservative.

At the time when "City Guards" appeared, this gameplay was unique and very new to the players, so they could achieve such good results. Now, "City Guards" has been successful and mobile games around the world Manufacturers are researching and copying the game of "City Wars". At this time, another version of "City Wars 2" will be released without changing the soup. I am afraid it will be difficult to achieve such success.

What's more, such a game similar to "Guards of the City" would instead impact the status of "Guards of the City". Their own games collided with each other, which is not interesting.

Now that we want to make a new game, we must take a long-term view, and we must be able to surpass the gameplay of "City Guard" and form a dimensionality reduction attack on all other game manufacturers that produce similar gameplay.

Zhong Ming casually took a hand-painted board from the side and simply drew a sketch on it.

Jia Jia looked at the horizontal and vertical lines drawn by Zhong Ming: "Is this a chessboard?"

It really looks like a chessboard, a chessboard. This is a 88 chess board with a total of 64 squares. Zhong Ming symbolically drew several villains on the board. There is a small army above and below the board. The two sides are distinguished by different colors.

"This game is called" Ziqi "." Zhong Ming said, "As the name suggests, the main game of this game is to make up lineups and line up. All battles are automatically carried out by chess pieces."

"Huh ..." Jia Jia nodded, watching the sketch drawn by Zhong Ming.

"The game has some basic concepts. For example, population, money, the way to extract chess pieces, the upgrade of chess pieces, lineup ..."

The basic mechanism of the game is not complicated. Zhong Ming briefly told Jia Jia, and Jia Jia quickly understood.

The basic mechanism of self-playing chess is to say that through the limited funds given by the system, try to upgrade the chess record / refresh the chess pieces / eat interest as much as possible, maximize the funds in your hands, cultivate a strongest lineup, and finally stand Become a winner in the end.

From this point of view, self-playing chess is a bit like eating chicken. Live to the last place is to eat chicken, you can also get points for the first few places.

Sort and rank players' strengths through points, and match them according to their rankings. A similar ranking mechanism can ensure that matching players have similar levels on the one hand and ensure the gaming experience, and on the other hand, allow players to have a long-term game goal.

"As for the lineup, there are mainly three aspects to consider. The fetters of the pieces, the strength of the pieces, and the difficulty in obtaining the pieces. Different pieces can be formed between the pieces. For example, if you play n simultaneous arms, you can have a special lineup bonus. The chess pieces themselves can release skills. Rare cards have higher attributes and stronger skills. Of course, these rare cards are more difficult to obtain, and some easy-to-obtain pieces are easier to synthesize Samsung. "

"At the same time use three dimensions to restrict the player's lineup selection, and at the same time, each time there is a certain randomness when refreshing the pieces. After adding random factors, players need to always consider their own lineup and use limited resources to find winning ones. Optimal solution, that's the fun of self-checkers. "

Jia Jia nodded while listening.

Sure enough, this set of designs basically has nothing to do with "Guard of the City", this is a completely different game.

Jia Jia subconsciously compared this game with "Guards of the City". Obviously, the combat strategy of "Auto Chess" is completely different. Without the defensive tower, it is not possible to place the arms in the battle to form the effect of gathering soldiers.

In other words, "Go Chess" is a bit like some very traditional mobile card games. Players ca n’t intervene after the lineup is set. Players only need to focus on the pre-war strategy, there is no strategy in the battle.

"City Guard" is a game that takes into account pre-war and mid-war strategies, and there must be a difference in game experience.

"This gameplay is really a bit like chess. But the packaging of the pieces has been changed to a game character." Jia Jia said.

Zhong Ming nodded: "Yes, and don't you feel a bit like Mahjong?"

Jia Jia froze for a moment, but it was true to think so.

In some ways, self-playing chess really has similarities with Mahjong, such as coming to see luck and playing cards to talk about strategy. Real masters use good cards to win as much as possible and get bad cards and lose less.

In self-checkers, the three pieces can be upgraded, similar to bumps and bars in Mahjong. The ultimate goal of self-checkers is to form a perfect lineup. similar.

In the actual game experience, self-playing chess feels similar to Mahjong, so many players who have reached a good card at the beginning of the game are called "Tianhu Brothers". This statement should also have some connection with Mahjong.

As for the playability and richness of Mahjong, a traditional chess card, it goes without saying. Self-playing chess has the characteristics of both chess and mahjong, and the richness of the gameplay is naturally no problem.

After that, there are specific pieces of self-playing chess. Each piece has different elements such as basic attributes, skills, and fetters. Players need to select a set of lineups that are suitable for them.

If you are a novice player, you only need to remember a few well-matched common lineups, and then work hard to get together; if you are a master, you should also pay attention to the lineups of other players or make random matches based on the pieces you get. .

In short, Auto Chess is a game that is not particularly easy to learn and difficult to master. Compared with "City Guard", its learning cost is higher. Players must at least carry a more powerful lineup, and must understand the most basic gameplay of the game (such as don't rush to get money at first You have to spend all your money on chess pieces) in order to have fun, otherwise you can only be confused.

But once the players get started, this game will bring more happiness to the players than the "Guards of the City". What's more, the balance of this game is much better than that of City Guard.

After briefly explaining the gameplay, there are still some less important designs, such as the style of the game, special effects, and the game's monetization mechanism.

Now that the bracelet game is fully holographic projection, "Self-Go Chess" must be made into a holographic projection mode, which is a matter of course. On a virtual board with holographic projection, the player feels like playing chess in the real world. The stereoscopic display effect of the holographic projection mode is much better than the flat display effect.

