Restart the Gaming Era

Chapter 274: 2 events

After saying goodbye to Lin Xiaoguang, Zhong Ming went home beautifully.

Very good, 1 yuan salary suddenly came to a subsidiary CEO.

Of course, if Lin Xiaoguang really follows Zhong Ming, the big part of the income must be dividends and bonuses. The annual salary may be at most 2 million yuan a year. It is impossible for Zhong Ming to pit Lin Xiaoguang to death just because of a pair of bets, so the dividends and bonuses to be given must not be less.

To make this bet, I still have to dig out Lin Xiaoguang and his entire technical team to make hardware for myself.

In fact, starting from "Zodiac Guardian", Zhong Ming has been thinking about a bigger explosion, but the more explosion, the larger the funding gap, so let Tianji Studio make "Dawn Age".

However, the project can be initiated in advance, and you do not have to wait until all the funds are in place.

This game is Resident Evil.

To be precise, it is "Resident Evil 2 Remake".

I chose this game because, on the one hand, there have never been any explosive games with similar themes on the market, and there is soil of fire; on the other hand, Zhong Ming got a lot of psychological fruits last time and can be reused.

Although "Devil in the World" also uses psychological fruits, it does not have a full effect. If it is a type of horror game such as "Resident Evil", it can relatively play the biggest role.

As for sales, 2 million is a very conservative goal. As long as it can be completed with high quality, global sales will definitely not be less than 2 million.

After all, Zhongming's goal this time is to be sold on all platforms, including major host platforms, including PCs. Isn't it easy?

Zhong Ming's previous version of "Resident Evil 2 Remake" sold 3 million units in the first week. Zhong Ming did not have the IP bonus and emotional bonus, at most it was a half-fold, after all, the quality of the game is here.

...

Early the next morning, Zhong Ming came to the company.

At Tianji Studio, the research and development work is on track, and the new members are quickly working.

The Human Resources Department has arranged many interviews one after another. In the future, the staff of the two studios will continue to expand.

According to Zhong Ming's plan, Tianji Studio is currently suitable to maintain about 30 people, while Weiguang Studio is about to expand to about 60 people-this is the bottom line for the development of a normal-scale 3A masterpiece.

Although "Zodiac Guardian" can also be called a classic, but after all there is a speculative element, the content of the game is actually relatively simple. Removed mobs, removed so many intricate scenes, the total length of the game has been relatively reduced, and the price is only less than half of the conventional 3A masterpiece.

However, if you want to make a game of the level of "Resident Evil", the labor costs required must be expanded on a large scale.

In fact, it is also a 3A masterpiece, and the number of productions can be small or large. In the previous life of Zhong Ming, R Star had a few hundred people for the core team alone, including the outsourced team and promotion. It may cost thousands or tens of thousands.

But there are a few, such as 4A-Games, the developer of "Metro", and the "Metro" series games they developed are also standard 3A masterpieces. But until the development of "Metro: Leaving", the entire studio also had less than 80 People, and when developing the "Metro 2033", it was said that there were very few people, and it was estimated that they were like twenty or thirty people.

In general, to develop a 3A game, the limit of personnel in Zhong Ming's previous life was about 80 people, and the world's technology is more developed. Zhong Ming has a very complete script idea, and the number of people has been reduced to 50 to 60 people at most.

Therefore, Zhong Ming now expands the Weiguang Studio to 60 people, in order to be able to make "Resident Evil" as soon as possible, and don't get stuck on the development time for too long.

After Jia Jia was transferred to Tianji Studio as the lead designer, a new numerical designer named Zhou Yang was recruited from Weiguang Studio. Relatively speaking, the numerical content of this 3A masterpiece should be less, such as how much blood a bullet hits different parts, how much blood can be returned with a medicine, etc. The place where the numerical designer is really used is not Count more.

On the contrary, the bracelet game is completely supported by the numerical system, and the status of the numerical designer is important. It can be said that it is second only to the main designer.

