Restart the Gaming Era

Chapter 302: DOC's gaming experience

"Are you here?" Zhong Ming smiled.

"No more, no more, you bully people!" Tian Yuan angrily deleted the progress of the game, "I charged so much money that I still couldn't beat you with a few white cards. You have a balanced game. Big question! "

Zhong Ming couldn't laugh or cry: "I said that you are really hard to serve. Before, you said that ordinary cards ca n’t play rare cards, the game is too powerful and unfriendly to free players; now white cards have played rare cards, you say balance Sexual problems? Why do n’t I use a rare card and try it with a white card? ”

"I don't! Why isn't this restaurant still serving? It's slow." Tian Yuan began to take care of him directly.

Tang Ying also laughed: "You have only played less than three minutes in total, and you are thinking that it would be too much for the restaurant to serve."

Tian Yuan looked at Tang Ying silently: "Where the **** are you!"

She paused and said to Zhong Ming, "In short, you have a problem with this game!"

"Isn't it that I have lied to you for four or five hundred? It's a success. If everyone who doesn't like this game can make four or five hundred, that would be awesome." Zhong Ming smiled.

Tian Yuan: "..."

So angry! After being charged, I was caught!

Indeed, this game is not fun. How can you recharge it?

Either you are stupid and you are charged with abuse; otherwise, this game is actually what you want to play. There are only two cases. Choose one. You can choose one.

"I, I, I, and I are just a case! I alone can't represent anything. This game has a design problem!" Tian Yuan had to change her direction and try to find her place.

"Well, designer Na Tian, ​​what's wrong with the design?" Zhong Ming looked at her with a smile.

Tian Yuan thought for a while: "First of all, there is only one way of playing, there is only one way of playing in the arena. Secondly, this game costs money to open all the boxes. It feels very bad. Oh, and this game The gameplay is too unfamiliar, and it will be more unconscious to get started. "

"Well." Zhong Ming's eyes were rich in meaning.

Tian Yuan felt a bit dim: "I ... am I wrong?"

"Of course it's wrong. Don't call yourself a game designer when you go out. Shame." Zhong Ming smiled.

Tian Yuan's face rose slightly: "I'm in a group of designers, and many people in this group say that!"

Zhong Ming sighed: "I told you, the fluttering street group added less and talked less, and the designers who really have the ability to go to the water group who have nothing to do? You always follow them, and mix yourself up at the end. When I go in, I always receive wrong ideas, can I still have a good one? "

"..." Tian Yuan found herself unable to refute. Indeed, the designers in the group were several grades worse than Zhong Ming.

"If you think about it, you know that these reasons simply don't hold true. This is a single gameplay. First of all, you need to know why we criticize a single gameplay? Because a single gameplay means a repeated game experience for the player. He It will quickly lose fun in the game and accelerate the loss. In the final analysis, what we want to avoid is 'repeating game experience', and 'single gameplay' is just one of its manifestations. "

"And" City Guard "has a single gameplay? On the surface it looks like this map, but you think about the popular card games abroad, or some of the classic competitive games now, not all of them are a set of cards. A picture? The fun of this game is the content. There are so many cards in "City Guard", which can form so many rich decks. The play styles of different decks are different. See When the opponent puts down a card, you have to think about how to solve it. This is real-time, and each game will be different. "

"So, the so-called" single gameplay "is just a look." Guard of the City "is a game with very rich game content and game experience. Just studying the combination and usage of these decks can be studied for several months. , It ’s not a repetitive gaming experience for players, it ’s impossible to talk about a single gameplay. ”

"Uh ..." Tian Yuan scratched his chin, trying to digest Zhong Ming's message.

