Restart the Gaming Era

Chapter 319: Only this training ground

In fact, Zhong Ming has always paid special attention to the use of AI in games.

Other designers in this world have been particularly cautious about the use of AI, perhaps because of the reason of the crisis of intelligence, the general environment is so.

But Zhong Ming has no resistance to AI. Instead, he has been urging the program group of Weiguang Studio to research, recruit people to study AI technology, and add AI technology to all games.

Because in Zhong Ming's view, AI is one of the future development directions of the game.

For stand-alone games, the addition of AI can build a more real world for players, and NPCs in stand-alone games are no longer marionettes; for online games, the addition of AI can become the cornerstone of the bottom of the matching system pyramid To make the entire matching system more stable.

Therefore, from "City Guard" to "Xuanjia Plan", Zhong Ming has made full use of the AI ​​system as much as possible. So far, Low Light Studio has been able to produce very high-end AI.

Especially in FPS games such as "Xuanjia Plan", the difficulty of AI is better adjusted, and the difficulty is lower than that of strategy games such as "Guards of the City".

It is actually very simple to increase the strength of AI in "Mysterious Plan". The first is some of the most basic game content, such as picking up weapons and accessories. As long as each gun is given a default rating, the AI ​​will automatically perform these guns. replace;

Followed by AI marksmanship, the highest-end AI marksmanship can be as accurate as script and hanging;

Finally, in terms of reaction and consciousness, the response speed of the AI ​​can also be adjusted, and the higher the level, the more AI will find a cover and move to avoid bullets when the battle breaks out.

These contents are not difficult to do. At the same time, the difficulty of each AI enemy is dynamically adjusted in the game according to the player's level score. When the player's level is low, the AI ​​is weaker, but one or two powerful AIs will still be kept, so that the player will not It's too easy to win; the player's level has improved, and the level of AI will also increase simultaneously, and there is no upper limit for this increase, and the AI ​​will always become stronger with the player.

Zhong Ming told Tang Ying that this is how to improve marksmanship.

...

In the afternoon, Zhong Ming came to Tang Ying's residence.

Zhongming's fingerprints had been recorded on the door lock, so after Zhongming knocked twice on the door, he found that there was no response, and opened the door directly.

Tang Ying was lying on the sofa in her pajamas, and the live broadcast of the Linghu live platform was played on the TV.

"Huh? Teacher Zhong, what other door are you knocking on, haven't you recorded your fingerprints?"

Tang Ying thought it was a courier or the like, but turned around and saw that Zhong Ming was here, so he didn't move, and continued to lie on the sofa.

"This is for you." Zhong Ming threw the moving disk in Tang Ying directly to Tang Ying.

Tang Ying reached out to catch it and sat up from the sofa: "What's this?"

"Just install it on the GS1."

Tang Ying got up from the sofa, plugged the mobile disk into the interface of GS1, and then entered into GS1 to check, and found that a program was already installed, and the installation was completed after a few minutes.

Next to the original "Xuanjia Plan", there is another "Xuanjia Plan" icon.

"Ah? Is it wrong? Is it Xuanjia plan?" Tang Ying froze for a moment.

"Nothing wrong, you can find the difference when you go in and play." Zhong Ming sat on the sofa and watched TV.

Tang Ying took the gun simulator inexplicably, pulled the trigger against the new "Xuanjia Plan" icon, and entered the game.

To her's surprise, this game did not jump out of the low-light game platform first, nor did the login interface appear, and entered the game's selection interface directly.

In addition, all gun skins and character skins are unlocked.

Tang Ying chose his role in a haze, while the other two teammates also chose the role.

When looking at the names of his teammates and the champion team, Tang Ying found that their names are all unique, all in the form of AI + numbering.

For example, the three members of the championship team are AI1, AI2, AI3. Tang Ying's team is AI34 and AI41.

After entering the game, Tang Ying found that the communication between AI34 and AI41 is much more frequent than the teammates in the game!

Starting from skydiving, AI34 and AI41 began to mark and recommend various skydiving sites, but after Tang Ying gave them the command of skydiving, they would transfer it back immediately.

