Restart the Gaming Era

Chapter 206: No one believes the truth

"Fantasy Land", under the proliferation of enthusiastic players, began to spread quickly!

First, Tang Ying and other major anchors tried it out, and the program worked very well. After that, it began to spread quickly among the independent game player group!

What's more, Wu Minghao himself didn't expect that the plot design of "Fantasy Land" turned out to be highly praised!

The quality of Fantasy Land itself can be regarded as excellent, and its characteristics are also very prominent.

This difficult game has a very good spread effect!

Especially after several major anchors were tortured to death, many fans were in a pit of curiosity and enthusiasm.

In the process of deepening the game, in addition to the hard-core difficulty, unique art style, and perfect worldview planning, the storytelling method has become a very attractive flash point!

For many players who are new to the game for the first time, the plot is not felt at first, or very few plots.

After entering the game, after a simple initial guide, after which I love to go, there is basically no limit.

In the first chapter, there are more than a dozen different horizontal scenes, and these scenes are distributed at different entrances. The difficulty of the monsters is also different, and the degree of freedom is very high.

Players feel that they are free and do not have to be bound by the plot, and those who focus on advancing the game's progress do not have to be confined in the framework of the plot.

However, as the game experience deepens, these players will find that the plot is actually everywhere!

A pool of blood was found on the ground with a plot;

Pick up a book in the cellar, there is a plot;

Get a prop and have a plot;

Talking to a villager repeatedly has the same plot!

These plots are very fragmented, maybe a sentence, maybe 20 or 30 words; half of it may be useless information, half of it is useful information; it may also be some kind of metaphor, or suggestion.

However, these plots are basically useful. As long as you dig deep, they are all suggesting a certain piece of content in the game.

As long as you explore according to the plot, you must find hidden elements in the game. It may be a hidden scene, a hidden side mission, or just a truth sealed up by dust ...

Take the cannibal couple in Chapter 1, many players may find some clues, such as why the villagers disappeared strangely, why some children were abducted, and why there are mysterious blood on the ground outside the village ...

If the player turns a blind eye to these things, it is likely that a very embarrassing situation will occur, that is, he obviously took the task with a certain villager, but when he comes back after completing the task, the villager is missing! Naturally, the task cannot be returned.

And if the cellar battle is triggered before then, those villagers will survive and they will get more mission rewards in the future.

This fragmentary plot design has greatly stimulated the player's desire to explore, as if everyone has turned into a great detective, searching for various clues in the game, and never tire of it.

What's even worse is that there are some stories in the game that are not completely told at all!

For example, Chapter 4 has a very powerful boss, a freak wearing a black cloak that will attack all passers-by wearing heavy armor, regardless of whether they are players, monsters, or npc, as long as they are wearing heavy armor in the scene Appear, he will be attacked by his indiscriminate.

The player can choose to avoid him, as long as he changes his clothes; he can also choose to kill his reward early.

During the battle, he would make crazy, harsh laughter, and sometimes cry loudly. Between the transition of crying and laughter, his attack style would change.

After defeating him, you will get a token, and in Chapter 6, after defeating the injustice of a beautiful woman, you will get another token in the woman's tomb.

The two tokens look the same, and they bear each other's names on them. Was this beautiful woman killed by a gangster or monster wearing heavy armor, which caused the freak to go crazy and attack all passers-by wearing heavy armor without discrimination?

What stories have happened between them?

No conclusion, only hint. There are a lot of props in the game, each of which has an unclear description, revealing a little secret to the player, as for the hidden truth ... it is up to the player to make up for it.

Many players are completely fascinated during the process of brain supplementation, and even have some enchantments. The discussion of the plot of "Fantasy Land" has been directly topped hundreds of floors on the forum, and the most terrifying thing is that when players When you constantly explore a certain puzzle, new puzzles are drawn, and even new branch plots are drawn ...

This plot design allows many players to work hard to clear certain difficult chapters over and over again, explore clues in every corner of the map, and find those secrets hidden by the designer.

These people are also nicknamed "illusionists" to commemorate their research in the "Fantasy Lands" game.

The Realm of Fantasy, inexplicably, is on fire!

...

A week later, Low Light Studio.

Zhong Minggang and Dahui Brother have finished several new functions of "Ink and Cloud".

A month has passed. Although Zhong Ming is busy with the plot of "Fantasy Lands", the development progress of "Ink and Cloud" is naturally not let down at all.

After the development of this period of time, the big frame of "Ink and Smoke" has already been set up, and the progress is pretty good.

Of course, in terms of unique combat systems, art styles, etc., it is definitely not enough to make it. It also needs to be adjusted slowly to a level that is good enough and satisfactory.

Overall, the workload is still not small.

Being busy, Wu Minghao sent a message.

"Zhong Ming, we plan to have a player meet-up this weekend. Do you have time to come?"

Zhong Ming froze, and replied: "Player meet? I'm fine at the weekend, where will the meet?"

Wu Minghao: "It's a hotel near our company. I'll send you the address. There's nothing special, just give back to the players, send some small gifts on the spot, and then tell the players about the inside story of the creation and share the next stage Planning and so on. I feel that the players must ask about the plot. If you are not present, I may be a bit hold. "

Zhong Ming smiled: "Okay, then I'll go."

Wu Minghao quickly sent the address of the hotel.

It seems that the sales and popularity of "Fantasy Lands" is really good, otherwise Wu Minghao must have no mood to engage in any player meeting.

The size of the player meeting this time is not large, maybe only one or two hundred people. They are all iron fans of "Fantasy Lands". Most of the core players are from Ming'an City. Of course, there are definitely some people who fly from other cities Over here.

Although the eggs are delicious, there are always people who want to see the hens who lay eggs. These iron fans of "Fantasy Realm" naturally want to see Wu Minghao and the entire design team of "Fantasy Realm".