Zhong Ming went on to say: "It feels bad to open the box to spend money ... Well, you should think about it from another angle. There are two ways to open the box, one is time, and the other is money. You carefully Think about it, in a competitive game like "Road of the Gods", will you get time to open the chest to get the skin? Some are not allowed at all, while others are allowed, it must be a card level. There is only one chest at level. There are many foreign card games that also throw you two missions every day. After the mission is completed, you will be given two card packs symbolically, and it is also impossible for you to get unlimited cards. Bag it? "

"To guarantee the rights and interests of the gold player, the acquisition of resources must be controlled. Otherwise, the average player will have dozens of chests out of the liver for a day, which is directly the same as the gold player card group. Who can still charge? It ’s done in the studio. This box is a way to control the output of resources. You ca n’t wait for the tyrants to spend money. Casual players with more time wait for the box. The opening time of a box is 3 to 8 hours. At this time, this time can also be halved. With 10 crowns of bonus chests and free wooden chests a day, players can open seven or eight chests. Do you think about it, do you really feel bad? The feeling of opening the box should be good. Right?"

"The last is the problem of gameplay innovation. This game is because the gameplay is different from other games, so it can get so much attention. And this game is a standard game type that is easy to learn and difficult to master. Anyone can It's very easy to get to its gameplay. Beginners don't have to memorize some special rules at all. There is only one rule. It is just to put their own soldiers on the map. This is easy to get started. Innovative novelty plus hands on It's very easy. This is obviously a good thing. How did it become a disadvantage? "

Tian Yuan was speechless for a while, and suddenly felt that Zhong Ming was right!

Sure enough, the angle of view is different, and the conclusions drawn will be completely different. It seems that Zhong Ming's opinion is indeed more correct?

"Wait, I still have a question, is this game for you, do you want to encourage gold?" Tian Yuan asked.

Zhong Ming showed a meaningful smile: "What do you say? This is an out-of-the-box gold game. Can you not encourage people to gold?"

"However, I always think that the ideas of Yan Jin are contradictory. There are free chests and ten crown chests every day. These are on-line benefits for all players. I understand this, but I always feel that in this game, I have lost too much. There is no difference, but when I have four or five hundred, the number of trophies has gone up, and I will encounter two or three thousand opponents, but I ca n’t beat them ... ”Tian Yuan said.

Zhong Ming smiled: "Of course, there is an optimal solution for gold in the game. Of course, you can play it without spending money. As long as you have a little liver, you can also play through some ordinary decks, and then go to the treasure chest to open a higher level card. I have previously proved that ordinary cards can also play rare cards, provided that your ordinary cards are relatively high-level and have certain skills. "

"If you plan to save a little, then each arena level will have an exclusive gift package. You only have to buy this, which is the best value. The exclusive gift packages of the first 3 levels of the arena are 10 yuan, and the latter is increased to 20 , 30, 60, step by step, even if you buy all the exclusive gift packages, about 200 yuan is enough for you to hit the Tier 7 arena, it can already be considered to play more in-depth, this price is not high? "

"If you are really a local tyrant, then you can throw money at it. The biggest thunderbolt chest in the game will send you a lot of tokens, gold coins, drawn cards and card exchange opportunities, which can almost absolutely guarantee you. Decks and levels take advantage. "

"You see, the players who have zero, small, and heavy players actually have the most cost-effective recharge methods, and the things they buy are basically value-for-money. Our goal is to ensure that players spend money and time to get Better decks and card levels, but also ensuring the weight of player technology in the game, so that those players with slightly worse decks can also use technology to win. "

"And you didn't find out that you actually have a high winning percentage?"

Tian Yuan thought about it, "Oh ... it's quite high?"

"More than 50%, about 60%," Zhong Ming said.

Tian Yuan nodded: "Yes, but I spent money!"

Zhong Ming smiled: "You do spend money, but the card deck that you spend to upgrade is mainly used to upgrade your arena level! The arena you are currently in is basically the same level of players, or It ’s just as much as you are, either better than your liver or better technology than you. At this time you can still guarantee a 60% win rate, what does that mean? "

Tian Yuan: "Explained ... I'm lucky?"

