Number One Game Designer

Chapter 403: Depth of field algorithm and optimization

Fang Xi’s carnival adopts a similar charter as E3, which is similar to the order of master and follower, because Fang Xi’s announcement is not Hongyi’s first official carnival. The official Hongyi’s first carnival must be It will be held after the headquarters of Hongyi in Beiyang City is completely completed. Before that, Hongyi's carnival in Haifang City was actually just an experimental hot spot.

Therefore, in this carnival, Hongyi’s participating games are not comprehensive. In addition to the two major titles of Hongyi’s Eternity and Assassin, the most significant participating game is actually "Infinite Starry Sky". , "GTA" that European and American players care about, "The Origin of Everything" that East Asian players care about, and the follow-ups of "Legend of Survival" and "PlayerUnknown's Battlegrounds" that many players are concerned about are not exhibiting news, which makes some players very worried.

Even at the meeting, a player directly asked the news, and Fang Xi’s reply was simple:

"The company has its own considerations, but these are the company's wealth, and there are rich follow-up content, but it is not convenient to disclose it now."

Very official answer, but the players can only stop there. What if they are not satisfied? After all, it is Hongyi's game in the final analysis. If you are not convinced, learn programming by yourself and then apply for Hongyi to do it yourself. This is the answer of most Hongyi fans.

Moreover, Fang Xi also threw another message in order to get away:

"What I can tell you in advance is that Hongyi has already set up a new game. It is a game written by Teacher Lu Tao. It focuses on asymmetric competitive games. Why don't you talk to him about this?"

After a word, it really worked, and Lu Tao was immediately overwhelmed by the players at that time.

And now that three days have passed, the content that Hongyi needs to exhibit this time has almost been displayed, and the rest is the stage for other companies and producers who came to the exhibition. This is also the "game industry's promised by Fang Xi" in advance. "A carnival event", the ancestor said well, if you want to take it, you must first give it. Now Fang Xi wants these companies willingly to contribute to Hongyi's carnival. The first thing is of course to give others a chance to show off.

In the matter of making games, although the boss feels that the current pricing of 3A games is not healthy, it should be noted that the current games are not just 3A games. 3A games are a big bet, and most of them are staked. Funds and enthusiasm and energy are exchanged for a boutique game, which will either make a big hit and rise to fame, or fail miserably.

Although the gamble of 3A is very exciting, for most game producers and individuals, 3A is just a dream, and most people still need to consider things like cost-effectiveness when making games.

To put it bluntly, from Fang Xi’s current perspective, after the first three days belonging to Hongyi, most of the game productions exhibited on Zhu's stage can only be described as crude, even if he does not have the golden finger of the death server. He also has the confidence to replicate most of the games shown on the stage on his own.

This is probably the way ordinary people play games. For them, making games is not only an interest and hobby, but also a job to support their families. Therefore, for individuals and small workshops, short, flat and fast is their theme. To achieve a balance between efficiency and quality, and try to make the game without affecting the game experience, this is the game for most people.

Looking at Fang Xi, he found that even though he was let out of the main stage, the biggest winner seemed to be himself. While watching the game display, Fang Xi manually remembered the eight games shown on the main stage in the morning, seven of which were used They are all Qingluan's engines. This engine Fangxi uses a semi-free strategy like U3D in the previous time and space. The more the game is sold, the higher the usage fee will be paid. However, if the game sold is less than 1,000 copies, Hongyi will not take a penny and use it. The only price is that the opening must have the Qingluan engine logo.

So although there are eight different games on the scene, seven of them have the same stick figure broadcast of a Luan bird at the beginning, which is the logo of the Qingluan engine, which is simply a live advertisement of Hongyi.

The only remaining game made by a small company still uses a small engine. Fang Xi saw the word "lihuo" at the beginning, which seems to be one of the rare domestic independently developed engines.

However, for the eight similar games, the differences caused by the different engines are straightforward. The game that uses the "Lihuo" engine, Fang Xi, shook his head after taking a second glance.

To put it bluntly, the core of the game engine is the algorithm and architecture. Different engines often have different focuses, so you need to be more careful when making small games, because the Jinghong engine like Hongyi is better than comprehensive and character modeling. Optimize the algorithm, but many games made by small companies do not require comprehensive functions. For example, some personally made games have outstanding graphics, but the advantage of the engine lies in the texture. For example, the Jinghong engine has a strong dynamic sound. The rendering module can simulate the corresponding sound according to the physical structure and the distance of the game scene, but in fact, the independent producer may only want to be a 2D breakthrough game, then this function is very tasteless for them, and it is added in vain. Power consumption only.

The reason Boss Fang shook his head was because he could tell at a glance that the advantage of this "off-fire" engine should be the handling of the depth of field.

The scenery around the characters in the game is naturally realized through the computing power of the CPU. Thanks to the on-site AR display, Fang Xi is keenly aware that the formation of plants in a place slightly far away from the game character has obvious jagged, and then leaves the character. The farther, the more blurry, this is actually a kind of computing power-saving architecture. It half-processes the distant scenery, so that the player's perspective will have a sense of hierarchy in the past, and it can also save resources. It is a very smart design.

But, I want to talk about but here.

But the game made by this company is a cartoon-style 3D adventure game. Boss Fang is already complaining about it. You need a gross depth of field for a cartoon game!

The owner of this algorithm that saves resources by half-processing secondary scenes appreciates it. This is a very clever algorithm, but it is also a function that many independent producers don’t use at all. This is like selling Hagen in Shaxian snacks. Like Das, diners in Shaxian feel that it is too expensive and uneconomical, and most diners who want to eat Haagen-Dazs will not go to Shaxian to buy it. In short, it is just two words: embarrassment.

The fate of this small engine can also be guessed by Fang Xi. Not to mention domestic, now the Qingluan engines are dominant all over the world, so these small engines that are not free can only try to find opportunities for display, and only the Hongyi Carnival I saw the Qingluan engine with the other seven. This Lihuo engine became the best stepping stone for Qingluan. The body was blown out. Although it was not intentional by Fang Xi, it was owned by this engine company after the carnival. Most of the days are not easy to do.

But this gave Boss Fang a chance.

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