Rebirth of the Evil Life

Vol 2 Chapter 550: The highest salary

Chapter 550 The First High Salary

When the first "Second World E-sports Champions League" was officially established, a frantic poaching action in the "e-sports" circle kicked off.

Eighteen clubs, 9 games, each game requires at least three professional players, not to mention that in order to improve the internal competitiveness of the club and prevent accidents, generally 5-7 professional players are more suitable. Each club needs at least 45 professional players, and the entire "Second World E-sports Champions League" league will accommodate at least 810 professional players.

Everyone knows what such a big vacancy represents with 810 professional players.

Players who love e-sports all over the world are waiting! See which professional e-sports players will become the ace players of various clubs.

As the initiator of the "Second World E-sports Champions League" and the current chairman of the "China E-Sports League Association", Lin Feng held a press conference at the first time and issued a recruitment announcement for global e-sports hobby players.

"Professional e-sports players or e-sports enthusiasts from all over the world, as long as you think you are competent and superior, you can apply. You can apply directly to various clubs or apply through the Internet. Here you will With the most ideal development space, the most superior environment, the highest treatment, and here, you are no longer just a professional e-sports player, but a star, a popular star. The China E-Sports League welcomes you!" —— Lin Feng’s declaration directly detonated the enthusiasm of global e-sports players, and there was an endless stream of e-sports players going to 18 clubs.

Of course, although there are many hidden players among them, the general level is relatively low. The real masters are still waiting to see what price each other can offer.

The King of Fighters and Street Fighter are two fighting games. Because the King of Fighters online has already existed before, it is easier to find masters. Street Fighter has more than ten years of precipitation and there are many masters, so there is no problem. However, the average monthly salary of an expert is around 5,000 RMB, and of course the bonus is calculated separately.

fifa football, live football, nba-li), m19, zex, mortal-teamwork,.

Although these ten teams have their own sponsors and have signed contracts, these sponsorship contracts are not a problem at all in the face of frantic poaching from the 18 clubs of the Chinese E-sports League. The so-called liquidated damages are only around 10,000 Euros, which is nothing to the Eighteen Clubs.

What's more, for all members of these top ten cs teams, joining the "Second World E-sports Champions League" hosted by China is also very attractive. First of all, from the competition, the "Second World E-sports Champions League" has a professional competition system and systematic training. Of course, more importantly, there is a generous base salary, plus becoming a "Second World E-sports Champion" The professional e-sports players who sign up for the “League” don’t have to run around at all, they only need to compete in China, which reduces the hard work of the past for the competition.

The Ten Big Team is up for sale. The question now is, what is the price offered by the 18 clubs from China?

sk-As the first team of CS today, it is naturally coveted by the 18 clubs. The fax and interview inviting it to join the subordinates almost made the "sk" captain Potti collapse, and there were too many invitations. However, there are more invitations, and there are also benefits of more invitations. The value of the "sk" team has risen all the way, and finally was won by the "Wahaha" group, which is determined to create a new situation and become an absolute giant in the domestic beverage industry. If you win, the bonus will be calculated separately.

The annual salary of 50,000 US dollars per team member, this price is released, shocks the global e-sports industry, and makes all e-sports players the envy. Previously, the CS team survived entirely on game bonuses, such as "sk". So far, although they have won two major world championships, the entire team's bonuses are only 75,000 US dollars. Now they have signed with the "Wahaha E-Sports Club". In addition to the bonus, he immediately has an annual salary of 50,000 US dollars, which seems to be an instant from **** to heaven.

Of course, the "sk" team can get such a high annual salary is also related to the looting of other clubs, the scarcity is more expensive! However, sk has become the most well-deserved e-sports highest salary with an annual salary of $50,000 per player.

But right now this "sk" is indeed clustered with stars-potti, heaton, bengan, medion and brunk.

Needless to say, potti is one of the European CS representatives. You can say that his marksmanship is not "smart" enough, the tactics are relatively dull, and the combat is not so passionate, but he has a characteristic that makes all opponents afraid-stability, no matter what When faced with any situation, it is stable for ten years. This is too scary in e-sports.

Heaton, a legendary figure in the cs world, is known as the ak prince, the most accurate person in the world. Its accuracy of fine-tuning the mouse after encounters is astonishingly high, plus its world-class level of trajectory control of strafing. , Became the most terrifying main machine gunner of this "sk" team today. Of course, the only drawback is that the waist is too thick and not so handsome!