"Let's meet in the small conference room."

Zhong Ming greeted the core members of Weiguang Studio to the small conference room.

At present, there are more than 30 people in the Weiguang Studio, and the goal of 60 people is still a little bit short, but the backbone framework has been set. The next recruited employees are all working. It is enough to recruit people while researching and developing. , Do not affect each other.

"The game we are developing next is called" Resident Evil ". It is a horror game with keywords: horror, shooting, puzzle solving ..."

Zhong Ming explained to everyone in detail the design content of "Resident Evil", including the plot, the main gameplay and so on.

Fu Xing'an and Wu Mingliang were crazy records underneath.

Horror game!

This is a real horror game!

The "Devil in the World" made before is actually a scary game, but it is not the kind of horror game in the traditional sense.

The horror of "The Devil in the World" is actually derived from real cases in reality. It is more of an atmosphere creation and highlights the alienation of people. But "Resident Evil" is not a real case. It is a downright horror game. The whole story is completely fictional. The only goal is to scare the player to death!

Such a game is indeed a key challenge for Low Light Studio. If this game can be made, it will definitely accumulate a lot of development experience.

Moreover, this development will also use the newly formed motion capture studio. Many of the contents are produced for the first time, which is a challenge for everyone.

...

The development time of "Resident Evil" is tentatively set at 5 months, and a trial version will be released in 4 months to build momentum for the game.

This time is very short if it is based on the time of Zhong Ming's previous life, but in this world, this is the game with the longest development time and the most developed game by Weiguang Studio.

That is to say, starting from August, it must be in January of next year, which is a very long time span.

The development time of "Dawn Age" is from August to October, so that the income of "Dawn Age" can be used to supplement "Resident Evil" to ensure the development progress. After all, the various art materials of the game are plainly things that can be smashed by spending money. As long as you are willing to spend money, you can do it quickly.

After all the work was finalized, Weiguang Studio and Tianji Studio began to enter the intense research and development link, and everyone was too busy.

...

On August 17, a small one, two big incidents broke out in the mobile game circle.

The first thing is that there is a slight change in the low-light gaming platform, with an additional section: [Other Games].

The previous low-light game platform has a very simple architecture. A bar on the left is a list of games that the player has installed. After clicking, the main part of the page will become the details and information column of the game. The player clicks the huge bottom right corner. [Start the game] button to enter the game officially.

Before clicking on a specific game, the main part of the page is the game list, and one game occupies different sections.

However, no matter how the layout is made, the game actually has only a few models. It is nothing more than a higher level of eye-catching and a lower position of marginalization.

Now, there is a separate area on the main page, which is [Other Games].

Said to be other games, in fact, there is currently only a mobile game called "Dawn Era". After clicking in, you can see some promotional pictures, promotional videos, and text materials. The specific open test time is written in October and can now be carried out. Free appointment.

Attentive players have discovered that the creator of this game is not a low light studio, but a developer called "Tianji Studio", which has never been heard before.

This incident made many channel vendors laugh.

Is there really a sand sculpture R & D company that handed the game over to Twilight? ?

Since "Taiwu Painting Volume", the relationship between Weiguang Studio and these channel vendors has not been harmonious, and it is in a state of non-relationship.

The reason was that Zhong Ming went to these channel dealers to raise the share after making "Taiwu Painting Volume", but was rejected, so Weiguang Studio simply issued "Taiwu Painting Volume" by itself. After that, the channel came to the door to see that "Taiwu Painting Volume" was on fire, and wanted to share a cup of tea, but Zhong Ming refused decisively.

And not only "Taigo Painting Volume", all the games developed by Zhong Ming later, basically no longer go to these channel dealers.

Of course, the person in charge of these channel operators has nothing to blame, it is all business.

Weak Studio has the ability to publish "Taiwu Painting Volume" on the webpage, and it is really unnecessary to find them.

