Restart the Gaming Era

Chapter 269: Dawn Age

From the very beginning, Tianji Studio's mission has been doomed to lie to lie ... oh no, it is a bracelet game that contains luck and gold elements.

As for Lao Xie and Jia Jia, of course, they are all hot pots ... Oh no, it should be said that the project staff is dispersed, the project progress is controlled, and the game quality is guaranteed.

In short, after the establishment of Tianji Studio, the two studios under Zhong Ming will be independent of each other and develop independently, whether it is recruitment or project development, they are each responsible.

However, all the money earned belongs to Weiguang Mutual Entertainment. How to allocate specific research and development funds is still determined by Zhong Ming based on the specific conditions of the two studios.

After settling down, Zhong Ming convened all the core members of Tianji Studio and held a meeting.

Jia Jia became the main designer somehow, and now he is a little bit square. As for Zhang Xiaowen and Zhu Yang, they are flexing their muscles and preparing to flex their muscles.

"Brother Zhong, what game are we going to play this time?" Zhang Xiaowen was looking forward to it.

Obviously, this group of people has also been depressed for a long time.

Previously at Lightwing Entertainment, Lao Xie's projects have always been marginalized, with little resources and attention. Even if it is completed, "Learning the Sea", the subsequent new project approvals are still bound by rules and regulations. Very uncomfortable, this can't be done, that can't be done, very aggrieved.

Of course, Lao Xie did not have a specific idea what to do, because Lao Xie is old and the level of design is really not good, mainly responsible for the management of the project; and Zhu Yang works very well, but is relatively lacking in opinion. It's not like Zhong Ming can directly clap the board and say that we will do a certain project. Therefore, this group of people does not have a particularly clear plan for what to do.

However, I definitely don't want to do education and puzzle games anymore.

With Zhong Ming's understanding of these people, these people's abilities are actually okay. The group of people brought by Lao Xie this time are basically optimistic about him, and their experience, ability and teamwork are considered excellent. All it takes is funding and a good master design.

"At the next stage, Tianji Studio will mainly research and develop low-input, high-output bracelet games. The game to be developed this time is called" Dawn Era ", which is an action class with the background of the crisis of intellectual equipment. Bracelet game. "

Zhong Ming started to tell everyone the basic concepts of this game.

This game is a bracelet game tailored by Zhong Ming combined with the characteristics of the world game market. It integrates the fine traditions of previous generations of gold mobile games, and strives to create an explosive mobile game.

This world ’s bracelet game is similar to Zhong Ming ’s previous mobile games. Basically, it is still dominated by gold-plated mobile games. For example, the “Mecha Age” project that Zhong Ming used to spend is a gold-plated mobile game.

The characteristics of the bracelet game are, of course, determined by the player's taste.

Players who are keen on bracelet games, just like previous mobile game players, they have three basic requirements for the game:

Play anytime, anywhere.

Fragmented games can also be fun.

On the basis of these two, it is okay to be serious, the higher the quality, the better. But don't be too high, after all, this is just a bracelet game.

In this world, there are also some slightly more serious bracelet games. For example, after the release of Xinghai Battlefield in the "Mechanic Era", it changed from relatively mild to relatively severe. Of course, this transformation is not a family attempt. Many Bracelet game makers are trying.

It can be said that from mild to severe, it is basically the inevitable result of the development of bracelet games.

The bracelet is the most popular device in the world, so for the bracelet game makers, free games are definitely a better strategy than buyout fees.

It is precisely because the base number of bracelet players is too large that the free game + built-in fee-based profit model will inevitably become the mainstream.

Since the built-in charge is made, it is the competition wool. How to save as much wool as possible without rushing the sheep has become the focus of all game companies.

Therefore, in the previous life of Zhong Ming, many people think that the gold mobile game is an original domestic manufacturer, it is a bad conscience, a certain idea that cheated the wizard to think of it, and it was obviously wrong.

It should be said that gold mobile games are an inevitable phenomenon after the popularity of mobile devices.

Relatively speaking, why are console players more sane and more inclined to buy out consumption? It is because they are not the same group as the bracelet players.

Since you want to cheat, the best choice is definitely a bracelet game. There is no doubt that low cost, high income, and great profits.

Of course, the risks are also great. Whether they can be achieved depends on the level of the designer.

From the inside to the outside of Dawn Age, there is a temperament of "I am a popular game".

Start with the name.

"Dawn" is a relatively bright and positive feeling; "Era" highlights a sense of time and epic; the combination of these two words seems to be a bad street, but the bracelet players in this world really eat This set.

The primary goal of the name "Dawn Age" is suction. The so-called "suction" is to allow bracelet players to see this game because of keywords when searching for other games, and after seeing it, as many people as possible will click in.

Secondly, the game is set against the background of the crisis of intelligence, which is the hottest theme of the moment.

In fact, Zhong Ming has many choices, such as martial arts, fairy knight, fantasy, Three Kingdoms, Westward Journey, etc. These are relatively common themes in the game, but in general, the heat is much worse than the theme of intellectual crisis. In particular, the themes of martial arts, fairy knights, the Three Kingdoms, and the Westward Journey are considered to be quite influential in the Chinese cultural circle, but once they go out, they are not very popular with Western players.

With the background of the smart weapon crisis ~ www.readwn.com ~ players around the world have a common language, which is more conducive to opening up the global market.

Of course, some people may want to ask, is the name so vulgar, and the subject matter so vulgar, isn't that following the trend?

Indeed, this is following suit.

In the realm of golden games, following the trend is not a wrong choice, the key is to look at the quality of the game.

For example, the same three-themes theme, four games online at different times, is the first game necessarily the most profitable? of course not.

With everyone following the trend, quality is the key factor that determines the final result.

What's more, why follow the trend? Because it's popular, because everyone likes it at this stage, it can form a trend.

Following the trend means targeting the mass group.

The large base of potential players and the excellent quality of the game means that the risk is controllable. Even if there are some unexpected situations, the popularity and profitability of the game will not be low.

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