As for the operation method of the game, it is mainly completed by dragging, clicking, etc. According to the common operation methods of most mobile games.

The other is the art style of the game.

Zhong Ming's previous self-playing chess player walked in the q version style. On the one hand, it took into account possible copyright issues, and on the other hand, he took care of the wider user group as much as possible, such as female players.

However, in Zhong Ming's opinion, the q version is not quite in line with Zouqi.

There are many problems with the q version of the art style. First, the q version leads to insufficient recognition of the pieces. In addition, the screen of the mobile game itself is relatively small, and it will be difficult to distinguish the pieces. Second, the core player group of "Ziqi" is Male players, even occupying more than 80 of the game group, the q version style does not meet their tastes. Even if it is the q version, the head-to-body ratio is kept at about 1: the limit is more. The more q style is for steel straight men. Some dismissal effects; at the same time, the style of the q print means that the style of the entire game must be adjusted. Whether it is combat special effects, dubbing or action, etc., it is inevitable to move closer to the q version. Out of color.

Therefore, the self-made chess game produced by Zhong Ming is mainly based on realistic style of painting, as much as possible to enhance the differences in appearance of different pieces. For some rare pieces, do as handsome as possible, so that the entire game The texture is stronger.

Of course, a little bit of detail will also be added so that the entire game will not look so serious. For example, the daily actions of these chess pieces, the lines when they are played / sold, etc., will be done playfully, and some female chess pieces in the game are also made with a high value, taking care of the appearance of the party players.

There is also the problem of game revenue.

The game of "Ziqi" is not suitable for the kind of money-drawing routine of "Guard of the City", because the fun of "Ziqi" lies in the lineup of different chess pieces. Although giving players all the pieces at once will increase their learning costs, if they are restricted from obtaining pieces, it will cause great unfairness.

Even if a matching mechanism is added according to the strength of the player lineup, so that all novice players are matched together, the "collared" lineup matching method will also change, directly causing novices and veterans to play different games, which is completely inconsistent with " How to play the game "Go Chess".

Therefore, Zhong Ming's profit model is dota2's jewelry sales model.

Players can get tokens in the game when they play or recharge, and they can get accessories through lottery. These accessories mainly change the appearance of chess pieces, boards or other elements in the game, and have no effect on the combat power.

Ornaments can be used to decorate various parts of different chess pieces, and have different qualities according to the appearance. At the same time, these accessories are allowed to be traded in the game and have a certain value preservation effect.

As for the appearance of the display, whether it is jewelry or skin, the difference is actually small.

The advantage of making skin is that it is more controllable, because the skin is designed by a dedicated artist as a whole, and there are no hot eyes, and it is more convenient to make. According to your own preferences and needs, you can create a unique matching solution.

...

Zhong Ming talked about all aspects of the game, and then talked about the general lineup composition.

According to the fetters between chess pieces, the player team lineup needs to consider various aspects such as the fencing effect, the strength of the pieces, and the difficulty of obtaining, and there are naturally countless types of lineups. But in the final analysis, players will definitely sum up the optimal solutions for several commonly used lineups. This is normal. Officials are encouraged to roam the rote to memorize these optimal solutions. All you need to do is balance the various lineups and not allow the game. Fall into homogeneity.

As for the specific balance, Jia Jia must have done it, and Zhong Ming only needed to give him a list of these common chess pieces.

"Boss, I feel that this game seems to be very long." Jia Jia suddenly realized a problem.

"Auto Chess" is divided into pre, middle and late stages. Even if you reduce some game time, it will take at least 35 minutes for forty rounds. If you can really eat chicken or enter the top three, and the battle in the finals is more intense, the game time It could be longer. As a mobile game, this is obviously quite slow.

However, it is not appropriate to forcibly shorten the game time, because there are different strategies in the early, middle, and late stages of "Ziqi". For example, some players will choose to sell blood, save money, and later pieces. This is also a strategic choice. If you forcibly reduce the game time and speed up the game tempo, you may cause players to be more inclined to use powerful arms in the early stage, resulting in homogeneous game tactics.

Therefore, Zhong Ming's approach can only shorten the battle time of the chess pieces as much as possible. After all, the battle is automatic. You can speed up some battles that "slow the battle time" when the overall battle speeds up 15 times. For example, when the battle has been going on for a while, the other battles have ended, and only two meatier lineups are still playing. At this time, the playing speed is accelerated to let the battle end as soon as possible.

In addition, ~ www.readwn.com ~ can also add a "Ready to Complete" button. When everyone has completed the formation of the formation, click this button, you can immediately enter the next round without waiting Time is over.

For some handicapped players, there may be insufficient time in some cases, and the game may start without adjusting the lineup. In response, Zhong Ming added a "time bank" mechanism in accordance with the usual practice of board games.

Each player has a "time bank". When the player's array time expires, he will not start the game directly, but will enter an extra time of a few seconds to allow the player to be more fully prepared. This stoppage time comes from the "time bank" and cannot be used frequently, it is just an emergency measure.

At the same time, if the player completes the operation within the prescribed time or presses the preparation button in advance, they can recharge the "time bank". The more time saved in the front, the more "time bank" will be available in the future. A dynamic time balance mechanism. This can also encourage players to use the "ready" button more, saving game time.

Of course, although the game "Ziqi" is time consuming, it is also one of its fun. What Zhong Ming has to do is to optimize as much as possible under the premise of ensuring the fun of the game, so that it can adapt to the player's rhythm.

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