......

The five players are all super masters in various fields, and a team composed of such players coincides with the peak of each person, and deserves the best in the world.

After the "sk" team was won by the "Wahaha" group with an annual salary of 50,000 US dollars, the rest of the clubs were not to be outdone and stepped up their efforts. The top ten CS teams were taken by other clubs. The annual salary of each member of the CS team It is also between 30,000 and 50,000 U.S. dollars. Although it is not up to the annual salary of the "sk" team, it also satisfies all the members of the cs team. They all expressed satisfaction with joining the "Second World E-sports Champions League" in the first timetable, and even willing to play in China until retirement.

Faced with the exodus of outstanding e-sports talents from various countries, countries have no way to join China's e-sports alliance. This is an era of market economy. If you want to retain talents, you must come up with a salary, but obviously, facing the competition from China's 18 clubs with a basic salary, European and American countries have no way to stop it. They can't come up with enough base salary to attract these top e-sports players. What makes the European and American e-sports leagues even more resentful is that, according to the contract, the professional e-sports players signed by the "Second World E-sports Champions League" 18 clubs are not allowed to participate in any other e-sports competitions without the club’s consent.

This is undoubtedly fatal for e-sports competitions in various countries. Without the participation of these outstanding players, the excitement of the game will undoubtedly drop several levels. Although the e-sports industry has always had an endless stream of masters, but the most outstanding players are suddenly missing, which undoubtedly has a huge impact. What's more, the outstanding players that have finally been cultivated are "recruited" by the 18 clubs from China. What will happen then?

auzw.com Regarding this problem, the organizers of e-sports competitions in Europe and the United States are also a headache. Although they had hoped that a company could invest huge sums of money to fight the "Second World E-sports Champions League", the companies they were looking for refused after some inspections. Believe that its investment and income are not proportional. In this regard, the organizers of the European and American competitions can only say nothing!

As for the signed e-sports players, they are not allowed to participate in other competitions. Although there are slight criticisms, there is no longer any objection when comparing the two. On the one hand, there are games that may not be able to get the prize money, and on the other hand, there are games with a basic salary and higher prize money. If you choose there, only a reasonable person will make the most correct choice.

As for real-time strategy games, because Lam Fung has stated that the age of empire only exists in the first "Second World E-sports Champions League", it will be removed from the competition in the next season and will be replaced by Warcraft 3. Completely replaced, so many manufacturers have to carefully consider the selection of talents. Therefore, in the end, the monthly salary of professional players in the Empire era is lower than that of fighting and sports, only a little more than the basic salary of 3,000 yuan.

For the era of empires to be removed from e-sports next season, Lin Feng is also helpless. After all, the Age of Empires cannot be compared with StarCraft on the scene. The inherent upgrade mode makes it far less flexible and changeable than StarCraft in terms of strategy and tactics. Moreover, the Age of Empires has two fatal shortcomings.

One, balance. The three major races of StarCraft are completely independent without imitation and can be perfectly balanced. Each unit has its importance and characteristics. It is called the game created by God through the hands of Blizzard. The Empire Age is much worse in this regard. Although there are many races and many arms, in the end, they can only use a limited number of arms to fight. The power of the "two-wheeled carriage" and the low cost allow it to sweep everything. Arms. This also caused a lot of points to be lost in the game of Empires.

Second, this is also the most deadly. In the Age of Empires, a game usually takes several hours, which is too long to be conducive to television broadcasts. On the contrary, the war of StarCraft usually ends in more than ten minutes, about half an hour. The rhythm is quite fast, not only the players are ecstatic, but even the fans watching the game are heartbeat, and they are very addicted.

Under these two Achilles' heels, there is no way to withdraw from the age of empires.

As for Warcraft 3, it is the annual masterpiece just launched by the "Blizzard" company. Although there is a famous saying that "Blizzard produces, it must be a boutique", it is hard to say what the future of this game will be. In terms of recruitment, we can only choose some old players from the Empire Era and change them to Warcraft 3 professional players. Therefore, the salary is even more incomparable. The basic salary is 3,000 yuan, but fortunately, they only signed a one-season contract, and will re-sign a new contract next season.