The nature of the meeting is not much different from many novel authors and manga authors signing books for sale. Players come all the way, looking at the main creation on the one hand, and getting some souvenirs on the other.

For the studio, this also helps to unite players, and can also communicate with players on the spot, listen to opinions, and better improve the game.

...

Sunday.

Weiguang Studio is not at work today, so Zhong Ming got up after a long sleep and made some lunch himself.

Now that there are many people in the studio, there are a variety of ingredients in the refrigerator at home. When Zhong Ming is in a good mood, he cooks a few dishes, which is healthier than ordering takeaway.

After eating and drinking, I took a taxi in the air and went to the player meeting in the afternoon.

Arrive at the hotel in advance and find Wu Minghao.

Wu Minghao is directing the hotel staff to arrange the meeting site. Including the placement of seats, some banners, posters, peripheral arrangements, and so on.

Zhong Ming looked at it and found that it was quite the same.

Games with unique artistic styles such as Fantasy Realm have the opportunity to sell games around them.

In the case of satisfactory initial sales, Wu Minghao also intends to sell a collector's edition of "Fantasy Land".

The digital version is priced at 10 yuan, and the collector's edition is priced at 48. It contains a small model, a sword model for the protagonist, a small pendant, and an activation code. Enter the activation code in the game to get a random Collector's Edition appearance.

Of course, the gadgets of various characters in the game will also be sold separately at night, basically ranging from more than 20 to more than 30.

These hand-made items can be customized by related companies, and the production is very fast, and basically one batch can be made in a week. A batch will be sent out at the exchange meeting today, and a part of the collector's edition of "Fantasy Land" gift boxes will also be sold on the spot.

As soon as Zhong Ming arrived, Tian Yuan ran over and gave him a collector's edition of "Fantasy Lands", which is a benefit for the team creators.

Open the Collector's Edition Gift Box and take out the handles inside to play with it. It feels pretty good. You can put it on your desk as an ornament.

"It's good to do it by hand, and we can customize some in the low light studio in the future."

Playing around things, Wu Minghao walked in front of Zhong Ming. In fact, Zhong Ming also had this idea for a long time. It was just a game made by Weiguang Studio. Neither Lazy Way or the Working Dog Survival Manual were not suitable for shooting.

After "Ink and Cloud Smoke" is made, it is possible to give some hands to give back to the players.

Soon, the fantasies of Fantasy Realm will begin.

As a producer, Wu Minghao is of course the main speaker. He talked about his resignation and entrepreneurship, and also talked about a series of setbacks encountered in entrepreneurship and production of games.

Including where did the idea of ​​"Fantasy Land" come from, how the prototype came about, and how perfect it was.

The players in the audience listened carefully, and burst out of laughter or applause from time to time.

Wu Minghao talked lightly, and many difficulties were also mentioned in a few words, mainly to share some interesting things in the entrepreneurial process, which made the players laugh for a while.

Of course, the main creators who are present know that fun is only a very small part of entrepreneurship. Most of it is hard and not humane.

After that, there are some links, such as the game's main art scene painting, pumping gifts from the players, giving away some small gifts on the scene, preaching the subsequent development planning of "Fantasy Land", and so on.

The last link is a free questioning link for players.

Zhong Ming also took the stage with other main creator members, ready to answer various questions from players.

"Okay, then the Q & A session has officially started, and players with questions can raise their hands to ask questions."

As soon as Wu Minghao's words fell, a male player in the front row raised his hand immediately, while the staff member passed the microphone.

"Excuse me, what is the relationship between the crying and weird man in the game and the injustice of the woman? Who killed the woman?"

Wu Minghao didn't expect the first player to ask the plot and looked at Zhong Ming who was sitting next to him: "This question should be answered by the designer of our plot. Oh yes, maybe many old players know, Our project has changed a bit ... "

Wu Minghao briefly introduced the problems at the time, exaggerating Zhong Ming, and by the way advertised Zhong Ming's game "Ink Clouds".

The microphone was delivered to Zhong Ming.

Zhong Ming groaned for a moment: "Uh ... guess."

The player who asked the question was aggressive.

Zhong Ming smiled and said, "I don't want to spoil the content of the game. You need to figure it out and understand it yourself. If you make it clear, it will be boring."

Another player asked, "So far," Fantasy Land "seems to have more than three mainline endings. Which one is the official final?

Zhong Ming said, "Well ... your favorite is true ending."

Wu Minghao wiped his sweat next to him, and such a perfunctory dialogue was no one.

But looking at the players, why doesn't it seem that they are not angry at all, but are still very excited?

It feels like someone has a difficult riddle, and the person who solves the puzzle can't ask the answer, but feels more excited ...

Another player raised his hand: "Okay, I understand your good intentions! So, is this plot design intentional? Is it to expand the freedom of the game or to stimulate the exploration of players? want?"

Zhong Ming thought for a while: "Probably ... both of them. But the most important thing is to catch up with the deadline, because you can't catch up with the game if you don't write this way. UUBooks www.uukanshu.com"

The player's face was timid: "Ha?"

Zhong Ming nodded: "Yes, mainly because of insufficient time, I can only write this way. And I'm not a professional story designer. Why do you say that a game producer wrote a story, I think it will be You still have to hire a dedicated story designer to do this work. "

"puff!"

"What the hell, just to be lazy to catch deadline?"

"Don't believe it, just run the train with your mouth full! You can't believe a punctuation mark!"

"Such a good story is just for hurrying? Blind bragging!"

"It's boring to pretend to be too aggressive! Obviously, the plot that was written with great pains is pretended to be an understatement, ha ha ha!"

Zhong Ming and Wu Minghao looked at each other helplessly.

No one believes the truth these days? ?

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