However, Weiguang Studio has the ability, which means that its R & D is very powerful, and the game quality is excellent, so even if you do not find a channel dealer, you can rely on this reputation.

That does not mean that Weiguang Studio has any channel resources!

With regard to the current fan body and player body of Weiguang Studio, it really can't be said how many, it is also on a level with the small channels that are generally not in the stream. In addition, there are many ways to buy in small channels, which are related to many large game guilds. Many ways can be thought of to bring in additional players. The Weiguang game platform has never done this.

Therefore, it is okay for Weiguang Studio to release its own games. After all, word of mouth is here; but if other companies hand over the games to the Weiguang game platform, then ...

The consequences can be imagined.

For players, the response is relatively flat.

The attitude of most players is: oops.

This game is not produced by Twilight Studio, but a "Tianji Studio" that has never been heard, and it is also a mobile game. It can be seen from the introduction of the game that it is mostly a gold mobile game ...

Obviously, this is the cooperation between other companies and Weiguang platform to let Weiguang game platform promote.

For the low-light gaming platform, this is of course a highly desirable thing. After all, the number of games on the gaming platform is too small, and it is good to add more games to the game library.

Therefore, for both parties, this is a quite "just right" choice. Many console gamers don't catch cold in the ring game, and naturally they won't take it to heart.

This minor revision of the low-light gaming platform did not attract much attention from players.

Because there is another big event!

On this day, the second day after the version update of Rainbow Soul ’s signature mobile game "Soul Summoner", a very serious vicious bug broke out, which caused a big uproar among the player community!

"Soul Summoner" is a card battle game developed by Hongguang Games using the comic cartoon IP of the same name. It is also a game that often lingers on the top of mobile game bestsellers. It is estimated that the monthly flow is conservatively about 300 million. It is Hongguang Game's signature product.

It can be said that Hongguang Games is relying on this mobile game to jump from a little-known studio to become a well-known mobile game developer in Huaxia District.

But this time the vicious bug really made big news.

After the new version is updated, the original copy of the equipment has opened an advanced gameplay. Players can get advanced gameplay tickets after challenging the original copy, and challenge the super strong copy inside, it is possible to get a random equipment. And character-specific weapons.

The drop library of this advanced copy is very tempting. It has random high-level equipment, rare character weapons that can be obtained with gold, and some exclusive character cards.

Of course, there is nothing wrong with the design itself, because although the drop is too good, the designer has imposed restrictions on this gameplay. First of all, the drop is random, look at the face completely, and the drop rate of some rare items is correspondingly reduced; second, the difficulty of the advanced copy is very high, it is difficult for ordinary players to get through all of them, local players can get through, but since local tyrants have already It ’s okay to spend it, and get a good reward. In the end, you need a ticket to enter the copy. The probability of the ordinary copy will drop, and the challenge of the ordinary copy is limited.

Therefore, according to the normal design ~ www.readwn.com ~ this is nothing more than a regular activity, all drops are within the controllable range.

However, the design is well done, and the program cannot bear bugs.

A vicious bug can basically be said to be completely uncontrollable, because no one knows where the program made a mistake when typing the code, and a mine is laid. The vicious bug in "Summoner of the Spirit" is very serious. Players find that when they have a ticket on their body, they enter the original copy, open the advanced copy at the moment they enter the original copy, and then exit at the speed of light. Duplicates, and at this time are playing some very simple monsters, most players can successfully clear the level, but after the level is dropped, it is the drop of advanced copies!

Not only that, after players quit, they will find that the tickets are not consumed and the number of original copies is not deducted. Obviously, the bug in the program thinks that the player is challenging the advanced copy, and the original copy is not cleared, so the number of entries for the original copy is not deducted, but the tickets for the advanced copy are not consumed correctly.

It was originally triple insurance. The number of challenges in the original copy, the ticket for the advanced copy, and the difficulty of the monster in the advanced copy. As a result, the triple insurance was all invalidated due to a bug.

What's more terrible is that August 17th is a Saturday and a rest day.

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