The real highlight of the real-time strategy category is StarCraft. In particular, South Korea’s "Korea StarCraft Professional League" has been held for two years, with more than 200 registered professional players, and Korean StarCraft professional players dominate the world. His strength has undoubtedly become the focus of digging people.

All of a sudden, the 18 clubs extended their tentacles to the "Korea StarCraft Pro League", to contact the top players of the Korean StarCraft League in the past two years, and lure "the top players in the Korean StarCraft Pro League with high salaries."

As the three top Korean players, "nada", "yellow" and "boxer" are naturally the first choice. Under the competition of the eighteen clubs, the annual salary of the three people rose, and they rose sharply all the way, and soon broke the first high salary of 50,000 US dollars in e-sports created by the "sk" team.

After some bidding, "nada", "yellow" and "boxer" were signed with "Wahaha Club", "Tencent Club" and "Lenovo Group" with a high salary of 70,000 US dollars.

After the three top players were signed, the rest of the clubs did not dare to show weakness. They were known as the "nalra" of angels, the "kingd" of the devil, and so on, the top StarCraft masters have joined Chinese clubs.

The South Korean side witnessed this situation, although desperately trying to stop it, and even using the power of government agencies to chant the South Korean interstellar players not to exodus, but faced with the temptation of the high salaries of the Chinese Eighteenth Club, these once Korean pride decided to join China. E-sports club, go to the "Second World E-sports Champions League".

"Boss, our club and the clubs of several companies under yours have been unoccupied?" Wu Zhaopu reminded. He didn't understand why Lin Feng was so slow to do it, not only for Counter-Strike, but also for the Age of Empires, as well as StarCraft. "Second World" is the initiator of the "eSports Champions League". If the club's performance is too poor, it would be too shabby. In particular, Counter-Strike is one of the most prominent products of the “Second World”. If the club’s performance is too poor, it would be a bit of a shame.

Facing Wu Zhaopu's doubts, Lin Feng smiled slightly. It's not that I don't want to grab these masters, but now that there are too many monks and porridge, there are only a few truly top masters, and now to grab, the competition is too fierce, it is not very cost-effective.

What's more, hosting this "e-sports Champions League" is not just to dominate the e-sports, but to promote the influence of the "second world".

At present, the 14 clubs (a total of 18 clubs, four of which are owned by Lin Feng), most of them value the super popularity and potential market value brought by "e-sports", which is why the temptation of high salaries is gone. Top players from all walks of life.

But unlike them, Lin Feng values ​​the future.

Once the "eSports Champions League" has become the world's most influential e-sports competition, it will become the first choice for all outstanding e-sports players in the world, attracting the attention of all e-sports players in the world, and then as the "e-sports league association" "The chairman, will have tremendous power and influence. This is one of the reasons why Lin Feng himself funded the four clubs.

Lin Feng personally owns four clubs. The presidents of "Wahaha" Group, "Yingke Telecom", "Tencent", and "Giant" are all very close to Lin Feng. Basically, they will stand on Lin Feng's side, plus positive "NetEase", which is preparing to communicate with Lin Feng, will sooner or later become a force on Lin Feng's side. Counting these clubs, Lin Feng personally owns the votes of 9 clubs. As long as he wins another club's vote, Lin Feng is enough to decide everything in this "eSports Champions League".

The "Second World" happens to be a game company, and most of the companies under Lin Feng belong to the electronics industry, which can be said to be closely related to games. At that time, "eSports Champions League", "Second World", as well as other companies under Lam Fung and the remaining 14 clubs joined, will form a huge industrial chain and earn continuous profits from global e-sports players. .

After all, any e-sports player needs a computer, needs to play games, needs to eat, needs to drink water, needs a mobile phone, needs mp3/mp4... etc., relying on the charm of the "e-sports Champions League", undoubtedly the official recommendation Related products will become the first of global e-sports players. With such a big piece of cake, Lin Feng, who controls the "China E-Sports League", will undoubtedly get the biggest piece of cake.

As for the current club record, Lin Feng is not worried. E-sports is a profession with fierce competition, high elimination rate, and extremely fast replacement. Lin Feng still remembers many future genius players in his mind.

Later, after the horrific digging operations of the other fourteen clubs were temporarily over, Lin Feng made a move.

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