"It shows that the system has the corresponding mechanism! We have added some mirrors to the game to ensure that each player encounters most of the enemies who are real players, and also let them encounter some ai even after kneeling. The winning percentage has always been maintained at about 60%, and the mentality will not explode because of even kneeling. Do you understand? "Zhong Ming was a little speechless about Tian Yuan's incomprehension.

"Ah? Isn't that fraud?" Tian Yuan's eyes widened.

"What is fake, the essence of game design is to provide players with a better gaming experience, and one of the ways to provide a gaming experience is to fake. You, there is so much to learn!"

Tian Yuan pursed her lips and completely served.

Sure enough, it is useless to stay in the designer group with the street designer water group for a long time, and the conclusions drawn are completely wrong. Now listening to Zhong Ming for ten minutes, many questions have been thoroughly explained before.

While the two were talking, the dish had already been served, and Tang Ying smiled, "Okay, OK, Teacher Zhong's lesson is over, let's start eating!"

...

In Zhong Ming's view, the "Royal War" in the previous life as a global explosive game with a monthly flow of more than 100 million US dollars, of course, is an excellent work, but there is still a small problem.

These small problems are mainly not taking good care of the player's mentality, which is also the flaw of the original design team.

Two of the simplest examples, one is to cancel the freely opened wooden box, and the other is to block the function of intra-office communication. Players have repeatedly called for numerous times before launching.

In addition, many players in the game often experience such things as five consecutive knees and six consecutive knees. Sometimes, they sometimes encounter enemies with stronger decks. It often happens that the enemy's tower has a trace of blood, but it is turned over , And at this time, the other party often sends an expression, which makes people's mentality explode.

Similar problems, in Zhong Ming's view, is the most deadly problem for novice players in the game "Royal War", but the design team did not realize this very well, and the function of blocking intra-office communication has been delayed. , Can also reflect the problem of the design team in some aspects: they do not pay special attention to the player's mentality.

This is a common problem of foreign designers, that is, they unconsciously design the game to be more hardcore.

To give a simple example, "Jedi Survival" is made by foreigners. 100 people are all real people. After getting domestic, domestic designers were immediately stuffed with robots in mobile games.

Looks silly? It is true, but the experience of the game for novices and ordinary players is an exponential improvement.

There are only 100 real players, and only one person can eat chicken, so this probability is very easy to calculate: an average player or a novice player, his kda is mostly lower than 1, even 0.1, 0.2 are possible. Only once can they be lucky to kill a person, and their chicken eating rate is far below 1%, and they may hit two hundred before they can eat chicken once.

So how fun is this game? Constantly dying to hone your skills? Sure, this is the pleasure of **** players, but for players who just want to find entertainment in the game, this is naked dismissal.

Under this kind of system, players at the bottom of the pyramid will slowly lose because they can never kill people and never eat chickens, so the entire system starts to gradually collapse from the bottom up.

The solution is to add a bottom layer below the player at the bottom of the pyramid. They will always give people heads and equipment. They guarantee the gaming experience of the lowest players. They are robots.

When Zhong Ming did the "Guard of the City", he took similar measures to take care of everyone's feelings as much as possible.

There are still wooden boxes for free collection, and the intra-office communication system can be blocked. Players will definitely match ai to comfort them after they even kneel. Just put the water at a critical moment, so that players can experience the thrill of winning.

Moreover, the winning percentage of all players is basically maintained at about 60%, but the number of trophies added when players defeat different enemies is slightly different. If a player can only abuse ai and cannot beat the player, although the win rate is 60%, his number of trophies will not rise and can only stay in the arena of the current level.

Of course, as the player's playing time increases, the card level increases, and the deck is more complete, players will almost certainly be able to play in the advanced arena, but for those players who are average in technology, time and money, the time will be relatively It's just longer.

In addition, in a two-player game, if a player's teammate quits the game midway, the player will receive a small amount of gold compensation as a comfort.

The player who quits in the middle of a two-player game will be suspended from the two-player mode for 1 hour and the system will warn. If you retire multiple times in a two-player game, the suspension will continue to increase.

In this way, the game experience of the dual mode is relatively improved.

(=)

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