Tang Ying had no choice but to choose a skydiving location.

After landing, AI34 and AI41 are quickly searching around, marking props, marking enemies ...

"There are energy bullets here."

"There are backpacks here."

"There are gunshots in the N direction, and there may be enemies at this location."

Marks on the map flashed quickly, and Tang Ying quickly digested the information while picking things up on the ground.

I feel a bit wrong, are these two people too active?

Tang Ying hadn't played the GS1 simulator version of "Xuanjia Plan" before, but never met such teammates. Regardless of the marksmanship of the previous teammates, they were basically boring to find things. Only when they encountered good things that they could not get or saw the enemy, they would mark them on the map.

But these two teammates are completely different. They are just like the comrades in the real army. They are communicating and reporting at any time. This tactical accomplishment is simply a bar.

"Why do these all start with AI? Is this a stand-alone version? All the enemies inside are AI?"

"But ... AI can do it so well?"

Tang Ying quickly realized that the Xuanjia Plan that she was playing was probably a stand-alone version, because she did not need to log in, all skins and gun skins in the game were completely unlocked, and the names of everyone who saw them were AI + numbers form.

But what surprised Tang Ying was that these AIs are very complete, and each of their actions seems to have a strong purpose, and any wind and grass around them will communicate in real time. From all aspects, they are even better than real players Still reliable!

It's normal for Tang Ying to be surprised, because "Road of the Gun Gods" has never done similar AI, so most players simply don't know that the AI ​​in the game can achieve this level.

In fact, this level of AI can already be applied to games, but except for Zhong Ming, other designers do not like it.

Tang Ying continues to search for materials. Each time the safety zone is reduced, AI34 and AI41 will each mark a proposed transfer location, but they will follow Tang Ying's choice.

For example, Tang Ying decides to go to a certain place, then the two AIs will also choose this place as the destination, and they will not rush straight to the other side, but will always lean within a certain distance near Tang Ying.

At first, Tang Ying felt very relieved, but it was completely different at the first fight.

These two AI marksmanship are rotten!

Of course, it can't be said that the human body is completely stroked, but when these two AIs are at guns with other AIs, no matter how much blood they can kill the other AI, they must be the loser.

So every time you encounter an enemy, you have to solve it with Tang Ying. If Tang Ying falls down first, then the whole team is not far from the entire army.

Fortunately, Tang Ying didn't feel that he couldn't beat him when he was shooting at other enemies.

Indeed, the enemy's marksmanship is also quite accurate, especially the pressure is very strong, as long as they find Tang Ying's trace, they will dump the bullet frantically, as if the bullet does not need money.

But as long as Tang Ying moves quickly, finds a shelter, or interferes with some throwing objects, these AI marksmanship will be greatly reduced.

In the first game, Tang Ying killed four people, and the team was seventh.

Tang Ying came out of GS1 and said with surprise: "Mr. Zhong, this is how you tell me to practice guns?"

Zhong Ming nodded: "Well," Xuanjia Plan "training ground, do you like it?"

"Like it! Is it all AI?" Tang Ying asked.

"Yes, all of them are AI, and their strength will be dynamically adjusted according to your strength. The stronger you are, the stronger these AI will be. And there are re-examinations in this game."

"Review? Teacher Zhong, tell me soon."

Tang Ying pulled Zhong Ming into the GS1 and studied the function of resuming.

The space in the GS1 simulator is not small, because the Vientiane running guarantees that the player will not touch the screen during vigorous exercise, but it is still a little crowded when two people come in.

Tang Ying was in front, and Zhong Ming could only be behind her side, only feeling the scent of a whisper quietly drilling into her nose.

Tang Ying gave Zhong Ming a pistol simulator: "What do you think of the review?"

"Here, there is a button here after the game."

Zhong Ming took a pistol simulator and clicked into the review interface.

The so-called resumption is nothing more than replaying the entire game flow before, but you can choose yourself or other AI to watch the game.

During the battle, a large amount of information will constantly appear, and these information are automatically analyzed by the system according to the surrounding environmental information.

