Luo Heng only had ordinary talent in his previous life, and in the later period, he was able to turn over by relying on luck that could not be replicated.

He can't guarantee that good luck in this life.

After choosing the talent, six weapons appeared in front of Luo Heng.

They are a sword, a fist, a bow and crossbow, a staff, a dagger, and another staff.

One staff was surrounded by colorful light, while the other was covered by a dark mist.

This is represented by six classes, Swordsman, Gladiator, Ranger, Mage, Assassin, Wizard.

The swordsman is well-balanced in all aspects, with excellent sustained mid-to-close-range output and good damage resistance, and the later class as a magic swordsman can use the power of magic to perform mixed damage attacks, while the swordsman can use excellent sword skills to perform combos.

Fighters focus on melee bursts and first-class damage resistance, changing to Airbender can make up for the shortcomings of short hands and perform concentrated attacks at medium distances, while changing to martial arts can further improve melee explosiveness.

Ranger belongs to the medium and long-range output class, divided into the bow faction and the crossbow faction, the bow faction focuses on the explosive power of one hit, and the crossbow faction focuses on continuous fire, rapid fire, and the bow faction and the crossbow faction are their transfer directions.

Mages are a class that uses arcane energy to deal damage, and there are two schools of thought that divide them: the Great Elemental, who charges up for a long time and deals massive and terrifying magical damage, and the Arcanist, who uses short bytes to perform multiple bursts of small magic.

The Assassin is a profession that focuses on hiding in the shadows and waiting for opportunities, and his shifts are as jugglers and assassins, using a variety of consumable items to interfere with enemy attacks through strange and unpredictable ways of attack.

The assassin is hidden in the shadows, by stacking BUFFs, looking for the enemy's weakness, and killing with one hit, as long as he shoots, it means that a person dies, and it is the strongest profession for single kills.

And finally, there are the wizards.

The wizard is the most annoying profession in the constant world, and he deals damage through curses or poisoning, and these injuries are often delayed.

There are also two types of wizards' transfers, one is to curse the wizard, who casts a spell through a long ritual, causing various negative buffs, as well as terrifying damage that can make people die.

The other is the Poison Witch, creating a poison cloud, generating venom, causing continuous damage to a wide range of targets, or burying a poisonous buff that only he can see and detonate at a critical moment.

Either way, wizarding is the least popular profession.

Because they're too insidious.

If he was killed by an assassin, it would be forgivable, and he might be able to see the shadow of the other party before he died.

However, if you are poisoned or cursed to kill, it is really too unjust, and you suddenly have a poison or a spell on the road, which will definitely make you want to scold your mother.

The main thing is that I still don't know who killed myself.

It's not without reason that wizarding will become the most annoying profession in the Constant World in the future.

If you want to perfectly match this talent, wizards are the first choice, and the poisonous witch among wizards is the first choice among the first choices.

Six classes and twelve class transfers all have skills with poison attributes.

However, among the twelve classes of the six classes, only two classes are dominated by poison-type attacks, the Juggler and the Poison Witch.

While jugglers tend to be able to focus on any type of attack, Luo Heng decisively excludes jugglers.

So from beginning to end, Luo Heng had only one choice, the poison witch.

Although he will be excluded and discriminated against by players, Luo Heng doesn't care.

Three gigabytes of trillions of trillions of trillions of years of experience, the loneliness of the universe.

Even if it was like a dream, it made Luo Heng mature a lot, and his heart became indifferent.

Luo Heng pointed at the blackened staff and laughed at himself.

"If that Ganges-like time hadn't come into my mind in the form of a dream, I might have become a person who wouldn't have any emotional fluctuations by now, right?"

Congratulations on choosing a class: Wizard

[The class transfer will be opened after the player is level 10 in the Aion and after the first level of the strategy.] 】

Luo Heng's body flashed with light, and he, who was originally only wearing a white shirt, changed into a black robe with a pointed magic hat.

This is his default attire, and he is wearing a whiteboard suit with no attributes at all.

Only weapons are real.

Emerald Poison's Staff of Sorcery

Equipment Level: 0

Grade: Epic

Intelligence +50

Special Effect: All poison skills can increase their duration by 50%.

Description: A level 0 epic weapon, a rare treasure.

"Epic?".

Luo Heng's previous life was not the Emerald Snake Game Pod, and he didn't know that the Emerald Snake Game Pod would actually be equipped with epic equipment.

Although it's level 0 equipment, it can't stand up to this epic level.

In front of Luo Heng, a white input box appeared.

Please enter your name

Luo Heng thought about it for a while, considering that this might be the name he would use for a few trillion years, he didn't want to leave black spots because of his name in the future, so he finally entered his name: [Luo Heng].

A panel was generated in front of Luo Heng.

[Luo Heng].

Level: 1

Health: 200/200 (100 HP per level, 10 HP per resistance).

Mana: 1150/1150 (100 mana per level, 15 mana per intelligence).

Physical Attack: 30

Magical Attack: 210

Defense: 30

Magic Resistance: 80

[Strength: 10] (1 Strength = 3 Physical Attack and affects Critical Strike Chance) (Critical Strike Chance: 0%)

[Intelligence: 60] (Affects Magic Attack and Magic Resistance, 1 Intelligence = 3 Magic Attack, 1 Intelligence = 1 Magic Resistance).

[Stamina: 10] (Affects Defense and Magic Resistance, 1 Stamina = 3 Defense, 1 Stamina = 2 Magic Resistance).

Dexterity: 10 (Affects Movement Speed and Critical Strike Chance).

Each level up gains 5 free attribute point allocations.

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