The screen displays: "Sound of gunfire coming from the N direction. From the sound, it can be determined that the enemy is using an auxiliary pistol with a distance of about 300 meters. It can be roughly inferred that the enemy is in the abandoned collection site."

"Wait, how can you hear this ..." Tang Ying did hear a few murmurs, but he could vaguely determine the direction of the gunfire, but the two messages "auxiliary pistol" and "300 meters" were absolutely heard. Not coming out.

Zhong Ming explained: "The sound of each gun firing is different, and the sound of the gun will also decrease as the distance increases. The farther the gun sounds, the more blurred the direction of judgment. The limit distance at which ordinary rifles can hear the sound is about 450 meters, and long-range, powerful guns like auxiliary pistols and sniper rifles, without a muffler, can still hear obvious sounds at about 600 meters. "

"This ... Chen Ye can't do it ..." Tang Ying could not help but help.

Zhong Ming smiled: "It's easy to say, there is also a special listening trainer in this program. There are all gun sounds in it, you can go to practice repeatedly. Don't rush to watch that first, keep watching the review."

"Huh, okay." Tang Ying nodded quickly.

As the timeline moves forward, various review messages continue to appear on the screen.

A large part is information about the situation on the field. This part of information is continuously accumulated, while the other part is information about marksmanship and body law.

"According to the parachuting situation, we know that the river valley has two teams; from the sound of gunfire and killings, we can see that the two teams exchanged fire immediately after landing. One of the teams was completely destroyed and the other one was killed. The river valley is a resource. The enrichment area, so the surviving team is likely to be well-equipped and ready to revive teammates to a nearby resurrection point. "

"... According to intelligence information No. 1, 34, and 112, there is a high possibility that there are enemies in front of the current security zone. To avoid being ambushed, the best choice here is to detour to the northeast and enter the security zone in a roundabout way."

"Here, the player's marksmanship is lower than his average level, and the hit rate is poor. It may be caused by the sudden emergence of enemies at a short distance, causing panic. It is recommended to practice close combat."

"Here, the player was unable to find a cover for the first time. Although the enemy's position was determined, it was too late."

All kinds of review information made Tang Ying's face look aghast.

Too detailed!

There are probably less than 20% of the resumption information in this analysis of Tang Ying's marksmanship. Some low-level errors such as no repeated direction changes, variable speed movements, failure to find a good cover, marksmanship strokes, etc. are all clearly pointed out. come out.

And the other 80% of the review information is the analysis of intelligence data in the game!

From skydiving, the intelligence of several groups of people at various positions has been generated. From the sound of gunfire and killings, the results of these people's battles can be judged. All kinds of information and intelligence are superimposed. Although the entire battlefield is changing, It can be reflected in intelligence simultaneously.

Of course, the system analyzes the information that the player may obtain, not all the information in the battlefield, that is, the system filters the information from the first perspective of the player. , Then the system will naturally not take it into the category of intelligence.

It is impossible for ordinary players to achieve this level, but as long as it is 50% or even 30%, the decisions made by players are also greatly improved.

"It turns out there are so many doors in here? These can all be used as intelligence to decide what to do next? I have always wanted to do whatever I want, wherever I want to go ..."

Tang Ying feels that his three views are about to be subverted ~ www.readwn.com ~ Before I played "Xuanjia Plan", I just closed my eyes and walked the night, it was all brave!

Tang Ying turned around slightly and leaned back unconsciously. She was wearing thin pajamas, her neckline was white, and her back leaned against Zhong Ming, making Zhong Ming feel a little soft.

Zhong Ming: "... try the hearing trainer."

After exiting the review, the initial page has a relatively hidden button. After clicking, you will enter the module of the listening trainer.

This module is very simple, there are no other enemies, and there is no need to fight. You can click anywhere on the map to choose any place on the map.

Then, there will be gunfire around, and the factors such as the type, distance, and length of gunfire are completely random.

After 9 options will appear on the screen, only one is the correct answer, which is very confusing.

On the far right side of the screen, there is a row of buttons, you can listen to various gun sounds up close after clicking.

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